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authorCampbell Barton <ideasman42@gmail.com>2015-02-14 14:26:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-02-14 14:29:45 +0300
commitcfa1fd1c1f72411bbb79668f1f00425d6ed75964 (patch)
tree1a0ea1cdae9355f200dcf3b99e4b92a8511f80c6 /source/blender/editors/space_view3d
parentdd6edac8037a6b999cf1f41fdcdc93f2531a7155 (diff)
object drawing: only use halo-draw in object mode
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 01a70d36eda..250d8c6278e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3675,6 +3675,12 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
}
}
+static bool object_is_halo(Scene *scene, Object *ob)
+{
+ const Material *ma = give_current_material(ob, 1);
+ return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
+}
+
static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
@@ -3684,8 +3690,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *ob = base->object;
#endif
Mesh *me = ob->data;
- Material *ma = give_current_material(ob, 1);
- const bool hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
int /* totvert,*/ totedge, totface;
DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
@@ -3721,7 +3725,9 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if (((v3d->flag2 & V3D_RENDER_OVERRIDE) && v3d->drawtype >= OB_WIRE) == 0)
draw_bounding_volume(ob, ob->boundtype);
}
- else if (hasHaloMat || (totface == 0 && totedge == 0)) {
+ else if ((totface == 0 && totedge == 0) ||
+ ((!is_obact || (ob->mode == OB_MODE_OBJECT)) && object_is_halo(scene, ob)))
+ {
glPointSize(1.5);
dm->drawVerts(dm);
glPointSize(1.0);