diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-04-26 12:19:15 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-04-26 12:19:15 +0300 |
commit | 8b4941b7c55823e6c20bfe7d30043817e151f61e (patch) | |
tree | 6d119e76c7110ac7e303f0425bad74538aa7b382 /source/blender/editors/space_view3d/view3d_view.c | |
parent | 535cf2c71409893748c21d00a7da32907fe54622 (diff) |
Revert "Fixup for "always use selection in core""
This reverts commit 535cf2c71409893748c21d00a7da32907fe54622.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 28ff1231b25..3314ae27e47 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1185,15 +1185,16 @@ int view3d_opengl_select( GPU_select_begin(buffer, bufsize, &rect, gpu_select_mode, 0); -#ifndef WITH_OPENGL_LEGACY - if (!IS_VIEWPORT_LEGACY(vc->v3d)) -#endif - { - DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); +#ifdef WITH_OPENGL_LEGACY + if (IS_VIEWPORT_LEGACY(vc->v3d)) { + ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); } else { - ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); } +#else + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); +#endif /* WITH_OPENGL_LEGACY */ hits = GPU_select_end(); @@ -1201,14 +1202,11 @@ int view3d_opengl_select( if (do_passes) { GPU_select_begin(buffer, bufsize, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits); -#ifndef WITH_OPENGL_LEGACY - if (!IS_VIEWPORT_LEGACY(vc->v3d)) -#endif - { - DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); + if (IS_VIEWPORT_LEGACY(vc->v3d)) { + ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); } else { - ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); } GPU_select_end(); |