diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-04-26 12:21:53 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-04-26 12:21:55 +0300 |
commit | c2e91bcfc4e1ab04d00733e599f22aebc9ccd2eb (patch) | |
tree | 2c4ee14f474a052badb68c4e21325b511eda8621 /source/blender/editors/space_view3d/view3d_view.c | |
parent | 8b4941b7c55823e6c20bfe7d30043817e151f61e (diff) |
Proper fixup for selection and core
That still not ideal, but so be it. IS_VIEWPORT_LEGACY should be
removed anyways, this is code from pre-draw manager and the
"modern viewport" as well as legacy will go away entirely once the draw
manager is feature complete.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 3314ae27e47..d7eeb6fd1b3 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1202,12 +1202,16 @@ int view3d_opengl_select( if (do_passes) { GPU_select_begin(buffer, bufsize, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits); +#ifdef WITH_OPENGL_LEGACY if (IS_VIEWPORT_LEGACY(vc->v3d)) { ED_view3d_draw_select_loop(vc, scene, sl, v3d, ar, use_obedit_skip, use_nearest); } else { DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); } +#else + DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect); +#endif /* WITH_OPENGL_LEGACY */ GPU_select_end(); } |