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authorCampbell Barton <ideasman42@gmail.com>2021-06-28 09:06:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-28 09:13:01 +0300
commite94ec7934173548f22bf1af24c16c301a777526b (patch)
tree21d02b14e84456ec6cb8fd919fa81c399e5b3847 /source/blender/editors/space_view3d/view3d_walk.c
parent7beb57f3bdf5d40aa4a3581367625ac7312b42a8 (diff)
Cleanup: use view3d_navigate prefix for walk/fly operators
Use matching file-name prefix as these operators are closely related.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c1471
1 files changed, 0 insertions, 1471 deletions
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
deleted file mode 100644
index 370ed7d12cf..00000000000
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ /dev/null
@@ -1,1471 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup spview3d
- *
- * Interactive walk navigation modal operator
- * (similar to walking around in a first person game).
- *
- * \note Similar logic to `view3d_fly.c` changes here may apply there too.
- */
-
-/* defines VIEW3D_OT_navigate - walk modal operator */
-
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_kdopbvh.h"
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
-
-#include "BKE_context.h"
-#include "BKE_main.h"
-#include "BKE_report.h"
-
-#include "BLT_translation.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_screen.h"
-#include "ED_space_api.h"
-#include "ED_transform_snap_object_context.h"
-
-#include "PIL_time.h" /* Smooth-view. */
-
-#include "UI_interface.h"
-#include "UI_resources.h"
-
-#include "GPU_immediate.h"
-
-#include "DEG_depsgraph.h"
-
-#include "view3d_intern.h" /* own include */
-
-#ifdef WITH_INPUT_NDOF
-//# define NDOF_WALK_DEBUG
-/* is this needed for ndof? - commented so redraw doesn't thrash - campbell */
-//# define NDOF_WALK_DRAW_TOOMUCH
-#endif
-
-#define USE_TABLET_SUPPORT
-
-/* ensure the target position is one we can reach, see: T45771 */
-#define USE_PIXELSIZE_NATIVE_SUPPORT
-
-/* -------------------------------------------------------------------- */
-/** \name Modal Key-map
- * \{ */
-
-/* NOTE: these defines are saved in keymap files,
- * do not change values but just add new ones */
-enum {
- WALK_MODAL_CANCEL = 1,
- WALK_MODAL_CONFIRM,
- WALK_MODAL_DIR_FORWARD,
- WALK_MODAL_DIR_FORWARD_STOP,
- WALK_MODAL_DIR_BACKWARD,
- WALK_MODAL_DIR_BACKWARD_STOP,
- WALK_MODAL_DIR_LEFT,
- WALK_MODAL_DIR_LEFT_STOP,
- WALK_MODAL_DIR_RIGHT,
- WALK_MODAL_DIR_RIGHT_STOP,
- WALK_MODAL_DIR_UP,
- WALK_MODAL_DIR_UP_STOP,
- WALK_MODAL_DIR_DOWN,
- WALK_MODAL_DIR_DOWN_STOP,
- WALK_MODAL_FAST_ENABLE,
- WALK_MODAL_FAST_DISABLE,
- WALK_MODAL_SLOW_ENABLE,
- WALK_MODAL_SLOW_DISABLE,
- WALK_MODAL_JUMP,
- WALK_MODAL_JUMP_STOP,
- WALK_MODAL_TELEPORT,
- WALK_MODAL_TOGGLE,
- WALK_MODAL_ACCELERATE,
- WALK_MODAL_DECELERATE,
-};
-
-enum {
- WALK_BIT_FORWARD = 1 << 0,
- WALK_BIT_BACKWARD = 1 << 1,
- WALK_BIT_LEFT = 1 << 2,
- WALK_BIT_RIGHT = 1 << 3,
- WALK_BIT_UP = 1 << 4,
- WALK_BIT_DOWN = 1 << 5,
-};
-
-typedef enum eWalkTeleportState {
- WALK_TELEPORT_STATE_OFF = 0,
- WALK_TELEPORT_STATE_ON,
-} eWalkTeleportState;
-
-typedef enum eWalkMethod {
- WALK_MODE_FREE = 0,
- WALK_MODE_GRAVITY,
-} eWalkMethod;
-
-typedef enum eWalkGravityState {
- WALK_GRAVITY_STATE_OFF = 0,
- WALK_GRAVITY_STATE_JUMP,
- WALK_GRAVITY_STATE_START,
- WALK_GRAVITY_STATE_ON,
-} eWalkGravityState;
-
-/* Called in transform_ops.c, on each regeneration of key-maps. */
-void walk_modal_keymap(wmKeyConfig *keyconf)
-{
- static const EnumPropertyItem modal_items[] = {
- {WALK_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {WALK_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
-
- {WALK_MODAL_DIR_FORWARD, "FORWARD", 0, "Forward", ""},
- {WALK_MODAL_DIR_BACKWARD, "BACKWARD", 0, "Backward", ""},
- {WALK_MODAL_DIR_LEFT, "LEFT", 0, "Left", ""},
- {WALK_MODAL_DIR_RIGHT, "RIGHT", 0, "Right", ""},
- {WALK_MODAL_DIR_UP, "UP", 0, "Up", ""},
- {WALK_MODAL_DIR_DOWN, "DOWN", 0, "Down", ""},
-
- {WALK_MODAL_DIR_FORWARD_STOP, "FORWARD_STOP", 0, "Stop Move Forward", ""},
- {WALK_MODAL_DIR_BACKWARD_STOP, "BACKWARD_STOP", 0, "Stop Mode Backward", ""},
- {WALK_MODAL_DIR_LEFT_STOP, "LEFT_STOP", 0, "Stop Move Left", ""},
- {WALK_MODAL_DIR_RIGHT_STOP, "RIGHT_STOP", 0, "Stop Mode Right", ""},
- {WALK_MODAL_DIR_UP_STOP, "UP_STOP", 0, "Stop Move Up", ""},
- {WALK_MODAL_DIR_DOWN_STOP, "DOWN_STOP", 0, "Stop Mode Down", ""},
-
- {WALK_MODAL_TELEPORT, "TELEPORT", 0, "Teleport", "Move forward a few units at once"},
-
- {WALK_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
- {WALK_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
-
- {WALK_MODAL_FAST_ENABLE, "FAST_ENABLE", 0, "Fast", "Move faster (walk or fly)"},
- {WALK_MODAL_FAST_DISABLE, "FAST_DISABLE", 0, "Fast (Off)", "Resume regular speed"},
-
- {WALK_MODAL_SLOW_ENABLE, "SLOW_ENABLE", 0, "Slow", "Move slower (walk or fly)"},
- {WALK_MODAL_SLOW_DISABLE, "SLOW_DISABLE", 0, "Slow (Off)", "Resume regular speed"},
-
- {WALK_MODAL_JUMP, "JUMP", 0, "Jump", "Jump when in walk mode"},
- {WALK_MODAL_JUMP_STOP, "JUMP_STOP", 0, "Jump (Off)", "Stop pushing jump"},
-
- {WALK_MODAL_TOGGLE, "GRAVITY_TOGGLE", 0, "Toggle Gravity", "Toggle gravity effect"},
-
- {0, NULL, 0, NULL, NULL},
- };
-
- wmKeyMap *keymap = WM_modalkeymap_find(keyconf, "View3D Walk Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if (keymap && keymap->modal_items) {
- return;
- }
-
- keymap = WM_modalkeymap_ensure(keyconf, "View3D Walk Modal", modal_items);
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_walk");
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Walk Structs
- * \{ */
-
-typedef struct WalkTeleport {
- eWalkTeleportState state;
- float duration; /* from user preferences */
- float origin[3];
- float direction[3];
- double initial_time;
- eWalkMethod navigation_mode; /* teleport always set FREE mode on */
-
-} WalkTeleport;
-
-typedef struct WalkInfo {
- /* context stuff */
- RegionView3D *rv3d;
- View3D *v3d;
- ARegion *region;
- struct Depsgraph *depsgraph;
- Scene *scene;
-
- /** Needed for updating that isn't triggered by input. */
- wmTimer *timer;
-
- short state;
- bool redraw;
-
- /**
- * Needed for auto-keyframing, when animation isn't playing, only keyframe on confirmation.
- *
- * Currently we can't cancel this operator usefully while recording on animation playback
- * (this would need to un-key all previous frames).
- */
- bool anim_playing;
- bool need_rotation_keyframe;
- bool need_translation_keyframe;
-
- /** Previous 2D mouse values. */
- int prev_mval[2];
- /** Center mouse values. */
- int center_mval[2];
-
- int moffset[2];
-
-#ifdef WITH_INPUT_NDOF
- /** Latest 3D mouse values. */
- wmNDOFMotionData *ndof;
-#endif
-
- /* Walk state. */
- /** The base speed without run/slow down modifications. */
- float base_speed;
- /** The speed the view is moving per redraw. */
- float speed;
- /** World scale 1.0 default. */
- float grid;
-
- /* compare between last state */
- /** Time between draws. */
- double time_lastdraw;
-
- void *draw_handle_pixel;
-
- /* use for some lag */
- /** Keep the previous value to smooth transitions (use lag). */
- float dvec_prev[3];
-
- /** Walk/free movement. */
- eWalkMethod navigation_mode;
-
- /* teleport */
- WalkTeleport teleport;
-
- /** Look speed factor - user preferences. */
- float mouse_speed;
-
- /** Speed adjustments. */
- bool is_fast;
- bool is_slow;
-
- /** Mouse reverse. */
- bool is_reversed;
-
-#ifdef USE_TABLET_SUPPORT
- /** Check if we had a cursor event before. */
- bool is_cursor_first;
-
- /** Tablet devices (we can't relocate the cursor). */
- bool is_cursor_absolute;
-#endif
-
- /** Gravity system. */
- eWalkGravityState gravity_state;
- float gravity;
-
- /** Height to use in walk mode. */
- float view_height;
-
- /** Counting system to allow movement to continue if a direction (WASD) key is still pressed. */
- int active_directions;
-
- float speed_jump;
- /** Maximum jump height. */
- float jump_height;
- /** To use for fast/slow speeds. */
- float speed_factor;
-
- struct SnapObjectContext *snap_context;
-
- struct View3DCameraControl *v3d_camera_control;
-
-} WalkInfo;
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Walk Drawing
- * \{ */
-
-/* prototypes */
-#ifdef WITH_INPUT_NDOF
-static void walkApply_ndof(bContext *C, WalkInfo *walk, bool is_confirm);
-#endif /* WITH_INPUT_NDOF */
-static int walkApply(bContext *C, struct WalkInfo *walk, bool is_confirm);
-static float getVelocityZeroTime(const float gravity, const float velocity);
-
-static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *region, void *arg)
-{
- /* draws an aim/cross in the center */
- WalkInfo *walk = arg;
-
- const int outter_length = 24;
- const int inner_length = 14;
- int xoff, yoff;
- rctf viewborder;
-
- if (ED_view3d_cameracontrol_object_get(walk->v3d_camera_control)) {
- ED_view3d_calc_camera_border(
- walk->scene, walk->depsgraph, region, walk->v3d, walk->rv3d, &viewborder, false);
- xoff = viewborder.xmin + BLI_rctf_size_x(&viewborder) * 0.5f;
- yoff = viewborder.ymin + BLI_rctf_size_y(&viewborder) * 0.5f;
- }
- else {
- xoff = walk->region->winx / 2;
- yoff = walk->region->winy / 2;
- }
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- immUniformThemeColorAlpha(TH_VIEW_OVERLAY, 1.0f);
-
- immBegin(GPU_PRIM_LINES, 8);
-
- /* North */
- immVertex2i(pos, xoff, yoff + inner_length);
- immVertex2i(pos, xoff, yoff + outter_length);
-
- /* East */
- immVertex2i(pos, xoff + inner_length, yoff);
- immVertex2i(pos, xoff + outter_length, yoff);
-
- /* South */
- immVertex2i(pos, xoff, yoff - inner_length);
- immVertex2i(pos, xoff, yoff - outter_length);
-
- /* West */
- immVertex2i(pos, xoff - inner_length, yoff);
- immVertex2i(pos, xoff - outter_length, yoff);
-
- immEnd();
- immUnbindProgram();
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Internal Walk Logic
- * \{ */
-
-static void walk_navigation_mode_set(WalkInfo *walk, eWalkMethod mode)
-{
- if (mode == WALK_MODE_FREE) {
- walk->navigation_mode = WALK_MODE_FREE;
- walk->gravity_state = WALK_GRAVITY_STATE_OFF;
- }
- else { /* WALK_MODE_GRAVITY */
- walk->navigation_mode = WALK_MODE_GRAVITY;
- walk->gravity_state = WALK_GRAVITY_STATE_START;
- }
-}
-
-/**
- * \param r_distance: Distance to the hit point
- */
-static bool walk_floor_distance_get(RegionView3D *rv3d,
- WalkInfo *walk,
- const float dvec[3],
- float *r_distance)
-{
- const float ray_normal[3] = {0, 0, -1}; /* down */
- float ray_start[3];
- float r_location[3];
- float r_normal_dummy[3];
- float dvec_tmp[3];
- bool ret;
-
- *r_distance = BVH_RAYCAST_DIST_MAX;
-
- copy_v3_v3(ray_start, rv3d->viewinv[3]);
-
- mul_v3_v3fl(dvec_tmp, dvec, walk->grid);
- add_v3_v3(ray_start, dvec_tmp);
-
- ret = ED_transform_snap_object_project_ray(
- walk->snap_context,
- walk->depsgraph,
- &(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
- /* Avoid having to convert the edit-mesh to a regular mesh. */
- .edit_mode_type = SNAP_GEOM_EDIT,
- },
- ray_start,
- ray_normal,
- r_distance,
- r_location,
- r_normal_dummy);
-
- /* artificially scale the distance to the scene size */
- *r_distance /= walk->grid;
- return ret;
-}
-
-/**
- * \param ray_distance: Distance to the hit point
- * \param r_location: Location of the hit point
- * \param r_normal: Normal of the hit surface, transformed to always face the camera
- */
-static bool walk_ray_cast(RegionView3D *rv3d,
- WalkInfo *walk,
- float r_location[3],
- float r_normal[3],
- float *ray_distance)
-{
- float ray_normal[3] = {0, 0, -1}; /* forward */
- float ray_start[3];
- bool ret;
-
- *ray_distance = BVH_RAYCAST_DIST_MAX;
-
- copy_v3_v3(ray_start, rv3d->viewinv[3]);
-
- mul_mat3_m4_v3(rv3d->viewinv, ray_normal);
-
- normalize_v3(ray_normal);
-
- ret = ED_transform_snap_object_project_ray(walk->snap_context,
- walk->depsgraph,
- &(const struct SnapObjectParams){
- .snap_select = SNAP_ALL,
- },
- ray_start,
- ray_normal,
- NULL,
- r_location,
- r_normal);
-
- /* dot is positive if both rays are facing the same direction */
- if (dot_v3v3(ray_normal, r_normal) > 0) {
- negate_v3(r_normal);
- }
-
- /* artificially scale the distance to the scene size */
- *ray_distance /= walk->grid;
-
- return ret;
-}
-
-/* WalkInfo->state */
-enum {
- WALK_RUNNING = 0,
- WALK_CANCEL = 1,
- WALK_CONFIRM = 2,
-};
-
-/* keep the previous speed until user changes userpreferences */
-static float base_speed = -1.0f;
-static float userdef_speed = -1.0f;
-
-static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
-{
- wmWindowManager *wm = CTX_wm_manager(C);
- wmWindow *win = CTX_wm_window(C);
-
- walk->rv3d = CTX_wm_region_view3d(C);
- walk->v3d = CTX_wm_view3d(C);
- walk->region = CTX_wm_region(C);
- walk->depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
- walk->scene = CTX_data_scene(C);
-
-#ifdef NDOF_WALK_DEBUG
- puts("\n-- walk begin --");
-#endif
-
- /* sanity check: for rare but possible case (if lib-linking the camera fails) */
- if ((walk->rv3d->persp == RV3D_CAMOB) && (walk->v3d->camera == NULL)) {
- walk->rv3d->persp = RV3D_PERSP;
- }
-
- if (walk->rv3d->persp == RV3D_CAMOB && ID_IS_LINKED(walk->v3d->camera)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot navigate a camera from an external library");
- return false;
- }
-
- if (ED_view3d_offset_lock_check(walk->v3d, walk->rv3d)) {
- BKE_report(op->reports, RPT_ERROR, "Cannot navigate when the view offset is locked");
- return false;
- }
-
- if (walk->rv3d->persp == RV3D_CAMOB && walk->v3d->camera->constraints.first) {
- BKE_report(op->reports, RPT_ERROR, "Cannot navigate an object with constraints");
- return false;
- }
-
- walk->state = WALK_RUNNING;
-
- if (fabsf(U.walk_navigation.walk_speed - userdef_speed) > 0.1f) {
- base_speed = U.walk_navigation.walk_speed;
- userdef_speed = U.walk_navigation.walk_speed;
- }
-
- walk->speed = 0.0f;
- walk->is_fast = false;
- walk->is_slow = false;
- walk->grid = (walk->scene->unit.system == USER_UNIT_NONE) ?
- 1.0f :
- 1.0f / walk->scene->unit.scale_length;
-
- /* user preference settings */
- walk->teleport.duration = U.walk_navigation.teleport_time;
- walk->mouse_speed = U.walk_navigation.mouse_speed;
-
- if ((U.walk_navigation.flag & USER_WALK_GRAVITY)) {
- walk_navigation_mode_set(walk, WALK_MODE_GRAVITY);
- }
- else {
- walk_navigation_mode_set(walk, WALK_MODE_FREE);
- }
-
- walk->view_height = U.walk_navigation.view_height;
- walk->jump_height = U.walk_navigation.jump_height;
- walk->speed = U.walk_navigation.walk_speed;
- walk->speed_factor = U.walk_navigation.walk_speed_factor;
-
- walk->gravity_state = WALK_GRAVITY_STATE_OFF;
-
- if ((walk->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)) {
- walk->gravity = fabsf(walk->scene->physics_settings.gravity[2]);
- }
- else {
- walk->gravity = 9.80668f; /* m/s2 */
- }
-
- walk->is_reversed = ((U.walk_navigation.flag & USER_WALK_MOUSE_REVERSE) != 0);
-
-#ifdef USE_TABLET_SUPPORT
- walk->is_cursor_first = true;
-
- walk->is_cursor_absolute = false;
-#endif
-
- walk->active_directions = 0;
-
-#ifdef NDOF_WALK_DRAW_TOOMUCH
- walk->redraw = 1;
-#endif
- zero_v3(walk->dvec_prev);
-
- walk->timer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, 0.01f);
-
-#ifdef WITH_INPUT_NDOF
- walk->ndof = NULL;
-#endif
-
- walk->anim_playing = ED_screen_animation_playing(wm);
- walk->need_rotation_keyframe = false;
- walk->need_translation_keyframe = false;
-
- walk->time_lastdraw = PIL_check_seconds_timer();
-
- walk->draw_handle_pixel = ED_region_draw_cb_activate(
- walk->region->type, drawWalkPixel, walk, REGION_DRAW_POST_PIXEL);
-
- walk->rv3d->rflag |= RV3D_NAVIGATING;
-
- walk->snap_context = ED_transform_snap_object_context_create_view3d(
- walk->scene, 0, walk->region, walk->v3d);
-
- walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
- walk->depsgraph, walk->scene, walk->v3d, walk->rv3d);
-
- /* center the mouse */
- walk->center_mval[0] = walk->region->winx * 0.5f;
- walk->center_mval[1] = walk->region->winy * 0.5f;
-
-#ifdef USE_PIXELSIZE_NATIVE_SUPPORT
- walk->center_mval[0] += walk->region->winrct.xmin;
- walk->center_mval[1] += walk->region->winrct.ymin;
-
- WM_cursor_compatible_xy(win, &walk->center_mval[0], &walk->center_mval[1]);
-
- walk->center_mval[0] -= walk->region->winrct.xmin;
- walk->center_mval[1] -= walk->region->winrct.ymin;
-#endif
-
- copy_v2_v2_int(walk->prev_mval, walk->center_mval);
-
- WM_cursor_warp(win,
- walk->region->winrct.xmin + walk->center_mval[0],
- walk->region->winrct.ymin + walk->center_mval[1]);
-
- /* remove the mouse cursor temporarily */
- WM_cursor_modal_set(win, WM_CURSOR_NONE);
-
- return 1;
-}
-
-static int walkEnd(bContext *C, WalkInfo *walk)
-{
- wmWindow *win;
- RegionView3D *rv3d;
-
- if (walk->state == WALK_RUNNING) {
- return OPERATOR_RUNNING_MODAL;
- }
- if (walk->state == WALK_CONFIRM) {
- /* Needed for auto_keyframe. */
-#ifdef WITH_INPUT_NDOF
- if (walk->ndof) {
- walkApply_ndof(C, walk, true);
- }
- else
-#endif /* WITH_INPUT_NDOF */
- {
- walkApply(C, walk, true);
- }
- }
-
-#ifdef NDOF_WALK_DEBUG
- puts("\n-- walk end --");
-#endif
-
- win = CTX_wm_window(C);
- rv3d = walk->rv3d;
-
- WM_event_remove_timer(CTX_wm_manager(C), win, walk->timer);
-
- ED_region_draw_cb_exit(walk->region->type, walk->draw_handle_pixel);
-
- ED_transform_snap_object_context_destroy(walk->snap_context);
-
- ED_view3d_cameracontrol_release(walk->v3d_camera_control, walk->state == WALK_CANCEL);
-
- rv3d->rflag &= ~RV3D_NAVIGATING;
-
-#ifdef WITH_INPUT_NDOF
- if (walk->ndof) {
- MEM_freeN(walk->ndof);
- }
-#endif
-
- /* restore the cursor */
- WM_cursor_modal_restore(win);
-
-#ifdef USE_TABLET_SUPPORT
- if (walk->is_cursor_absolute == false)
-#endif
- {
- /* center the mouse */
- WM_cursor_warp(win,
- walk->region->winrct.xmin + walk->center_mval[0],
- walk->region->winrct.ymin + walk->center_mval[1]);
- }
-
- if (walk->state == WALK_CONFIRM) {
- MEM_freeN(walk);
- return OPERATOR_FINISHED;
- }
-
- MEM_freeN(walk);
- return OPERATOR_CANCELLED;
-}
-
-static void walkEvent(bContext *C, WalkInfo *walk, const wmEvent *event)
-{
- if (event->type == TIMER && event->customdata == walk->timer) {
- walk->redraw = true;
- }
- else if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) {
-
-#ifdef USE_TABLET_SUPPORT
- if (walk->is_cursor_first) {
- /* wait until we get the 'warp' event */
- if ((walk->center_mval[0] == event->mval[0]) && (walk->center_mval[1] == event->mval[1])) {
- walk->is_cursor_first = false;
- }
- else {
- /* note, its possible the system isn't giving us the warp event
- * ideally we shouldn't have to worry about this, see: T45361 */
- wmWindow *win = CTX_wm_window(C);
- WM_cursor_warp(win,
- walk->region->winrct.xmin + walk->center_mval[0],
- walk->region->winrct.ymin + walk->center_mval[1]);
- }
- return;
- }
-
- if ((walk->is_cursor_absolute == false) && event->tablet.is_motion_absolute) {
- walk->is_cursor_absolute = true;
- copy_v2_v2_int(walk->prev_mval, event->mval);
- copy_v2_v2_int(walk->center_mval, event->mval);
- /* Without this we can't turn 180d with the default speed of 1.0. */
- walk->mouse_speed *= 4.0f;
- }
-#endif /* USE_TABLET_SUPPORT */
-
- walk->moffset[0] += event->mval[0] - walk->prev_mval[0];
- walk->moffset[1] += event->mval[1] - walk->prev_mval[1];
-
- copy_v2_v2_int(walk->prev_mval, event->mval);
-
- if ((walk->center_mval[0] != event->mval[0]) || (walk->center_mval[1] != event->mval[1])) {
- walk->redraw = true;
-
-#ifdef USE_TABLET_SUPPORT
- if (walk->is_cursor_absolute) {
- /* pass */
- }
- else
-#endif
- if (WM_event_is_last_mousemove(event)) {
- wmWindow *win = CTX_wm_window(C);
-
-#ifdef __APPLE__
- if ((abs(walk->prev_mval[0] - walk->center_mval[0]) > walk->center_mval[0] / 2) ||
- (abs(walk->prev_mval[1] - walk->center_mval[1]) > walk->center_mval[1] / 2))
-#endif
- {
- WM_cursor_warp(win,
- walk->region->winrct.xmin + walk->center_mval[0],
- walk->region->winrct.ymin + walk->center_mval[1]);
- copy_v2_v2_int(walk->prev_mval, walk->center_mval);
- }
- }
- }
- }
-#ifdef WITH_INPUT_NDOF
- else if (event->type == NDOF_MOTION) {
- /* do these automagically get delivered? yes. */
- // puts("ndof motion detected in walk mode!");
- // static const char *tag_name = "3D mouse position";
-
- const wmNDOFMotionData *incoming_ndof = event->customdata;
- switch (incoming_ndof->progress) {
- case P_STARTING:
- /* start keeping track of 3D mouse position */
-# ifdef NDOF_WALK_DEBUG
- puts("start keeping track of 3D mouse position");
-# endif
- /* fall-through */
- case P_IN_PROGRESS:
- /* update 3D mouse position */
-# ifdef NDOF_WALK_DEBUG
- putchar('.');
- fflush(stdout);
-# endif
- if (walk->ndof == NULL) {
- // walk->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name);
- walk->ndof = MEM_dupallocN(incoming_ndof);
- // walk->ndof = malloc(sizeof(wmNDOFMotionData));
- }
- else {
- memcpy(walk->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
- }
- break;
- case P_FINISHING:
- /* stop keeping track of 3D mouse position */
-# ifdef NDOF_WALK_DEBUG
- puts("stop keeping track of 3D mouse position");
-# endif
- if (walk->ndof) {
- MEM_freeN(walk->ndof);
- // free(walk->ndof);
- walk->ndof = NULL;
- }
-
- /* update the time else the view will jump when 2D mouse/timer resume */
- walk->time_lastdraw = PIL_check_seconds_timer();
-
- break;
- default:
- break; /* should always be one of the above 3 */
- }
- }
-#endif /* WITH_INPUT_NDOF */
- /* handle modal keymap first */
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case WALK_MODAL_CANCEL:
- walk->state = WALK_CANCEL;
- break;
- case WALK_MODAL_CONFIRM:
- walk->state = WALK_CONFIRM;
- break;
-
- case WALK_MODAL_ACCELERATE:
- base_speed *= 1.0f + (walk->is_slow ? 0.01f : 0.1f);
- break;
- case WALK_MODAL_DECELERATE:
- base_speed /= 1.0f + (walk->is_slow ? 0.01f : 0.1f);
- break;
-
- /* implement WASD keys */
- case WALK_MODAL_DIR_FORWARD:
- walk->active_directions |= WALK_BIT_FORWARD;
- break;
- case WALK_MODAL_DIR_BACKWARD:
- walk->active_directions |= WALK_BIT_BACKWARD;
- break;
- case WALK_MODAL_DIR_LEFT:
- walk->active_directions |= WALK_BIT_LEFT;
- break;
- case WALK_MODAL_DIR_RIGHT:
- walk->active_directions |= WALK_BIT_RIGHT;
- break;
- case WALK_MODAL_DIR_UP:
- walk->active_directions |= WALK_BIT_UP;
- break;
- case WALK_MODAL_DIR_DOWN:
- walk->active_directions |= WALK_BIT_DOWN;
- break;
-
- case WALK_MODAL_DIR_FORWARD_STOP:
- walk->active_directions &= ~WALK_BIT_FORWARD;
- break;
- case WALK_MODAL_DIR_BACKWARD_STOP:
- walk->active_directions &= ~WALK_BIT_BACKWARD;
- break;
- case WALK_MODAL_DIR_LEFT_STOP:
- walk->active_directions &= ~WALK_BIT_LEFT;
- break;
- case WALK_MODAL_DIR_RIGHT_STOP:
- walk->active_directions &= ~WALK_BIT_RIGHT;
- break;
- case WALK_MODAL_DIR_UP_STOP:
- walk->active_directions &= ~WALK_BIT_UP;
- break;
- case WALK_MODAL_DIR_DOWN_STOP:
- walk->active_directions &= ~WALK_BIT_DOWN;
- break;
-
- case WALK_MODAL_FAST_ENABLE:
- walk->is_fast = true;
- break;
- case WALK_MODAL_FAST_DISABLE:
- walk->is_fast = false;
- break;
- case WALK_MODAL_SLOW_ENABLE:
- walk->is_slow = true;
- break;
- case WALK_MODAL_SLOW_DISABLE:
- walk->is_slow = false;
- break;
-
-#define JUMP_SPEED_MIN 1.0f
-#define JUMP_TIME_MAX 0.2f /* s */
-#define JUMP_SPEED_MAX sqrtf(2.0f * walk->gravity * walk->jump_height)
-
- case WALK_MODAL_JUMP_STOP:
- if (walk->gravity_state == WALK_GRAVITY_STATE_JUMP) {
- float t;
-
- /* delta time */
- t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time);
-
- /* Reduce the velocity, if JUMP wasn't hold for long enough. */
- t = min_ff(t, JUMP_TIME_MAX);
- walk->speed_jump = JUMP_SPEED_MIN +
- t * (JUMP_SPEED_MAX - JUMP_SPEED_MIN) / JUMP_TIME_MAX;
-
- /* when jumping, duration is how long it takes before we start going down */
- walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump);
-
- /* no more increase of jump speed */
- walk->gravity_state = WALK_GRAVITY_STATE_ON;
- }
- break;
- case WALK_MODAL_JUMP:
- if ((walk->navigation_mode == WALK_MODE_GRAVITY) &&
- (walk->gravity_state == WALK_GRAVITY_STATE_OFF) &&
- (walk->teleport.state == WALK_TELEPORT_STATE_OFF)) {
- /* no need to check for ground,
- * walk->gravity wouldn't be off
- * if we were over a hole */
- walk->gravity_state = WALK_GRAVITY_STATE_JUMP;
- walk->speed_jump = JUMP_SPEED_MAX;
-
- walk->teleport.initial_time = PIL_check_seconds_timer();
- copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]);
-
- /* using previous vec because WASD keys are not called when SPACE is */
- copy_v2_v2(walk->teleport.direction, walk->dvec_prev);
-
- /* when jumping, duration is how long it takes before we start going down */
- walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump);
- }
-
- break;
-
- case WALK_MODAL_TELEPORT: {
- float loc[3], nor[3];
- float distance;
- bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance);
-
- /* in case we are teleporting middle way from a jump */
- walk->speed_jump = 0.0f;
-
- if (ret) {
- WalkTeleport *teleport = &walk->teleport;
- teleport->state = WALK_TELEPORT_STATE_ON;
- teleport->initial_time = PIL_check_seconds_timer();
- teleport->duration = U.walk_navigation.teleport_time;
-
- teleport->navigation_mode = walk->navigation_mode;
- walk_navigation_mode_set(walk, WALK_MODE_FREE);
-
- copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]);
-
- /* stop the camera from a distance (camera height) */
- normalize_v3_length(nor, walk->view_height);
- add_v3_v3(loc, nor);
-
- sub_v3_v3v3(teleport->direction, loc, teleport->origin);
- }
- else {
- walk->teleport.state = WALK_TELEPORT_STATE_OFF;
- }
- break;
- }
-
-#undef JUMP_SPEED_MAX
-#undef JUMP_TIME_MAX
-#undef JUMP_SPEED_MIN
-
- case WALK_MODAL_TOGGLE:
- if (walk->navigation_mode == WALK_MODE_GRAVITY) {
- walk_navigation_mode_set(walk, WALK_MODE_FREE);
- }
- else { /* WALK_MODE_FREE */
- walk_navigation_mode_set(walk, WALK_MODE_GRAVITY);
- }
- break;
- }
- }
-}
-
-static void walkMoveCamera(bContext *C,
- WalkInfo *walk,
- const bool do_rotate,
- const bool do_translate,
- const bool is_confirm)
-{
- /* we only consider autokeying on playback or if user confirmed walk on the same frame
- * otherwise we get a keyframe even if the user cancels. */
- const bool use_autokey = is_confirm || walk->anim_playing;
- ED_view3d_cameracontrol_update(
- walk->v3d_camera_control, use_autokey, C, do_rotate, do_translate);
- if (use_autokey) {
- walk->need_rotation_keyframe = false;
- walk->need_translation_keyframe = false;
- }
-}
-
-static float getFreeFallDistance(const float gravity, const float time)
-{
- return gravity * (time * time) * 0.5f;
-}
-
-static float getVelocityZeroTime(const float gravity, const float velocity)
-{
- return velocity / gravity;
-}
-
-static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
-{
-#define WALK_ROTATE_RELATIVE_FAC 2.2f /* More is faster, relative to region size. */
-#define WALK_ROTATE_CONSTANT_FAC DEG2RAD(0.15f) /* More is faster, radians per-pixel. */
-#define WALK_TOP_LIMIT DEG2RADF(85.0f)
-#define WALK_BOTTOM_LIMIT DEG2RADF(-80.0f)
-#define WALK_MOVE_SPEED base_speed
-#define WALK_BOOST_FACTOR ((void)0, walk->speed_factor)
-
- RegionView3D *rv3d = walk->rv3d;
- ARegion *region = walk->region;
-
- /* 3x3 copy of the view matrix so we can move along the view axis */
- float mat[3][3];
- /* this is the direction that's added to the view offset per redraw */
- float dvec[3] = {0.0f, 0.0f, 0.0f};
-
- int moffset[2]; /* mouse offset from the views center */
- float tmp_quat[4]; /* used for rotating the view */
-
-#ifdef NDOF_WALK_DEBUG
- {
- static uint iteration = 1;
- printf("walk timer %d\n", iteration++);
- }
-#endif
-
- {
- /* mouse offset from the center */
- copy_v2_v2_int(moffset, walk->moffset);
-
- /* apply moffset so we can re-accumulate */
- walk->moffset[0] = 0;
- walk->moffset[1] = 0;
-
- /* revert mouse */
- if (walk->is_reversed) {
- moffset[1] = -moffset[1];
- }
-
- /* Should we redraw? */
- if ((walk->active_directions) || moffset[0] || moffset[1] ||
- walk->teleport.state == WALK_TELEPORT_STATE_ON ||
- walk->gravity_state != WALK_GRAVITY_STATE_OFF || is_confirm) {
- float dvec_tmp[3];
-
- /* time how fast it takes for us to redraw,
- * this is so simple scenes don't walk too fast */
- double time_current;
- float time_redraw;
-#ifdef NDOF_WALK_DRAW_TOOMUCH
- walk->redraw = 1;
-#endif
- time_current = PIL_check_seconds_timer();
- time_redraw = (float)(time_current - walk->time_lastdraw);
-
- walk->time_lastdraw = time_current;
-
- /* base speed in m/s */
- walk->speed = WALK_MOVE_SPEED;
-
- if (walk->is_fast) {
- walk->speed *= WALK_BOOST_FACTOR;
- }
- else if (walk->is_slow) {
- walk->speed *= 1.0f / WALK_BOOST_FACTOR;
- }
-
- copy_m3_m4(mat, rv3d->viewinv);
-
- {
- /* rotate about the X axis- look up/down */
- if (moffset[1]) {
- float upvec[3];
- float angle;
- float y;
-
- /* relative offset */
- y = (float)moffset[1];
-
- /* Speed factor. */
-#ifdef USE_TABLET_SUPPORT
- if (walk->is_cursor_absolute) {
- y /= region->winy;
- y *= WALK_ROTATE_RELATIVE_FAC;
- }
- else
-#endif
- {
- y *= WALK_ROTATE_CONSTANT_FAC;
- }
-
- /* user adjustment factor */
- y *= walk->mouse_speed;
-
- /* clamp the angle limits */
- /* it ranges from 90.0f to -90.0f */
- angle = -asinf(rv3d->viewmat[2][2]);
-
- if (angle > WALK_TOP_LIMIT && y > 0.0f) {
- y = 0.0f;
- }
- else if (angle < WALK_BOTTOM_LIMIT && y < 0.0f) {
- y = 0.0f;
- }
-
- copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
- mul_m3_v3(mat, upvec);
- /* Rotate about the relative up vec */
- axis_angle_to_quat(tmp_quat, upvec, -y);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
- }
-
- /* rotate about the Y axis- look left/right */
- if (moffset[0]) {
- float upvec[3];
- float x;
-
- /* if we're upside down invert the moffset */
- copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
- mul_m3_v3(mat, upvec);
-
- if (upvec[2] < 0.0f) {
- moffset[0] = -moffset[0];
- }
-
- /* relative offset */
- x = (float)moffset[0];
-
- /* Speed factor. */
-#ifdef USE_TABLET_SUPPORT
- if (walk->is_cursor_absolute) {
- x /= region->winx;
- x *= WALK_ROTATE_RELATIVE_FAC;
- }
- else
-#endif
- {
- x *= WALK_ROTATE_CONSTANT_FAC;
- }
-
- /* user adjustment factor */
- x *= walk->mouse_speed;
-
- /* Rotate about the relative up vec */
- axis_angle_to_quat_single(tmp_quat, 'Z', x);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
- }
- }
-
- /* WASD - 'move' translation code */
- if ((walk->active_directions) && (walk->gravity_state == WALK_GRAVITY_STATE_OFF)) {
-
- short direction;
- zero_v3(dvec);
-
- if ((walk->active_directions & WALK_BIT_FORWARD) ||
- (walk->active_directions & WALK_BIT_BACKWARD)) {
-
- direction = 0;
-
- if ((walk->active_directions & WALK_BIT_FORWARD)) {
- direction += 1;
- }
-
- if ((walk->active_directions & WALK_BIT_BACKWARD)) {
- direction -= 1;
- }
-
- copy_v3_fl3(dvec_tmp, 0.0f, 0.0f, direction);
- mul_m3_v3(mat, dvec_tmp);
-
- if (walk->navigation_mode == WALK_MODE_GRAVITY) {
- dvec_tmp[2] = 0.0f;
- }
-
- normalize_v3(dvec_tmp);
- add_v3_v3(dvec, dvec_tmp);
- }
-
- if ((walk->active_directions & WALK_BIT_LEFT) ||
- (walk->active_directions & WALK_BIT_RIGHT)) {
-
- direction = 0;
-
- if ((walk->active_directions & WALK_BIT_LEFT)) {
- direction += 1;
- }
-
- if ((walk->active_directions & WALK_BIT_RIGHT)) {
- direction -= 1;
- }
-
- dvec_tmp[0] = direction * rv3d->viewinv[0][0];
- dvec_tmp[1] = direction * rv3d->viewinv[0][1];
- dvec_tmp[2] = 0.0f;
-
- normalize_v3(dvec_tmp);
- add_v3_v3(dvec, dvec_tmp);
- }
-
- if ((walk->active_directions & WALK_BIT_UP) || (walk->active_directions & WALK_BIT_DOWN)) {
-
- if (walk->navigation_mode == WALK_MODE_FREE) {
-
- direction = 0;
-
- if ((walk->active_directions & WALK_BIT_UP)) {
- direction -= 1;
- }
-
- if ((walk->active_directions & WALK_BIT_DOWN)) {
- direction = 1;
- }
-
- copy_v3_fl3(dvec_tmp, 0.0f, 0.0f, direction);
- add_v3_v3(dvec, dvec_tmp);
- }
- }
-
- /* apply movement */
- mul_v3_fl(dvec, walk->speed * time_redraw);
- }
-
- /* stick to the floor */
- if (walk->navigation_mode == WALK_MODE_GRAVITY &&
- ELEM(walk->gravity_state, WALK_GRAVITY_STATE_OFF, WALK_GRAVITY_STATE_START)) {
-
- bool ret;
- float ray_distance;
- float difference = -100.0f;
- float fall_distance;
-
- ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
-
- if (ret) {
- difference = walk->view_height - ray_distance;
- }
-
- /* the distance we would fall naturally smoothly enough that we
- * can manually drop the object without activating gravity */
- fall_distance = time_redraw * walk->speed * WALK_BOOST_FACTOR;
-
- if (fabsf(difference) < fall_distance) {
- /* slope/stairs */
- dvec[2] -= difference;
-
- /* in case we switched from FREE to GRAVITY too close to the ground */
- if (walk->gravity_state == WALK_GRAVITY_STATE_START) {
- walk->gravity_state = WALK_GRAVITY_STATE_OFF;
- }
- }
- else {
- /* hijack the teleport variables */
- walk->teleport.initial_time = PIL_check_seconds_timer();
- walk->gravity_state = WALK_GRAVITY_STATE_ON;
- walk->teleport.duration = 0.0f;
-
- copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]);
- copy_v2_v2(walk->teleport.direction, dvec);
- }
- }
-
- /* Falling or jumping) */
- if (ELEM(walk->gravity_state, WALK_GRAVITY_STATE_ON, WALK_GRAVITY_STATE_JUMP)) {
- float t;
- float z_cur, z_new;
- bool ret;
- float ray_distance, difference = -100.0f;
-
- /* delta time */
- t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time);
-
- /* keep moving if we were moving */
- copy_v2_v2(dvec, walk->teleport.direction);
-
- z_cur = walk->rv3d->viewinv[3][2];
- z_new = walk->teleport.origin[2] - getFreeFallDistance(walk->gravity, t) * walk->grid;
-
- /* jump */
- z_new += t * walk->speed_jump * walk->grid;
-
- /* duration is the jump duration */
- if (t > walk->teleport.duration) {
-
- /* check to see if we are landing */
- ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
-
- if (ret) {
- difference = walk->view_height - ray_distance;
- }
-
- if (difference > 0.0f) {
- /* quit falling, lands at "view_height" from the floor */
- dvec[2] -= difference;
- walk->gravity_state = WALK_GRAVITY_STATE_OFF;
- walk->speed_jump = 0.0f;
- }
- else {
- /* keep falling */
- dvec[2] = z_cur - z_new;
- }
- }
- else {
- /* keep going up (jump) */
- dvec[2] = z_cur - z_new;
- }
- }
-
- /* Teleport */
- else if (walk->teleport.state == WALK_TELEPORT_STATE_ON) {
- float t; /* factor */
- float new_loc[3];
- float cur_loc[3];
-
- /* linear interpolation */
- t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time);
- t /= walk->teleport.duration;
-
- /* clamp so we don't go past our limit */
- if (t >= 1.0f) {
- t = 1.0f;
- walk->teleport.state = WALK_TELEPORT_STATE_OFF;
- walk_navigation_mode_set(walk, walk->teleport.navigation_mode);
- }
-
- mul_v3_v3fl(new_loc, walk->teleport.direction, t);
- add_v3_v3(new_loc, walk->teleport.origin);
-
- copy_v3_v3(cur_loc, walk->rv3d->viewinv[3]);
- sub_v3_v3v3(dvec, cur_loc, new_loc);
- }
-
- /* scale the movement to the scene size */
- mul_v3_v3fl(dvec_tmp, dvec, walk->grid);
- add_v3_v3(rv3d->ofs, dvec_tmp);
-
- if (rv3d->persp == RV3D_CAMOB) {
- walk->need_rotation_keyframe |= (moffset[0] || moffset[1]);
- walk->need_translation_keyframe |= (len_squared_v3(dvec_tmp) > FLT_EPSILON);
- walkMoveCamera(
- C, walk, walk->need_rotation_keyframe, walk->need_translation_keyframe, is_confirm);
- }
- }
- else {
- /* we're not redrawing but we need to update the time else the view will jump */
- walk->time_lastdraw = PIL_check_seconds_timer();
- }
- /* end drawing */
- copy_v3_v3(walk->dvec_prev, dvec);
- }
-
- return OPERATOR_FINISHED;
-#undef WALK_ROTATE_RELATIVE_FAC
-#undef WALK_TOP_LIMIT
-#undef WALK_BOTTOM_LIMIT
-#undef WALK_MOVE_SPEED
-#undef WALK_BOOST_FACTOR
-}
-
-#ifdef WITH_INPUT_NDOF
-static void walkApply_ndof(bContext *C, WalkInfo *walk, bool is_confirm)
-{
- Object *lock_ob = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control);
- bool has_translate, has_rotate;
-
- view3d_ndof_fly(walk->ndof,
- walk->v3d,
- walk->rv3d,
- walk->is_slow,
- lock_ob ? lock_ob->protectflag : 0,
- &has_translate,
- &has_rotate);
-
- if (has_translate || has_rotate) {
- walk->redraw = true;
-
- if (walk->rv3d->persp == RV3D_CAMOB) {
- walk->need_rotation_keyframe |= has_rotate;
- walk->need_translation_keyframe |= has_translate;
- walkMoveCamera(
- C, walk, walk->need_rotation_keyframe, walk->need_translation_keyframe, is_confirm);
- }
- }
-}
-#endif /* WITH_INPUT_NDOF */
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Walk Operator
- * \{ */
-
-static int walk_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- WalkInfo *walk;
-
- if (RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ANY_TRANSFORM) {
- return OPERATOR_CANCELLED;
- }
-
- walk = MEM_callocN(sizeof(WalkInfo), "NavigationWalkOperation");
-
- op->customdata = walk;
-
- if (initWalkInfo(C, walk, op) == false) {
- MEM_freeN(op->customdata);
- return OPERATOR_CANCELLED;
- }
-
- walkEvent(C, walk, event);
-
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static void walk_cancel(bContext *C, wmOperator *op)
-{
- WalkInfo *walk = op->customdata;
-
- walk->state = WALK_CANCEL;
- walkEnd(C, walk);
- op->customdata = NULL;
-}
-
-static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
-{
- int exit_code;
- bool do_draw = false;
- WalkInfo *walk = op->customdata;
- RegionView3D *rv3d = walk->rv3d;
- Object *walk_object = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control);
-
- walk->redraw = false;
-
- walkEvent(C, walk, event);
-
-#ifdef WITH_INPUT_NDOF
- if (walk->ndof) { /* 3D mouse overrules [2D mouse + timer] */
- if (event->type == NDOF_MOTION) {
- walkApply_ndof(C, walk, false);
- }
- }
- else
-#endif /* WITH_INPUT_NDOF */
- if (event->type == TIMER && event->customdata == walk->timer) {
- walkApply(C, walk, false);
- }
-
- do_draw |= walk->redraw;
-
- exit_code = walkEnd(C, walk);
-
- if (exit_code != OPERATOR_RUNNING_MODAL) {
- do_draw = true;
- }
-
- if (do_draw) {
- if (rv3d->persp == RV3D_CAMOB) {
- WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, walk_object);
- }
-
- /* too frequent, commented with NDOF_WALK_DRAW_TOOMUCH for now */
- // puts("redraw!");
- ED_region_tag_redraw(CTX_wm_region(C));
- }
- return exit_code;
-}
-
-void VIEW3D_OT_walk(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Walk Navigation";
- ot->description = "Interactively walk around the scene";
- ot->idname = "VIEW3D_OT_walk";
-
- /* api callbacks */
- ot->invoke = walk_invoke;
- ot->cancel = walk_cancel;
- ot->modal = walk_modal;
- ot->poll = ED_operator_region_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_BLOCKING;
-}
-
-/** \} */