diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-04-26 11:46:55 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-04-26 12:05:04 +0300 |
commit | b27775138beedb20405756d5bbce01173b16fb74 (patch) | |
tree | 6d119e76c7110ac7e303f0425bad74538aa7b382 /source/blender/editors/space_view3d/view3d_view.c | |
parent | dc1f491a506deafbd80f13b20783e477ef5f99fd (diff) |
Pass depsgraph via Context to selection code
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 4f6ee4df5f2..3314ae27e47 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -51,6 +51,8 @@ #include "BKE_scene.h" #include "BKE_screen.h" +#include "DEG_depsgraph.h" + #include "BIF_glutil.h" #include "GPU_select.h" @@ -1113,6 +1115,7 @@ int view3d_opengl_select( ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input, eV3DSelectMode select_mode) { + Depsgraph *graph = vc->depsgraph; Scene *scene = vc->scene; SceneLayer *sl = vc->scene_layer; View3D *v3d = vc->v3d; @@ -1187,10 +1190,10 @@ int view3d_opengl_select( ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); } else { - DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); } #else - DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); #endif /* WITH_OPENGL_LEGACY */ hits = GPU_select_end(); @@ -1203,7 +1206,7 @@ int view3d_opengl_select( ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); } else { - DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); } GPU_select_end(); |