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authorClément Foucault <foucault.clem@gmail.com>2020-04-27 22:13:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-04-27 22:14:10 +0300
commit133bf05b184bfeed3002be28c29199b5716b8f1e (patch)
tree0f52c34c49c61b8e445f9b30648551595e52e873 /source/blender/editors/space_view3d
parent84e40ee84692004fcd7e9e229c5f4adf8cf326be (diff)
Fix T75736 Viewport update problem when switching between view layers
The problem comes from the fact by no data being modified when switching viewlayers. To follow what the external render engines do, we completely reset the viewport by freeing the GPUViewport to avoid any cached data from being kept.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 226e6617a71..a5c99016434 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -238,6 +238,9 @@ void ED_view3d_stop_render_preview(wmWindowManager *wm, ARegion *region)
RE_engine_free(rv3d->render_engine);
rv3d->render_engine = NULL;
}
+
+ /* A bit overkill but this make sure the viewport is reset completely. (fclem) */
+ WM_draw_region_free(region, false);
}
void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *area)