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authorDalai Felinto <dfelinto@gmail.com>2017-04-26 11:46:55 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-26 12:05:04 +0300
commitb27775138beedb20405756d5bbce01173b16fb74 (patch)
tree6d119e76c7110ac7e303f0425bad74538aa7b382 /source/blender/editors/space_view3d/view3d_view.c
parentdc1f491a506deafbd80f13b20783e477ef5f99fd (diff)
Pass depsgraph via Context to selection code
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 4f6ee4df5f2..3314ae27e47 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -51,6 +51,8 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
+#include "DEG_depsgraph.h"
+
#include "BIF_glutil.h"
#include "GPU_select.h"
@@ -1113,6 +1115,7 @@ int view3d_opengl_select(
ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
eV3DSelectMode select_mode)
{
+ Depsgraph *graph = vc->depsgraph;
Scene *scene = vc->scene;
SceneLayer *sl = vc->scene_layer;
View3D *v3d = vc->v3d;
@@ -1187,10 +1190,10 @@ int view3d_opengl_select(
ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
}
else {
- DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
#else
- DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
#endif /* WITH_OPENGL_LEGACY */
hits = GPU_select_end();
@@ -1203,7 +1206,7 @@ int view3d_opengl_select(
ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest);
}
else {
- DRW_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
GPU_select_end();