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authorCampbell Barton <ideasman42@gmail.com>2021-09-09 07:24:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-09-09 08:33:44 +0300
commitbda9e4238a07a72c26598ea9025e00f6ca896750 (patch)
tree3c58be69d8d70cb77f16d17ccd729878bfd2e178 /source/blender/editors/space_view3d/view3d_view.c
parentc8f80453d5c8e7004b46b866ca9923ce59766c7b (diff)
Fix smooth-view failure to add mouse-move events
View operations that left the cursor over a gizmo were not being updated because the mouse-move event was added while the view was animated instead of once the animation had completed. Mouse-move events were also missing when smooth-view was disabled. This fixes a glitch with the 3D view navigation gizmo where multiple clicks on the view aligned axis failed to switch to the opposite side unless the user moved the cursor between clicks.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c86
1 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index b9f3706b084..a6dd95cac04 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -137,7 +137,6 @@ void ED_view3d_smooth_view_ex(
{
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore sms = {{0}};
- bool ok = false;
/* initialize sms */
view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
@@ -200,29 +199,30 @@ void ED_view3d_smooth_view_ex(
sms.to_camera = true; /* restore view3d values in end */
}
- /* skip smooth viewing for external render engine draw */
- if (smooth_viewtx && !(v3d->shading.type == OB_RENDER && rv3d->render_engine)) {
- bool changed = false; /* zero means no difference */
+ bool changed = false; /* zero means no difference */
- if (sview->camera_old != sview->camera) {
- changed = true;
- }
- else if (sms.dst.dist != rv3d->dist) {
- changed = true;
- }
- else if (sms.dst.lens != v3d->lens) {
- changed = true;
- }
- else if (!equals_v3v3(sms.dst.ofs, rv3d->ofs)) {
- changed = true;
- }
- else if (!equals_v4v4(sms.dst.quat, rv3d->viewquat)) {
- changed = true;
- }
+ if (sview->camera_old != sview->camera) {
+ changed = true;
+ }
+ else if (sms.dst.dist != rv3d->dist) {
+ changed = true;
+ }
+ else if (sms.dst.lens != v3d->lens) {
+ changed = true;
+ }
+ else if (!equals_v3v3(sms.dst.ofs, rv3d->ofs)) {
+ changed = true;
+ }
+ else if (!equals_v4v4(sms.dst.quat, rv3d->viewquat)) {
+ changed = true;
+ }
+
+ /* The new view is different from the previous state. */
+ if (changed) {
+
+ /* Skip smooth viewing for external render engine draw. */
+ if (smooth_viewtx && !(v3d->shading.type == OB_RENDER && rv3d->render_engine)) {
- /* The new view is different from the old one
- * so animate the view */
- if (changed) {
/* original values */
if (sview->camera_old) {
Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old);
@@ -279,27 +279,25 @@ void ED_view3d_smooth_view_ex(
}
/* #TIMER1 is hard-coded in key-map. */
rv3d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0);
-
- ok = true;
}
- }
+ else {
+ if (sms.to_camera == false) {
+ copy_v3_v3(rv3d->ofs, sms.dst.ofs);
+ copy_qt_qt(rv3d->viewquat, sms.dst.quat);
+ rv3d->dist = sms.dst.dist;
+ v3d->lens = sms.dst.lens;
- /* if we get here nothing happens */
- if (ok == false) {
- if (sms.to_camera == false) {
- copy_v3_v3(rv3d->ofs, sms.dst.ofs);
- copy_qt_qt(rv3d->viewquat, sms.dst.quat);
- rv3d->dist = sms.dst.dist;
- v3d->lens = sms.dst.lens;
+ ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
+ }
- ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- }
+ if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
+ view3d_boxview_copy(area, region);
+ }
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) {
- view3d_boxview_copy(area, region);
- }
+ ED_region_tag_redraw(region);
- ED_region_tag_redraw(region);
+ WM_event_add_mousemove(win);
+ }
}
}
@@ -320,6 +318,7 @@ void ED_view3d_smooth_view(bContext *C,
/* only meant for timer usage */
static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview)
{
+ wmWindowManager *wm = CTX_wm_manager(C);
RegionView3D *rv3d = region->regiondata;
struct SmoothView3DStore *sms = rv3d->sms;
float step, step_inv;
@@ -333,6 +332,7 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
/* end timer */
if (step >= 1.0f) {
+ wmWindow *win = CTX_wm_window(C);
/* if we went to camera, store the original */
if (sms->to_camera) {
@@ -355,9 +355,12 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
MEM_freeN(rv3d->sms);
rv3d->sms = NULL;
- WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), rv3d->smooth_timer);
+ WM_event_remove_timer(wm, win, rv3d->smooth_timer);
rv3d->smooth_timer = NULL;
rv3d->rflag &= ~RV3D_NAVIGATING;
+
+ /* Event handling won't know if a UI item has been moved under the pointer. */
+ WM_event_add_mousemove(win);
}
else {
/* ease in/out */
@@ -380,12 +383,9 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d);
- if (ED_screen_animation_playing(CTX_wm_manager(C))) {
+ if (ED_screen_animation_playing(wm)) {
ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true);
}
-
- /* Event handling won't know if a UI item has been moved under the pointer. */
- WM_event_add_mousemove(CTX_wm_window(C));
}
if (sync_boxview && (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW)) {