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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
commit4124804b4e67c7a1d15abaac220d08497e37d34a (patch)
treeaf2825d24495aab4bcb061013c6d5ad482eba035 /source/blender/editors/space_view3d/view3d_view.c
parent63cc6b44e74d8538a4ba9b4f29929914d627d8f5 (diff)
many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 7ed85cacc1e..04f9f2d11d4 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -427,7 +427,7 @@ static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op))
}
-int view3d_setcameratoview_poll(bContext *C)
+static int view3d_setcameratoview_poll(bContext *C)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
@@ -1734,7 +1734,7 @@ extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_f
#endif // WITH_GAMEENGINE
-int game_engine_poll(bContext *C)
+static int game_engine_poll(bContext *C)
{
/* we need a context and area to launch BGE
it's a temporary solution to avoid crash at load time