diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-03-08 15:22:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-03-08 15:23:39 +0300 |
commit | c24d045a23b7d990153dfbee98173c331011794a (patch) | |
tree | 309ab67f139253db873d2be12a9f5de011e379cf /source/blender/editors/space_view3d/view3d_view.c | |
parent | 9af0c8b00afaacd2a61aa17044be9fc4c907c8b1 (diff) |
OpenGL Select: integer rect for passing region
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 85d2d9a92d7..20361b73e78 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -908,7 +908,7 @@ void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist) /** * \param rect optional for picking (can be NULL). */ -void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect) +void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect) { RegionView3D *rv3d = ar->regiondata; rctf viewplane; @@ -1175,7 +1175,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b Scene *scene = vc->scene; View3D *v3d = vc->v3d; ARegion *ar = vc->ar; - rctf rect; + rcti rect; short hits; const bool use_obedit_skip = (scene->obedit != NULL) && (vc->obedit == NULL); const bool do_passes = do_nearest && GPU_select_query_check_active(); @@ -1185,10 +1185,10 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b /* case not a border select */ if (input->xmin == input->xmax) { /* seems to be default value for bones only now */ - BLI_rctf_init_pt_radius(&rect, (const float[2]){input->xmin, input->ymin}, 12); + BLI_rcti_init_pt_radius(&rect, (const int[2]){input->xmin, input->ymin}, 12); } else { - BLI_rctf_rcti_copy(&rect, input); + rect = *input; } view3d_winmatrix_set(ar, v3d, &rect); |