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authorJoshua Leung <aligorith@gmail.com>2018-05-24 14:47:33 +0300
committerJoshua Leung <aligorith@gmail.com>2018-05-24 16:05:17 +0300
commitfe820eba925d09db5f72eaf41842943344cc8d2f (patch)
treee5053dcd888bd2a8deff125567fde405870a6194 /source/blender/editors/space_view3d
parentdfb959b6c36129b96abe66c39e57d90a07458716 (diff)
Cleanup: Some minor tweaks to code
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 711bdac9dc0..446089d943e 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2122,25 +2122,24 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
continue;
}
/* Loop over contiguous bone hits for 'base'. */
- bool bone_selected = false;
+ bool changed = false;
for (; col != col_end; col += 4) {
/* should never fail */
if (bone != NULL) {
if (select) {
if ((bone->flag & BONE_UNSELECTABLE) == 0) {
bone->flag |= BONE_SELECTED;
- bone_selected = true;
}
}
else {
bArmature *arm = base->object->data;
if ((bone->flag & BONE_UNSELECTABLE) == 0) {
bone->flag &= ~BONE_SELECTED;
- bone_selected = true;
if (arm->act_bone == bone)
arm->act_bone = NULL;
}
}
+ changed = true;
}
else if (!bone_only) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
@@ -2154,7 +2153,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
if ((base->object->pose != NULL) && bone_only) {
const uint hit_bone = (col[4] & ~BONESEL_ANY) >> 16;
- bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);;
+ bPoseChannel *pchan = BLI_findlink(&base->object->pose->chanbase, hit_bone);
bone = pchan ? pchan->bone : NULL;
}
else {
@@ -2163,7 +2162,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
}
}
- if (bone_selected) {
+ if (changed) {
if (base->object && (base->object->type == OB_ARMATURE)) {
bArmature *arm = base->object->data;