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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:13:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:29:50 +0300
commitab0bc65c24bdf68c356adb2566f3669153c931ea (patch)
tree23909478874a13d84e504a905809eb211e62a9e2 /source/blender/editors/space_view3d
parentcee53160d2bd9067a3d43cc862ce61e36ff70454 (diff)
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c21
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c8
2 files changed, 13 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 0afdd36dbb6..a52fd89d284 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -879,40 +879,37 @@ void ED_view3d_draw_depth_gpencil(
/* *********************** customdata **************** */
-CustomDataMask ED_view3d_datamask(const bContext *C, const Scene *UNUSED(scene), const View3D *v3d)
+void ED_view3d_datamask(
+ const bContext *C, const Scene *UNUSED(scene), const View3D *v3d, CustomData_MeshMasks *r_cddata_masks)
{
- CustomDataMask mask = 0;
const int drawtype = view3d_effective_drawtype(v3d);
if (ELEM(drawtype, OB_TEXTURE, OB_MATERIAL)) {
- mask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL;
+ r_cddata_masks->lmask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL;
if (drawtype == OB_MATERIAL)
- mask |= CD_MASK_ORCO;
+ r_cddata_masks->vmask |= CD_MASK_ORCO;
}
if ((CTX_data_mode_enum(C) == CTX_MODE_EDIT_MESH) &&
(v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT))
{
- mask |= CD_MASK_MDEFORMVERT;
+ r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
-
- return mask;
}
/* goes over all modes and view3d settings */
-CustomDataMask ED_view3d_screen_datamask(const bContext *C, const Scene *scene, const bScreen *screen)
+void ED_view3d_screen_datamask(
+ const bContext *C, const Scene *scene, const bScreen *screen, CustomData_MeshMasks *r_cddata_masks)
{
- CustomDataMask mask = CD_MASK_BAREMESH;
+ CustomData_MeshMasks_update(r_cddata_masks, &CD_MASK_BAREMESH);
/* check if we need tfaces & mcols due to view mode */
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
- mask |= ED_view3d_datamask(C, scene, sa->spacedata.first);
+ ED_view3d_datamask(C, scene, sa->spacedata.first, r_cddata_masks);
}
}
-
- return mask;
}
/**
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 93cdecec557..0054680281b 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -115,7 +115,7 @@ void meshobject_foreachScreenVert(
Scene *scene_eval = DEG_get_evaluated_scene(vc->depsgraph);
Object *ob_eval = DEG_get_evaluated_object(vc->depsgraph, vc->obact);
- me = mesh_get_eval_deform(vc->depsgraph, scene_eval, ob_eval, CD_MASK_BAREMESH);
+ me = mesh_get_eval_deform(vc->depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -155,7 +155,7 @@ void mesh_foreachScreenVert(
{
foreachScreenVert_userData data;
- Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -208,7 +208,7 @@ void mesh_foreachScreenEdge(
{
foreachScreenEdge_userData data;
- Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -253,7 +253,7 @@ void mesh_foreachScreenFace(
{
foreachScreenFace_userData data;
- Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ Mesh *me = editbmesh_get_eval_cage_from_orig(vc->depsgraph, vc->scene, vc->obedit, vc->em, &CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
data.vc = *vc;