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authorAlexander Gavrilov <angavrilov@gmail.com>2021-10-29 12:40:24 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-12-07 17:43:56 +0300
commitfb762eedbe85515b6f61138f32e36eddaab24960 (patch)
treeba00f6c236f5fa2995bfa29409fdecda8b647c35 /source/blender/editors/space_view3d/view3d_view.c
parentef381ffd05dddda9807fcf50862ee66ba04c0bc9 (diff)
Fix T92043: Relax/Push Pose does nothing for quaternion rotation.
As can be confirmed by checking generic code for this operation, it is supposed to blend between the result of Breakdown based on actual frame range, and the current pose. However for some reason the quaternion specific code was blending between the current pose and the current keyframed pose. This means that the operation does nothing if invoked without modifying the pose first. This rewrites the code to match the non-quaternion behavior. Differential Revision: https://developer.blender.org/D13030
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
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