Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2015-04-20 16:37:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-20 18:50:20 +0300
commit57d9badc2100001df3bb60c44f9da68595bac0f5 (patch)
treeec3fe4f3f7e020b8814a69e123a0409d63cbb72e /source/blender/editors/space_view3d
parent6298632bfa00b90198bd76b82aa249985530e4fa (diff)
Cleanup: use bool /w flag checks
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c8
5 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index b1f8d112765..b374ce64319 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -775,7 +775,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
for (a = 0, mp = mface; a < totpoly; a++, mtpoly++, mp++) {
short matnr = mp->mat_nr;
- int mf_smooth = mp->flag & ME_SMOOTH;
+ const bool mf_smooth = (mp->flag & ME_SMOOTH) != 0;
Material *mat = (me->mat) ? me->mat[matnr] : NULL;
int mode = mat ? mat->game.flag : GEMAT_INVISIBLE;
@@ -1107,7 +1107,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
Mesh *me = ob->data;
TexMatCallback data = {scene, ob, me, dm};
bool (*set_face_cb)(void *, int);
- int glsl, picking = (G.f & G_PICKSEL);
+ bool glsl, picking = (G.f & G_PICKSEL) != 0;
/* face hiding callback depending on mode */
if (ob == scene->obedit)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index ece195aa22b..f53fd967daa 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4225,7 +4225,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
if (is_obact && BKE_paint_select_vert_test(ob)) {
- const int use_depth = (v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_depth = (v3d->flag & V3D_ZBUF_SELECT) != 0;
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 50ccde6da01..d6691f431dd 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -105,7 +105,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
float cor[3] = {1.0f, 1.0f, 1.0f};
int gl_depth = 0, gl_blend = 0;
- int use_fire = (sds->active_fields & SM_ACTIVE_FIRE);
+ const bool use_fire = (sds->active_fields & SM_ACTIVE_FIRE) != 0;
/* draw slices of smoke is adapted from c++ code authored
* by: Johannes Schmid and Ingemar Rask, 2006, johnny@grob.org */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fd6288b1601..bfb4f60cdff 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1542,8 +1542,8 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax,
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int size,
- unsigned int min, unsigned int max, float *r_dist, short strict,
- void *handle, bool (*indextest)(void *handle, unsigned int index))
+ unsigned int min, unsigned int max, float *r_dist, const bool is_strict,
+ void *handle, bool (*indextest)(void *handle, unsigned int index))
{
struct ImBuf *buf;
unsigned int *bufmin, *bufmax, *tbuf;
@@ -1577,7 +1577,7 @@ unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int
for (a = 0; a < 2; a++) {
for (b = 0; b < nr; b++, distance++) {
if (*tbuf && *tbuf >= min && *tbuf < max) { /* we got a hit */
- if (strict) {
+ if (is_strict) {
indexok = indextest(handle, *tbuf - min + 1);
if (indexok) {
*r_dist = sqrtf((float)distance);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index d0f22ba58c5..587dac722e4 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -725,7 +725,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv,
}
static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
- const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
@@ -1641,7 +1641,7 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
}
static int do_paintvert_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
- const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
MVert *mvert;
struct ImBuf *ibuf;
@@ -2185,7 +2185,7 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
static bool mouse_weight_paint_vertex_select(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
- const int use_zbuf = (v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me = obact->data; /* already checked for NULL */
unsigned int index = 0;
@@ -2453,7 +2453,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv,
}
static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
+ const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;