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authorAntony Riakiotakis <kalast@gmail.com>2014-06-18 19:20:55 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-06-18 19:20:55 +0400
commitd9de1b367e8e6d48556c2cd1621c27275ef07aa9 (patch)
tree837e20725bc87da9eed545c6585fab8d40ce0191 /source/blender/editors/space_view3d/view3d_walk.c
parent0eb060c7b4fb3a85b14c9efca85a7a361640a95e (diff)
Revert "Fix flickering when transform snapping in edit mode and cursor is"
Looks like the cleanest way to handle this is to no do bounding box collision for edit mode at all. But this is easy to enforce This reverts commit 7b5fe4f316234022a0ab761b694cd459ce98db2d. Conflicts: source/blender/editors/transform/transform_snap.c
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 991c38fd778..1c3e223f3ed 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -393,7 +393,7 @@ static bool walk_floor_distance_get(bContext *C, RegionView3D *rv3d, WalkInfo *w
ret = snapObjectsRayEx(CTX_data_scene(C), NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE,
NULL, NULL,
ray_start, ray_normal, r_distance,
- NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL, NULL);
+ NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL);
/* artifically scale the distance to the scene size */
*r_distance /= walk->grid;
@@ -426,7 +426,7 @@ static bool walk_ray_cast(bContext *C, RegionView3D *rv3d, WalkInfo *walk, float
ret = snapObjectsRayEx(CTX_data_scene(C), NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE,
NULL, NULL,
ray_start, ray_normal, ray_distance,
- NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL, NULL);
+ NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL);
/* dot is positive if both rays are facing the same direction */