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authorLukas Tönne <lukas.toenne@gmail.com>2015-03-21 19:58:52 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-03-21 19:58:52 +0300
commit6db876bef6325b81d598da0324fc48e71c52ba0f (patch)
tree8c0ee82e55ac42b079f5b51c9243368528222e1b /source/blender/editors/space_view3d
parent3e44712895e021b5040aede67783338c0f700f5d (diff)
parent2744ce77dea394026bc524e68c687050bc8e0c28 (diff)
Merge branch 'master' into alembic_pointcache
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c43
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c166
5 files changed, 166 insertions, 85 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0b92b41dbee..965467100a2 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -208,7 +208,7 @@ void ED_view3d_clipping_enable(void)
}
}
-static bool view3d_clipping_test(const float co[3], float clip[6][4])
+static bool view3d_clipping_test(const float co[3], const float clip[6][4])
{
if (plane_point_side_v3(clip[0], co) > 0.0f)
if (plane_point_side_v3(clip[1], co) > 0.0f)
@@ -221,7 +221,7 @@ static bool view3d_clipping_test(const float co[3], float clip[6][4])
/* for 'local' ED_view3d_clipping_local must run first
* then all comparisons can be done in localspace */
-bool ED_view3d_clipping_test(RegionView3D *rv3d, const float co[3], const bool is_local)
+bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const bool is_local)
{
return view3d_clipping_test(co, is_local ? rv3d->clip_local : rv3d->clip);
}
@@ -950,8 +950,9 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
BLF_draw_default(offset, 0.5f * U.widget_unit, 0.0f, info, sizeof(info));
}
-static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
- rctf *r_viewborder, const bool no_shift, const bool no_zoom)
+static void view3d_camera_border(
+ const Scene *scene, const ARegion *ar, const View3D *v3d, const RegionView3D *rv3d,
+ rctf *r_viewborder, const bool no_shift, const bool no_zoom)
{
CameraParams params;
rctf rect_view, rect_camera;
@@ -984,7 +985,9 @@ static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionV
r_viewborder->ymax = ((rect_camera.ymax - rect_view.ymin) / BLI_rctf_size_y(&rect_view)) * ar->winy;
}
-void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, float r_size[2])
+void ED_view3d_calc_camera_border_size(
+ const Scene *scene, const ARegion *ar, const View3D *v3d, const RegionView3D *rv3d,
+ float r_size[2])
{
rctf viewborder;
@@ -993,8 +996,9 @@ void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, R
r_size[1] = BLI_rctf_size_y(&viewborder);
}
-void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
- rctf *r_viewborder, const bool no_shift)
+void ED_view3d_calc_camera_border(
+ const Scene *scene, const ARegion *ar, const View3D *v3d, const RegionView3D *rv3d,
+ rctf *r_viewborder, const bool no_shift)
{
view3d_camera_border(scene, ar, v3d, rv3d, r_viewborder, no_shift, false);
}
@@ -2578,7 +2582,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
/* *********************** customdata **************** */
-CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
+CustomDataMask ED_view3d_datamask(const Scene *scene, const View3D *v3d)
{
CustomDataMask mask = 0;
@@ -2604,16 +2608,16 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
}
/* goes over all modes and view3d settings */
-CustomDataMask ED_view3d_screen_datamask(bScreen *screen)
+CustomDataMask ED_view3d_screen_datamask(const bScreen *screen)
{
- Scene *scene = screen->scene;
+ const Scene *scene = screen->scene;
CustomDataMask mask = CD_MASK_BAREMESH;
- ScrArea *sa;
+ const ScrArea *sa;
/* check if we need tfaces & mcols due to view mode */
for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
- mask |= ED_view3d_datamask(scene, (View3D *)sa->spacedata.first);
+ mask |= ED_view3d_datamask(scene, sa->spacedata.first);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 51915e05a9e..ddb96f9aefc 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -83,7 +83,7 @@
#include "view3d_intern.h" /* own include */
-bool ED_view3d_offset_lock_check(struct View3D *v3d, struct RegionView3D *rv3d)
+bool ED_view3d_offset_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
return (rv3d->persp != RV3D_CAMOB) && (v3d->ob_centre_cursor || v3d->ob_centre);
}
@@ -103,7 +103,7 @@ static bool view3d_operator_offset_lock_check(bContext *C, wmOperator *op)
/* ********************** view3d_edit: view manipulations ********************* */
-bool ED_view3d_camera_lock_check(View3D *v3d, RegionView3D *rv3d)
+bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
return ((v3d->camera) &&
(v3d->camera->id.lib == NULL) &&
@@ -2748,29 +2748,15 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
size = max_fff(afm[0], afm[1], afm[2]);
if (ok_dist) {
- /* fix up zoom distance if needed */
+ char persp;
if (rv3d->is_persp) {
- float lens, sensor_size;
- /* offset the view based on the lens */
if (rv3d->persp == RV3D_CAMOB && ED_view3d_camera_lock_check(v3d, rv3d)) {
- CameraParams params;
- BKE_camera_params_init(&params);
- params.clipsta = v3d->near;
- params.clipend = v3d->far;
- BKE_camera_params_from_object(&params, v3d->camera);
-
- lens = params.lens;
- sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
+ persp = RV3D_CAMOB;
}
else {
- lens = v3d->lens;
- sensor_size = DEFAULT_SENSOR_WIDTH;
+ persp = RV3D_PERSP;
}
- size = ED_view3d_radius_to_persp_dist(focallength_to_fov(lens, sensor_size), size / 2.0f) * VIEW3D_MARGIN;
-
- /* do not zoom closer than the near clipping plane */
- size = max_ff(size, v3d->near * 1.5f);
}
else { /* ortho */
if (size < 0.0001f) {
@@ -2779,7 +2765,15 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
}
else {
/* adjust zoom so it looks nicer */
- size = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f) * VIEW3D_MARGIN;
+ persp = RV3D_ORTHO;
+ }
+ }
+
+ if (ok_dist) {
+ new_dist = ED_view3d_radius_to_dist(v3d, ar, persp, true, (size / 2) * VIEW3D_MARGIN);
+ if (rv3d->is_persp) {
+ /* don't zoom closer than the near clipping plane */
+ new_dist = max_ff(new_dist, v3d->near * 1.5f);
}
}
}
@@ -2787,15 +2781,6 @@ static void view3d_from_minmax(bContext *C, View3D *v3d, ARegion *ar,
mid_v3_v3v3(new_ofs, min, max);
negate_v3(new_ofs);
- new_dist = size;
-
- /* correction for window aspect ratio */
- if (ar->winy > 2 && ar->winx > 2) {
- size = (float)ar->winx / (float)ar->winy;
- if (size < 1.0f) size = 1.0f / size;
- new_dist *= size;
- }
-
if (rv3d->persp == RV3D_CAMOB && !ED_view3d_camera_lock_check(v3d, rv3d)) {
rv3d->persp = RV3D_PERSP;
ED_view3d_smooth_view(C, v3d, ar, v3d->camera, NULL,
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 11ed9867e2f..f8912345e1c 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -105,8 +105,8 @@ static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
if (scene->obedit && (scene->obedit->lay & v3d->lay) == 0) {
int bit;
for (bit = 0; bit < 32; bit++) {
- if (scene->obedit->lay & (1 << bit)) {
- v3d->lay |= 1 << bit;
+ if (scene->obedit->lay & (1u << bit)) {
+ v3d->lay |= (1u << bit);
break;
}
}
@@ -161,8 +161,8 @@ static int view3d_layers_exec(bContext *C, wmOperator *op)
v3d->layact = 1 << nr;
else if ((v3d->lay & v3d->layact) == 0) {
for (bit = 0; bit < 32; bit++) {
- if (v3d->lay & (1 << bit)) {
- v3d->layact = 1 << bit;
+ if (v3d->lay & (1u << bit)) {
+ v3d->layact = (1u << bit);
break;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 25dbc8830fe..e07d7b3977c 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -208,7 +208,7 @@ void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
-bool ED_view3d_boundbox_clip_ex(RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]);
+bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const struct BoundBox *bb, float obmat[4][4]);
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
void ED_view3d_smooth_view_ex(
@@ -225,8 +225,8 @@ void ED_view3d_smooth_view(
const float *ofs, const float *quat, const float *dist, const float *lens,
const int smooth_viewtx);
-void view3d_winmatrix_set(ARegion *ar, View3D *v3d, const rctf *rect);
-void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d);
+void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect);
+void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 4888c6846d2..4154f8e8845 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -688,7 +688,7 @@ static bool view3d_boundbox_clip_m4(const BoundBox *bb, float persmatob[4][4])
return false;
}
-bool ED_view3d_boundbox_clip_ex(RegionView3D *rv3d, const BoundBox *bb, float obmat[4][4])
+bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d, const BoundBox *bb, float obmat[4][4])
{
/* return 1: draw */
@@ -697,7 +697,7 @@ bool ED_view3d_boundbox_clip_ex(RegionView3D *rv3d, const BoundBox *bb, float ob
if (bb == NULL) return true;
if (bb->flag & BOUNDBOX_DISABLED) return true;
- mul_m4_m4m4(persmatob, rv3d->persmat, obmat);
+ mul_m4_m4m4(persmatob, (float(*)[4])rv3d->persmat, obmat);
return view3d_boundbox_clip_m4(bb, persmatob);
}
@@ -710,7 +710,7 @@ bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const BoundBox *bb)
return view3d_boundbox_clip_m4(bb, rv3d->persmatob);
}
-float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
+float ED_view3d_depth_read_cached(const ViewContext *vc, int x, int y)
{
ViewDepths *vd = vc->rv3d->depths;
@@ -729,16 +729,19 @@ void ED_view3d_depth_tag_update(RegionView3D *rv3d)
rv3d->depths->damaged = true;
}
-void ED_view3d_dist_range_get(struct View3D *v3d,
- float r_dist_range[2])
+void ED_view3d_dist_range_get(
+ const View3D *v3d,
+ float r_dist_range[2])
{
r_dist_range[0] = v3d->grid * 0.001f;
r_dist_range[1] = v3d->far * 10.0f;
}
/* copies logic of get_view3d_viewplane(), keep in sync */
-bool ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *r_clipsta, float *r_clipend,
- const bool use_ortho_factor)
+bool ED_view3d_clip_range_get(
+ const View3D *v3d, const RegionView3D *rv3d,
+ float *r_clipsta, float *r_clipend,
+ const bool use_ortho_factor)
{
CameraParams params;
@@ -758,8 +761,9 @@ bool ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *r_clipsta,
}
/* also exposed in previewrender.c */
-bool ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winx, int winy,
- rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize)
+bool ED_view3d_viewplane_get(
+ const View3D *v3d, const RegionView3D *rv3d, int winx, int winy,
+ rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize)
{
CameraParams params;
@@ -797,7 +801,7 @@ void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist)
/**
* \param rect optional for picking (can be NULL).
*/
-void view3d_winmatrix_set(ARegion *ar, View3D *v3d, const rctf *rect)
+void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect)
{
RegionView3D *rv3d = ar->regiondata;
rctf viewplane;
@@ -917,7 +921,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
}
/* don't set windows active in here, is used by renderwin too */
-void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d)
+void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@@ -956,7 +960,7 @@ void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d)
}
else if (v3d->ob_centre_cursor) {
float vec[3];
- copy_v3_v3(vec, ED_view3d_cursor3d_get(scene, v3d));
+ copy_v3_v3(vec, ED_view3d_cursor3d_get(scene, (View3D *)v3d));
translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
use_lock_ofs = true;
}
@@ -1214,7 +1218,7 @@ static bool view3d_localview_init(
View3D *v3d = sa->spacedata.first;
Base *base;
float min[3], max[3], box[3], mid[3];
- float size = 0.0f, size_persp = 0.0f, size_ortho = 0.0f;
+ float size = 0.0f;
unsigned int locallay;
bool ok = false;
@@ -1252,13 +1256,6 @@ static bool view3d_localview_init(
sub_v3_v3v3(box, max, min);
size = max_fff(box[0], box[1], box[2]);
-
- /* do not zoom closer than the near clipping plane */
- size = max_ff(size, v3d->near * 1.5f);
-
- /* perspective size (we always switch out of camera view so no need to use its lens size) */
- size_persp = ED_view3d_radius_to_persp_dist(focallength_to_fov(v3d->lens, DEFAULT_SENSOR_WIDTH), size / 2.0f) * VIEW3D_MARGIN;
- size_ortho = ED_view3d_radius_to_ortho_dist(v3d->lens, size / 2.0f) * VIEW3D_MARGIN;
}
if (ok == true) {
@@ -1275,6 +1272,7 @@ static bool view3d_localview_init(
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
+ bool ok_dist = true;
/* new view values */
Object *camera_old = NULL;
@@ -1290,25 +1288,24 @@ static bool view3d_localview_init(
camera_old = v3d->camera;
}
- /* perspective should be a bit farther away to look nice */
- if (rv3d->persp != RV3D_ORTHO) {
- dist_new = size_persp;
- }
- else {
- dist_new = size_ortho;
+ if (rv3d->persp == RV3D_ORTHO) {
+ if (size < 0.0001) {
+ ok_dist = false;
+ }
}
- /* correction for window aspect ratio */
- if (ar->winy > 2 && ar->winx > 2) {
- float asp = (float)ar->winx / (float)ar->winy;
- if (asp < 1.0f) asp = 1.0f / asp;
- dist_new *= asp;
+ if (ok_dist) {
+ dist_new = ED_view3d_radius_to_dist(v3d, ar, rv3d->persp, true, (size / 2) * VIEW3D_MARGIN);
+ if (rv3d->persp == RV3D_PERSP) {
+ /* don't zoom closer than the near clipping plane */
+ dist_new = max_ff(dist_new, v3d->near * 1.5f);
+ }
}
ED_view3d_smooth_view_ex(
wm, win, sa,
v3d, ar, camera_old, NULL,
- ofs_new, NULL, &dist_new, NULL,
+ ofs_new, NULL, ok_dist ? &dist_new : NULL, NULL,
smooth_viewtx);
}
}
@@ -1715,21 +1712,116 @@ void VIEW3D_OT_game_start(wmOperatorType *ot)
/* ************************************** */
-float ED_view3d_pixel_size(RegionView3D *rv3d, const float co[3])
+float ED_view3d_pixel_size(const RegionView3D *rv3d, const float co[3])
{
- return mul_project_m4_v3_zfac(rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
+ return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
}
-float ED_view3d_radius_to_persp_dist(const float angle, const float radius)
+float ED_view3d_radius_to_dist_persp(const float angle, const float radius)
{
- return (radius / 2.0f) * fabsf(1.0f / cosf((((float)M_PI) - angle) / 2.0f));
+ return radius * (1.0f / tanf(angle / 2.0f));
}
-float ED_view3d_radius_to_ortho_dist(const float lens, const float radius)
+float ED_view3d_radius_to_dist_ortho(const float lens, const float radius)
{
return radius / (DEFAULT_SENSOR_WIDTH / lens);
}
+/**
+ * Return a new RegionView3D.dist value to fit the \a radius.
+ *
+ * \note Depth isn't taken into account, this will fit a flat plane exactly,
+ * but points towards the view (with a perspective projection),
+ * may be within the radius but outside the view. eg:
+ *
+ * <pre>
+ * +
+ * pt --> + /^ radius
+ * / |
+ * / |
+ * view + +
+ * \ |
+ * \ |
+ * \|
+ * +
+ * </pre>
+ *
+ * \param ar Can be NULL if \a use_aspect is false.
+ * \param persp Allow the caller to tell what kind of perspective to use (ortho/view/camera)
+ * \param use_aspect Increase the distance to account for non 1:1 view aspect.
+ * \param radius The radius will be fitted exactly, typically pre-scaled by a margin (#VIEW3D_MARGIN).
+ */
+float ED_view3d_radius_to_dist(
+ const View3D *v3d, const ARegion *ar,
+ const char persp, const bool use_aspect,
+ const float radius)
+{
+ float dist;
+
+ BLI_assert(ELEM(persp, RV3D_ORTHO, RV3D_PERSP, RV3D_CAMOB));
+ BLI_assert((persp != RV3D_CAMOB) || v3d->camera);
+
+ if (persp == RV3D_ORTHO) {
+ dist = ED_view3d_radius_to_dist_ortho(v3d->lens, radius);
+ }
+ else {
+ float lens, sensor_size, zoom;
+ float angle;
+
+ if (persp == RV3D_CAMOB) {
+ CameraParams params;
+ BKE_camera_params_init(&params);
+ params.clipsta = v3d->near;
+ params.clipend = v3d->far;
+ BKE_camera_params_from_object(&params, v3d->camera);
+
+ lens = params.lens;
+ sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
+
+ /* ignore 'rv3d->camzoom' because we wan't to fit to the cameras frame */
+ zoom = CAMERA_PARAM_ZOOM_INIT_CAMOB;
+ }
+ else {
+ lens = v3d->lens;
+ sensor_size = DEFAULT_SENSOR_WIDTH;
+ zoom = CAMERA_PARAM_ZOOM_INIT_PERSP;
+ }
+
+ angle = focallength_to_fov(lens, sensor_size);
+
+ /* zoom influences lens, correct this by scaling the angle as a distance (by the zoom-level) */
+ angle = ((atanf(tanf(angle / 2.0f) * zoom) * 2.0f));
+
+ dist = ED_view3d_radius_to_dist_persp(angle, radius);
+ }
+
+ if (use_aspect) {
+ const RegionView3D *rv3d = ar->regiondata;
+
+ float winx, winy;
+
+ if (persp == RV3D_CAMOB) {
+ /* camera frame x/y in pixels */
+ winx = ar->winx / rv3d->viewcamtexcofac[0];
+ winy = ar->winy / rv3d->viewcamtexcofac[1];
+ }
+ else {
+ winx = ar->winx;
+ winy = ar->winy;
+ }
+
+ if (winx && winy) {
+ float aspect = winx / winy;
+ if (aspect < 1.0f) {
+ aspect = 1.0f / aspect;
+ }
+ dist *= aspect;
+ }
+ }
+
+ return dist;
+}
+
/* view matrix properties utilities */
/* unused */