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authorPeter Kim <pk15950@gmail.com>2021-02-08 18:44:48 +0300
committerPeter Kim <pk15950@gmail.com>2021-02-08 18:44:48 +0300
commitcf12206311578beeb8aeb8071abb0d82bbeb75d0 (patch)
treef1e96d345903e5f8155c226468f28fe810e6a5ad /source/blender/editors/space_view3d/view3d_view.c
parent247267dee4c4b33a41c95805ea41393135482766 (diff)
parent21a2b975b8192c2714625c8f5e98a08fde796ba7 (diff)
Merge branch 'master' into xr-actions-D9124
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_view.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 4405fd9abc3..cdeb5752125 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -142,7 +142,7 @@ void ED_view3d_smooth_view_ex(
/* initialize sms */
view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
- /* if smoothview runs multiple times... */
+ /* If smooth-view runs multiple times. */
if (rv3d->sms == NULL) {
view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
}
@@ -396,7 +396,7 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b
/* note: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
* when switching camera in quad-view the other ortho views would zoom & reset.
*
- * For now only redraw all regions when smoothview finishes.
+ * For now only redraw all regions when smooth-view finishes.
*/
if (step >= 1.0f) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
@@ -423,7 +423,7 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w
}
/**
- * Apply the smoothview immediately, use when we need to start a new view operation.
+ * Apply the smooth-view immediately, use when we need to start a new view operation.
* (so we don't end up half-applying a view operation when pressing keys quickly).
*/
void ED_view3d_smooth_view_force_finish(bContext *C, View3D *v3d, ARegion *region)