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authorCampbell Barton <ideasman42@gmail.com>2014-03-17 22:34:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-03-17 22:40:18 +0400
commita861e5572a70111bbe3ae84d82595eddc43b7d88 (patch)
tree67a40a99d66eba461db26f8a56f302798293e42e /source/blender/editors/space_view3d/view3d_walk.c
parentec4e12d9a2f080aa7dfdd7375288f1804de1224d (diff)
UI: Add theme color for viewport overlay
Was using wire or black in many places, this color is used for cursor, camera guides, transform helper lines. So its possible to have a dark background with light overlay color. Patch D331 by Brita, with some edits.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 5fa21640d1e..6c981fe86d0 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -57,6 +57,8 @@
#include "PIL_time.h" /* smoothview */
+#include "UI_resources.h"
+
#include "view3d_intern.h" /* own include */
#define EARTH_GRAVITY 9.80668f /* m/s2 */
@@ -315,8 +317,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a
yoff = walk->ar->winy / 2;
}
- cpack(0);
-
+ UI_ThemeColor(TH_VIEW_OVERLAY);
glBegin(GL_LINES);
/* North */
glVertex2i(xoff, yoff + inner_length);