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authorBastien Montagne <montagne29@wanadoo.fr>2018-05-29 13:01:07 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-05-29 13:07:48 +0300
commitd4ac65d003244db4368222f52fbc8fad1cf9a788 (patch)
tree4c6e025067e995d1cf25921ca20d771d4bd2722d /source/blender/editors/space_view3d
parent643259415dc5eea78bfac0fbaa5b148b39932a17 (diff)
Cleanup: use same 'depsgraph' name everywhere outside of DEG space.
'graph' is waaaayyyyy too generic name outside of DEG context, and better try to use same name everywhere!
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c13
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
3 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 3f59a5db9b3..2ac2bf683e0 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3089,7 +3089,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ARegion *ar = CTX_wm_region(C);
if (rv3d) {
- struct Depsgraph *graph = CTX_data_depsgraph(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
@@ -3097,7 +3097,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(depsgraph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -4574,10 +4574,10 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
if (U.uiflag & USER_DEPTH_CURSOR) { /* maybe this should be accessed some other way */
- struct Depsgraph *graph = CTX_data_depsgraph(C);
+ struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, ar, v3d, mval, fp, true, NULL)) {
+ if (ED_view3d_autodist(depsgraph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 90b1b043de6..8b0b461d443 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -899,7 +899,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- struct Depsgraph *graph, ARegion *ar, View3D *v3d,
+ struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -909,7 +909,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(graph, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(depsgraph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -936,19 +936,18 @@ bool ED_view3d_autodist(
}
}
-void ED_view3d_autodist_init(
- struct Depsgraph *graph,
+void ED_view3d_autodist_init(struct Depsgraph *depsgraph,
ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(graph, ar, v3d, true);
+ ED_view3d_draw_depth(depsgraph, ar, v3d, true);
break;
case 1:
{
- Scene *scene = DEG_get_evaluated_scene(graph);
- ED_view3d_draw_depth_gpencil(graph, scene, ar, v3d);
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ED_view3d_draw_depth_gpencil(depsgraph, scene, ar, v3d);
break;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 0a490a8b494..b8af3571ff9 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -908,7 +908,7 @@ int view3d_opengl_select(
eV3DSelectMode select_mode)
{
struct bThemeState theme_state;
- Depsgraph *graph = vc->depsgraph;
+ Depsgraph *depsgraph = vc->depsgraph;
Scene *scene = vc->scene;
View3D *v3d = vc->v3d;
ARegion *ar = vc->ar;
@@ -975,7 +975,7 @@ int view3d_opengl_select(
/* Important we use the 'viewmat' and don't re-calculate since
* the object & bone view locking takes 'rect' into account, see: T51629. */
- ED_view3d_draw_setup_view(vc->win, graph, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
+ ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = true;
@@ -1012,7 +1012,7 @@ int view3d_opengl_select(
.gpu_select_mode = gpu_select_mode,
};
DRW_draw_select_loop(
- graph, ar, v3d,
+ depsgraph, ar, v3d,
use_obedit_skip, use_nearest, &rect,
drw_select_loop_pass, &drw_select_loop_user_data);
hits = drw_select_loop_user_data.hits;
@@ -1020,7 +1020,7 @@ int view3d_opengl_select(
#endif /* WITH_OPENGL_LEGACY */
G.f &= ~G_PICKSEL;
- ED_view3d_draw_setup_view(vc->win, graph, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
+ ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;