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authorCampbell Barton <ideasman42@gmail.com>2012-02-28 17:03:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-28 17:03:56 +0400
commit9baab70aaf8cfb087ae756a6228c2a27c1d4a760 (patch)
tree9bbd509a990db9a937619cea014c693cbd5373f4 /source/blender/editors/space_view3d
parent95c14aa685522740eee03a9bdc2ee62b9414564f (diff)
code cleanup: make clipping enable/disable into functions (was being done inline in drawobject.c)
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c95
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c58
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c7
6 files changed, 91 insertions, 75 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index de73acce7b4..98368acf714 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -206,7 +206,7 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
/* ************* only use while object drawing **************
* or after running ED_view3d_init_mats_rv3d
* */
-static void view3d_project_short_clip(ARegion *ar, const float vec[3], short adr[2], int local)
+static void view3d_project_short_clip(ARegion *ar, const float vec[3], short adr[2], int is_local)
{
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
@@ -215,7 +215,7 @@ static void view3d_project_short_clip(ARegion *ar, const float vec[3], short adr
/* clipplanes in eye space */
if (rv3d->rflag & RV3D_CLIPPING) {
- if (ED_view3d_test_clipping(rv3d, vec, local))
+ if (ED_view3d_clipping_test(rv3d, vec, is_local))
return;
}
@@ -271,7 +271,7 @@ static void UNUSED_FUNCTION(view3d_project_short_noclip)(ARegion *ar, const floa
}
/* same as view3d_project_short_clip but use persmat instead of persmatob for projection */
-static void view3d_project_short_clip_persmat(ARegion *ar, float *vec, short adr[2], int local)
+static void view3d_project_short_clip_persmat(ARegion *ar, float *vec, short adr[2], int is_local)
{
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
@@ -280,7 +280,7 @@ static void view3d_project_short_clip_persmat(ARegion *ar, float *vec, short adr
/* clipplanes in eye space */
if (rv3d->rflag & RV3D_CLIPPING) {
- if (ED_view3d_test_clipping(rv3d, vec, local))
+ if (ED_view3d_clipping_test(rv3d, vec, is_local))
return;
}
@@ -837,7 +837,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
RegionView3D *rv3d= ar->regiondata;
ListBase *strings= &CachedText[CachedTextLevel-1];
ViewCachedString *vos;
- int a, tot= 0;
+ int tot= 0;
/* project first and test */
for (vos= strings->first; vos; vos= vos->next) {
@@ -845,9 +845,9 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
mul_m4_v3(mat, vos->vec);
if (vos->flag&V3D_CACHE_TEXT_GLOBALSPACE)
- view3d_project_short_clip_persmat(ar, vos->vec, vos->sco, 0);
+ view3d_project_short_clip_persmat(ar, vos->vec, vos->sco, FALSE);
else
- view3d_project_short_clip(ar, vos->vec, vos->sco, 0);
+ view3d_project_short_clip(ar, vos->vec, vos->sco, FALSE);
if (vos->sco[0]!=IS_CLIPPED)
tot++;
@@ -864,10 +864,10 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
if (v3d->zbuf)
bgl_get_mats(&mats);
#endif
- if (rv3d->rflag & RV3D_CLIPPING)
- for (a=0; a<6; a++)
- glDisable(GL_CLIP_PLANE0+a);
-
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ ED_view3d_clipping_disable();
+ }
+
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
@@ -877,7 +877,9 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
if (depth_write) {
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
}
- else glDepthMask(0);
+ else {
+ glDepthMask(0);
+ }
for (vos= strings->first; vos; vos= vos->next) {
/* too slow, reading opengl info while drawing is very bad,
@@ -898,6 +900,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
glColor3ubv(vos->col.ub);
col_pack_prev= vos->col.pack;
}
+
((vos->flag & V3D_CACHE_TEXT_ASCII) ?
BLF_draw_default_ascii :
BLF_draw_default
@@ -919,9 +922,9 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
- if (rv3d->rflag & RV3D_CLIPPING)
- for (a=0; a<6; a++)
- glEnable(GL_CLIP_PLANE0+a);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ ED_view3d_clipping_enable();
+ }
}
if (strings->first)
@@ -1915,11 +1918,11 @@ void lattice_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BPo
int i, N = lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw;
short s[2] = {IS_CLIPPED, 0};
- ED_view3d_local_clipping(vc->rv3d, obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */
for (i=0; i<N; i++, bp++, co+=3) {
if (bp->hide==0) {
- view3d_project_short_clip(vc->ar, dl?co:bp->vec, s, 1);
+ view3d_project_short_clip(vc->ar, dl?co:bp->vec, s, TRUE);
if (s[0] != IS_CLIPPED)
func(userData, bp, s[0], s[1]);
}
@@ -2025,7 +2028,7 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co
short s[2]= {IS_CLIPPED, 0};
if (data->clipVerts != V3D_CLIP_TEST_OFF) {
- view3d_project_short_clip(data->vc.ar, co, s, 1);
+ view3d_project_short_clip(data->vc.ar, co, s, TRUE);
}
else {
float co2[2];
@@ -2052,7 +2055,7 @@ void mesh_foreachScreenVert(
data.clipVerts = clipVerts;
if (clipVerts != V3D_CLIP_TEST_OFF)
- ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
EDBM_init_index_arrays(vc->em, 1, 0, 0);
dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
@@ -2104,8 +2107,8 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0
short s[2][2];
if (data->clipVerts == V3D_CLIP_TEST_RV3D_CLIPPING) {
- view3d_project_short_clip(data->vc.ar, v0co, s[0], 1);
- view3d_project_short_clip(data->vc.ar, v1co, s[1], 1);
+ view3d_project_short_clip(data->vc.ar, v0co, s[0], TRUE);
+ view3d_project_short_clip(data->vc.ar, v1co, s[1], TRUE);
}
else {
float v1_co[3], v2_co[3];
@@ -2143,7 +2146,7 @@ void mesh_foreachScreenEdge(
data.clipVerts = clipVerts;
if (clipVerts != V3D_CLIP_TEST_OFF)
- ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
EDBM_init_index_arrays(vc->em, 0, 1, 0);
dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
@@ -2183,7 +2186,7 @@ void mesh_foreachScreenFace(
data.userData = userData;
//if (clipVerts)
- ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
EDBM_init_index_arrays(vc->em, 0, 0, 1);
dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
@@ -2203,7 +2206,7 @@ void nurbs_foreachScreenVert(
int i;
ListBase *nurbs= curve_editnurbs(cu);
- ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
+ ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
for (nu= nurbs->first; nu; nu=nu->next) {
if (nu->type == CU_BEZIER) {
@@ -2213,18 +2216,18 @@ void nurbs_foreachScreenVert(
if (bezt->hide==0) {
if (cu->drawflag & CU_HIDE_HANDLES) {
- view3d_project_short_clip(vc->ar, bezt->vec[1], s, 1);
+ view3d_project_short_clip(vc->ar, bezt->vec[1], s, TRUE);
if (s[0] != IS_CLIPPED)
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
}
else {
- view3d_project_short_clip(vc->ar, bezt->vec[0], s, 1);
+ view3d_project_short_clip(vc->ar, bezt->vec[0], s, TRUE);
if (s[0] != IS_CLIPPED)
func(userData, nu, NULL, bezt, 0, s[0], s[1]);
- view3d_project_short_clip(vc->ar, bezt->vec[1], s, 1);
+ view3d_project_short_clip(vc->ar, bezt->vec[1], s, TRUE);
if (s[0] != IS_CLIPPED)
func(userData, nu, NULL, bezt, 1, s[0], s[1]);
- view3d_project_short_clip(vc->ar, bezt->vec[2], s, 1);
+ view3d_project_short_clip(vc->ar, bezt->vec[2], s, TRUE);
if (s[0] != IS_CLIPPED)
func(userData, nu, NULL, bezt, 2, s[0], s[1]);
}
@@ -2236,7 +2239,7 @@ void nurbs_foreachScreenVert(
BPoint *bp = &nu->bp[i];
if (bp->hide==0) {
- view3d_project_short_clip(vc->ar, bp->vec, s, 1);
+ view3d_project_short_clip(vc->ar, bp->vec, s, TRUE);
if (s[0] != IS_CLIPPED)
func(userData, nu, bp, NULL, -1, s[0], s[1]);
}
@@ -2786,7 +2789,9 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
for (; eed; eed=BM_iter_step(&iter)) {
/* draw selected edges, or edges next to selected verts while draging */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
- (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ))) {
+ (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
+ BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))))
+ {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
@@ -2818,9 +2823,9 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
int n;
#define DRAW_EM_MEASURE_STATS_FACEAREA() \
- if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { \
+ if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { \
mul_v3_fl(vmid, 1.0/n); \
- if (unit->system) \
+ if (unit->system) \
bUnit_AsString(numstr, sizeof(numstr), area*unit->scale_length, \
3, unit->system, B_UNIT_LENGTH, do_split, FALSE); \
else \
@@ -4409,7 +4414,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
intensity = len_v3(pa->state.vel)/part->color_vec_max;
break;
case PART_DRAW_COL_ACC:
- intensity = len_v3v3(pa->state.vel, pa->prev_state.vel)/((pa->state.time-pa->prev_state.time)*part->color_vec_max);
+ intensity = len_v3v3(pa->state.vel, pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * part->color_vec_max);
break;
default:
intensity= 1.0f; /* should never happen */
@@ -4541,7 +4546,9 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
- if ((part->draw & PART_DRAW_NUM || part->draw & PART_DRAW_HEALTH) && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
+ if ((part->draw & PART_DRAW_NUM || part->draw & PART_DRAW_HEALTH) &&
+ (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
+ {
float vec_txt[3];
char *val_pos= numstr;
numstr[0]= '\0';
@@ -6268,12 +6275,14 @@ static void draw_hooks(Object *ob)
static void drawRBpivot(bRigidBodyJointConstraint *data)
{
+ const char *axis_str[3] = {"px", "py", "pz"};
int axis;
float mat[4][4];
/* color */
float curcol[4];
unsigned char tcol[4];
+
glGetFloatv(GL_CURRENT_COLOR, curcol);
rgb_float_to_uchar(tcol, curcol);
tcol[3]= 255;
@@ -6294,12 +6303,8 @@ static void drawRBpivot(bRigidBodyJointConstraint *data)
glVertex3fv(&data->pivX);
glVertex3fv(v);
glEnd();
- if (axis==0)
- view3d_cached_text_draw_add(v, "px", 0, V3D_CACHE_TEXT_ASCII, tcol);
- else if (axis==1)
- view3d_cached_text_draw_add(v, "py", 0, V3D_CACHE_TEXT_ASCII, tcol);
- else
- view3d_cached_text_draw_add(v, "pz", 0, V3D_CACHE_TEXT_ASCII, tcol);
+
+ view3d_cached_text_draw_add(v, axis_str[axis], 0, V3D_CACHE_TEXT_ASCII, tcol);
}
glLineWidth (1.0f);
setlinestyle(0);
@@ -6451,7 +6456,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (is_obact && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
if (ob->type==OB_MESH) {
- if (ob->mode & OB_MODE_EDIT);
+ if (ob->mode & OB_MODE_EDIT) {
+ /* pass */
+ }
else {
if (dt<OB_SOLID) {
zbufoff= 1;
@@ -6588,11 +6595,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
else if (dt==OB_BOUNDBOX) {
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE) == 0) {
draw_bounding_volume(scene, ob, ob->boundtype);
+ }
}
- else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb))
+ else if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
+ }
break;
case OB_CURVE:
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 28fc4ff6d54..996d782be4d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -226,7 +226,7 @@ void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d)
mult_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
/* initializes object space clipping, speeds up clip tests */
- ED_view3d_local_clipping(rv3d, ob->obmat);
+ ED_view3d_clipping_local(rv3d, ob->obmat);
}
void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e304c6d75af..1fdffbed42c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -170,30 +170,38 @@ static void view3d_draw_clipping(RegionView3D *rv3d)
}
}
-void view3d_set_clipping(RegionView3D *rv3d)
+void ED_view3d_clipping_set(RegionView3D *rv3d)
{
double plane[4];
- int a, tot=4;
-
- if (rv3d->viewlock) tot= 6;
-
- for (a=0; a<tot; a++) {
+ const unsigned int tot = (rv3d->viewlock) ? 4 : 6;
+ unsigned int a;
+
+ for (a = 0; a < tot; a++) {
QUATCOPY(plane, rv3d->clip[a]);
- glClipPlane(GL_CLIP_PLANE0+a, plane);
- glEnable(GL_CLIP_PLANE0+a);
+ glClipPlane(GL_CLIP_PLANE0 + a, plane);
+ glEnable(GL_CLIP_PLANE0 + a);
}
}
-void view3d_clr_clipping(void)
+/* use these to temp disable/enable clipping when 'rv3d->rflag & RV3D_CLIPPING' is set */
+void ED_view3d_clipping_disable(void)
{
- int a;
-
- for (a=0; a<6; a++) {
- glDisable(GL_CLIP_PLANE0+a);
+ unsigned int a;
+
+ for (a = 0; a < 6; a++) {
+ glDisable(GL_CLIP_PLANE0 + a);
+ }
+}
+void ED_view3d_clipping_enable(void)
+{
+ unsigned int a;
+
+ for (a = 0; a < 6; a++) {
+ glEnable(GL_CLIP_PLANE0 + a);
}
}
-static int test_clipping(const float vec[3], float clip[][4])
+static int view3d_clipping_test(const float vec[3], float clip[][4])
{
float view[3];
copy_v3_v3(view, vec);
@@ -207,11 +215,11 @@ static int test_clipping(const float vec[3], float clip[][4])
return 1;
}
-/* for 'local' ED_view3d_local_clipping must run first
+/* for 'local' ED_view3d_clipping_local must run first
* then all comparisons can be done in localspace */
-int ED_view3d_test_clipping(RegionView3D *rv3d, const float vec[3], const int local)
+int ED_view3d_clipping_test(RegionView3D *rv3d, const float vec[3], const int is_local)
{
- return test_clipping(vec, local ? rv3d->clip_local : rv3d->clip);
+ return view3d_clipping_test(vec, is_local ? rv3d->clip_local : rv3d->clip);
}
/* ********* end custom clipping *********** */
@@ -1330,7 +1338,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
}
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_set_clipping(rv3d);
+ ED_view3d_clipping_set(rv3d);
G.f |= G_BACKBUFSEL;
@@ -1348,7 +1356,7 @@ static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
glEnable(GL_MULTISAMPLE_ARB);
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_clr_clipping();
+ ED_view3d_clipping_disable();
/* it is important to end a view in a transform compatible with buttons */
// persp(PERSP_WIN); // set ortho
@@ -2059,7 +2067,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
// persp(PERSP_STORE); // store correct view for persp(PERSP_VIEW) calls
if (rv3d->rflag & RV3D_CLIPPING) {
- view3d_set_clipping(rv3d);
+ ED_view3d_clipping_set(rv3d);
}
v3d->zbuf= TRUE;
@@ -2151,7 +2159,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
}
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_clr_clipping();
+ ED_view3d_clipping_disable();
v3d->zbuf = zbuf;
if (!v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -2435,7 +2443,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
v3d->zbuf= FALSE;
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_set_clipping(rv3d);
+ ED_view3d_clipping_set(rv3d);
/* draw set first */
if (scene->set) {
@@ -2473,7 +2481,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_clr_clipping();
+ ED_view3d_clipping_disable();
/* cleanup */
if (v3d->zbuf) {
@@ -2784,7 +2792,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
}
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_set_clipping(rv3d);
+ ED_view3d_clipping_set(rv3d);
/* draw set first */
if (scene->set) {
@@ -2857,7 +2865,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
if (rv3d->rflag & RV3D_CLIPPING)
- view3d_clr_clipping();
+ ED_view3d_clipping_disable();
BIF_draw_manipulator(C);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 785543e7ca2..8b224cea29d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3143,7 +3143,7 @@ static void calc_local_clipping(float clip_local[][4], BoundBox *clipbb, float m
calc_clipping_plane(clip_local, &clipbb_local);
}
-void ED_view3d_local_clipping(RegionView3D *rv3d, float mat[][4])
+void ED_view3d_clipping_local(RegionView3D *rv3d, float mat[][4])
{
if (rv3d->rflag & RV3D_CLIPPING)
calc_local_clipping(rv3d->clip_local, rv3d->clipbb, mat);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 50dfc17af6f..16b7d5b0ebd 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -136,8 +136,6 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Ob
void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *));
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
-void view3d_clr_clipping(void);
-void view3d_set_clipping(RegionView3D *rv3d);
void add_view3d_after(ListBase *lb, Base *base, int flag);
void circf(float x, float y, float rad);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 74343163c39..9a7da7c177d 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -853,8 +853,9 @@ void project_short(ARegion *ar, const float vec[3], short adr[2]) /* clips */
adr[0]= IS_CLIPPED;
if (rv3d->rflag & RV3D_CLIPPING) {
- if (ED_view3d_test_clipping(rv3d, vec, 0))
+ if (ED_view3d_clipping_test(rv3d, vec, FALSE)) {
return;
+ }
}
copy_v3_v3(vec4, vec);
@@ -1230,7 +1231,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
}
if (vc->rv3d->rflag & RV3D_CLIPPING)
- view3d_set_clipping(vc->rv3d);
+ ED_view3d_clipping_set(vc->rv3d);
glSelectBuffer( bufsize, (GLuint *)buffer);
glRenderMode(GL_SELECT);
@@ -1309,7 +1310,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
// XXX persp(PERSP_WIN);
if (vc->rv3d->rflag & RV3D_CLIPPING)
- view3d_clr_clipping();
+ ED_view3d_clipping_disable();
if (hits<0) printf("Too many objects in select buffer\n"); // XXX make error message