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authorJoseph Eagar <joeedh@gmail.com>2011-02-27 09:19:40 +0300
committerJoseph Eagar <joeedh@gmail.com>2011-02-27 09:19:40 +0300
commitf01261d040be27337db9f9996d648a279c89b7c4 (patch)
treec448230939b3c90d53ce8852dd00925d6052e3a4 /source/blender/editors/space_view3d
parentdcaeda5c4e3a0687251b8511de4f2e8b85ef75c0 (diff)
parent2198cfdb2deec8b2e85e242c74a032f43d0b26ca (diff)
merge with/from trunk at r35190
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt46
-rw-r--r--source/blender/editors/space_view3d/Makefile61
-rw-r--r--source/blender/editors/space_view3d/SConscript6
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c35
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c246
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c76
-rw-r--r--source/blender/editors/space_view3d/drawobject.c682
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c17
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c212
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c352
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c579
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c569
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c942
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c76
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h44
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c34
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c1108
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c422
-rw-r--r--source/blender/editors/space_view3d/view3d_toolbar.c55
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c1075
20 files changed, 3549 insertions, 3088 deletions
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 733c81676d1..3e611ab406e 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -19,33 +19,49 @@
#
# ***** END GPL LICENSE BLOCK *****
-FILE(GLOB SRC *.c)
-
-SET(INC
+set(INC
../include
../../blenfont
../../blenkernel
+ ../../blenloader
../../blenlib
../../bmesh
../../gpu
../../imbuf
- ../../../../intern/guardedalloc
- ../../../../intern/smoke/extern
../../makesdna
../../makesrna
- ../../render/extern/include
../../windowmanager
+ ../../render/extern/include
+ ../../../../intern/guardedalloc
+ ../../../../intern/smoke/extern
)
-IF(WITH_GAMEENGINE)
- SET(INC ${INC} ../../../kernel/gen_system)
- ADD_DEFINITIONS(-DGAMEBLENDER)
-ENDIF(WITH_GAMEENGINE)
+set(SRC
+ drawanimviz.c
+ drawarmature.c
+ drawmesh.c
+ drawobject.c
+ drawvolume.c
+ space_view3d.c
+ view3d_buttons.c
+ view3d_draw.c
+ view3d_edit.c
+ view3d_fly.c
+ view3d_header.c
+ view3d_ops.c
+ view3d_select.c
+ view3d_snap.c
+ view3d_toolbar.c
+ view3d_view.c
+
+ view3d_intern.h
+)
-IF(WIN32)
- SET(INC ${INC} ${PTHREADS_INC})
-ENDIF(WIN32)
+if(WITH_GAMEENGINE)
+ list(APPEND INC ../../../kernel/gen_system)
+ add_definitions(-DWITH_GAMEENGINE)
+endif()
-ADD_DEFINITIONS(-DGLEW_STATIC)
+add_definitions(-DGLEW_STATIC)
-BLENDERLIB(bf_editor_space_view3d "${SRC}" "${INC}")
+blender_add_lib(bf_editor_space_view3d "${SRC}" "${INC}")
diff --git a/source/blender/editors/space_view3d/Makefile b/source/blender/editors/space_view3d/Makefile
deleted file mode 100644
index 58d88194c22..00000000000
--- a/source/blender/editors/space_view3d/Makefile
+++ /dev/null
@@ -1,61 +0,0 @@
-#
-# $Id$
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2007 Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): none yet.
-#
-# ***** END GPL LICENSE BLOCK *****
-#
-# Makes module object directory and bounces make to subdirectories.
-
-LIBNAME = ed_view3d
-DIR = $(OCGDIR)/blender/$(LIBNAME)
-
-include nan_compile.mk
-
-CFLAGS += $(LEVEL_1_C_WARNINGS)
-
-CPPFLAGS += -I$(NAN_GLEW)/include
-CPPFLAGS += -I$(OPENGL_HEADERS)
-
-
-# not very neat....
-CPPFLAGS += -I../../windowmanager
-CPPFLAGS += -I../../blenloader
-CPPFLAGS += -I../../blenkernel
-CPPFLAGS += -I../../blenlib
-CPPFLAGS += -I../../makesdna
-CPPFLAGS += -I../../imbuf
-CPPFLAGS += -I../../python
-CPPFLAGS += -I../../gpu
-CPPFLAGS += -I../../makesrna
-CPPFLAGS += -I../../render/extern/include
-CPPFLAGS += -I../../blenfont
-CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
-CPPFLAGS += -I$(NAN_SMOKE)/include
-ifneq ($(NAN_NO_KETSJI),true)
- CPPFLAGS += -I../../../kernel/gen_system
-endif
-
-# own include
-CPPFLAGS += -I../include
diff --git a/source/blender/editors/space_view3d/SConscript b/source/blender/editors/space_view3d/SConscript
index 907afc12020..9c1c03ff373 100644
--- a/source/blender/editors/space_view3d/SConscript
+++ b/source/blender/editors/space_view3d/SConscript
@@ -6,14 +6,14 @@ defs = [ 'GLEW_STATIC' ]
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../render/extern/include'
+incs += ' ../../render/extern/include ../../blenloader'
incs += ' ../../gpu ../../makesrna ../../blenfont ../../bmesh'
incs += ' #/intern/smoke/extern'
incs += ' #source/kernel/gen_system'
if env['WITH_BF_GAMEENGINE']:
- defs.append('GAMEBLENDER=1')
+ defs.append('WITH_GAMEENGINE')
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
- incs += ' ' + env['BF_PTHREADS_INC']
+ incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_editors_space_view3d', sources, Split(incs), defines = defs, libtype=['core'], priority=[40] )
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index fb271556a9c..3c72547bd66 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -31,6 +31,7 @@
#include <string.h>
#include <math.h>
+#include "BLO_sys_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
@@ -64,7 +65,7 @@
// - include support for editing the path verts
/* Set up drawing environment for drawing motion paths */
-void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar)
+void draw_motion_paths_init(View3D *v3d, ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
@@ -78,8 +79,7 @@ void draw_motion_paths_init(Scene *scene, View3D *v3d, ARegion *ar)
* - assumes that the viewport has already been initialised properly
* i.e. draw_motion_paths_init() has been called
*/
-// FIXME: the text is still drawn in the wrong space - it includes the current transforms of the object still...
-void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
+void draw_motion_path_instance(Scene *scene,
Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath)
{
//RegionView3D *rv3d= ar->regiondata;
@@ -201,15 +201,24 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
UI_ThemeColor(TH_TEXT_HI);
}
+ // XXX, this isnt up to date but probably should be kept so.
+ invert_m4_m4(ob->imat, ob->obmat);
+
/* Draw frame numbers at each framestep value */
if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) {
+ unsigned char col[4];
+ UI_GetThemeColor3ubv(TH_TEXT_HI, col);
+ col[3]= 255;
+
for (i=0, mpv=mpv_start; i < len; i+=stepsize, mpv+=stepsize) {
char str[32];
+ float co[3];
/* only draw framenum if several consecutive highlighted points don't occur on same point */
if (i == 0) {
sprintf(str, "%d", (i+sfra));
- view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
+ mul_v3_m4v3(co, ob->imat, mpv->co);
+ view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII, col);
}
else if ((i > stepsize) && (i < len-stepsize)) {
bMotionPathVert *mpvP = (mpv - stepsize);
@@ -217,7 +226,8 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
if ((equals_v3v3(mpv->co, mpvP->co)==0) || (equals_v3v3(mpv->co, mpvN->co)==0)) {
sprintf(str, "%d", (sfra+i));
- view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
+ mul_v3_m4v3(co, ob->imat, mpv->co);
+ view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII, col);
}
}
}
@@ -225,6 +235,8 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
/* Keyframes - dots and numbers */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) {
+ unsigned char col[4];
+
AnimData *adt= BKE_animdata_from_id(&ob->id);
DLRBT_Tree keys;
@@ -250,8 +262,11 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
}
/* Draw slightly-larger yellow dots at each keyframe */
- UI_ThemeColor(TH_VERTEX_SELECT);
+ UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col);
+ col[3]= 255;
+
glPointSize(4.0f); // XXX perhaps a bit too big
+ glColor3ubv(col);
glBegin(GL_POINTS);
for (i=0, mpv=mpv_start; i < len; i++, mpv++) {
@@ -266,6 +281,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
/* Draw frame numbers of keyframes */
if (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) {
+ float co[3];
for (i=0, mpv=mpv_start; i < len; i++, mpv++) {
float mframe= (float)(sfra + i);
@@ -273,7 +289,8 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
char str[32];
sprintf(str, "%d", (sfra+i));
- view3d_cached_text_draw_add(mpv->co[0], mpv->co[1], mpv->co[2], str, 0, 0);
+ mul_v3_m4v3(co, ob->imat, mpv->co);
+ view3d_cached_text_draw_add(co, str, 0, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII, col);
}
}
}
@@ -283,7 +300,7 @@ void draw_motion_path_instance(Scene *scene, View3D *v3d, ARegion *ar,
}
/* Clean up drawing environment after drawing motion paths */
-void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, ARegion *ar)
+void draw_motion_paths_cleanup(View3D *v3d)
{
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
glPopMatrix();
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 1d86e0d074f..93a08af6903 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -43,6 +43,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_dlrbTree.h"
+#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
@@ -50,7 +51,7 @@
#include "BKE_global.h"
#include "BKE_modifier.h"
#include "BKE_nla.h"
-#include "BKE_utildefines.h"
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -140,7 +141,7 @@ static void cp_shade_color3ub (char cp[], int offset)
}
/* This function sets the gl-color for coloring a certain bone (based on bcolor) */
-static short set_pchan_glColor (short colCode, int armflag, int boneflag, int constflag)
+static short set_pchan_glColor (short colCode, int boneflag, int constflag)
{
switch (colCode) {
case PCHAN_COLOR_NORMAL:
@@ -150,6 +151,9 @@ static short set_pchan_glColor (short colCode, int armflag, int boneflag, int co
if (boneflag & BONE_DRAW_ACTIVE) {
VECCOPY(cp, bcolor->active);
+ if(!(boneflag & BONE_SELECTED)) {
+ cp_shade_color3ub(cp, -80);
+ }
}
else if (boneflag & BONE_SELECTED) {
VECCOPY(cp, bcolor->select);
@@ -163,7 +167,8 @@ static short set_pchan_glColor (short colCode, int armflag, int boneflag, int co
glColor3ub(cp[0], cp[1], cp[2]);
}
else {
- if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorShade(TH_BONE_POSE, 40);
+ if (boneflag & BONE_DRAW_ACTIVE && boneflag & BONE_SELECTED) UI_ThemeColorShade(TH_BONE_POSE, 40);
+ else if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorBlend(TH_WIRE, TH_BONE_POSE, 0.15f); /* unselected active */
else if (boneflag & BONE_SELECTED) UI_ThemeColor(TH_BONE_POSE);
else UI_ThemeColor(TH_WIRE);
}
@@ -284,6 +289,13 @@ static short set_pchan_glColor (short colCode, int armflag, int boneflag, int co
return 0;
}
+static void set_ebone_glColor(const unsigned int boneflag)
+{
+ if (boneflag & BONE_DRAW_ACTIVE && boneflag & BONE_SELECTED) UI_ThemeColor(TH_EDGE_SELECT);
+ else if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColorBlend(TH_WIRE, TH_EDGE_SELECT, 0.15f); /* unselected active */
+ else if (boneflag & BONE_SELECTED) UI_ThemeColorShade(TH_EDGE_SELECT, -20);
+ else UI_ThemeColor(TH_WIRE);
+}
/* *************** Armature drawing, helper calls for parts ******************* */
@@ -310,7 +322,7 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize)
if(displist==0) {
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
glBegin(GL_QUADS);
n[0]= -1.0;
@@ -340,19 +352,17 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize)
glEndList();
}
- else glCallList(displist);
-
+
+ glCallList(displist);
}
static void drawcube_size(float xsize, float ysize, float zsize)
{
static GLuint displist=0;
- glScalef(xsize, ysize, zsize);
-
if(displist == 0) {
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
glBegin(GL_LINE_STRIP);
glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
@@ -368,7 +378,9 @@ static void drawcube_size(float xsize, float ysize, float zsize)
glEndList();
}
- else glCallList(displist);
+
+ glScalef(xsize, ysize, zsize);
+ glCallList(displist);
}
@@ -381,7 +393,7 @@ static void draw_bonevert(void)
GLUquadricObj *qobj;
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
glPushMatrix();
@@ -400,8 +412,8 @@ static void draw_bonevert(void)
glPopMatrix();
glEndList();
}
- else
- glCallList(displist);
+
+ glCallList(displist);
}
static void draw_bonevert_solid(void)
@@ -412,7 +424,7 @@ static void draw_bonevert_solid(void)
GLUquadricObj *qobj;
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
@@ -423,11 +435,11 @@ static void draw_bonevert_solid(void)
glEndList();
}
- else
- glCallList(displist);
+
+ glCallList(displist);
}
-static void draw_bone_octahedral()
+static void draw_bone_octahedral(void)
{
static GLuint displist=0;
@@ -435,7 +447,7 @@ static void draw_bone_octahedral()
float vec[6][3];
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
@@ -467,8 +479,8 @@ static void draw_bone_octahedral()
glEndList();
}
- else
- glCallList(displist);
+
+ glCallList(displist);
}
static void draw_bone_solid_octahedral(void)
@@ -479,7 +491,7 @@ static void draw_bone_solid_octahedral(void)
float vec[6][3], nor[3];
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
@@ -529,8 +541,8 @@ static void draw_bone_solid_octahedral(void)
glEndList();
}
- else
- glCallList(displist);
+
+ glCallList(displist);
}
/* *************** Armature drawing, bones ******************* */
@@ -551,7 +563,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
}
else {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0);
+ set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
else
UI_ThemeColor(TH_BONE_SOLID);
}
@@ -574,7 +586,7 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id)
}
else {
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, 0);
+ set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, 0);
else
UI_ThemeColor(TH_BONE_SOLID);
}
@@ -616,17 +628,17 @@ static float co[16] ={
/* smat, imat = mat & imat to draw screenaligned */
-static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag, bPoseChannel *pchan, EditBone *ebone)
+static void draw_sphere_bone_dist(float smat[][4], float imat[][4], bPoseChannel *pchan, EditBone *ebone)
{
- float head, tail, length, dist;
+ float head, tail, dist /*, length*/;
float *headvec, *tailvec, dirvec[3];
/* figure out the sizes of spheres */
if (ebone) {
/* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = len_v3v3(ebone->head, ebone->tail);
-
- length= ebone->length;
+
+ /*length= ebone->length;*/ /*UNUSED*/
tail= ebone->rad_tail;
dist= ebone->dist;
if (ebone->parent && (ebone->flag & BONE_CONNECTED))
@@ -637,7 +649,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
tailvec= ebone->tail;
}
else {
- length= pchan->bone->length;
+ /*length= pchan->bone->length;*/ /*UNUSED*/
tail= pchan->bone->rad_tail;
dist= pchan->bone->dist;
if (pchan->parent && (pchan->bone->flag & BONE_CONNECTED))
@@ -655,6 +667,26 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
mul_mat3_m4_v3(smat, dirvec);
/* clear zcomp */
dirvec[2]= 0.0f;
+
+ if(head != tail) {
+ /* correcyion when viewing along the bones axis
+ * it pops in and out but better then artifacts, [#23841] */
+ float view_dist= len_v2(dirvec);
+
+ if(head - view_dist > tail) {
+ tailvec= headvec;
+ tail = head;
+ zero_v3(dirvec);
+ dirvec[0]= 0.00001; // XXX. weak but ok
+ }
+ else if(tail - view_dist > head) {
+ headvec= tailvec;
+ head = tail;
+ zero_v3(dirvec);
+ dirvec[0]= 0.00001; // XXX. weak but ok
+ }
+ }
+
/* move vector back */
mul_mat3_m4_v3(imat, dirvec);
@@ -728,7 +760,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
/* smat, imat = mat & imat to draw screenaligned */
static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
{
- float head, tail, length;
+ float head, tail /*, length*/;
float *headvec, *tailvec, dirvec[3];
/* figure out the sizes of spheres */
@@ -736,7 +768,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
/* this routine doesn't call get_matrix_editbone() that calculates it */
ebone->length = len_v3v3(ebone->head, ebone->tail);
- length= ebone->length;
+ /*length= ebone->length;*/ /*UNUSED*/
tail= ebone->rad_tail;
if (ebone->parent && (boneflag & BONE_CONNECTED))
head= ebone->parent->rad_tail;
@@ -746,7 +778,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
tailvec= ebone->tail;
}
else {
- length= pchan->bone->length;
+ /*length= pchan->bone->length;*/ /*UNUSED*/
tail= pchan->bone->rad_tail;
if ((pchan->parent) && (boneflag & BONE_CONNECTED))
head= pchan->parent->bone->rad_tail;
@@ -762,7 +794,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
else UI_ThemeColor(TH_VERTEX);
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
/* Draw root point if we are not connected */
if ((boneflag & BONE_CONNECTED)==0) {
@@ -883,7 +915,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
else UI_ThemeColorShade(TH_BONE_SOLID, -30);
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_END, boneflag, constflag);
else if (dt==OB_SOLID)
UI_ThemeColorShade(TH_BONE_SOLID, -30);
@@ -913,7 +945,7 @@ static void draw_sphere_bone(int dt, int armflag, int boneflag, int constflag, u
else UI_ThemeColor(TH_BONE_SOLID);
}
else if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_SPHEREBONE_BASE, boneflag, constflag);
else if (dt == OB_SOLID)
UI_ThemeColor(TH_BONE_SOLID);
@@ -983,7 +1015,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in
if (armflag & (ARM_EDITMODE|ARM_POSEMODE)) {
glLineWidth(4.0f);
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
else if (armflag & ARM_EDITMODE) {
UI_ThemeColor(TH_WIRE);
}
@@ -1028,7 +1060,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in
glLoadName(id & 0xFFFF); /* object tag, for bordersel optim */
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_LINEBONE, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_LINEBONE, boneflag, constflag);
}
glLineWidth(2.0);
@@ -1127,15 +1159,13 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
/* colors for modes */
if (armflag & ARM_POSEMODE) {
if (dt <= OB_WIRE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
else
- set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
}
else if (armflag & ARM_EDITMODE) {
if (dt==OB_WIRE) {
- if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColor(TH_EDGE_SELECT);
- else if (boneflag & BONE_SELECTED) UI_ThemeColorShade(TH_EDGE_SELECT, -20);
- else UI_ThemeColor(TH_WIRE);
+ set_ebone_glColor(boneflag);
}
else
UI_ThemeColor(TH_BONE_SOLID);
@@ -1151,7 +1181,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
glEnable(GL_LIGHTING);
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
else
UI_ThemeColor(TH_BONE_SOLID);
@@ -1166,7 +1196,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
if (armflag & ARM_POSEMODE) {
if (constflag) {
/* set constraint colors */
- if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
+ if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
draw_b_bone_boxes(OB_SOLID, pchan, xwidth, length, zwidth);
@@ -1175,7 +1205,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
}
/* restore colors */
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
}
@@ -1201,9 +1231,9 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
/* colors for posemode */
if (armflag & ARM_POSEMODE) {
if (dt <= OB_WIRE)
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
else
- set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
}
@@ -1218,14 +1248,12 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
if (dt <= OB_WIRE) {
/* colors */
if (armflag & ARM_EDITMODE) {
- if (boneflag & BONE_DRAW_ACTIVE) UI_ThemeColor(TH_EDGE_SELECT);
- else if (boneflag & BONE_SELECTED) UI_ThemeColorShade(TH_EDGE_SELECT, -20);
- else UI_ThemeColor(TH_WIRE);
+ set_ebone_glColor(boneflag);
}
else if (armflag & ARM_POSEMODE) {
if (constflag) {
/* draw constraint colors */
- if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
+ if (set_pchan_glColor(PCHAN_COLOR_CONSTS, boneflag, constflag)) {
glEnable(GL_BLEND);
draw_bone_solid_octahedral();
@@ -1234,7 +1262,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
}
/* restore colors */
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, constflag);
}
}
draw_bone_octahedral();
@@ -1242,7 +1270,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
else {
/* solid */
if (armflag & ARM_POSEMODE)
- set_pchan_glColor(PCHAN_COLOR_SOLID, armflag, boneflag, constflag);
+ set_pchan_glColor(PCHAN_COLOR_SOLID, boneflag, constflag);
else
UI_ThemeColor(TH_BONE_SOLID);
draw_bone_solid_octahedral();
@@ -1263,7 +1291,7 @@ static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obje
/* colors for posemode */
if (armflag & ARM_POSEMODE) {
- set_pchan_glColor(PCHAN_COLOR_NORMAL, armflag, boneflag, 0);
+ set_pchan_glColor(PCHAN_COLOR_NORMAL, boneflag, 0);
}
if (id != -1) {
@@ -1545,7 +1573,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt)
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, short ghost)
{
RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
@@ -1558,6 +1586,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
short do_dashed= 3, draw_wire= 0;
short flag, constflag;
+ /* being set below */
+ arm->layer_used= 0;
+
/* hacky... prevent outline select from drawing dashed helplines */
glGetFloatv(GL_LINE_WIDTH, &tmp);
if (tmp > 1.1) do_dashed &= ~1;
@@ -1582,7 +1613,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (bone && !(bone->flag & (BONE_HIDDEN_P|BONE_NO_DEFORM|BONE_HIDDEN_PG))) {
if (bone->flag & (BONE_SELECTED)) {
if (bone->layer & arm->layer)
- draw_sphere_bone_dist(smat, imat, bone->flag, pchan, NULL);
+ draw_sphere_bone_dist(smat, imat, pchan, NULL);
}
}
}
@@ -1604,6 +1635,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
bone= pchan->bone;
+ arm->layer_used |= bone->layer;
if ( (bone) && !(bone->flag & (BONE_HIDDEN_P|BONE_HIDDEN_PG)) ) {
if (bone->layer & arm->layer) {
@@ -1622,7 +1654,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
flag &= ~BONE_CONNECTED;
/* set temporary flag for drawing bone as active, but only if selected */
- if ((bone == arm->act_bone) && (bone->flag & BONE_SELECTED))
+ if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
/* set color-set to use */
@@ -1686,9 +1718,11 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* prepare colors */
- if (arm->flag & ARM_POSEMODE)
+ if(ghost) {
+ /* 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) */
+ }
+ else if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
-#if 0 // XXX - 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith)
else {
if ((scene->basact)==base) {
if (base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
@@ -1699,7 +1733,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
else UI_ThemeColor(TH_WIRE);
}
}
-#endif
/* catch exception for bone with hidden parent */
flag= bone->flag;
@@ -1707,7 +1740,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
flag &= ~BONE_CONNECTED;
/* set temporary flag for drawing bone as active, but only if selected */
- if ((bone == arm->act_bone) && (bone->flag & BONE_SELECTED))
+ if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
draw_custom_bone(scene, v3d, rv3d, pchan->custom, OB_WIRE, arm->flag, flag, index, bone->length);
@@ -1721,8 +1754,8 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (index != -1)
index+= 0x10000; // pose bones count in higher 2 bytes only
}
-
- if (draw_wire) {
+ /* stick bones have not been drawn yet so dont clear object selection in this case */
+ if ((arm->drawtype != ARM_LINE) && draw_wire) {
/* object tag, for bordersel optim */
glLoadName(index & 0xFFFF);
index= -1;
@@ -1748,10 +1781,11 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
bone= pchan->bone;
+ arm->layer_used |= bone->layer;
if ((bone) && !(bone->flag & (BONE_HIDDEN_P|BONE_HIDDEN_PG))) {
if (bone->layer & arm->layer) {
- if ((do_dashed & 1) && (bone->parent)) {
+ if ((do_dashed & 1) && (pchan->parent)) {
/* Draw a line from our root to the parent's tip
* - only if V3D_HIDE_HELPLINES is enabled...
*/
@@ -1802,7 +1836,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
flag &= ~BONE_CONNECTED;
/* set temporary flag for drawing bone as active, but only if selected */
- if ((bone == arm->act_bone) && (bone->flag & BONE_SELECTED))
+ if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
/* extra draw service for pose mode */
@@ -1853,6 +1887,12 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
+
+ unsigned char col[4];
+ float col_f[3];
+ glGetFloatv(GL_CURRENT_COLOR, col_f); /* incase this is not set below */
+ rgb_float_to_byte(col_f, col);
+ col[3]= 255;
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
@@ -1861,17 +1901,16 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
if (pchan->bone->layer & arm->layer) {
if (arm->flag & (ARM_EDITMODE|ARM_POSEMODE)) {
bone= pchan->bone;
-
- if (bone->flag & BONE_SELECTED) UI_ThemeColor(TH_TEXT_HI);
- else UI_ThemeColor(TH_TEXT);
+ UI_GetThemeColor3ubv((bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, col);
}
- else if (dt > OB_WIRE)
- UI_ThemeColor(TH_TEXT);
-
+ else if (dt > OB_WIRE) {
+ UI_GetThemeColor3ubv(TH_TEXT, col);
+ }
+
/* Draw names of bone */
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail);
- view3d_cached_text_draw_add(vec[0], vec[1], vec[2], pchan->name, 10, 0);
+ view3d_cached_text_draw_add(vec, pchan->name, 10, 0, col);
}
/* Draw additional axes on the bone tail */
@@ -1880,8 +1919,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
copy_m4_m4(bmat, pchan->pose_mat);
bone_matrix_translate_y(bmat, pchan->bone->length);
glMultMatrixf(bmat);
-
- drawaxes(pchan->bone->length*0.25f, 0, OB_ARROWS);
+
+ glColor3ubv(col);
+ drawaxes(pchan->bone->length*0.25f, OB_ARROWS);
glPopMatrix();
}
@@ -1920,6 +1960,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
unsigned int index;
int flag;
+ /* being set in code below */
+ arm->layer_used= 0;
+
/* envelope (deform distance) */
if(arm->drawtype==ARM_ENVELOPE) {
/* precalc inverse matrix for drawing screen aligned */
@@ -1933,11 +1976,11 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
+ for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & (BONE_HIDDEN_A|BONE_NO_DEFORM))==0) {
if (eBone->flag & (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL))
- draw_sphere_bone_dist(smat, imat, eBone->flag, NULL, eBone);
+ draw_sphere_bone_dist(smat, imat, NULL, eBone);
}
}
}
@@ -1949,7 +1992,6 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
/* if solid we draw it first */
if ((dt > OB_WIRE) && (arm->drawtype!=ARM_LINE)) {
- index= 0;
for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
@@ -1959,11 +2001,11 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
/* catch exception for bone with hidden parent */
flag= eBone->flag;
- if ( (eBone->parent) && ((eBone->parent->flag & BONE_HIDDEN_A) || (eBone->parent->layer & arm->layer)==0) )
+ if ( (eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))
flag &= ~BONE_CONNECTED;
/* set temporary flag for drawing bone as active, but only if selected */
- if ((eBone == arm->act_edbone) && (eBone->flag & BONE_SELECTED))
+ if (eBone == arm->act_edbone)
flag |= BONE_DRAW_ACTIVE;
if (arm->drawtype==ARM_ENVELOPE)
@@ -1993,16 +2035,17 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
index= 0; /* do selection codes */
for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
+ arm->layer_used |= eBone->layer;
if (eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
/* catch exception for bone with hidden parent */
flag= eBone->flag;
- if ( (eBone->parent) && ((eBone->parent->flag & BONE_HIDDEN_A) || (eBone->parent->layer & arm->layer)==0) )
+ if ( (eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))
flag &= ~BONE_CONNECTED;
/* set temporary flag for drawing bone as active, but only if selected */
- if ((eBone == arm->act_edbone) && (eBone->flag & BONE_SELECTED))
+ if (eBone == arm->act_edbone)
flag |= BONE_DRAW_ACTIVE;
if (arm->drawtype == ARM_ENVELOPE) {
@@ -2043,6 +2086,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
}
/* restore */
+ if(index!=-1) glLoadName(-1);
if (arm->drawtype==ARM_LINE);
else if (dt>OB_WIRE) bglPolygonOffset(rv3d->dist, 0.0f);
@@ -2051,21 +2095,22 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
// patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
+ unsigned char col[4];
+ col[3]= 255;
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
- for (eBone=arm->edbo->first, index=0; eBone; eBone=eBone->next, index++) {
+ for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
if(eBone->layer & arm->layer) {
if ((eBone->flag & BONE_HIDDEN_A)==0) {
-
- if (eBone->flag & BONE_SELECTED) UI_ThemeColor(TH_TEXT_HI);
- else UI_ThemeColor(TH_TEXT);
-
+
+ UI_GetThemeColor3ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, col);
+
/* Draw name */
if (arm->flag & ARM_DRAWNAMES) {
mid_v3_v3v3(vec, eBone->head, eBone->tail);
glRasterPos3fv(vec);
- view3d_cached_text_draw_add(vec[0], vec[1], vec[2], eBone->name, 10, 0);
+ view3d_cached_text_draw_add(vec, eBone->name, 10, 0, col);
}
/* Draw additional axes */
if (arm->flag & ARM_DRAWAXES) {
@@ -2073,8 +2118,9 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
get_matrix_editbone(eBone, bmat);
bone_matrix_translate_y(bmat, eBone->length);
glMultMatrixf(bmat);
-
- drawaxes(eBone->length*0.25f, 0, OB_ARROWS);
+
+ glColor3ubv(col);
+ drawaxes(eBone->length*0.25f, OB_ARROWS);
glPopMatrix();
}
@@ -2102,16 +2148,16 @@ static void draw_pose_paths(Scene *scene, View3D *v3d, ARegion *ar, Object *ob)
bPoseChannel *pchan;
/* setup drawing environment for paths */
- draw_motion_paths_init(scene, v3d, ar);
+ draw_motion_paths_init(v3d, ar);
/* draw paths where they exist and they releated bone is visible */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ((pchan->bone->layer & arm->layer) && (pchan->mpath))
- draw_motion_path_instance(scene, v3d, ar, ob, pchan, avs, pchan->mpath);
+ draw_motion_path_instance(scene, ob, pchan, avs, pchan->mpath);
}
/* cleanup after drawing */
- draw_motion_paths_cleanup(scene, v3d, ar);
+ draw_motion_paths_cleanup(v3d);
}
@@ -2191,7 +2237,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2270,7 +2316,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2340,7 +2386,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
}
}
@@ -2355,7 +2401,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
}
}
}
@@ -2389,7 +2435,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in
/* we use color for solid lighting */
glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
glEnable(GL_COLOR_MATERIAL);
- glColor3ub(0,0,0); // clear spec
+ glColor3ub(255,0,255); // clear spec
glDisable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
@@ -2438,7 +2484,7 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, in
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt);
+ draw_pose_bones(scene, v3d, ar, base, dt, FALSE);
arm->flag &= ~ARM_POSEMODE;
if(ob->mode & OB_MODE_POSE)
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 9acb7443a8f..030f368aaa2 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -34,7 +34,7 @@
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
-
+#include "BLI_utildefines.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
@@ -51,9 +51,9 @@
#include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_property.h"
-#include "BKE_utildefines.h"
#include "BKE_tessmesh.h"
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -95,13 +95,10 @@ static EdgeHash *get_tface_mesh_marked_edge_info(Mesh *me)
EdgeHash *eh = BLI_edgehash_new();
int i;
MFace *mf;
- MTFace *tf = NULL;
for (i=0; i<me->totface; i++) {
mf = &me->mface[i];
- if (me->mtface)
- tf = &me->mtface[i];
-
+
if (mf->v3) {
if (!(mf->flag&ME_HIDE)) {
unsigned int flags = eEdge_Visible;
@@ -170,6 +167,7 @@ static int draw_tfaces3D__setSelectOpts(void *userData, int index)
return flags & eEdge_Select;
}
+#if 0
static int draw_tfaces3D__setActiveOpts(void *userData, int index)
{
struct { Mesh *me; EdgeHash *eh; } *data = userData;
@@ -193,8 +191,21 @@ static int draw_tfaces3D__drawFaceOpts(void *userData, int index)
else
return 0;
}
+#endif
+
+/* draws unselected */
+static int draw_tfaces3D__drawFaceOptsInv(void *userData, int index)
+{
+ Mesh *me = (Mesh*)userData;
+
+ MFace *mface = &me->mface[index];
+ if (!(mface->flag&ME_HIDE) && !(mface->flag&ME_FACE_SEL))
+ return 2; /* Don't set color */
+ else
+ return 0;
+}
-static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh *dm)
+static void draw_tfaces3D(RegionView3D *rv3d, Mesh *me, DerivedMesh *dm, short draw_seams)
{
struct { Mesh *me; EdgeHash *eh; } data;
@@ -205,17 +216,17 @@ static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh
glDisable(GL_LIGHTING);
bglPolygonOffset(rv3d->dist, 1.0);
- /* Draw (Hidden) Edges */
+ /* Draw (Hidden) Edges */
+ setlinestyle(1);
UI_ThemeColor(TH_EDGE_FACESEL);
dm->drawMappedEdges(dm, draw_tfaces3D__setHiddenOpts, &data);
+ setlinestyle(0);
- /* Draw Seams */
- if(me->drawflag & ME_DRAWSEAMS) {
+ /* Draw Seams */
+ if(draw_seams && me->drawflag & ME_DRAWSEAMS) {
UI_ThemeColor(TH_EDGE_SEAM);
glLineWidth(2);
-
dm->drawMappedEdges(dm, draw_tfaces3D__setSeamOpts, &data);
-
glLineWidth(1);
}
@@ -223,10 +234,16 @@ static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh
if(me->drawflag & ME_DRAWFACES) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#if 0
UI_ThemeColor4(TH_FACE_SELECT);
dm->drawMappedFacesTex(dm, draw_tfaces3D__drawFaceOpts, (void*)me);
-
+#else
+ /* dull unselected faces so as not to get in the way of seeing color */
+ glColor4ub(96, 96, 96, 64);
+ dm->drawMappedFacesTex(dm, draw_tfaces3D__drawFaceOptsInv, (void*)me);
+#endif
+
glDisable(GL_BLEND);
}
@@ -238,8 +255,6 @@ static void draw_tfaces3D(RegionView3D *rv3d, Object *ob, Mesh *me, DerivedMesh
dm->drawMappedEdges(dm, draw_tfaces3D__setSelectOpts, &data);
setlinestyle(0);
- dm->drawMappedEdges(dm, draw_tfaces3D__setActiveOpts, &data);
-
bglPolygonOffset(rv3d->dist, 0.0); // resets correctly now, even after calling accumulated offsets
BLI_edgehash_free(data.eh, NULL);
@@ -327,7 +342,7 @@ static int set_draw_settings_cached(int clearcache, int textured, MTFace *texfac
/* Icky globals, fix with userdata parameter */
-struct TextureDrawState {
+static struct TextureDrawState {
Object *ob;
int islit, istex;
int color_profile;
@@ -367,7 +382,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O
glShadeModel(GL_SMOOTH);
}
-static void draw_textured_end()
+static void draw_textured_end(void)
{
/* switch off textures */
GPU_set_tpage(NULL, 0);
@@ -561,17 +576,18 @@ static int draw_em_tf_mapped__set_draw(void *userData, int index)
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
- MFace *mface = (me->mface)? &me->mface[index]: NULL;
-
- if ((mface->flag&ME_HIDE) || (tface && (tface->mode&TF_INVISIBLE)))
- return 0;
-
+
+ if ( (me->mface && me->mface[index].flag & ME_HIDE) ||
+ (me->mtface && (me->mtface[index].mode & TF_INVISIBLE))
+ ) {
+ return 0;
+ }
+
*drawSmooth_r = 1;
return 1;
}
-void draw_mesh_text(Scene *scene, Object *ob, int glsl)
+static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
{
Mesh *me = ob->data;
DerivedMesh *ddm;
@@ -667,20 +683,20 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw the textured mesh */
draw_textured_begin(scene, v3d, rv3d, ob);
+ glColor4f(1.0f,1.0f,1.0f,1.0f);
+
if(ob->mode & OB_MODE_EDIT) {
- glColor4f(1.0f,1.0f,1.0f,1.0f);
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_btmesh);
} else if(faceselect) {
if(ob->mode & OB_MODE_WEIGHT_PAINT)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me, 1, GPU_enable_material);
else
- dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, me);
+ dm->drawMappedFacesTex(dm, me->mface ? draw_tface_mapped__set_draw : NULL, me);
}
else {
if( GPU_buffer_legacy(dm) )
dm->drawFacesTex(dm, draw_tface__set_draw_legacy);
else {
- glColor4f(1.0f,1.0f,1.0f,1.0f);
if( !CustomData_has_layer(&dm->faceData,CD_TEXTURE_MCOL) )
add_tface_color_layer(dm);
dm->drawFacesTex(dm, draw_tface__set_draw);
@@ -695,7 +711,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
/* draw edges and selected faces over textured mesh */
if(!(ob == scene->obedit) && faceselect)
- draw_tfaces3D(rv3d, ob, me, dm);
+ draw_tfaces3D(rv3d, me, dm, ob->mode & OB_MODE_WEIGHT_PAINT);
/* reset from negative scale correction */
glFrontFace(GL_CCW);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 6b3d9abf181..a87cbd0530d 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -47,6 +47,7 @@
#include "BLI_editVert.h"
#include "BLI_edgehash.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_anim.h" //for the where_on_path function
#include "BKE_constraint.h" // for the get_constraint_target function
@@ -67,7 +68,7 @@
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_unit.h"
-#include "BKE_utildefines.h"
+
#include "BKE_tessmesh.h"
#include "smoke_API.h"
@@ -318,12 +319,16 @@ static float cosval[32] ={
1.00000000
};
-static void draw_xyz_wire(float *c, float size, int axis)
+static void draw_xyz_wire(const float c[3], float size, int axis)
{
float v1[3]= {0.f, 0.f, 0.f}, v2[3] = {0.f, 0.f, 0.f};
float dim = size * 0.1;
- float dx[3]={dim, 0.0, 0.0}, dy[3]={0.0, dim, 0.0}, dz[3]={0.0, 0.0, dim};
-
+ float dx[3], dy[3], dz[3];
+
+ dx[0]=dim; dx[1]=0.f; dx[2]=0.f;
+ dy[0]=0.f; dy[1]=dim; dy[2]=0.f;
+ dz[0]=0.f; dz[1]=0.f; dz[2]=dim;
+
switch(axis) {
case 0: /* x axis */
glBegin(GL_LINES);
@@ -400,8 +405,7 @@ static void draw_xyz_wire(float *c, float size, int axis)
}
-/* flag is same as for draw_object */
-void drawaxes(float size, int flag, char drawtype)
+void drawaxes(float size, char drawtype)
{
int axis;
float v1[3]= {0.0, 0.0, 0.0};
@@ -412,16 +416,16 @@ void drawaxes(float size, int flag, char drawtype)
case OB_PLAINAXES:
for (axis=0; axis<3; axis++) {
- float v1[3]= {0.0, 0.0, 0.0};
- float v2[3]= {0.0, 0.0, 0.0};
-
glBegin(GL_LINES);
v1[axis]= size;
v2[axis]= -size;
glVertex3fv(v1);
glVertex3fv(v2);
-
+
+ /* reset v1 & v2 to zero */
+ v1[axis]= v2[axis]= 0.0f;
+
glEnd();
}
break;
@@ -477,10 +481,8 @@ void drawaxes(float size, int flag, char drawtype)
case OB_ARROWS:
default:
for (axis=0; axis<3; axis++) {
- float v1[3]= {0.0, 0.0, 0.0};
- float v2[3]= {0.0, 0.0, 0.0};
- int arrow_axis= (axis==0)?1:0;
-
+ const int arrow_axis= (axis==0) ? 1:0;
+
glBegin(GL_LINES);
v2[axis]= size;
@@ -501,12 +503,16 @@ void drawaxes(float size, int flag, char drawtype)
v2[axis]+= size*0.125;
draw_xyz_wire(v2, size, axis);
+
+
+ /* reset v1 & v2 to zero */
+ v1[arrow_axis]= v1[axis]= v2[axis]= 0.0f;
}
break;
}
}
-void drawcircball(int mode, float *cent, float rad, float tmat[][4])
+void drawcircball(int mode, const float cent[3], float rad, float tmat[][4])
{
float vec[3], vx[3], vy[3];
int a, tot=32;
@@ -525,12 +531,9 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4])
}
/* circle for object centers, special_color is for library or ob users */
-static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int selstate, int special_color)
+static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], int selstate, int special_color)
{
- float size;
-
- size= rv3d->persmat[0][3]*vec[0]+ rv3d->persmat[1][3]*vec[1]+ rv3d->persmat[2][3]*vec[2]+ rv3d->persmat[3][3];
- size*= rv3d->pixsize*((float)U.obcenter_dia*0.5f);
+ const float size= view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
@@ -546,10 +549,10 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, float *vec, int se
else if (selstate == SELECT) UI_ThemeColorShadeAlpha(TH_SELECT, 0, -80);
else if (selstate == DESELECT) UI_ThemeColorShadeAlpha(TH_TRANSFORM, 0, -80);
}
- drawcircball(GL_POLYGON, vec, size, rv3d->viewinv);
+ drawcircball(GL_POLYGON, co, size, rv3d->viewinv);
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -30);
- drawcircball(GL_LINE_LOOP, vec, size, rv3d->viewinv);
+ drawcircball(GL_LINE_LOOP, co, size, rv3d->viewinv);
glDisable(GL_BLEND);
if(v3d->zbuf) glDepthFunc(GL_LEQUAL);
@@ -561,33 +564,38 @@ static int CachedTextLevel= 0;
typedef struct ViewCachedString {
struct ViewCachedString *next, *prev;
- float vec[3], col[4];
- char str[128];
+ float vec[3];
+ union {
+ unsigned char ub[4];
+ int pack;
+ } col;
short mval[2];
short xoffs;
short flag;
+ /* str is allocated past the end */
} ViewCachedString;
-void view3d_cached_text_draw_begin()
+void view3d_cached_text_draw_begin(void)
{
ListBase *strings= &CachedText[CachedTextLevel];
strings->first= strings->last= NULL;
CachedTextLevel++;
}
-void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag)
+void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4])
{
+ int alloc_len= strlen(str) + 1;
ListBase *strings= &CachedText[CachedTextLevel-1];
- ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString), "ViewCachedString");
+ ViewCachedString *vos= MEM_callocN(sizeof(ViewCachedString) + alloc_len, "ViewCachedString");
BLI_addtail(strings, vos);
- BLI_strncpy(vos->str, str, 128);
- vos->vec[0]= x;
- vos->vec[1]= y;
- vos->vec[2]= z;
- glGetFloatv(GL_CURRENT_COLOR, vos->col);
+ copy_v3_v3(vos->vec, co);
+ vos->col.pack= *((int *)col);
vos->xoffs= xoffs;
vos->flag= flag;
+
+ /* allocate past the end */
+ memcpy(++vos, str, alloc_len);
}
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4])
@@ -607,6 +615,8 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
}
if(tot) {
+ int col_pack_prev= 0;
+
#if 0
bglMats mats; /* ZBuffer depth vars */
double ux, uy, uz;
@@ -641,8 +651,18 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, floa
}
#endif
if(vos->mval[0]!=IS_CLIPPED) {
- glColor3fv(vos->col);
- BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, vos->str);
+ const char *str= (char *)(vos+1);
+
+ if(col_pack_prev != vos->col.pack) {
+ glColor3ubv(vos->col.ub);
+ col_pack_prev= vos->col.pack;
+ }
+ if(vos->flag & V3D_CACHE_TEXT_ASCII) {
+ BLF_draw_default_ascii((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str, 65535); /* XXX, use real length */
+ }
+ else {
+ BLF_draw_default((float)vos->mval[0]+vos->xoffs, (float)vos->mval[1], (depth_write)? 0.0f: 2.0f, str, 65535); /* XXX, use real length */
+ }
}
}
@@ -782,7 +802,9 @@ static void spotvolume(float *lvec, float *vvec, float inp)
cross_v3_v3v3(temp,vvec,lvec); /* equation for a plane through vvec en lvec */
cross_v3_v3v3(plane,lvec,temp); /* a plane perpendicular to this, parrallel with lvec */
- normalize_v3(plane);
+ /* vectors are exactly aligned, use the X axis, this is arbitrary */
+ if(normalize_v3(plane) == 0.0f)
+ plane[1]= 1.0f;
/* now we've got two equations: one of a cone and one of a plane, but we have
three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
@@ -894,13 +916,17 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
+ const float pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la= ob->data;
float vec[3], lvec[3], vvec[3], circrad, x,y,z;
- float pixsize, lampsize;
+ float lampsize;
float imat[4][4], curcol[4];
- char col[4];
- int drawcone= (dt>OB_WIRE && !(G.f & G_PICKSEL) && la->type == LA_SPOT && (la->mode & LA_SHOW_CONE));
-
+ unsigned char col[4];
+ /* cone can't be drawn for duplicated lamps, because duplilist would be freed to */
+ /* the moment of view3d_draw_transp() call */
+ const short is_view= (rv3d->persp==RV3D_CAMOB && v3d->camera == base->object);
+ const short drawcone= (dt>OB_WIRE && !(G.f & G_PICKSEL) && (la->type == LA_SPOT) && (la->mode & LA_SHOW_CONE) && !(base->flag & OB_FROMDUPLI) && !is_view);
+
if(drawcone && !v3d->transp) {
/* in this case we need to draw delayed */
add_view3d_after(&v3d->afterdraw_transp, base, flag);
@@ -912,14 +938,15 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glLoadMatrixf(rv3d->viewmat);
/* lets calculate the scale: */
- pixsize= rv3d->persmat[0][3]*ob->obmat[3][0]+ rv3d->persmat[1][3]*ob->obmat[3][1]+ rv3d->persmat[2][3]*ob->obmat[3][2]+ rv3d->persmat[3][3];
- pixsize*= rv3d->pixsize;
lampsize= pixsize*((float)U.obcenter_dia*0.5f);
/* and view aligned matrix: */
copy_m4_m4(imat, rv3d->viewinv);
normalize_v3(imat[0]);
normalize_v3(imat[1]);
+
+ /* lamp center */
+ copy_v3_v3(vec, ob->obmat[3]);
/* for AA effects */
glGetFloatv(GL_CURRENT_COLOR, curcol);
@@ -934,7 +961,6 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
}
/* Inner Circle */
- copy_v3_v3(vec, ob->obmat[3]);
glEnable(GL_BLEND);
drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
glDisable(GL_BLEND);
@@ -1004,7 +1030,10 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
glPopMatrix(); /* back in object space */
zero_v3(vec);
- if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
+ if(is_view) {
+ /* skip drawing extra info */
+ }
+ else if ((la->type==LA_SPOT) || (la->type==LA_YF_PHOTON)) {
lvec[0]=lvec[1]= 0.0;
lvec[2] = 1.0;
x = rv3d->persmat[0][2];
@@ -1147,12 +1176,12 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
setlinestyle(0);
- if(la->type==LA_SPOT && (la->mode & LA_SHAD_BUF) ) {
+ if((la->type == LA_SPOT) && (la->mode & LA_SHAD_BUF) && (is_view == FALSE)) {
drawshadbuflimits(la, ob->obmat);
}
UI_GetThemeColor4ubv(TH_LAMP, col);
- glColor4ub(col[0], col[1], col[2], col[3]);
+ glColor4ubv(col);
glEnable(GL_BLEND);
@@ -1212,10 +1241,15 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
{
/* a standing up pyramid with (0,0,0) as top */
Camera *cam;
- World *wrld;
- float nobmat[4][4], vec[8][4], fac, facx, facy, depth, aspx, aspy, caspx, caspy;
+ float vec[8][4], facx, facy, depth, aspx, aspy, caspx, caspy, shx, shy;
int i;
+ float drawsize;
+ const short is_view= (rv3d->persp==RV3D_CAMOB && ob==v3d->camera);
+ const float scax= 1.0f / len_v3(ob->obmat[0]);
+ const float scay= 1.0f / len_v3(ob->obmat[1]);
+ const float scaz= 1.0f / len_v3(ob->obmat[2]);
+
cam= ob->data;
aspx= (float) scene->r.xsch*scene->r.xasp;
aspy= (float) scene->r.ysch*scene->r.yasp;
@@ -1232,36 +1266,55 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
- if(rv3d->persp>=2 && cam->type==CAM_ORTHO && ob==v3d->camera) {
- facx= 0.5*cam->ortho_scale*caspx;
- facy= 0.5*cam->ortho_scale*caspy;
- depth= -cam->clipsta-0.1;
+ if(cam->type==CAM_ORTHO) {
+ facx= 0.5f * cam->ortho_scale * caspx * scax;
+ facy= 0.5f * cam->ortho_scale * caspy * scay;
+ shx= cam->shiftx * cam->ortho_scale * scax;
+ shy= cam->shifty * cam->ortho_scale * scay;
+ depth= is_view ? -((cam->clipsta * scaz) + 0.1f) : - cam->drawsize * cam->ortho_scale * scaz;
+
+ drawsize= 0.5f * cam->ortho_scale;
}
else {
- fac= cam->drawsize;
- if(rv3d->persp>=2 && ob==v3d->camera) fac= cam->clipsta+0.1; /* that way it's always visible */
-
- depth= - fac*cam->lens/16.0;
- facx= fac*caspx;
- facy= fac*caspy;
+ /* that way it's always visible - clipsta+0.1 */
+ float fac;
+ drawsize= cam->drawsize / ((scax + scay + scaz) / 3.0f);
+
+ if(is_view) {
+ /* fixed depth, variable size (avoids exceeding clipping range) */
+ depth = -(cam->clipsta + 0.1);
+ fac = depth / (cam->lens/-16.0f * scaz);
+ }
+ else {
+ /* fixed size, variable depth (stays a reasonable size in the 3D view) */
+ depth= drawsize * cam->lens/-16.0f * scaz;
+ fac= drawsize;
+ }
+
+ facx= fac * caspx * scax;
+ facy= fac * caspy * scay;
+ shx= cam->shiftx*fac*2 * scax;
+ shy= cam->shifty*fac*2 * scay;
}
- vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.001; /* GLBUG: for picking at iris Entry (well thats old!) */
- vec[1][0]= facx; vec[1][1]= facy; vec[1][2]= depth;
- vec[2][0]= facx; vec[2][1]= -facy; vec[2][2]= depth;
- vec[3][0]= -facx; vec[3][1]= -facy; vec[3][2]= depth;
- vec[4][0]= -facx; vec[4][1]= facy; vec[4][2]= depth;
+ vec[0][0]= 0.0; vec[0][1]= 0.0; vec[0][2]= 0.0;
+ vec[1][0]= shx + facx; vec[1][1]= shy + facy; vec[1][2]= depth;
+ vec[2][0]= shx + facx; vec[2][1]= shy - facy; vec[2][2]= depth;
+ vec[3][0]= shx - facx; vec[3][1]= shy - facy; vec[3][2]= depth;
+ vec[4][0]= shx - facx; vec[4][1]= shy + facy; vec[4][2]= depth;
+ /* camera frame */
glBegin(GL_LINE_LOOP);
glVertex3fv(vec[1]);
glVertex3fv(vec[2]);
glVertex3fv(vec[3]);
glVertex3fv(vec[4]);
glEnd();
-
- if(rv3d->persp>=2 && ob==v3d->camera) return;
-
+ if(is_view)
+ return;
+
+ /* center point to camera frame */
glBegin(GL_LINE_STRIP);
glVertex3fv(vec[2]);
glVertex3fv(vec[0]);
@@ -1275,7 +1328,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
/* arrow on top */
vec[0][2]= depth;
-
+
/* draw an outline arrow for inactive cameras and filled
* for active cameras. We actually draw both outline+filled
* for active cameras so the wire can be seen side-on */
@@ -1283,24 +1336,26 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob
if (i==0) glBegin(GL_LINE_LOOP);
else if (i==1 && (ob == v3d->camera)) glBegin(GL_TRIANGLES);
else break;
+
+ vec[0][0]= shx + ((-0.7 * drawsize) * scax);
+ vec[0][1]= shy + ((drawsize * (caspy + 0.1)) * scay);
+ glVertex3fv(vec[0]); /* left */
- vec[0][0]= -0.7*cam->drawsize*caspx;
- vec[0][1]= 1.1*cam->drawsize*caspy;
- glVertex3fv(vec[0]);
-
- vec[0][0]= 0.0;
- vec[0][1]= 1.8*cam->drawsize*caspy;
- glVertex3fv(vec[0]);
+ vec[0][0]= shx + ((0.7 * drawsize) * scax);
+ glVertex3fv(vec[0]); /* right */
- vec[0][0]= 0.7*cam->drawsize*caspx;
- vec[0][1]= 1.1*cam->drawsize*caspy;
- glVertex3fv(vec[0]);
+ vec[0][0]= shx;
+ vec[0][1]= shy + ((1.1 * drawsize * (caspy + 0.7)) * scay);
+ glVertex3fv(vec[0]); /* top */
glEnd();
}
if(flag==0) {
if(cam->flag & (CAM_SHOWLIMITS+CAM_SHOWMIST)) {
+ float nobmat[4][4];
+ World *wrld;
+
/* draw in normalized object matrix space */
copy_m4_m4(nobmat, ob->obmat);
normalize_m4(nobmat);
@@ -1465,7 +1520,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
* if not, ED_view3d_init_mats_rv3d() can be used for selection tools
* but would not give correct results with dupli's for eg. which dont
* use the object matrix in the useual way */
-static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
+static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
{
struct { void (*func)(void *userData, BMVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
BMVert *eve = EDBM_get_vert_for_index(data->vc.em, index);
@@ -1561,7 +1616,7 @@ void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, BMEdge
dm->release(dm);
}
-static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no)
+static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *UNUSED(no))
{
struct { void (*func)(void *userData, BMFace *efa, int x, int y, int index); void *userData; ViewContext vc; float pmat[4][4], vmat[4][4]; } *data = userData;
float cent2[3];
@@ -1679,7 +1734,7 @@ static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
glEnd();
}
-static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no)
+static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *UNUSED(no))
{
BMFace *efa = EDBM_get_face_for_index(((void **)userData)[0], index);
BMEditMesh *em = ((void **)userData)[0];
@@ -1785,7 +1840,7 @@ static void draw_dm_vert_pins(BMEditMesh *em, DerivedMesh *dm, Mesh *me)
}
/* Draw verts with color set based on selection */
-static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
+static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
{
struct { BMEditMesh *em; int sel; BMVert *eve_act; } *data = userData;
BMVert *eve = EDBM_get_vert_for_index(data->em, index);
@@ -1955,6 +2010,8 @@ static int draw_dm_edges_pins__setDrawOptions(void *userData, int index)
else {
return pin; }
}
+
+ return 0;
}
static void draw_dm_edges_pins(BMEditMesh *em, DerivedMesh *dm, Mesh *me)
@@ -1982,7 +2039,7 @@ static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm)
/* Draw faces with color set based on selection
* return 2 for the active face so it renders with stipple enabled */
-static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r)
+static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
{
struct { unsigned char *cols[3]; BMEditMesh *em; BMFace *efa_act; Mesh *me;} *data = userData;
BMFace *efa = EDBM_get_face_for_index(data->em, index);
@@ -2035,7 +2092,7 @@ static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *ba
data.efa_act = efa_act;
data.me = me;
- dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0);
+ dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0, GPU_enable_material);
}
static int draw_dm_creases__setDrawOptions(void *userData, int index)
@@ -2077,7 +2134,7 @@ static int draw_dm_bweights__setDrawOptions(void *userData, int index)
return 0;
}
}
-static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
+static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
{
BMEditMesh *em = userData;
BMVert *eve = EDBM_get_vert_for_index(userData, index);
@@ -2126,7 +2183,7 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
if(v3d->zbuf) glDepthMask(0); // disable write in zbuffer, zbuf select
for (sel=0; sel<2; sel++) {
- char col[4], fcol[4];
+ unsigned char col[4], fcol[4];
int pass;
UI_GetThemeColor3ubv(sel?TH_VERTEX_SELECT:TH_VERTEX, col);
@@ -2154,13 +2211,13 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
if(ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(size);
- glColor4ubv((GLubyte *)col);
+ glColor4ubv(col);
draw_dm_verts(em, cageDM, sel, eve_act);
}
if(check_ob_drawface_dot(scene, v3d, obedit->dt)) {
glPointSize(fsize);
- glColor4ubv((GLubyte *)fcol);
+ glColor4ubv(fcol);
draw_dm_face_centers(em, cageDM, sel);
}
@@ -2184,9 +2241,9 @@ static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
unsigned char wireCol[4], selCol[4], actCol[4];
/* since this function does transparant... */
- UI_GetThemeColor4ubv(TH_EDGE_SELECT, (char *)selCol);
- UI_GetThemeColor4ubv(TH_WIRE, (char *)wireCol);
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, (char *)actCol);
+ UI_GetThemeColor4ubv(TH_EDGE_SELECT, selCol);
+ UI_GetThemeColor4ubv(TH_WIRE, wireCol);
+ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, actCol);
/* when sel only is used, dont render wire, only selected, this is used for
* textured draw mode when the 'edges' option is disabled */
@@ -2245,42 +2302,30 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
float v1[3], v2[3], v3[3], v4[3], vmid[3];
float fvec[3];
char val[32]; /* Stores the measurement display text here */
- char conv_float[5]; /* Use a float conversion matching the grid size */
- float area, col[3]; /* area of the face, color of the text to draw */
+ const char *conv_float; /* Use a float conversion matching the grid size */
+ unsigned char col[3]; /* color of the text to draw */
+ float area; /* area of the face */
float grid= unit->system ? unit->scale_length : v3d->grid;
const int do_split= unit->flag & USER_UNIT_OPT_SPLIT;
const int do_global= v3d->flag & V3D_GLOBAL_STATS;
const int do_moving= G.moving;
- if(v3d->flag2 & V3D_RENDER_OVERRIDE)
- return;
-
/* make the precision of the pronted value proportionate to the gridsize */
- if (grid < 0.01f)
- strcpy(conv_float, "%.6f");
- else if (grid < 0.1f)
- strcpy(conv_float, "%.5f");
- else if (grid < 1.0f)
- strcpy(conv_float, "%.4f");
- else if (grid < 10.0f)
- strcpy(conv_float, "%.3f");
- else
- strcpy(conv_float, "%.2f");
-
-
+ if (grid < 0.01f) conv_float= "%.6g";
+ else if (grid < 0.1f) conv_float= "%.5g";
+ else if (grid < 1.0f) conv_float= "%.4g";
+ else if (grid < 10.0f) conv_float= "%.3g";
+ else conv_float= "%.2g";
+
if(v3d->zbuf && (v3d->flag & V3D_ZBUF_SELECT)==0)
glDisable(GL_DEPTH_TEST);
if(v3d->zbuf) bglPolygonOffset(rv3d->dist, 5.0f);
- if(me->drawflag & ME_DRAW_EDGELEN) {
- UI_GetThemeColor3fv(TH_TEXT, col);
- /* make color a bit more red */
- if(col[0]> 0.5f) {col[1]*=0.7f; col[2]*= 0.7f;}
- else col[0]= col[0]*0.7f + 0.3f;
- glColor3fv(col);
-
+ if(me->drawflag & ME_DRAWEXTRA_EDGELEN) {
+ UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
+
for(eed= em->edges.first; eed; eed= eed->next) {
/* draw non fgon edges, or selected edges, or edges next to selected verts while draging */
if((eed->h != EM_FGON) && ((eed->f & SELECT) || (do_moving && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)) ))) {
@@ -2298,19 +2343,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
else
sprintf(val, conv_float, len_v3v3(v1, v2));
- view3d_cached_text_draw_add(vmid[0], vmid[1], vmid[2], val, 0, 0);
+ view3d_cached_text_draw_add(vmid, val, 0, V3D_CACHE_TEXT_ASCII, col);
}
}
}
- if(me->drawflag & ME_DRAW_FACEAREA) {
+ if(me->drawflag & ME_DRAWEXTRA_FACEAREA) {
// XXX extern int faceselectedOR(EditFace *efa, int flag); // editmesh.h shouldn't be in this file... ok for now?
-
- UI_GetThemeColor3fv(TH_TEXT, col);
- /* make color a bit more green */
- if(col[1]> 0.5f) {col[0]*=0.7f; col[2]*= 0.7f;}
- else col[1]= col[1]*0.7f + 0.3f;
- glColor3fv(col);
+ UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
for(efa= em->faces.first; efa; efa= efa->next) {
if((efa->f & SELECT)) { // XXX || (do_moving && faceselectedOR(efa, SELECT)) ) {
@@ -2337,20 +2377,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
else
sprintf(val, conv_float, area);
- view3d_cached_text_draw_add(efa->cent[0], efa->cent[1], efa->cent[2], val, 0, 0);
+ view3d_cached_text_draw_add(efa->cent, val, 0, V3D_CACHE_TEXT_ASCII, col);
}
}
}
- if(me->drawflag & ME_DRAW_EDGEANG) {
+ if(me->drawflag & ME_DRAWEXTRA_FACEANG) {
EditEdge *e1, *e2, *e3, *e4;
-
- UI_GetThemeColor3fv(TH_TEXT, col);
- /* make color a bit more blue */
- if(col[2]> 0.5f) {col[0]*=0.7f; col[1]*= 0.7f;}
- else col[2]= col[2]*0.7f + 0.3f;
- glColor3fv(col);
-
+ UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
for(efa= em->faces.first; efa; efa= efa->next) {
copy_v3_v3(v1, efa->v1->co);
copy_v3_v3(v2, efa->v2->co);
@@ -2377,31 +2411,31 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
if( (e4->f & e1->f & SELECT) || (do_moving && (efa->v1->f & SELECT)) ) {
/* Vec 1 */
- sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v4, v1, v2)));
+ sprintf(val,"%.3g", RAD2DEG(angle_v3v3v3(v4, v1, v2)));
interp_v3_v3v3(fvec, efa->cent, efa->v1->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII, col);
}
if( (e1->f & e2->f & SELECT) || (do_moving && (efa->v2->f & SELECT)) ) {
/* Vec 2 */
- sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v1, v2, v3)));
+ sprintf(val,"%.3g", RAD2DEG(angle_v3v3v3(v1, v2, v3)));
interp_v3_v3v3(fvec, efa->cent, efa->v2->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII, col);
}
if( (e2->f & e3->f & SELECT) || (do_moving && (efa->v3->f & SELECT)) ) {
/* Vec 3 */
if(efa->v4)
- sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v4)));
+ sprintf(val,"%.3g", RAD2DEG(angle_v3v3v3(v2, v3, v4)));
else
- sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v2, v3, v1)));
+ sprintf(val,"%.3g", RAD2DEG(angle_v3v3v3(v2, v3, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v3->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII, col);
}
/* Vec 4 */
if(efa->v4) {
if( (e3->f & e4->f & SELECT) || (do_moving && (efa->v4->f & SELECT)) ) {
- sprintf(val,"%.3f", RAD2DEG(angle_v3v3v3(v3, v4, v1)));
+ sprintf(val,"%.3g", RAD2DEG(angle_v3v3v3(v3, v4, v1)));
interp_v3_v3v3(fvec, efa->cent, efa->v4->co, 0.8f);
- view3d_cached_text_draw_add(fvec[0], fvec[1], fvec[2], val, 0, 0);
+ view3d_cached_text_draw_add(fvec, val, 0, V3D_CACHE_TEXT_ASCII, col);
}
}
}
@@ -2414,7 +2448,7 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
#endif
}
-static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r)
+static int draw_em_fancy__setFaceOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
{
BMFace *efa = EDBM_get_face_for_index(userData, index);
@@ -2477,7 +2511,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, me->edit_btmesh, 0);
+ finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, me->edit_btmesh, 0, GPU_enable_material);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
@@ -2497,12 +2531,12 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
}
}
- if((me->drawflag & (ME_DRAWFACES)) || paint_facesel_test(ob)) { /* transp faces */
+ if(me->drawflag & ME_DRAWFACES) { /* transp faces */
unsigned char col1[4], col2[4], col3[4];
- UI_GetThemeColor4ubv(TH_FACE, (char *)col1);
- UI_GetThemeColor4ubv(TH_FACE_SELECT, (char *)col2);
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, (char *)col3);
+ UI_GetThemeColor4ubv(TH_FACE, col1);
+ UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
+ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
@@ -2521,7 +2555,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
* */
unsigned char col1[4], col2[4], col3[4];
col1[3] = col2[3] = 0; /* dont draw */
- UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, (char *)col3);
+ UI_GetThemeColor4ubv(TH_EDITMESH_ACTIVE, col3);
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
@@ -2598,7 +2632,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
draw_dm_vert_pins(em, cageDM, me);
}
- if(me->drawflag & (ME_DRAW_EDGELEN|ME_DRAW_FACEAREA|ME_DRAW_EDGEANG))
+ if(me->drawflag & (ME_DRAWEXTRA_EDGELEN|ME_DRAWEXTRA_FACEAREA|ME_DRAWEXTRA_FACEANG) && !((v3d->flag2 & V3D_RENDER_OVERRIDE)))
draw_em_measure_stats(v3d, rv3d, ob, em, &scene->unit);
}
@@ -2637,7 +2671,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
}
}
-static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
+static int wpaint__setSolidDrawOptions(void *userData, int UNUSED(index), int *drawSmooth_r)
{
*drawSmooth_r = 1;
return 1;
@@ -2648,11 +2682,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *ob= base->object;
Mesh *me = ob->data;
Material *ma= give_current_material(ob, 1);
- int hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
+ const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
+ const short is_paint_sel= (ob==OBACT && paint_facesel_test(ob));
int draw_wire = 0;
- int totvert, totedge, totface;
+ int /* totvert,*/ totedge, totface;
DispList *dl;
- DerivedMesh *dm= mesh_get_derived_final(scene, ob, v3d->customdata_mask);
+ DerivedMesh *dm= mesh_get_derived_final(scene, ob, scene->customdata_mask);
if(!dm)
return;
@@ -2661,7 +2696,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
draw_wire = 2; /* draw wire after solid using zoffset and depth buffer adjusment */
}
- totvert = dm->getNumVerts(dm);
+ /* totvert = dm->getNumVerts(dm); */ /*UNUSED*/
totedge = dm->getNumEdges(dm);
totface = dm->getNumTessFaces(dm);
@@ -2670,7 +2705,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
// Unwanted combination.
- if (ob==OBACT && paint_facesel_test(ob)) draw_wire = 0;
+ if (is_paint_sel) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
@@ -2684,11 +2719,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if(dt==OB_WIRE || totface==0) {
draw_wire = 1; /* draw wire only, no depth buffer stuff */
}
- else if( (ob==OBACT && (ob->mode & OB_MODE_TEXTURE_PAINT || paint_facesel_test(ob))) ||
+ else if( (is_paint_sel || (ob==OBACT && ob->mode & OB_MODE_TEXTURE_PAINT)) ||
CHECK_OB_DRAWTEXTURE(v3d, dt))
{
- int faceselect= (ob==OBACT && paint_facesel_test(ob));
- if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !(G.f&G_PICKSEL || paint_facesel_test(ob)) && !draw_wire) {
+ if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !(G.f&G_PICKSEL || is_paint_sel) && !draw_wire) {
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -2703,10 +2737,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glFrontFace(GL_CCW);
}
else {
- draw_mesh_textured(scene, v3d, rv3d, ob, dm, faceselect);
+ draw_mesh_textured(scene, v3d, rv3d, ob, dm, is_paint_sel);
}
- if(!faceselect) {
+ if(!is_paint_sel) {
if(base->flag & SELECT)
UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
else
@@ -2721,25 +2755,26 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* weight paint in solid mode, special case. focus on making the weights clear
* rather then the shading, this is also forced in wire view */
GPU_enable_material(0, NULL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1);
-
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material);
+
bglPolygonOffset(rv3d->dist, 1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
glEnable(GL_BLEND);
- glColor4ub(196, 196, 196, 196);
+ glColor4ub(255, 255, 255, 96);
glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0x8888);
+ glLineStipple(1, 0xAAAA);
- dm->drawEdges(dm, 1, 0);
+ dm->drawEdges(dm, 1, 1);
bglPolygonOffset(rv3d->dist, 0.0);
glDepthMask(1);
glDisable(GL_LINE_STIPPLE);
GPU_disable_material();
-
-
+
+ /* since we already draw wire as wp guide, dont draw over the top */
+ draw_wire= 0;
}
else {
Paint *p;
@@ -2803,7 +2838,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mface, 1, GPU_enable_material);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
@@ -2811,10 +2846,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else if(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_TEXTURE_PAINT)) {
if(me->mcol)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1, GPU_enable_material);
else {
glColor3f(1.0f, 1.0f, 1.0f);
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material);
}
}
else do_draw= 1;
@@ -2827,7 +2862,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
dm->release(dm);
shadeDispList(scene, base);
dl = find_displist(&ob->disp, DL_VERTCOL);
- dm= mesh_get_derived_final(scene, ob, v3d->customdata_mask);
+ dm= mesh_get_derived_final(scene, ob, scene->customdata_mask);
}
if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !draw_wire) {
@@ -2936,7 +2971,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
finalDM = cageDM = editbmesh_get_derived_base(ob, em);
else
cageDM = editbmesh_get_derived_cage_and_final(scene, ob, em, &finalDM,
- v3d->customdata_mask);
+ scene->customdata_mask);
if(dt>OB_WIRE) {
// no transp in editmode, the fancy draw over goes bad then
@@ -3277,12 +3312,15 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B
int glsl = draw_glsl_material(scene, ob, v3d, dt);
GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
- if (!glsl)
+ if(!glsl) {
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
+ glEnable(GL_LIGHTING);
+ dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
+ glDisable(GL_LIGHTING);
+ }
+ else
+ dm->drawFacesGLSL(dm, GPU_enable_material);
- glEnable(GL_LIGHTING);
- dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
- glDisable(GL_LIGHTING);
GPU_end_object_materials();
} else {
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_SOLID)==0)
@@ -3312,7 +3350,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
case OB_CURVE:
cu= ob->data;
- lb= &cu->disp;
+ lb= &ob->disp;
if(solid) {
dl= lb->first;
@@ -3359,7 +3397,7 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
break;
case OB_SURF:
- lb= &((Curve *)ob->data)->disp;
+ lb= &ob->disp;
if(solid) {
dl= lb->first;
@@ -3452,16 +3490,22 @@ static void draw_particle_arrays(int draw_as, int totpoint, int ob_dt, int selec
static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize, float imat[4][4], float *draw_line, ParticleBillboardData *bb, ParticleDrawData *pdd)
{
float vec[3], vec2[3];
- float *vd = pdd->vd;
- float *cd = pdd->cd;
+ float *vd = NULL;
+ float *cd = NULL;
float ma_r=0.0f;
float ma_g=0.0f;
float ma_b=0.0f;
- if(pdd->ma_r) {
- ma_r = *pdd->ma_r;
- ma_g = *pdd->ma_g;
- ma_b = *pdd->ma_b;
+ /* null only for PART_DRAW_CIRC */
+ if(pdd) {
+ vd = pdd->vd;
+ cd = pdd->cd;
+
+ if(pdd->ma_r) {
+ ma_r = *pdd->ma_r;
+ ma_g = *pdd->ma_g;
+ ma_b = *pdd->ma_b;
+ }
}
switch(draw_as){
@@ -3485,13 +3529,15 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
vec[1]=vec[2]=0.0;
mul_qt_v3(state->rot,vec);
if(draw_as==PART_DRAW_AXIS) {
- cd[1]=cd[2]=cd[4]=cd[5]=0.0;
- cd[0]=cd[3]=1.0;
- cd[6]=cd[8]=cd[9]=cd[11]=0.0;
- cd[7]=cd[10]=1.0;
- cd[13]=cd[12]=cd[15]=cd[16]=0.0;
- cd[14]=cd[17]=1.0;
- pdd->cd+=18;
+ if(cd) {
+ cd[1]=cd[2]=cd[4]=cd[5]=0.0;
+ cd[0]=cd[3]=1.0;
+ cd[6]=cd[8]=cd[9]=cd[11]=0.0;
+ cd[7]=cd[10]=1.0;
+ cd[13]=cd[12]=cd[15]=cd[16]=0.0;
+ cd[14]=cd[17]=1.0;
+ pdd->cd+=18;
+ }
copy_v3_v3(vec2,state->co);
}
@@ -3553,8 +3599,6 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
}
case PART_DRAW_CIRC:
{
- if(pdd->ma_r)
- glColor3f(ma_r,ma_g,ma_b);
drawcircball(GL_LINE_LOOP, state->co, pixsize, imat);
break;
}
@@ -3607,24 +3651,24 @@ static void draw_particle(ParticleKey *state, int draw_as, short draw, float pix
static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, ParticleSystem *psys, int ob_dt)
{
Object *ob=base->object;
- ParticleSystemModifierData *psmd;
ParticleEditSettings *pset = PE_settings(scene);
ParticleSettings *part;
ParticleData *pars, *pa;
ParticleKey state, *states=0;
ParticleBillboardData bb;
- ParticleSimulationData sim = {scene, ob, psys, NULL};
+ ParticleSimulationData sim= {0};
ParticleDrawData *pdd = psys->pdd;
Material *ma;
float vel[3], imat[4][4];
float timestep, pixsize=1.0, pa_size, r_tilt, r_length;
float pa_time, pa_birthtime, pa_dietime, pa_health;
- float cfra= bsystem_time(scene, ob,(float)CFRA,0.0);
+ float cfra;
float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f;
int a, totpart, totpoint=0, totve=0, drawn, draw_as, totchild=0;
int select=ob->flag&SELECT, create_cdata=0, need_v=0;
GLint polygonmode[2];
char val[32];
+ unsigned char tcol[4]= {0, 0, 0, 255};
/* 1. */
if(psys==0)
@@ -3651,7 +3695,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
return;
/* 2. */
- sim.psmd = psmd = psys_get_modifier(ob,psys);
+ sim.scene= scene;
+ sim.ob= ob;
+ sim.psys= psys;
+ sim.psmd = psys_get_modifier(ob,psys);
if(part->phystype==PART_PHYS_KEYED){
if(psys->flag&PSYS_KEYED){
@@ -3679,20 +3726,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(v3d->zbuf) glDepthMask(1);
if((ma) && (part->draw&PART_DRAW_MAT_COL)) {
- glColor3f(ma->r,ma->g,ma->b);
+ rgb_float_to_byte(&(ma->r), tcol);
ma_r = ma->r;
ma_g = ma->g;
ma_b = ma->b;
}
- else
- cpack(0);
- if(pdd) {
- pdd->ma_r = &ma_r;
- pdd->ma_g = &ma_g;
- pdd->ma_b = &ma_b;
- }
+ glColor3ubv(tcol);
timestep= psys_get_timestep(&sim);
@@ -3729,8 +3770,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
case PART_DRAW_CROSS:
case PART_DRAW_AXIS:
/* lets calculate the scale: */
- pixsize= rv3d->persmat[0][3]*ob->obmat[3][0]+ rv3d->persmat[1][3]*ob->obmat[3][1]+ rv3d->persmat[2][3]*ob->obmat[3][2]+ rv3d->persmat[3][3];
- pixsize*= rv3d->pixsize;
+ pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
+
if(part->draw_size==0.0)
pixsize*=2.0;
else
@@ -3846,12 +3887,24 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pdd->nd= pdd->ndata;
pdd->tot_vec_size= tot_vec_size;
}
+ else if(psys->pdd) {
+ psys_free_pdd(psys);
+ MEM_freeN(psys->pdd);
+ pdd = psys->pdd = NULL;
+ }
+
+ if(pdd) {
+ pdd->ma_r = &ma_r;
+ pdd->ma_g = &ma_g;
+ pdd->ma_b = &ma_b;
+ }
psys->lattice= psys_get_lattice(&sim);
- if(pdd && draw_as!=PART_DRAW_PATH){
+ /* circles don't use drawdata, so have to add a special case here */
+ if((pdd || draw_as==PART_DRAW_CIRC) && draw_as!=PART_DRAW_PATH){
/* 5. */
- if((pdd->flag & PARTICLE_DRAW_DATA_UPDATED)
+ if(pdd && (pdd->flag & PARTICLE_DRAW_DATA_UPDATED)
&& (pdd->vedata || part->draw & (PART_DRAW_SIZE|PART_DRAW_NUM|PART_DRAW_HEALTH))==0) {
totpoint = pdd->totpoint; /* draw data is up to date */
}
@@ -3997,7 +4050,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if(drawn) {
/* additional things to draw for each particle */
/* (velocity, size and number) */
- if((part->draw & PART_DRAW_VEL) && pdd->vedata){
+ if((part->draw & PART_DRAW_VEL) && pdd && pdd->vedata){
copy_v3_v3(pdd->ved,state.co);
pdd->ved += 3;
mul_v3_v3fl(vel, state.vel, timestep);
@@ -4019,16 +4072,24 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
char *val_pos= val;
val[0]= '\0';
- if(part->draw&PART_DRAW_NUM)
- val_pos += sprintf(val, "%i", a);
-
- if((part->draw & PART_DRAW_HEALTH) && a < totpart && part->phystype==PART_PHYS_BOIDS)
- sprintf(val_pos, (val_pos==val) ? "%.2f" : ":%.2f", pa_health);
+ if(part->draw&PART_DRAW_NUM) {
+ if(a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype==PART_PHYS_BOIDS)) {
+ sprintf(val_pos, "%d:%.2f", a, pa_health);
+ }
+ else {
+ sprintf(val_pos, "%d", a);
+ }
+ }
+ else {
+ if(a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype==PART_PHYS_BOIDS)) {
+ sprintf(val_pos, "%.2f", pa_health);
+ }
+ }
/* in path drawing state.co is the end point */
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, state.co);
- view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII, tcol);
}
}
}
@@ -4117,12 +4178,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
for(a=0, pa=psys->particles; a<totpart; a++, pa++){
float vec_txt[3];
- val[0]= '\0';
-
sprintf(val, "%i", a);
/* use worldspace beause object matrix is already applied */
mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
- view3d_cached_text_draw_add(vec_txt[0], vec_txt[1], vec_txt[2], val, 10, V3D_CACHE_TEXT_WORLDSPACE);
+ view3d_cached_text_draw_add(vec_txt, val, 10, V3D_CACHE_TEXT_WORLDSPACE|V3D_CACHE_TEXT_ASCII, tcol);
}
}
}
@@ -4214,8 +4273,14 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
psys->lattice= NULL;
}
- if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) )
+ if(pdd) {
+ /* drop references to stack memory */
+ pdd->ma_r= pdd->ma_g= pdd->ma_b= NULL;
+ }
+
+ if( (base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP) ) {
glLoadMatrixf(rv3d->viewmat);
+ }
}
static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit)
@@ -4228,7 +4293,7 @@ static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit
psys_cache_edit_paths(scene, ob, edit, CFRA);
}
-static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, PTCacheEdit *edit, int dt)
+static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
{
ParticleCacheKey **cache, *path, *pkey;
PTCacheEditPoint *point;
@@ -4263,8 +4328,8 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, RegionView3D *rv3d, Obj
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
- glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
glShadeModel(GL_SMOOTH);
if(pset->brushtype == PE_BRUSH_WEIGHT) {
@@ -4933,9 +4998,17 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
while (nr-->0) { /* accounts for empty bevel lists */
float fac= bevp->radius * ts->normalsize;
- float vec_a[3] = { fac,0, 0}; // Offset perpendicular to the curve
- float vec_b[3] = {-fac,0, 0}; // Delta along the curve
+ float vec_a[3]; // Offset perpendicular to the curve
+ float vec_b[3]; // Delta along the curve
+
+ vec_a[0]= fac;
+ vec_a[1]= 0.0f;
+ vec_a[2]= 0.0f;
+ vec_b[0]= -fac;
+ vec_b[1]= 0.0f;
+ vec_b[2]= 0.0f;
+
mul_qt_v3(bevp->quat, vec_a);
mul_qt_v3(bevp->quat, vec_b);
add_v3_v3(vec_a, bevp->vec);
@@ -4974,7 +5047,7 @@ static void draw_empty_sphere (float size)
GLUquadricObj *qobj;
displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
+ glNewList(displist, GL_COMPILE);
glPushMatrix();
@@ -4995,8 +5068,8 @@ static void draw_empty_sphere (float size)
}
glScalef(size, size, size);
- glCallList(displist);
- glScalef(1/size, 1/size, 1/size);
+ glCallList(displist);
+ glScalef(1.0f/size, 1.0f/size, 1.0f/size);
}
/* draw a cone for use as an empty drawtype */
@@ -5022,9 +5095,9 @@ static void draw_empty_cone (float size)
}
/* draw points on curve speed handles */
+#if 0 // XXX old animation system stuff
static void curve_draw_speed(Scene *scene, Object *ob)
{
-#if 0 // XXX old animation system stuff
Curve *cu= ob->data;
IpoCurve *icu;
BezTriple *bezt;
@@ -5050,8 +5123,8 @@ static void curve_draw_speed(Scene *scene, Object *ob)
glPointSize(1.0);
bglEnd();
-#endif // XXX old animation system stuff
}
+#endif // XXX old animation system stuff
static void draw_textcurs(float textcurs[][2])
@@ -5436,7 +5509,8 @@ static void draw_box(float vec[8][3])
}
/* uses boundbox, function used by Ketsji */
-void get_local_bounds(Object *ob, float *center, float *size)
+#if 0
+static void get_local_bounds(Object *ob, float *center, float *size)
{
BoundBox *bb= object_get_boundbox(ob);
@@ -5454,8 +5528,7 @@ void get_local_bounds(Object *ob, float *center, float *size)
center[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
}
}
-
-
+#endif
static void draw_bb_quadric(BoundBox *bb, short type)
{
@@ -5498,7 +5571,7 @@ static void draw_bb_quadric(BoundBox *bb, short type)
static void draw_bounding_volume(Scene *scene, Object *ob)
{
- BoundBox *bb=0;
+ BoundBox *bb= NULL;
if(ob->type==OB_MESH) {
bb= mesh_get_bb(ob);
@@ -5507,10 +5580,12 @@ static void draw_bounding_volume(Scene *scene, Object *ob)
bb= ob->bb ? ob->bb : ( (Curve *)ob->data )->bb;
}
else if(ob->type==OB_MBALL) {
- bb= ob->bb;
- if(bb==0) {
- makeDispListMBall(scene, ob);
+ if(is_basis_mball(ob)) {
bb= ob->bb;
+ if(bb==NULL) {
+ makeDispListMBall(scene, ob);
+ bb= ob->bb;
+ }
}
}
else {
@@ -5518,7 +5593,7 @@ static void draw_bounding_volume(Scene *scene, Object *ob)
return;
}
- if(bb==0) return;
+ if(bb==NULL) return;
if(ob->boundtype==OB_BOUND_BOX) draw_box(bb->vec);
else draw_bb_quadric(bb, ob->boundtype);
@@ -5561,7 +5636,7 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawSolidSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
{
RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
@@ -5577,7 +5652,7 @@ static void drawSolidSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (dm) {
hasfaces= dm->getNumFaces(dm);
} else {
- hasfaces= displist_has_faces(&cu->disp);
+ hasfaces= displist_has_faces(&ob->disp);
}
if (hasfaces && boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
@@ -5585,13 +5660,15 @@ static void drawSolidSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
if (dm) {
draw_mesh_object_outline(v3d, ob, dm);
} else {
- drawDispListwire(&cu->disp);
+ drawDispListwire(&ob->disp);
}
draw_index_wire= 1;
}
} else if (ob->type==OB_MBALL) {
- if((base->flag & OB_FROMDUPLI)==0)
- drawDispListwire(&ob->disp);
+ if(is_basis_mball(ob)) {
+ if((base->flag & OB_FROMDUPLI)==0)
+ drawDispListwire(&ob->disp);
+ }
}
else if(ob->type==OB_ARMATURE) {
if(!(ob->mode & OB_MODE_POSE))
@@ -5638,14 +5715,16 @@ static void drawWireExtra(Scene *scene, RegionView3D *rv3d, Object *ob)
if (ob->derivedFinal) {
drawCurveDMWired(ob);
} else {
- drawDispListwire(&cu->disp);
+ drawDispListwire(&ob->disp);
}
if (ob->type==OB_CURVE)
draw_index_wire= 1;
}
} else if (ob->type==OB_MBALL) {
- drawDispListwire(&ob->disp);
+ if(is_basis_mball(ob)) {
+ drawDispListwire(&ob->disp);
+ }
}
glDepthMask(1);
@@ -5682,34 +5761,40 @@ static void draw_hooks(Object *ob)
}
}
-//<rcruiz>
-void drawRBpivot(bRigidBodyJointConstraint *data)
+static void drawRBpivot(bRigidBodyJointConstraint *data)
{
int axis;
- float v1[3]= {data->pivX, data->pivY, data->pivZ};
- float eu[3]= {data->axX, data->axY, data->axZ};
float mat[4][4];
- eul_to_mat4(mat,eu);
+ /* color */
+ float curcol[4];
+ unsigned char tcol[4];
+ glGetFloatv(GL_CURRENT_COLOR, curcol);
+ rgb_float_to_byte(curcol, tcol);
+ tcol[3]= 255;
+
+ eul_to_mat4(mat,&data->axX);
glLineWidth (4.0f);
setlinestyle(2);
for (axis=0; axis<3; axis++) {
float dir[3] = {0,0,0};
- float v[3]= {data->pivX, data->pivY, data->pivZ};
+ float v[3];
+
+ copy_v3_v3(v, &data->pivX);
dir[axis] = 1.f;
glBegin(GL_LINES);
mul_m4_v3(mat,dir);
add_v3_v3(v, dir);
- glVertex3fv(v1);
+ glVertex3fv(&data->pivX);
glVertex3fv(v);
glEnd();
if (axis==0)
- view3d_cached_text_draw_add(v[0], v[1], v[2], "px", 0, 0);
+ view3d_cached_text_draw_add(v, "px", 0, V3D_CACHE_TEXT_ASCII, tcol);
else if (axis==1)
- view3d_cached_text_draw_add(v[0], v[1], v[2], "py", 0, 0);
+ view3d_cached_text_draw_add(v, "py", 0, V3D_CACHE_TEXT_ASCII, tcol);
else
- view3d_cached_text_draw_add(v[0], v[1], v[2], "pz", 0, 0);
+ view3d_cached_text_draw_add(v, "pz", 0, V3D_CACHE_TEXT_ASCII, tcol);
}
glLineWidth (1.0f);
setlinestyle(0);
@@ -5847,13 +5932,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
bAnimVizSettings *avs= &ob->avs;
/* setup drawing environment for paths */
- draw_motion_paths_init(scene, v3d, ar);
+ draw_motion_paths_init(v3d, ar);
/* draw motion path for object */
- draw_motion_path_instance(scene, v3d, ar, ob, NULL, avs, ob->mpath);
+ draw_motion_path_instance(scene, ob, NULL, avs, ob->mpath);
/* cleanup after drawing */
- draw_motion_paths_cleanup(scene, v3d, ar);
+ draw_motion_paths_cleanup(v3d);
}
/* multiply view with object matrix.
@@ -5950,17 +6035,16 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* bad exception, solve this! otherwise outline shows too late */
if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- cu= ob->data;
/* still needed for curves hidden in other layers. depgraph doesnt handle that yet */
- if (cu->disp.first==NULL) makeDispListCurveTypes(scene, ob, 0);
+ if (ob->disp.first==NULL) makeDispListCurveTypes(scene, ob, 0);
}
- /* draw outline for selected solid objects, mesh does itself */
+ /* draw outline for selected objects, mesh does itself */
if((v3d->flag & V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && ob->type!=OB_MESH) {
- if(dt>OB_WIRE && dt<OB_TEXTURE && (ob->mode & OB_MODE_EDIT)==0 && (flag & DRAW_SCENESET)==0) {
+ if(dt>OB_WIRE && (ob->mode & OB_MODE_EDIT)==0 && (flag & DRAW_SCENESET)==0) {
if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) {
- drawSolidSelect(scene, v3d, ar, base);
+ drawObjectSelect(scene, v3d, ar, base);
}
}
}
@@ -6077,9 +6161,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
-
- if(cu->path)
- curve_draw_speed(scene, ob);
+
+//XXX old animsys if(cu->path)
+// curve_draw_speed(scene, ob);
}
break;
case OB_MBALL:
@@ -6098,7 +6182,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
case OB_EMPTY:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
- drawaxes(ob->empty_drawsize, flag, ob->empty_drawtype);
+ drawaxes(ob->empty_drawsize, ob->empty_drawtype);
break;
case OB_LAMP:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
@@ -6124,7 +6208,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
break;
default:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
- drawaxes(1.0, flag, OB_ARROWS);
+ drawaxes(1.0, OB_ARROWS);
}
}
@@ -6177,7 +6261,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
draw_new_particle_system(scene, v3d, rv3d, base, psys, dt);
}
-
+ invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 0, NULL);
glMultMatrixf(ob->obmat);
@@ -6196,7 +6280,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
PTCacheEdit *edit = PE_create_current(scene, ob);
if(edit) {
glLoadMatrixf(rv3d->viewmat);
- draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
+ draw_update_ptcache_edit(scene, ob, edit);
+ draw_ptcache_edit(scene, v3d, edit);
glMultMatrixf(ob->obmat);
}
}
@@ -6245,12 +6330,14 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
// only draw domains
if(smd->domain && smd->domain->fluid)
{
- if(!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
+ if(CFRA < smd->domain->point_cache[0]->startframe)
+ ; /* don't show smoke before simulation starts, this could be made an option in the future */
+ else if(!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
{
// #if 0
smd->domain->tex = NULL;
GPU_create_smoke(smd, 0);
- draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
+ draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
GPU_free_smoke(smd);
// #endif
#if 0
@@ -6301,7 +6388,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
{
smd->domain->tex = NULL;
GPU_create_smoke(smd, 1);
- draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow);
+ draw_volume(ar, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res_wt, smd->domain->dx_wt, smd->domain->tex_shadow);
GPU_free_smoke(smd);
}
}
@@ -6324,7 +6411,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(dtx && (G.f & G_RENDER_OGL)==0) {
if(dtx & OB_AXIS) {
- drawaxes(1.0f, flag, OB_ARROWS);
+ drawaxes(1.0f, OB_ARROWS);
}
if(dtx & OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
@@ -6335,7 +6422,13 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
- view3d_cached_text_draw_add(0.0f, 0.0f, 0.0f, ob->id.name+2, 10, 0);
+ float zero[3]= {0,0,0};
+ float curcol[4];
+ unsigned char tcol[4];
+ glGetFloatv(GL_CURRENT_COLOR, curcol);
+ rgb_float_to_byte(curcol, tcol);
+ tcol[3]= 255;
+ view3d_cached_text_draw_add(zero, ob->id.name+2, 10, 0, tcol);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
@@ -6357,6 +6450,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* return warning, this is cached text draw */
+ invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 1, NULL);
glLoadMatrixf(rv3d->viewmat);
@@ -6415,15 +6509,16 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
/* Drawing the constraint lines */
- list = &ob->constraints;
- if (list) {
+ if (ob->constraints.first) {
bConstraint *curcon;
bConstraintOb *cob;
- char col[4], col2[4];
+ unsigned char col1[4], col2[4];
+
+ list = &ob->constraints;
- UI_GetThemeColor3ubv(TH_GRID, col);
- UI_make_axis_color(col, col2, 'z');
- glColor3ubv((GLubyte *)col2);
+ UI_GetThemeColor3ubv(TH_GRID, col1);
+ UI_make_axis_color(col1, col2, 'Z');
+ glColor3ubv(col2);
cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
@@ -6464,7 +6559,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* ***************** BACKBUF SEL (BBS) ********* */
-static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
+static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s))
{
void **ptrs = userData;
int offset = (intptr_t) ptrs[0];
@@ -6505,7 +6600,7 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
}
-static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
+static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *UNUSED(drawSmooth_r))
{
if (!BM_TestHFlag(EDBM_get_face_for_index(((void**)userData)[0], index), BM_HIDDEN)) {
if (((void**)userData)[1]) {
@@ -6517,7 +6612,7 @@ static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *d
}
}
-static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no)
+static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *UNUSED(no))
{
BMFace *efa = EDBM_get_face_for_index(((void**)userData)[0], index);
@@ -6537,7 +6632,7 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
if (facecol) {
ptrs[1] = (void*)(intptr_t) 1;
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, ptrs, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, ptrs, 0, GPU_enable_material);
if(check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
@@ -6548,17 +6643,17 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
}
} else {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, ptrs, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, ptrs, 0, GPU_enable_material);
}
}
-static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmooth_r)
+static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
{
WM_set_framebuffer_index_color(index+1);
return 1;
}
-static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *drawSmooth_r)
+static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *UNUSED(drawSmooth_r))
{
Mesh *me = userData;
@@ -6570,16 +6665,15 @@ static int bbs_mesh_solid_hide__setDrawOpts(void *userData, int index, int *draw
}
}
-static void bbs_mesh_solid(Scene *scene, View3D *v3d, Object *ob)
+static void bbs_mesh_solid(Scene *scene, Object *ob)
{
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, v3d->customdata_mask);
+ DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
Mesh *me = (Mesh*)ob->data;
- int face_sel_mode = (me->flag & ME_EDIT_PAINT_MASK) ? 1:0;
glColor3ub(0, 0, 0);
- if(face_sel_mode) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0);
- else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0);
+ if((me->editflag & ME_EDIT_PAINT_MASK)) dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, me, 0, GPU_enable_material);
+ else dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, me, 0, GPU_enable_material);
dm->release(dm);
}
@@ -6629,7 +6723,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
EDBM_free_index_arrays(em);
}
- else bbs_mesh_solid(scene, v3d, ob);
+ else bbs_mesh_solid(scene, ob);
}
break;
case OB_CURVE:
@@ -6686,7 +6780,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
GPU_end_object_materials();
}
else if(edm)
- edm->drawMappedFaces(edm, NULL, NULL, 0);
+ edm->drawMappedFaces(edm, NULL, NULL, 0, GPU_enable_material);
glDisable(GL_LIGHTING);
}
@@ -6705,7 +6799,7 @@ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
draw_object_mesh_instance(scene, v3d, rv3d, ob, dt, outline);
break;
case OB_EMPTY:
- drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype);
+ drawaxes(ob->empty_drawsize, ob->empty_drawtype);
break;
}
}
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index f8cd34cf849..a2eefa2aad1 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -31,10 +31,6 @@
#include "MEM_guardedalloc.h"
-
-
-
-
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
@@ -44,6 +40,7 @@
#include "BLI_editVert.h"
#include "BLI_edgehash.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_curve.h"
#include "BKE_constraint.h" // for the get_constraint_target function
@@ -65,7 +62,7 @@
#include "BKE_particle.h"
#include "BKE_property.h"
#include "BKE_smoke.h"
-#include "BKE_utildefines.h"
+
#include "smoke_API.h"
#include "BIF_gl.h"
@@ -100,7 +97,7 @@ static void tend ( void )
{
QueryPerformanceCounter ( &liCurrentTime );
}
-static double tval()
+static double tval( void )
{
return ((double)( (liCurrentTime.QuadPart - liStartTime.QuadPart)* (double)1000.0/(double)liFrequency.QuadPart ));
}
@@ -124,12 +121,12 @@ static double tval()
t2 = ( double ) _tend.tv_sec*1000 + ( double ) _tend.tv_usec/ ( 1000 );
return t2-t1;
}
-#endif
+ #endif
#endif
struct GPUTexture;
-int intersect_edges(float *points, float a, float b, float c, float d, float edges[12][2][3])
+static int intersect_edges(float *points, float a, float b, float c, float d, float edges[12][2][3])
{
int i;
float t;
@@ -175,7 +172,7 @@ static int larger_pow2(int n)
return n*2;
}
-void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow)
+void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3], float dx, GPUTexture *tex_shadow)
{
RegionView3D *rv3d= ar->regiondata;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 8fbe764c633..dd3b5f42b89 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -37,10 +37,13 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
+#include "BKE_object.h"
#include "BKE_context.h"
#include "BKE_screen.h"
+#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_object.h"
@@ -191,21 +194,24 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->lay= v3d->layact= scene->lay;
v3d->camera= scene->camera;
}
- v3d->scenelock= 1;
+ v3d->scenelock= TRUE;
v3d->grid= 1.0f;
v3d->gridlines= 16;
v3d->gridsubdiv = 10;
- v3d->drawtype= OB_WIRE;
+ v3d->drawtype= OB_SOLID;
v3d->gridflag |= V3D_SHOW_X;
v3d->gridflag |= V3D_SHOW_Y;
v3d->gridflag |= V3D_SHOW_FLOOR;
v3d->gridflag &= ~V3D_SHOW_Z;
+ v3d->flag |= V3D_SELECT_OUTLINE;
+
v3d->lens= 35.0f;
v3d->near= 0.01f;
v3d->far= 500.0f;
+ v3d->twflag |= U.tw_flag & V3D_USE_MANIPULATOR;
v3d->twtype= V3D_MANIP_TRANSLATE;
v3d->around= V3D_CENTROID;
@@ -249,8 +255,8 @@ static SpaceLink *view3d_new(const bContext *C)
ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d");
rv3d= ar->regiondata;
rv3d->viewquat[0]= 1.0f;
- rv3d->persp= 1;
- rv3d->view= 7;
+ rv3d->persp= RV3D_PERSP;
+ rv3d->view= RV3D_VIEW_PERSPORTHO;
rv3d->dist= 10.0;
return (SpaceLink *)v3d;
@@ -274,7 +280,7 @@ static void view3d_free(SpaceLink *sl)
/* spacetype; init callback */
-static void view3d_init(struct wmWindowManager *wm, ScrArea *sa)
+static void view3d_init(struct wmWindowManager *UNUSED(wm), ScrArea *UNUSED(sa))
{
}
@@ -316,6 +322,10 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
/* object ops. */
+ /* important to be before Pose keymap since they can both be enabled at once */
+ keymap= WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0);
+ WM_event_add_keymap_handler(&ar->handlers, keymap);
+
/* pose is not modal, operator poll checks for this */
keymap= WM_keymap_find(wm->defaultconf, "Pose", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
@@ -331,9 +341,6 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
keymap= WM_keymap_find(wm->defaultconf, "Weight Paint", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
-
- keymap= WM_keymap_find(wm->defaultconf, "Face Mask", 0, 0);
- WM_event_add_keymap_handler(&ar->handlers, keymap);
keymap= WM_keymap_find(wm->defaultconf, "Sculpt", 0, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
@@ -387,7 +394,7 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
}
-static int view3d_ob_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
+static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event))
{
if(drag->type==WM_DRAG_ID) {
ID *id= (ID *)drag->poin;
@@ -397,7 +404,7 @@ static int view3d_ob_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
return 0;
}
-static int view3d_mat_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
+static int view3d_mat_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event))
{
if(drag->type==WM_DRAG_ID) {
ID *id= (ID *)drag->poin;
@@ -407,26 +414,27 @@ static int view3d_mat_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
return 0;
}
-static int view3d_ima_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
+static int view3d_ima_drop_poll(bContext *UNUSED(C), wmDrag *drag, wmEvent *UNUSED(event))
{
- if(drag->type==WM_DRAG_ID) {
- ID *id= (ID *)drag->poin;
- if( GS(id->name)==ID_IM )
- return 1;
- }
- else if(drag->type==WM_DRAG_PATH){
- if(ELEM(drag->icon, 0, ICON_FILE_IMAGE)) /* rule might not work? */
- return 1;
- }
- return 0;
+ if(drag->type==WM_DRAG_ID) {
+ ID *id= (ID *)drag->poin;
+ if( GS(id->name)==ID_IM )
+ return 1;
}
+ else if(drag->type==WM_DRAG_PATH){
+ if(ELEM(drag->icon, 0, ICON_FILE_IMAGE)) /* rule might not work? */
+ return 1;
+ }
+ return 0;
+}
static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, wmEvent *event)
{
if( ED_view3d_give_base_under_cursor(C, event->mval) ) {
- return 0;
-}
+ return 0;
+ }
+
return view3d_ima_drop_poll(C, drag, event);
}
@@ -477,7 +485,7 @@ static void view3d_dropboxes(void)
WM_dropbox_add(lb, "OBJECT_OT_add_named_cursor", view3d_ob_drop_poll, view3d_ob_drop_copy);
WM_dropbox_add(lb, "OBJECT_OT_drop_named_material", view3d_mat_drop_poll, view3d_id_drop_copy);
WM_dropbox_add(lb, "MESH_OT_drop_named_image", view3d_ima_ob_drop_poll, view3d_id_path_drop_copy);
- WM_dropbox_add(lb, "VIEW3D_OT_add_background_image", view3d_ima_bg_drop_poll, view3d_id_path_drop_copy);
+ WM_dropbox_add(lb, "VIEW3D_OT_background_image_add", view3d_ima_bg_drop_poll, view3d_id_path_drop_copy);
}
@@ -529,39 +537,40 @@ static void *view3d_main_area_duplicate(void *poin)
return NULL;
}
-static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn)
+static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene)
{
wmWindow *win= wmn->wm->winactive;
ScrArea *sa;
+ unsigned int lay_used= 0;
+ Base *base;
if (!win) return;
- sa= win->screen->areabase.first;
-
- while(sa) {
- if(sa->spacetype == SPACE_VIEW3D)
- if(BLI_findindex(&sa->regionbase, ar) >= 0) {
- View3D *v3d= sa->spacedata.first;
- Scene *scene= wmn->reference;
- Base *base;
+ base= scene->base.first;
+ while(base) {
+ lay_used |= base->lay & ((1<<20)-1); /* ignore localview */
- v3d->lay_used= 0;
- base= scene->base.first;
- while(base) {
- v3d->lay_used|= base->lay;
+ if (lay_used == (1<<20)-1)
+ break;
- base= base->next;
- }
+ base= base->next;
+ }
+ for(sa= win->screen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype == SPACE_VIEW3D) {
+ if(BLI_findindex(&sa->regionbase, ar) != -1) {
+ View3D *v3d= sa->spacedata.first;
+ v3d->lay_used= lay_used;
break;
}
-
- sa= sa->next;
+ }
}
}
static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
+ bScreen *sc;
+
/* context changes */
switch(wmn->category) {
case NC_ANIMATION:
@@ -584,18 +593,22 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
case NC_SCENE:
switch(wmn->data) {
case ND_LAYER_CONTENT:
- view3d_recalc_used_layers(ar, wmn);
+ view3d_recalc_used_layers(ar, wmn, wmn->reference);
ED_region_tag_redraw(ar);
break;
case ND_FRAME:
case ND_TRANSFORM:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
+ case ND_OB_VISIBLE:
case ND_LAYER:
case ND_RENDER_OPTIONS:
case ND_MODE:
ED_region_tag_redraw(ar);
break;
+ case ND_WORLD:
+ /* handled by space_view3d_listener() for v3d access */
+ break;
}
if (wmn->action == NA_EDITED)
ED_region_tag_redraw(ar);
@@ -614,6 +627,11 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
ED_region_tag_redraw(ar);
break;
}
+ switch(wmn->action) {
+ case NA_ADDED:
+ ED_region_tag_redraw(ar);
+ break;
+ }
break;
case NC_GEOM:
switch(wmn->data) {
@@ -646,8 +664,15 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
case NC_WORLD:
switch(wmn->data) {
case ND_WORLD_DRAW:
- ED_region_tag_redraw(ar);
+ /* handled by space_view3d_listener() for v3d access */
break;
+ case ND_WORLD_STARS:
+ {
+ RegionView3D *rv3d= ar->regiondata;
+ if(rv3d->persp == RV3D_CAMOB) {
+ ED_region_tag_redraw(ar);
+ }
+ }
}
break;
case NC_LAMP:
@@ -680,16 +705,29 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
ED_region_tag_redraw(ar);
break;
case NC_SCREEN:
- if(wmn->data == ND_GPENCIL)
- ED_region_tag_redraw(ar);
- else if(wmn->data==ND_ANIMPLAY)
- ED_region_tag_redraw(ar);
+ switch(wmn->data) {
+ case ND_GPENCIL:
+ case ND_ANIMPLAY:
+ case ND_SKETCH:
+ ED_region_tag_redraw(ar);
+ break;
+ case ND_SCREENBROWSE:
+ case ND_SCREENDELETE:
+ case ND_SCREENSET:
+ /* screen was changed, need to update used layers due to NC_SCENE|ND_LAYER_CONTENT */
+ /* updates used layers only for View3D in active screen */
+ sc= wmn->reference;
+ view3d_recalc_used_layers(ar, wmn, sc->scene);
+ ED_region_tag_redraw(ar);
+ break;
+ }
+
break;
}
}
/* concept is to retrieve cursor type context-less */
-static void view3d_main_area_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
+static void view3d_main_area_cursor(wmWindow *win, ScrArea *UNUSED(sa), ARegion *UNUSED(ar))
{
Scene *scene= win->screen->scene;
@@ -725,6 +763,7 @@ static void view3d_header_area_listener(ARegion *ar, wmNotifier *wmn)
case ND_FRAME:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
+ case ND_OB_VISIBLE:
case ND_MODE:
case ND_LAYER:
case ND_TOOLSETTINGS:
@@ -778,6 +817,7 @@ static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn)
case ND_FRAME:
case ND_OB_ACTIVE:
case ND_OB_SELECT:
+ case ND_OB_VISIBLE:
case ND_MODE:
case ND_LAYER:
case ND_LAYER_CONTENT:
@@ -871,20 +911,61 @@ static void view3d_props_area_listener(ARegion *ar, wmNotifier *wmn)
}
}
+/*area (not region) level listener*/
+static void space_view3d_listener(struct ScrArea *sa, struct wmNotifier *wmn)
+{
+ View3D *v3d = sa->spacedata.first;
+
+ /* context changes */
+ switch(wmn->category) {
+ case NC_SCENE:
+ switch(wmn->data) {
+ case ND_WORLD:
+ if(v3d->flag2 & V3D_RENDER_OVERRIDE)
+ ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
+ break;
+ }
+ break;
+ case NC_WORLD:
+ switch(wmn->data) {
+ case ND_WORLD_DRAW:
+ if(v3d->flag2 & V3D_RENDER_OVERRIDE)
+ ED_area_tag_redraw_regiontype(sa, RGN_TYPE_WINDOW);
+ break;
+ }
+ break;
+
+ }
+
+#if 0 // removed since BKE_image_user_calc_frame is now called in draw_bgpic because screen_ops doesnt call the notifier.
+ if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
+ View3D *v3d = area->spacedata.first;
+ BGpic *bgpic = v3d->bgpicbase.first;
+
+ for (; bgpic; bgpic = bgpic->next) {
+ if (bgpic->ima) {
+ Scene *scene = wmn->reference;
+ BKE_image_user_calc_frame(&bgpic->iuser, scene->r.cfra, 0);
+ }
+ }
+ }
+#endif
+}
+
+const char *view3d_context_dir[] = {
+ "selected_objects", "selected_bases", "selected_editable_objects",
+ "selected_editable_bases", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
+ "active_base", "active_object", NULL};
+
static int view3d_context(const bContext *C, const char *member, bContextDataResult *result)
{
View3D *v3d= CTX_wm_view3d(C);
Scene *scene= CTX_data_scene(C);
Base *base;
- int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */
+ unsigned int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */
if(CTX_data_dir(member)) {
- static const char *dir[] = {
- "selected_objects", "selected_bases", "selected_editable_objects",
- "selected_editable_bases", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
- "active_base", "active_object", NULL};
-
- CTX_data_dir_set(result, dir);
+ CTX_data_dir_set(result, view3d_context_dir);
}
else if(CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
int selected_objects= CTX_data_equals(member, "selected_objects");
@@ -973,23 +1054,6 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
return -1; /* found but not available */
}
-/*area (not region) level listener*/
-#if 0 // removed since BKE_image_user_calc_frame is now called in draw_bgpic because screen_ops doesnt call the notifier.
-void space_view3d_listener(struct ScrArea *area, struct wmNotifier *wmn)
-{
- if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
- View3D *v3d = area->spacedata.first;
- BGpic *bgpic = v3d->bgpicbase.first;
-
- for (; bgpic; bgpic = bgpic->next) {
- if (bgpic->ima) {
- Scene *scene = wmn->reference;
- BKE_image_user_calc_frame(&bgpic->iuser, scene->r.cfra, 0);
- }
- }
- }
-}
-#endif
/* only called once, from space/spacetypes.c */
void ED_spacetype_view3d(void)
@@ -1003,7 +1067,7 @@ void ED_spacetype_view3d(void)
st->new= view3d_new;
st->free= view3d_free;
st->init= view3d_init;
-// st->listener = space_view3d_listener;
+ st->listener = space_view3d_listener;
st->duplicate= view3d_duplicate;
st->operatortypes= view3d_operatortypes;
st->keymap= view3d_keymap;
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 77172ed2c96..7c80db76e9e 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -45,6 +45,7 @@
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_context.h"
@@ -57,7 +58,6 @@
#include "BKE_tessmesh.h"
#include "BKE_deform.h"
-
#include "WM_api.h"
#include "WM_types.h"
@@ -129,7 +129,7 @@ typedef struct {
/* is used for both read and write... */
-static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d, Object *ob, float lim)
+static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim)
{
uiBlock *block= (layout)? uiLayoutAbsoluteBlock(layout): NULL;
MDeformVert *dvert=NULL;
@@ -281,32 +281,32 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
mul_m4_v3(ob->obmat, median);
if(block) { // buttons
- int but_y;
- if((ob->parent) && (ob->partype == PARBONE)) but_y = 135;
- else but_y = 150;
-
-
-
+ uiBut *but;
+
memcpy(tfp->ve_median, median, sizeof(tfp->ve_median));
uiBlockBeginAlign(block);
if(tot==1) {
uiDefBut(block, LABEL, 0, "Vertex:", 0, 130, 200, 20, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:", 0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:", 0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:", 0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
-
+
+ but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:", 0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+ but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:", 0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+ but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:", 0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+
if(totw==1) {
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:", 0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:", 0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 1, 3, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 0, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values");
uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 100, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values");
uiBlockEndAlign(block);
if(totweight)
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 0, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 0, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 1, 3, "");
if(totradius)
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 10, 3, "Radius of curve CPs");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 1, 3, "Radius of curve CPs");
}
else {
uiBlockBeginAlign(block);
@@ -322,11 +322,14 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
else {
uiDefBut(block, LABEL, 0, "Median:", 0, 130, 200, 20, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:", 0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:", 0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:", 0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
+ but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:", 0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+ but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:", 0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+ but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:", 0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
if(totw==tot) {
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:", 0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:", 0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 1, 3, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 0, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values");
@@ -344,17 +347,17 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 100, 45, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values");
uiBlockEndAlign(block);
if(totweight)
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 20, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "Weight is used for SoftBody Goal");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 20, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 1, 3, "Weight is used for SoftBody Goal");
if(totradius)
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 10, 3, "Radius of curve CPs");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 1, 3, "Radius of curve CPs");
uiBlockEndAlign(block);
}
}
if(totedge==1)
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Crease:", 0, 20, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Crease:", 0, 20, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 1, 3, "");
else if(totedge>1)
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Mean Crease:", 0, 20, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Mean Crease:", 0, 20, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 1, 3, "");
}
else { // apply
@@ -374,26 +377,72 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
Mesh *me= ob->data;
BMEditMesh *em = me->edit_btmesh;
BMVert *eve;
- BMEdge *eed;
BMIter iter;
- BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
- if(BM_TestHFlag(eve, BM_SELECT)) {
- add_v3_v3(eve->co, median);
+ if(len_v3(median) > 0.000001) {
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) {
+ add_v3_v3(eve->co, median);
+ }
}
+
+ EDBM_RecalcNormals(em);
}
- BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
- if(BM_TestHFlag(eed, BM_SELECT)) {
- float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
- if (!crease) continue;
-
- /* ensure the median can be set to zero or one */
- if(ve_median[3]==0.0f) *crease= 0.0f;
- else if(ve_median[3]==1.0f) *crease= 1.0f;
+ if(median[3] != 0.0f) {
+ BMEdge *eed;
+ const float fixed_crease= (ve_median[3] <= 0.0f ? 0.0 : (ve_median[3] >= 1.0f ? 1.0 : FLT_MAX));
+
+ if(fixed_crease != FLT_MAX) {
+ /* simple case */
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
+ float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
+ if (!crease) break;
+
+ *crease= fixed_crease;
+ }
+ }
+ }
+ else {
+ /* scale crease to target median */
+ float median_new= ve_median[3];
+ float median_orig= ve_median[3] - median[3]; /* previous median value */
+
+ /* incase of floating point error */
+ CLAMP(median_orig, 0.0, 1.0);
+ CLAMP(median_new, 0.0, 1.0);
+
+ if(median_new < median_orig) {
+ /* scale down */
+ const float sca= median_new / median_orig;
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
+ float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
+
+ if (!crease) break;
+
+ *crease *= sca;
+ CLAMP(*crease, 0.0, 1.0);
+ }
+ }
+ }
else {
- *crease+= median[3];
- CLAMP(*crease, 0.0, 1.0);
+ /* scale up */
+ const float sca= (1.0f - median_new) / (1.0f - median_orig);
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
+ float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
+ if (!crease) break;
+
+ *crease = 1.0f - ((1.0f - *crease) * sca);
+ CLAMP(*crease, 0.0, 1.0);
+ }
+ }
}
}
}
@@ -496,15 +545,14 @@ static void act_vert_def(Object *ob, BMVert **eve, MDeformVert **dvert)
static void editvert_mirror_update(Object *ob, BMVert *eve, int def_nr, int index)
{
Mesh *me= ob->data;
-#if 0 //BMESH_TODO use editbmesh_bvh.h code for this! see EDBM_FindNearestVertTopo.
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditVert *eve_mirr;
+ BMEditMesh *em = me->edit_btmesh;
+ BMVert *eve_mirr;
- eve_mirr= editmesh_get_x_mirror_vert(ob, em, eve, eve->co, index);
+ eve_mirr= editbmesh_get_x_mirror_vert(ob, em, eve, eve->co, index);
if(eve_mirr && eve_mirr != eve) {
- MDeformVert *dvert_src= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
- MDeformVert *dvert_dst= CustomData_em_get(&em->vdata, eve_mirr->data, CD_MDEFORMVERT);
+ MDeformVert *dvert_src= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
+ MDeformVert *dvert_dst= CustomData_bmesh_get(&em->bm->vdata, eve_mirr->head.data, CD_MDEFORMVERT);
if(dvert_dst) {
if(def_nr == -1) {
/* all vgroups, add groups where neded */
@@ -522,7 +570,6 @@ static void editvert_mirror_update(Object *ob, BMVert *eve, int def_nr, int inde
}
}
}
-#endif
}
static void vgroup_adjust_active(Object *ob, int def_nr)
@@ -648,7 +695,7 @@ static void vgroup_normalize_active(Object *ob)
}
-static void do_view3d_vgroup_buttons(bContext *C, void *arg, int event)
+static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event)
{
Scene *scene= CTX_data_scene(C);
Object *ob= OBACT;
@@ -671,11 +718,11 @@ static void do_view3d_vgroup_buttons(bContext *C, void *arg, int event)
// ED_vgroup_mirror(ob, 1, 1, 0);
/* default for now */
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
}
-int view3d_panel_vgroup_poll(const bContext *C, PanelType *pt)
+static int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt))
{
Scene *scene= CTX_data_scene(C);
Object *ob= OBACT;
@@ -745,61 +792,61 @@ static void v3d_transform_butsR(uiLayout *layout, PointerRNA *ptr)
uiLayoutSetActive(split, !(bone->parent && bone->flag & BONE_CONNECTED));
}
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "location", 0, "Location", 0);
+ uiItemR(colsub, ptr, "location", 0, "Location", ICON_NULL);
colsub = uiLayoutColumn(split, 1);
- uiItemL(colsub, "", 0);
- uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemL(colsub, "", ICON_NULL);
+ uiItemR(colsub, ptr, "lock_location", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
split = uiLayoutSplit(layout, 0.8, 0);
switch(RNA_enum_get(ptr, "rotation_mode")) {
case ROT_MODE_QUAT: /* quaternion */
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "rotation_quaternion", 0, "Rotation", 0);
+ uiItemR(colsub, ptr, "rotation_quaternion", 0, "Rotation", ICON_NULL);
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, "4L", 0);
+ uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, "4L", ICON_NULL);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
- uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
else
- uiItemL(colsub, "", 0);
- uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemL(colsub, "", ICON_NULL);
+ uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
break;
case ROT_MODE_AXISANGLE: /* axis angle */
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "rotation_axis_angle", 0, "Rotation", 0);
+ uiItemR(colsub, ptr, "rotation_axis_angle", 0, "Rotation", ICON_NULL);
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, "4L", 0);
+ uiItemR(colsub, ptr, "lock_rotations_4d", UI_ITEM_R_TOGGLE, "4L", ICON_NULL);
if (RNA_boolean_get(ptr, "lock_rotations_4d"))
- uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(colsub, ptr, "lock_rotation_w", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
else
- uiItemL(colsub, "", 0);
- uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemL(colsub, "", ICON_NULL);
+ uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
break;
default: /* euler rotations */
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "rotation_euler", 0, "Rotation", 0);
+ uiItemR(colsub, ptr, "rotation_euler", 0, "Rotation", ICON_NULL);
colsub = uiLayoutColumn(split, 1);
- uiItemL(colsub, "", 0);
- uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemL(colsub, "", ICON_NULL);
+ uiItemR(colsub, ptr, "lock_rotation", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
break;
}
- uiItemR(layout, ptr, "rotation_mode", 0, "", 0);
+ uiItemR(layout, ptr, "rotation_mode", 0, "", ICON_NULL);
split = uiLayoutSplit(layout, 0.8, 0);
colsub = uiLayoutColumn(split, 1);
- uiItemR(colsub, ptr, "scale", 0, "Scale", 0);
+ uiItemR(colsub, ptr, "scale", 0, "Scale", ICON_NULL);
colsub = uiLayoutColumn(split, 1);
- uiItemL(colsub, "", 0);
- uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemL(colsub, "", ICON_NULL);
+ uiItemR(colsub, ptr, "lock_scale", UI_ITEM_R_TOGGLE+UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
if (ptr->type == &RNA_Object) {
Object *ob = ptr->data;
if (ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL))
- uiItemR(layout, ptr, "dimensions", 0, "Dimensions", 0);
+ uiItemR(layout, ptr, "dimensions", 0, "Dimensions", ICON_NULL);
}
}
-static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim)
+static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
{
// uiBlock *block= uiLayoutGetBlock(layout);
// bArmature *arm;
@@ -808,13 +855,14 @@ static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
PointerRNA pchanptr;
uiLayout *col;
// uiLayout *row;
+// uiBut *but;
pchan= get_active_posechannel(ob);
// row= uiLayoutRow(layout, 0);
if (!pchan) {
- uiItemL(layout, "No Bone Active", 0);
+ uiItemL(layout, "No Bone Active", ICON_NULL);
return;
}
@@ -846,9 +894,13 @@ static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
uiDefBut(block, LABEL, 0, "Location:", 0, 240, 100, 20, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "X:", 0, 220, 120, 19, pchan->loc, -lim, lim, 100, 3, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "Y:", 0, 200, 120, 19, pchan->loc+1, -lim, lim, 100, 3, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "Z:", 0, 180, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
+
+ but= uiDefButF(block, NUM, B_ARMATUREPANEL2, "X:", 0, 220, 120, 19, pchan->loc, -lim, lim, 100, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+ but= uiDefButF(block, NUM, B_ARMATUREPANEL2, "Y:", 0, 200, 120, 19, pchan->loc+1, -lim, lim, 100, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
+ but= uiDefButF(block, NUM, B_ARMATUREPANEL2, "Z:", 0, 180, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
+ uiButSetUnitType(but, PROP_UNIT_LENGTH);
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
@@ -886,22 +938,24 @@ static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
}
/* assumes armature editmode */
-void validate_editbonebutton_cb(bContext *C, void *bonev, void *namev)
+#if 0
+static void validate_editbonebutton_cb(bContext *C, void *bonev, void *namev)
{
EditBone *eBone= bonev;
- char oldname[32], newname[32];
-
+ char oldname[sizeof(eBone->name)], newname[sizeof(eBone->name)];
+
/* need to be on the stack */
- BLI_strncpy(newname, eBone->name, 32);
- BLI_strncpy(oldname, (char *)namev, 32);
+ BLI_strncpy(newname, eBone->name, sizeof(eBone->name));
+ BLI_strncpy(oldname, (char *)namev, sizeof(eBone->name));
/* restore */
- BLI_strncpy(eBone->name, oldname, 32);
-
+ BLI_strncpy(eBone->name, oldname, sizeof(eBone->name));
+
ED_armature_bone_rename(CTX_data_edit_object(C)->data, oldname, newname); // editarmature.c
WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, CTX_data_edit_object(C)); // XXX fix
}
+#endif
-static void v3d_editarmature_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim)
+static void v3d_editarmature_buts(uiLayout *layout, Object *ob)
{
// uiBlock *block= uiLayoutGetBlock(layout);
bArmature *arm= ob->data;
@@ -921,21 +975,21 @@ static void v3d_editarmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
col= uiLayoutColumn(layout, 0);
- uiItemR(col, &eboneptr, "head", 0, "Head", 0);
+ uiItemR(col, &eboneptr, "head", 0, "Head", ICON_NULL);
if (ebone->parent && ebone->flag & BONE_CONNECTED ) {
PointerRNA parptr = RNA_pointer_get(&eboneptr, "parent");
- uiItemR(col, &parptr, "tail_radius", 0, "Radius", 0);
+ uiItemR(col, &parptr, "tail_radius", 0, "Radius (Parent)", ICON_NULL);
} else {
- uiItemR(col, &eboneptr, "head_radius", 0, "Radius", 0);
+ uiItemR(col, &eboneptr, "head_radius", 0, "Radius", ICON_NULL);
}
- uiItemR(col, &eboneptr, "tail", 0, "Tail", 0);
- uiItemR(col, &eboneptr, "tail_radius", 0, "Radius", 0);
+ uiItemR(col, &eboneptr, "tail", 0, "Tail", ICON_NULL);
+ uiItemR(col, &eboneptr, "tail_radius", 0, "Radius", ICON_NULL);
- uiItemR(col, &eboneptr, "roll", 0, "Roll", 0);
+ uiItemR(col, &eboneptr, "roll", 0, "Roll", ICON_NULL);
}
-static void v3d_editmetaball_buts(uiLayout *layout, Object *ob, float lim)
+static void v3d_editmetaball_buts(uiLayout *layout, Object *ob)
{
PointerRNA mbptr, ptr;
MetaBall *mball= ob->data;
@@ -951,37 +1005,37 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob, float lim)
RNA_pointer_create(&mball->id, &RNA_MetaElement, mball->lastelem, &ptr);
col= uiLayoutColumn(layout, 0);
- uiItemR(col, &ptr, "location", 0, "Location", 0);
+ uiItemR(col, &ptr, "co", 0, "Location", ICON_NULL);
- uiItemR(col, &ptr, "radius", 0, "Radius", 0);
- uiItemR(col, &ptr, "stiffness", 0, "Stiffness", 0);
+ uiItemR(col, &ptr, "radius", 0, "Radius", ICON_NULL);
+ uiItemR(col, &ptr, "stiffness", 0, "Stiffness", ICON_NULL);
- uiItemR(col, &ptr, "type", 0, "Type", 0);
+ uiItemR(col, &ptr, "type", 0, "Type", ICON_NULL);
col= uiLayoutColumn(layout, 1);
switch (RNA_enum_get(&ptr, "type")) {
case MB_BALL:
break;
case MB_CUBE:
- uiItemL(col, "Size:", 0);
- uiItemR(col, &ptr, "size_x", 0, "X", 0);
- uiItemR(col, &ptr, "size_y", 0, "Y", 0);
- uiItemR(col, &ptr, "size_z", 0, "Z", 0);
+ uiItemL(col, "Size:", ICON_NULL);
+ uiItemR(col, &ptr, "size_x", 0, "X", ICON_NULL);
+ uiItemR(col, &ptr, "size_y", 0, "Y", ICON_NULL);
+ uiItemR(col, &ptr, "size_z", 0, "Z", ICON_NULL);
break;
case MB_TUBE:
- uiItemL(col, "Size:", 0);
- uiItemR(col, &ptr, "size_x", 0, "X", 0);
+ uiItemL(col, "Size:", ICON_NULL);
+ uiItemR(col, &ptr, "size_x", 0, "X", ICON_NULL);
break;
case MB_PLANE:
- uiItemL(col, "Size:", 0);
- uiItemR(col, &ptr, "size_x", 0, "X", 0);
- uiItemR(col, &ptr, "size_y", 0, "Y", 0);
+ uiItemL(col, "Size:", ICON_NULL);
+ uiItemR(col, &ptr, "size_x", 0, "X", ICON_NULL);
+ uiItemR(col, &ptr, "size_y", 0, "Y", ICON_NULL);
break;
case MB_ELIPSOID:
- uiItemL(col, "Size:", 0);
- uiItemR(col, &ptr, "size_x", 0, "X", 0);
- uiItemR(col, &ptr, "size_y", 0, "Y", 0);
- uiItemR(col, &ptr, "size_z", 0, "Z", 0);
+ uiItemL(col, "Size:", ICON_NULL);
+ uiItemR(col, &ptr, "size_x", 0, "X", ICON_NULL);
+ uiItemR(col, &ptr, "size_y", 0, "Y", ICON_NULL);
+ uiItemR(col, &ptr, "size_z", 0, "Z", ICON_NULL);
break;
}
}
@@ -994,7 +1048,7 @@ static int test_parent_loop(Object *par, Object *ob)
return test_parent_loop(par->parent, ob);
}
-static void do_view3d_region_buttons(bContext *C, void *arg, int event)
+static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
@@ -1011,14 +1065,14 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
return; /* no notifier! */
case B_OBJECTPANEL:
- DAG_id_flush_update(&ob->id, OB_RECALC_OB);
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
break;
case B_OBJECTPANELMEDIAN:
if(ob) {
- v3d_editvertex_buts(C, NULL, v3d, ob, 1.0);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ v3d_editvertex_buts(NULL, v3d, ob, 1.0);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
break;
@@ -1029,7 +1083,7 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
ob->parent= NULL;
else {
DAG_scene_sort(bmain, scene);
- DAG_id_flush_update(&ob->id, OB_RECALC_OB);
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
break;
@@ -1063,12 +1117,15 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
case B_ARMATUREPANEL2:
{
ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
break;
case B_TRANSFORMSPACEADD:
- BIF_createTransformOrientation(C, NULL, "", 1, 0);
+ {
+ char names[sizeof(((TransformOrientation *)NULL)->name)]= "";
+ BIF_createTransformOrientation(C, NULL, names, 1, 0);
break;
+ }
case B_TRANSFORMSPACECLEAR:
BIF_clearTransformOrientation(C);
break;
@@ -1116,7 +1173,7 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
int a;
for(a=0; a<me->totvert; a++)
ED_vgroup_vert_remove (ob, defGroup, a);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
break;
@@ -1157,16 +1214,6 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, ob);
}
-void removeTransformOrientation_func(bContext *C, void *target, void *unused)
-{
- BIF_removeTransformOrientation(C, (TransformOrientation *) target);
-}
-
-void selectTransformOrientation_func(bContext *C, void *target, void *unused)
-{
- BIF_selectTransformOrientation(C, (TransformOrientation *) target);
-}
-
static void view3d_panel_object(const bContext *C, Panel *pa)
{
uiBlock *block;
@@ -1208,12 +1255,12 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
RNA_id_pointer_create(&ob->id, &obptr);
if(ob==obedit) {
- if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, v3d, ob, lim);
- if(ob->type==OB_MBALL) v3d_editmetaball_buts(col, ob, lim);
- else v3d_editvertex_buts(C, col, v3d, ob, lim);
+ if(ob->type==OB_ARMATURE) v3d_editarmature_buts(col, ob);
+ if(ob->type==OB_MBALL) v3d_editmetaball_buts(col, ob);
+ else v3d_editvertex_buts(col, v3d, ob, lim);
}
else if(ob->mode & OB_MODE_POSE) {
- v3d_posearmature_buts(col, v3d, ob, lim);
+ v3d_posearmature_buts(col, ob);
}
else {
@@ -1381,53 +1428,6 @@ static void view3d_panel_bonesketch_spaces(const bContext *C, Panel *pa)
uiBlockEndAlign(block);
}
-/* op->invoke */
-static void redo_cb(bContext *C, void *arg_op, void *arg2)
-{
- wmOperator *lastop= arg_op;
-
- if(lastop) {
- int retval;
-
- if (G.f & G_DEBUG)
- printf("operator redo %s\n", lastop->type->name);
- ED_undo_pop(C);
- retval= WM_operator_repeat(C, lastop);
- if((retval & OPERATOR_FINISHED)==0) {
- if (G.f & G_DEBUG)
- printf("operator redo failed %s\n", lastop->type->name);
- ED_undo_redo(C);
- }
- }
-}
-
-static void view3d_panel_operator_redo(const bContext *C, Panel *pa)
-{
- wmWindowManager *wm= CTX_wm_manager(C);
- wmOperator *op;
- PointerRNA ptr;
- uiBlock *block;
-
- block= uiLayoutGetBlock(pa->layout);
-
- /* only for operators that are registered and did an undo push */
- for(op= wm->operators.last; op; op= op->prev)
- if((op->type->flag & OPTYPE_REGISTER) && (op->type->flag & OPTYPE_UNDO))
- break;
-
- if(op==NULL)
- return;
-
- uiBlockSetFunc(block, redo_cb, op, NULL);
-
- if(!op->properties) {
- IDPropertyTemplate val = {0};
- op->properties= IDP_New(IDP_GROUP, val, "wmOperatorProperties");
- }
-
- RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
- uiDefAutoButsRNA(C, pa->layout, &ptr, 2);
-}
#endif // XXX not used
void view3d_buttons_register(ARegionType *art)
@@ -1456,7 +1456,7 @@ void view3d_buttons_register(ARegionType *art)
// XXX view3d_panel_preview(C, ar, 0);
}
-static int view3d_properties(bContext *C, wmOperator *op)
+static int view3d_properties(bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= view3d_has_buttons_region(sa);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0dc505e0146..4d591645679 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -45,6 +45,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_anim.h"
#include "BKE_context.h"
@@ -55,10 +56,7 @@
#include "BKE_global.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
-#include "BKE_screen.h"
-#include "BKE_tessmesh.h"
#include "BKE_unit.h"
-#include "BKE_utildefines.h"
#include "RE_pipeline.h" // make_stars
@@ -246,15 +244,13 @@ static void drawgrid_draw(ARegion *ar, float wx, float wy, float x, float y, flo
#define GRID_MIN_PX 6.0f
-static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, char **grid_unit)
+static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit)
{
/* extern short bgpicmode; */
RegionView3D *rv3d= ar->regiondata;
float wx, wy, x, y, fw, fx, fy, dx;
float vec4[4];
- char col[3], col2[3];
-
- *grid_unit= NULL;
+ unsigned char col[3], col2[3];
vec4[0]=vec4[1]=vec4[2]=0.0;
vec4[3]= 1.0;
@@ -269,7 +265,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, char **grid_u
x= (wx)*fx/fw;
y= (wy)*fy/fw;
- vec4[0]=vec4[1]= (unit->system) ? 1.0 : v3d->grid;
+ vec4[0]=vec4[1]= v3d->grid;
vec4[2]= 0.0;
vec4[3]= 1.0;
@@ -309,7 +305,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, char **grid_u
/* Store the smallest drawn grid size units name so users know how big each grid cell is */
if(*grid_unit==NULL) {
*grid_unit= bUnit_GetNameDisplay(usys, i);
- rv3d->gridview= (scalar * unit->scale_length);
+ rv3d->gridview= (scalar * v3d->grid) / unit->scale_length;
}
blend_fac= 1-((GRID_MIN_PX*2)/dx_scalar);
@@ -402,17 +398,19 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, char **grid_u
setlinestyle(0);
/* center cross */
+ /* horizontal line */
if( ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT))
- UI_make_axis_color(col, col2, 'y');
- else UI_make_axis_color(col, col2, 'x');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Y');
+ else UI_make_axis_color(col, col2, 'X');
+ glColor3ubv(col2);
fdrawline(0.0, y, (float)ar->winx, y);
+ /* vertical line */
if( ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM))
- UI_make_axis_color(col, col2, 'y');
- else UI_make_axis_color(col, col2, 'z');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Y');
+ else UI_make_axis_color(col, col2, 'Z');
+ glColor3ubv(col2);
fdrawline(x, 0.0, x, (float)ar->winy);
@@ -420,22 +418,39 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, char **grid_u
}
#undef GRID_MIN_PX
-static void drawfloor(Scene *scene, View3D *v3d)
+static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
{
- float vert[3], grid;
+ float vert[3], grid, grid_scale;
int a, gridlines, emphasise;
- char col[3], col2[3];
+ unsigned char col[3], col2[3];
short draw_line = 0;
vert[2]= 0.0;
if(v3d->gridlines<3) return;
+ grid_scale= v3d->grid;
+ /* use 'grid_scale' instead of 'v3d->grid' from now on */
+
+ /* apply units */
+ if(scene->unit.system) {
+ void *usys;
+ int len;
+
+ bUnit_GetSystem(&usys, &len, scene->unit.system, B_UNIT_LENGTH);
+
+ if(usys) {
+ int i= bUnit_GetBaseUnit(usys);
+ *grid_unit= bUnit_GetNameDisplay(usys, i);
+ grid_scale = (grid_scale * bUnit_GetScaler(usys, i)) / scene->unit.scale_length;
+ }
+ }
+
if(v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select
gridlines= v3d->gridlines/2;
- grid= gridlines*v3d->grid;
-
+ grid= gridlines * grid_scale;
+
UI_GetThemeColor3ubv(TH_GRID, col);
UI_GetThemeColor3ubv(TH_BACK, col2);
@@ -450,8 +465,8 @@ static void drawfloor(Scene *scene, View3D *v3d)
if(a==0) {
/* check for the 'show Y axis' preference */
if (v3d->gridflag & V3D_SHOW_Y) {
- UI_make_axis_color(col, col2, 'y');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Y');
+ glColor3ubv(col2);
draw_line = 1;
} else if (v3d->gridflag & V3D_SHOW_FLOOR) {
@@ -475,7 +490,7 @@ static void drawfloor(Scene *scene, View3D *v3d)
if (draw_line) {
glBegin(GL_LINE_STRIP);
- vert[0]= a*v3d->grid;
+ vert[0]= a * grid_scale;
vert[1]= grid;
glVertex3fv(vert);
vert[1]= -grid;
@@ -489,8 +504,8 @@ static void drawfloor(Scene *scene, View3D *v3d)
if(a==0) {
/* check for the 'show X axis' preference */
if (v3d->gridflag & V3D_SHOW_X) {
- UI_make_axis_color(col, col2, 'x');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'X');
+ glColor3ubv(col2);
draw_line = 1;
} else if (v3d->gridflag & V3D_SHOW_FLOOR) {
@@ -514,7 +529,7 @@ static void drawfloor(Scene *scene, View3D *v3d)
if (draw_line) {
glBegin(GL_LINE_STRIP);
- vert[1]= a*v3d->grid;
+ vert[1]= a * grid_scale;
vert[0]= grid;
glVertex3fv(vert );
vert[0]= -grid;
@@ -526,8 +541,8 @@ static void drawfloor(Scene *scene, View3D *v3d)
/* draw the Z axis line */
/* check for the 'show Z axis' preference */
if (v3d->gridflag & V3D_SHOW_Z) {
- UI_make_axis_color(col, col2, 'z');
- glColor3ubv((GLubyte *)col2);
+ UI_make_axis_color(col, col2, 'Z');
+ glColor3ubv(col2);
glBegin(GL_LINE_STRIP);
vert[0]= 0;
@@ -574,94 +589,85 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
}
}
-/* Draw a live substitute of the view icon, which is always shown */
+/* Draw a live substitute of the view icon, which is always shown
+ * colors copied from transform_manipulator.c, we should keep these matching. */
static void draw_view_axis(RegionView3D *rv3d)
{
const float k = U.rvisize; /* axis size */
const float toll = 0.5; /* used to see when view is quasi-orthogonal */
const float start = k + 1.0; /* axis center in screen coordinates, x=y */
float ydisp = 0.0; /* vertical displacement to allow obj info text */
-
- /* rvibright ranges approx. from original axis icon color to gizmo color */
- float bright = U.rvibright / 15.0f;
-
- unsigned char col[3];
- unsigned char gridcol[3];
- float colf[3];
-
- float vec[4];
+ int bright = 25*(float)U.rvibright + 5; /* axis alpha (rvibright has range 0-10) */
+
+ float vec[3];
float dx, dy;
- float h, s, v;
/* thickness of lines is proportional to k */
- /* (log(k)-1) gives a more suitable thickness, but fps decreased by about 3 fps */
- glLineWidth(k / 10);
- //glLineWidth(log(k)-1); // a bit slow
-
- UI_GetThemeColor3ubv(TH_GRID, (char *)gridcol);
-
+ glLineWidth(2);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
/* X */
- vec[0] = vec[3] = 1;
+ vec[0] = 1;
vec[1] = vec[2] = 0;
mul_qt_v3(rv3d->viewquat, vec);
-
- UI_make_axis_color((char *)gridcol, (char *)col, 'x');
- rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
- s = s<0.5 ? s+0.5 : 1.0;
- v = 0.3;
- v = (v<1.0-(bright) ? v+bright : 1.0);
- hsv_to_rgb(h, s, v, colf, colf+1, colf+2);
- glColor3fv(colf);
-
dx = vec[0] * k;
dy = vec[1] * k;
- fdrawline(start, start + ydisp, start + dx, start + dy + ydisp);
+
+ glColor4ub(220, 0, 0, bright);
+ glBegin(GL_LINES);
+ glVertex2f(start, start + ydisp);
+ glVertex2f(start + dx, start + dy + ydisp);
+ glEnd();
+
if (fabs(dx) > toll || fabs(dy) > toll) {
- BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x");
+ BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x", 1);
}
+ /* BLF_draw_default disables blending */
+ glEnable(GL_BLEND);
+
/* Y */
- vec[1] = vec[3] = 1;
+ vec[1] = 1;
vec[0] = vec[2] = 0;
mul_qt_v3(rv3d->viewquat, vec);
-
- UI_make_axis_color((char *)gridcol, (char *)col, 'y');
- rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
- s = s<0.5 ? s+0.5 : 1.0;
- v = 0.3;
- v = (v<1.0-(bright) ? v+bright : 1.0);
- hsv_to_rgb(h, s, v, colf, colf+1, colf+2);
- glColor3fv(colf);
-
dx = vec[0] * k;
dy = vec[1] * k;
- fdrawline(start, start + ydisp, start + dx, start + dy + ydisp);
+
+ glColor4ub(0, 220, 0, bright);
+ glBegin(GL_LINES);
+ glVertex2f(start, start + ydisp);
+ glVertex2f(start + dx, start + dy + ydisp);
+ glEnd();
+
if (fabs(dx) > toll || fabs(dy) > toll) {
- BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y");
+ BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y", 1);
}
+
+ glEnable(GL_BLEND);
/* Z */
- vec[2] = vec[3] = 1;
+ vec[2] = 1;
vec[1] = vec[0] = 0;
mul_qt_v3(rv3d->viewquat, vec);
-
- UI_make_axis_color((char *)gridcol, (char *)col, 'z');
- rgb_to_hsv(col[0]/255.0f, col[1]/255.0f, col[2]/255.0f, &h, &s, &v);
- s = s<0.5 ? s+0.5 : 1.0;
- v = 0.5;
- v = (v<1.0-(bright) ? v+bright : 1.0);
- hsv_to_rgb(h, s, v, colf, colf+1, colf+2);
- glColor3fv(colf);
-
dx = vec[0] * k;
dy = vec[1] * k;
- fdrawline(start, start + ydisp, start + dx, start + dy + ydisp);
+
+ glColor4ub(30, 30, 220, bright);
+ glBegin(GL_LINES);
+ glVertex2f(start, start + ydisp);
+ glVertex2f(start + dx, start + dy + ydisp);
+ glEnd();
+
if (fabs(dx) > toll || fabs(dy) > toll) {
- BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z");
+ BLF_draw_default(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z", 1);
}
-
+
/* restore line-width */
+
glLineWidth(1.0);
+ glDisable(GL_BLEND);
}
@@ -685,9 +691,9 @@ static void draw_view_icon(RegionView3D *rv3d)
glDisable(GL_BLEND);
}
-static char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
+static const char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
{
- char *name = NULL;
+ const char *name = NULL;
switch (rv3d->view) {
case RV3D_VIEW_FRONT:
@@ -736,24 +742,17 @@ static char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
static void draw_viewport_name(ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d= ar->regiondata;
- char *name = view3d_get_name(v3d, rv3d);
- char *printable = NULL;
+ const char *name= view3d_get_name(v3d, rv3d);
+ char tmpstr[24];
if (v3d->localvd) {
- printable = MEM_mallocN(strlen(name) + strlen(" (Local)_"), "viewport_name"); /* '_' gives space for '\0' */
- strcpy(printable, name);
- strcat(printable, " (Local)");
- } else {
- printable = name;
+ BLI_snprintf(tmpstr, sizeof(tmpstr), "%s (Local)", name);
+ name= tmpstr;
}
- if (printable) {
+ if (name) {
UI_ThemeColor(TH_TEXT_HI);
- BLF_draw_default(22, ar->winy-17, 0.0f, printable);
- }
-
- if (v3d->localvd) {
- MEM_freeN(printable);
+ BLF_draw_default(22, ar->winy-17, 0.0f, name, sizeof(tmpstr));
}
}
@@ -828,7 +827,7 @@ static void draw_selected_name(Scene *scene, Object *ob, View3D *v3d)
sprintf(info, "(%d) %s", CFRA, ob->id.name+2);
}
- /* colour depends on whether there is a keyframe */
+ /* color depends on whether there is a keyframe */
if (id_frame_has_keyframe((ID *)ob, /*BKE_curframe(scene)*/(float)(CFRA), v3d->keyflags))
UI_ThemeColor(TH_VERTEX_SELECT);
else
@@ -841,17 +840,17 @@ static void draw_selected_name(Scene *scene, Object *ob, View3D *v3d)
else
sprintf(info, "(%d)", CFRA);
- /* colour is always white */
+ /* color is always white */
UI_ThemeColor(TH_TEXT_HI);
}
if (U.uiflag & USER_SHOW_ROTVIEWICON)
offset = 14 + (U.rvisize * 2);
- BLF_draw_default(offset, 10, 0.0f, info);
+ BLF_draw_default(offset, 10, 0.0f, info, sizeof(info)-1);
}
-static void view3d_get_viewborder_size(Scene *scene, ARegion *ar, float size_r[2])
+void view3d_viewborder_size_get(Scene *scene, ARegion *ar, float size_r[2])
{
float winmax= MAX2(ar->winx, ar->winy);
float aspect= (scene->r.xsch*scene->r.xasp) / (scene->r.ysch*scene->r.yasp);
@@ -865,12 +864,12 @@ static void view3d_get_viewborder_size(Scene *scene, ARegion *ar, float size_r[2
}
}
-void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r)
+void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r, short do_shift)
{
float zoomfac, size[2];
float dx= 0.0f, dy= 0.0f;
- view3d_get_viewborder_size(scene, ar, size);
+ view3d_viewborder_size_get(scene, ar, size);
if (rv3d == NULL)
rv3d = ar->regiondata;
@@ -904,12 +903,13 @@ void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, Vi
viewborder_r->xmax-= dx;
viewborder_r->ymax-= dy;
- if(v3d->camera && v3d->camera->type==OB_CAMERA) {
+ if(do_shift && v3d->camera && v3d->camera->type==OB_CAMERA) {
Camera *cam= v3d->camera->data;
float w = viewborder_r->xmax - viewborder_r->xmin;
float h = viewborder_r->ymax - viewborder_r->ymin;
float side = MAX2(w, h);
-
+
+ if(do_shift == -1) side *= -1;
viewborder_r->xmin+= cam->shiftx*side;
viewborder_r->xmax+= cam->shiftx*side;
viewborder_r->ymin+= cam->shifty*side;
@@ -917,67 +917,8 @@ void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, Vi
}
}
-void view3d_set_1_to_1_viewborder(Scene *scene, ARegion *ar)
-{
- RegionView3D *rv3d= ar->regiondata;
- float size[2];
- int im_width= (scene->r.size*scene->r.xsch)/100;
-
- view3d_get_viewborder_size(scene, ar, size);
-
- rv3d->camzoom= (sqrt(4.0*im_width/size[0]) - M_SQRT2)*50.0;
- rv3d->camzoom= CLAMPIS(rv3d->camzoom, -30, 300);
-}
-
-
-static void drawviewborder_flymode(ARegion *ar)
-{
- /* draws 4 edge brackets that frame the safe area where the
- mouse can move during fly mode without spinning the view */
- float x1, x2, y1, y2;
-
- x1= 0.45*(float)ar->winx;
- y1= 0.45*(float)ar->winy;
- x2= 0.55*(float)ar->winx;
- y2= 0.55*(float)ar->winy;
- cpack(0);
-
-
- glBegin(GL_LINES);
- /* bottom left */
- glVertex2f(x1,y1);
- glVertex2f(x1,y1+5);
-
- glVertex2f(x1,y1);
- glVertex2f(x1+5,y1);
-
- /* top right */
- glVertex2f(x2,y2);
- glVertex2f(x2,y2-5);
-
- glVertex2f(x2,y2);
- glVertex2f(x2-5,y2);
-
- /* top left */
- glVertex2f(x1,y2);
- glVertex2f(x1,y2-5);
-
- glVertex2f(x1,y2);
- glVertex2f(x1+5,y2);
-
- /* bottom right */
- glVertex2f(x2,y1);
- glVertex2f(x2,y1+5);
-
- glVertex2f(x2,y1);
- glVertex2f(x2-5,y1);
- glEnd();
-}
-
-
static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
{
- extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad); // interface_panel.c
float fac, a;
float x1, x2, y1, y2;
float x1i, x2i, y1i, y2i;
@@ -991,7 +932,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if(v3d->camera->type==OB_CAMERA)
ca = v3d->camera->data;
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder, FALSE);
/* the offsets */
x1= viewborder.xmin;
y1= viewborder.ymin;
@@ -1064,7 +1005,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
uiSetRoundBox(15);
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+ uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
}
setlinestyle(0);
@@ -1073,7 +1014,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* camera name - draw in highlighted text color */
if (ca && (ca->flag & CAM_SHOWNAME)) {
UI_ThemeColor(TH_TEXT_HI);
- BLF_draw_default(x1i, y1i-15, 0.0f, v3d->camera->id.name+2);
+ BLF_draw_default(x1i, y1i-15, 0.0f, v3d->camera->id.name+2, sizeof(v3d->camera->id.name)-2);
UI_ThemeColor(TH_WIRE);
}
}
@@ -1190,7 +1131,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax,
if(ymax >= vc->ar->winy) ymaxc= vc->ar->winy-1; else ymaxc= ymax;
if(yminc > ymaxc) return NULL;
- ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect,0);
+ ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect);
view3d_validate_backbuf(vc);
@@ -1210,7 +1151,7 @@ ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax,
if(xminc==xmin && xmaxc==xmax && yminc==ymin && ymaxc==ymax)
return ibuf;
- ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect,0);
+ ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect);
rd= ibuf->rect;
dr= ibuf1->rect;
@@ -1328,7 +1269,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
if(rv3d->persp==RV3D_CAMOB) {
rctf vb;
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
x1= vb.xmin;
y1= vb.ymin;
@@ -1458,26 +1399,26 @@ static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, int clear)
{
View3DAfter *v3da, *next;
-
+
if(clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
-
- v3d->xray= TRUE;
+
+ v3d->xray= TRUE;
for(v3da= v3d->afterdraw_xray.first; v3da; v3da= next) {
- next= v3da->next;
- draw_object(scene, ar, v3d, v3da->base, v3da->flag);
+ next= v3da->next;
+ draw_object(scene, ar, v3d, v3da->base, v3da->flag);
BLI_remlink(&v3d->afterdraw_xray, v3da);
- MEM_freeN(v3da);
- }
- v3d->xray= FALSE;
+ MEM_freeN(v3da);
}
+ v3d->xray= FALSE;
+}
/* clears zbuffer and draws it over */
static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int clear)
{
View3DAfter *v3da, *next;
-
+
if(clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1486,14 +1427,14 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int c
for(v3da= v3d->afterdraw_xraytransp.first; v3da; v3da= next) {
next= v3da->next;
- draw_object(scene, ar, v3d, v3da->base, v3da->flag);
+ draw_object(scene, ar, v3d, v3da->base, v3da->flag);
BLI_remlink(&v3d->afterdraw_xraytransp, v3da);
- MEM_freeN(v3da);
- }
+ MEM_freeN(v3da);
+ }
v3d->transp= FALSE;
v3d->xray= FALSE;
-
+
}
/* *********************** */
@@ -1528,7 +1469,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
{
RegionView3D *rv3d= ar->regiondata;
ListBase *lb;
- DupliObject *dob_prev= NULL, *dob, *dob_next;
+ DupliObject *dob_prev= NULL, *dob, *dob_next= NULL;
Base tbase;
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
GLuint displist=0;
@@ -1638,8 +1579,62 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas
draw_dupli_objects_color(scene, ar, v3d, base, color);
}
+void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
+{
+ int x, y, w, h;
+ rcti r;
+ /* clamp rect by area */
+
+ r.xmin= 0;
+ r.xmax= ar->winx-1;
+ r.ymin= 0;
+ r.ymax= ar->winy-1;
+
+ /* Constrain rect to depth bounds */
+ BLI_isect_rcti(&r, rect, rect);
+
+ /* assign values to compare with the ViewDepths */
+ x= rect->xmin;
+ y= rect->ymin;
-void view3d_update_depths(ARegion *ar, View3D *v3d)
+ w= rect->xmax - rect->xmin;
+ h= rect->ymax - rect->ymin;
+
+ if(w <= 0 || h <= 0) {
+ if(d->depths)
+ MEM_freeN(d->depths);
+ d->depths= NULL;
+
+ d->damaged= FALSE;
+ }
+ else if( d->w != w ||
+ d->h != h ||
+ d->x != x ||
+ d->y != y ||
+ d->depths==NULL
+ ) {
+ d->x= x;
+ d->y= y;
+ d->w= w;
+ d->h= h;
+
+ if(d->depths)
+ MEM_freeN(d->depths);
+
+ d->depths= MEM_mallocN(sizeof(float)*d->w*d->h,"View depths Subset");
+
+ d->damaged= TRUE;
+ }
+
+ if(d->damaged) {
+ glReadPixels(ar->winrct.xmin+d->x,ar->winrct.ymin+d->y, d->w,d->h, GL_DEPTH_COMPONENT,GL_FLOAT, d->depths);
+ glGetDoublev(GL_DEPTH_RANGE,d->depth_range);
+ d->damaged= FALSE;
+ }
+}
+
+/* note, with nouveau drivers the glReadPixels() is very slow. [#24339] */
+void view3d_update_depths(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
@@ -1669,6 +1664,30 @@ void view3d_update_depths(ARegion *ar, View3D *v3d)
}
}
+/* utility function to find the closest Z value, use for autodepth */
+float view3d_depth_near(ViewDepths *d)
+{
+ /* convert to float for comparisons */
+ const float near= (float)d->depth_range[0];
+ const float far_real= (float)d->depth_range[1];
+ float far= far_real;
+
+ const float *depths= d->depths;
+ float depth= FLT_MAX;
+ int i= (int)d->w * (int)d->h; /* cast to avoid short overflow */
+
+ /* far is both the starting 'far' value
+ * and the closest value found. */
+ while(i--) {
+ depth= *depths++;
+ if((depth < far) && (depth > near)) {
+ far= depth;
+ }
+ }
+
+ return far == far_real ? FLT_MAX : far;
+}
+
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
{
short zbuf= v3d->zbuf;
@@ -1698,7 +1717,6 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
{
RegionView3D *rv3d= ar->regiondata;
Base *base;
- Scene *sce;
short zbuf= v3d->zbuf;
short flag= v3d->flag;
float glalphaclip= U.glalphaclip;
@@ -1731,7 +1749,8 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
/* draw set first */
if(scene->set) {
- for(SETLOOPER(scene->set, base)) {
+ Scene *sce_iter;
+ for(SETLOOPER(scene->set, sce_iter, base)) {
if(v3d->lay & base->lay) {
if (func == NULL || func(base)) {
draw_object(scene, ar, v3d, base, 0);
@@ -1770,9 +1789,9 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
if(v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
- glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
+ glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
for(v3da= v3d->afterdraw_xray.first; v3da; v3da= next) {
- next= v3da->next;
+ next= v3da->next;
draw_object(scene, ar, v3d, v3da->base, 0);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
@@ -1787,7 +1806,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
BLI_remlink(&v3d->afterdraw_transp, v3da);
MEM_freeN(v3da);
}
-
+
v3d->xray= TRUE;
v3d->transp= FALSE;
for(v3da= v3d->afterdraw_xray.first; v3da; v3da= next) {
@@ -1795,8 +1814,8 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
draw_object(scene, ar, v3d, v3da->base, 0);
BLI_remlink(&v3d->afterdraw_xray, v3da);
MEM_freeN(v3da);
- }
-
+ }
+
v3d->xray= TRUE;
v3d->transp= TRUE;
for(v3da= v3d->afterdraw_xraytransp.first; v3da; v3da= next) {
@@ -1853,16 +1872,14 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
{
ListBase shadows;
View3DShadow *shadow;
- Scene *sce;
+ Scene *sce_iter;
Base *base;
Object *ob;
- ARegion ar;
- RegionView3D rv3d;
shadows.first= shadows.last= NULL;
/* update lamp transform and gather shadow lamps */
- for(SETLOOPER(scene, base)) {
+ for(SETLOOPER(scene, sce_iter, base)) {
ob= base->object;
if(ob->type == OB_LAMP)
@@ -1886,6 +1903,8 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
/* this needs to be done better .. */
float viewmat[4][4], winmat[4][4];
int drawtype, lay, winsize, flag2=v3d->flag2;
+ ARegion ar= {0};
+ RegionView3D rv3d= {{{0}}};
drawtype= v3d->drawtype;
lay= v3d->lay;
@@ -1897,9 +1916,6 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat);
- memset(&ar, 0, sizeof(ar));
- memset(&rv3d, 0, sizeof(rv3d));
-
ar.regiondata= &rv3d;
ar.regiontype= RGN_TYPE_WINDOW;
rv3d.persp= RV3D_CAMOB;
@@ -1923,8 +1939,10 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
/* *********************** customdata **************** */
/* goes over all modes and view3d settings */
-static CustomDataMask get_viewedit_datamask(bScreen *screen, Scene *scene, Object *ob)
+CustomDataMask ED_viewedit_datamask(bScreen *screen)
{
+ Scene *scene= screen->scene;
+ Object *ob= scene->basact ? scene->basact->object : NULL;
CustomDataMask mask = CD_MASK_BAREMESH;
ScrArea *sa;
@@ -1974,29 +1992,34 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
if(viewmat)
copy_m4_m4(rv3d->viewmat, viewmat);
else
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
/* update utilitity matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
-
+
/* calculate pixelsize factor once, is used for lamps and obcenters */
{
- float len1, len2, vec[3];
-
- copy_v3_v3(vec, rv3d->persinv[0]);
- len1= normalize_v3(vec);
- copy_v3_v3(vec, rv3d->persinv[1]);
- len2= normalize_v3(vec);
-
- rv3d->pixsize= 2.0f*(len1>len2?len1:len2);
+ /* note: '1.0f / len_v3(v1)' replaced 'len_v3(rv3d->viewmat[0])'
+ * because of float point precision problems at large values [#23908] */
+ float v1[3], v2[3];
+ float len1, len2;
+
+ v1[0]= rv3d->persmat[0][0];
+ v1[1]= rv3d->persmat[1][0];
+ v1[2]= rv3d->persmat[2][0];
+
+ v2[0]= rv3d->persmat[0][1];
+ v2[1]= rv3d->persmat[1][1];
+ v2[2]= rv3d->persmat[2][1];
- /* correct for window size */
- if(ar->winx > ar->winy) rv3d->pixsize/= (float)ar->winx;
- else rv3d->pixsize/= (float)ar->winy;
+ len1= 1.0f / len_v3(v1);
+ len2= 1.0f / len_v3(v2);
+
+ rv3d->pixsize = (2.0f * MAX2(len1, len2)) / (float)MAX2(ar->winx, ar->winy);
}
-
+
/* set for opengl */
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(rv3d->winmat);
@@ -2006,7 +2029,6 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4])
{
- Scene *sce;
Base *base;
float backcol[3];
int bwinx, bwiny;
@@ -2020,7 +2042,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
brect= ar->winrct;
ar->winx= winx;
- ar->winy= winy;
+ ar->winy= winy;
ar->winrct.xmin= 0;
ar->winrct.ymin= 0;
ar->winrct.xmax= winx;
@@ -2033,6 +2055,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* free images which can have changed on frame-change
* warning! can be slow so only free animated images - campbell */
GPU_free_images_anim();
+
+ /* shadow buffers, before we setup matrices */
+ if(draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
+ gpu_update_lamps_shadows(scene, v3d);
/* set background color, fallback on the view background color */
if(scene->world) {
@@ -2061,14 +2087,15 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* draw set first */
if(scene->set) {
- for(SETLOOPER(scene->set, base)) {
+ Scene *sce_iter;
+ for(SETLOOPER(scene->set, sce_iter, base)) {
if(v3d->lay & base->lay) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
draw_object(scene, ar, v3d, base, DRAW_CONSTCOLOR|DRAW_SCENESET);
-
+
if(base->object->transflag & OB_DUPLI)
draw_dupli_objects_color(scene, ar, v3d, base, TH_WIRE);
- }
+ }
}
}
@@ -2123,9 +2150,12 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
RegionView3D *rv3d= ar->regiondata;
ImBuf *ibuf;
GPUOffScreen *ofs;
+
+ /* state changes make normal drawing go weird otherwise */
+ glPushAttrib(GL_LIGHTING_BIT);
/* bind */
- ofs= GPU_offscreen_create(sizex, sizey);
+ ofs= GPU_offscreen_create(&sizex, &sizey);
if(ofs == NULL)
return NULL;
@@ -2146,13 +2176,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
}
/* read in pixels & stamp */
- ibuf= IMB_allocImBuf(sizex, sizey, 32, flag, 0);
+ ibuf= IMB_allocImBuf(sizex, sizey, 32, flag);
if(ibuf->rect_float)
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, ibuf->rect_float);
else if(ibuf->rect)
- glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
-
+ glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+
//if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
// BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
@@ -2160,6 +2190,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
GPU_offscreen_unbind(ofs);
GPU_offscreen_free(ofs);
+ glPopAttrib();
+
if(ibuf->rect_float && ibuf->rect)
IMB_rect_from_float(ibuf);
@@ -2169,13 +2201,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* creates own 3d views, used by the sequencer */
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype)
{
- View3D v3d;
- ARegion ar;
- RegionView3D rv3d;
-
- memset(&v3d, 0, sizeof(v3d));
- memset(&ar, 0, sizeof(ar));
- memset(&rv3d, 0, sizeof(rv3d));
+ View3D v3d= {0};
+ ARegion ar= {0};
+ RegionView3D rv3d= {{{0}}};
/* connect data */
v3d.regionbase.first= v3d.regionbase.last= &ar;
@@ -2256,24 +2284,20 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps+0.5));
}
- BLF_draw_default(22, ar->winy-17, 0.0f, printable);
+ BLF_draw_default(22, ar->winy-17, 0.0f, printable, sizeof(printable)-1);
}
+/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
void view3d_main_area_draw(const bContext *C, ARegion *ar)
{
Scene *scene= CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
- Scene *sce;
Base *base;
Object *ob;
float backcol[3];
- int retopo= 0, sculptparticle= 0;
- Object *obact = OBACT;
- char *grid_unit= NULL;
-
- /* from now on all object derived meshes check this */
- v3d->customdata_mask= get_viewedit_datamask(CTX_wm_screen(C), scene, obact);
+ unsigned int lay_used;
+ const char *grid_unit= NULL;
/* shadow buffers, before we setup matrices */
if(draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
@@ -2320,22 +2344,25 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
// needs to be done always, gridview is adjusted in drawgrid() now
rv3d->gridview= v3d->grid;
-
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
- if(rv3d->view==0 || rv3d->persp != RV3D_ORTHO) {
- drawfloor(scene, v3d);
- if(rv3d->persp==RV3D_CAMOB) {
- if(scene->world) {
- if(scene->world->mode & WO_STARS) {
- RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func,
- star_stuff_term_func);
- }
+ if(rv3d->view==0 || rv3d->persp != RV3D_ORTHO) {
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
+ drawfloor(scene, v3d, &grid_unit);
+ }
+ if(rv3d->persp==RV3D_CAMOB) {
+ if(scene->world) {
+ if(scene->world->mode & WO_STARS) {
+ RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func,
+ star_stuff_term_func);
}
+ }
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
if(v3d->flag & V3D_DISPBGPICS) draw_bgpic(scene, ar, v3d);
}
}
- else {
+ }
+ else {
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
ED_region_pixelspace(ar);
drawgrid(&scene->unit, ar, v3d, &grid_unit);
/* XXX make function? replaces persp(1) */
@@ -2355,7 +2382,8 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
/* draw set first */
if(scene->set) {
- for(SETLOOPER(scene->set, base)) {
+ Scene *sce_iter;
+ for(SETLOOPER(scene->set, sce_iter, base)) {
if(v3d->lay & base->lay) {
@@ -2370,9 +2398,13 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
/* Transp and X-ray afterdraw stuff for sets is done later */
}
-
+
+ lay_used= 0;
+
/* then draw not selected and the duplis, but skip editmode object */
for(base= scene->base.first; base; base= base->next) {
+ lay_used |= base->lay & ((1<<20)-1);
+
if(v3d->lay & base->lay) {
/* dupli drawing */
@@ -2386,11 +2418,20 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
}
}
-// retopo= retopo_mesh_check() || retopo_curve_check();
- sculptparticle= (obact && obact->mode & (OB_MODE_PARTICLE_EDIT)) && !scene->obedit;
- if(retopo)
- view3d_update_depths(ar, v3d);
-
+ if(v3d->lay_used != lay_used) { /* happens when loading old files or loading with UI load */
+ ARegion *ar_iter;
+ ScrArea *sa= CTX_wm_area(C);
+
+ /* find header and force tag redraw */
+ for(ar_iter= sa->regionbase.first; ar_iter; ar_iter= ar_iter->next)
+ if(ar_iter->regiontype==RGN_TYPE_HEADER) {
+ ED_region_tag_redraw(ar_iter);
+ break;
+ }
+
+ v3d->lay_used= lay_used;
+ }
+
/* draw selected and editmode */
for(base= scene->base.first; base; base= base->next) {
if(v3d->lay & base->lay) {
@@ -2398,11 +2439,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
draw_object(scene, ar, v3d, base, 0);
}
}
-
- if(!retopo && sculptparticle && !(obact && (obact->dtx & OB_DRAWXRAY))) {
- view3d_update_depths(ar, v3d);
- }
-
+
// REEB_draw();
/* Transp and X-ray afterdraw stuff */
@@ -2411,11 +2448,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
if(v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
-
- if(!retopo && sculptparticle && (obact && (OBACT->dtx & OB_DRAWXRAY))) {
- view3d_update_depths(ar, v3d);
- }
-
+
if(rv3d->rflag & RV3D_CLIPPING)
view3d_clr_clipping();
@@ -2446,8 +2479,8 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
/* Draw particle edit brush XXX (removed) */
- if(rv3d->persp==RV3D_CAMOB) drawviewborder(scene, ar, v3d);
- if(rv3d->rflag & RV3D_FLYMODE) drawviewborder_flymode(ar);
+ if(rv3d->persp==RV3D_CAMOB)
+ drawviewborder(scene, ar, v3d);
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
@@ -2469,8 +2502,14 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
draw_viewport_name(ar, v3d);
}
if (grid_unit) { /* draw below the viewport name */
+ char tstr[32]= "";
+
UI_ThemeColor(TH_TEXT_HI);
- BLF_draw_default(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, grid_unit);
+ if(v3d->grid != 1.0f) {
+ BLI_snprintf(tstr, sizeof(tstr), "%s x %.4g", grid_unit, v3d->grid);
+ }
+
+ BLF_draw_default(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f, tstr[0]?tstr : grid_unit, sizeof(tstr)); /* XXX, use real length */
}
ob= OBACT;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 6d09da2dbcf..86957ecb86c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -34,12 +34,14 @@
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_camera_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_image.h"
@@ -52,6 +54,7 @@
#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -60,10 +63,10 @@
#include "RNA_define.h"
#include "ED_particle.h"
-#include "ED_retopo.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_mesh.h"
+#include "ED_view3d.h"
#include "PIL_time.h" /* smoothview */
@@ -158,6 +161,7 @@ static void view3d_boxview_sync(ScrArea *sa, ARegion *ar)
{
ARegion *artest;
RegionView3D *rv3d= ar->regiondata;
+ short clip= 0;
for(artest= sa->regionbase.first; artest; artest= artest->next) {
if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) {
@@ -185,11 +189,16 @@ static void view3d_boxview_sync(ScrArea *sa, ARegion *ar)
rv3dtest->ofs[2]= rv3d->ofs[2];
}
+ clip |= rv3dtest->viewlock & RV3D_BOXCLIP;
+
ED_region_tag_redraw(artest);
}
}
}
- view3d_boxview_clip(sa);
+
+ if(clip) {
+ view3d_boxview_clip(sa);
+ }
}
/* for home, center etc */
@@ -197,6 +206,7 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
{
ARegion *artest;
RegionView3D *rv3d= ar->regiondata;
+ short clip= 0;
for(artest= sa->regionbase.first; artest; artest= artest->next) {
if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) {
@@ -206,17 +216,23 @@ void view3d_boxview_copy(ScrArea *sa, ARegion *ar)
rv3dtest->dist= rv3d->dist;
copy_v3_v3(rv3dtest->ofs, rv3d->ofs);
ED_region_tag_redraw(artest);
+
+ clip |= rv3dtest->viewlock & RV3D_BOXCLIP;
}
}
}
- view3d_boxview_clip(sa);
+
+ if(clip) {
+ view3d_boxview_clip(sa);
+ }
}
-void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar)
+/* 'clip' is used to know if our clip setting has changed */
+void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, short do_clip)
{
+ ARegion *arsync= NULL;
RegionView3D *rv3d= ar->regiondata;
short viewlock;
-
/* this function copies flags from the first of the 3 other quadview
regions to the 2 other, so it assumes this is the region whose
properties are always being edited, weak */
@@ -224,18 +240,30 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar)
if((viewlock & RV3D_LOCKED)==0)
viewlock= 0;
- else if((viewlock & RV3D_BOXVIEW)==0)
+ else if((viewlock & RV3D_BOXVIEW)==0) {
viewlock &= ~RV3D_BOXCLIP;
+ do_clip= TRUE;
+ }
for(; ar; ar= ar->prev) {
if(ar->alignment==RGN_ALIGN_QSPLIT) {
rv3d= ar->regiondata;
rv3d->viewlock= viewlock;
+
+ if(do_clip && (viewlock & RV3D_BOXCLIP)==0) {
+ rv3d->rflag &= ~RV3D_BOXCLIP;
+ }
+
+ /* use arsync so we sync with one of the aligned views below
+ * else the view jumps on changing view settings like 'clip'
+ * since it copies from the perspective view */
+ arsync= ar;
}
}
- if(rv3d->viewlock & RV3D_BOXVIEW)
- view3d_boxview_copy(sa, sa->regionbase.last);
+ if(rv3d->viewlock & RV3D_BOXVIEW) {
+ view3d_boxview_copy(sa, arsync ? arsync : sa->regionbase.last);
+ }
ED_area_tag_redraw(sa);
}
@@ -298,7 +326,7 @@ static void calctrackballvec(rcti *rect, int mx, int my, float *vec)
static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
{
static float lastofs[3] = {0,0,0};
- View3D *v3d = CTX_wm_view3d(C);
+ View3D *v3d;
RegionView3D *rv3d;
ViewOpsData *vod= MEM_callocN(sizeof(ViewOpsData), "viewops data");
@@ -306,6 +334,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
op->customdata= vod;
vod->sa= CTX_wm_area(C);
vod->ar= CTX_wm_region(C);
+ v3d= vod->sa->spacedata.first;
vod->rv3d= rv3d= vod->ar->regiondata;
vod->dist0= rv3d->dist;
copy_qt_qt(vod->oldquat, rv3d->viewquat);
@@ -378,19 +407,26 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
static void viewops_data_free(bContext *C, wmOperator *op)
{
+ ARegion *ar;
Paint *p = paint_get_active(CTX_data_scene(C));
- ViewOpsData *vod= op->customdata;
- vod->rv3d->rflag &= ~RV3D_NAVIGATING;
+ if(op->customdata) {
+ ViewOpsData *vod= op->customdata;
+ ar= vod->ar;
+ vod->rv3d->rflag &= ~RV3D_NAVIGATING;
- if(p && (p->flags & PAINT_FAST_NAVIGATE))
- ED_region_tag_redraw(vod->ar);
+ if(vod->timer)
+ WM_event_remove_timer(CTX_wm_manager(C), vod->timer->win, vod->timer);
- if(vod->timer)
- WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), vod->timer);
+ MEM_freeN(vod);
+ op->customdata= NULL;
+ }
+ else {
+ ar= CTX_wm_region(C);
+ }
- MEM_freeN(vod);
- op->customdata= NULL;
+ if(p && (p->flags & PAINT_FAST_NAVIGATE))
+ ED_region_tag_redraw(ar);
}
/* ************************** viewrotate **********************************/
@@ -664,6 +700,9 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
vod->oldx= x;
vod->oldy= y;
+ /* avoid precision loss over time */
+ normalize_qt(rv3d->viewquat);
+
ED_region_tag_redraw(vod->ar);
}
@@ -707,7 +746,7 @@ static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event)
viewrotate_apply(vod, event->x, event->y);
}
else if (event_code==VIEW_CONFIRM) {
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@@ -718,36 +757,44 @@ static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event)
static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
ViewOpsData *vod;
-
- if(rv3d->viewlock)
- return OPERATOR_CANCELLED;
+ RegionView3D *rv3d;
/* makes op->customdata */
viewops_data_create(C, op, event);
vod= op->customdata;
+ rv3d= vod->rv3d;
+
+ if(rv3d->viewlock) { /* poll should check but in some cases fails, see poll func for details */
+ viewops_data_free(C, op);
+ return OPERATOR_PASS_THROUGH;
+ }
/* switch from camera view when: */
- if(vod->rv3d->persp != RV3D_PERSP) {
+ if(rv3d->persp != RV3D_PERSP) {
- if (U.uiflag & USER_AUTOPERSP)
- vod->rv3d->persp= RV3D_PERSP;
- else if(vod->rv3d->persp==RV3D_CAMOB) {
+ if (U.uiflag & USER_AUTOPERSP) {
+ rv3d->persp= RV3D_PERSP;
+ }
+ else if(rv3d->persp==RV3D_CAMOB) {
/* changed since 2.4x, use the camera view */
- View3D *v3d = CTX_wm_view3d(C);
- if(v3d->camera)
+ View3D *v3d = vod->sa->spacedata.first;
+
+ if(v3d->camera) {
view3d_settings_from_ob(v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL);
+ }
- vod->rv3d->persp= RV3D_PERSP;
+ if(rv3d->persp==RV3D_CAMOB) {
+ rv3d->persp= rv3d->lpersp;
+ }
}
ED_region_tag_redraw(vod->ar);
}
if (event->type == MOUSEPAN) {
viewrotate_apply(vod, event->prevx, event->prevy);
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(rv3d);
viewops_data_free(C, op);
@@ -756,7 +803,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
else if (event->type == MOUSEROTATE) {
/* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
viewrotate_apply(vod, event->prevx, event->y);
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(rv3d);
viewops_data_free(C, op);
@@ -782,21 +829,6 @@ static int view3d_camera_active_poll(bContext *C)
return 0;
}
-static int view3d_rotate_poll(bContext *C)
-{
- if (!ED_operator_view3d_active(C)) {
- return 0;
- } else {
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
- /* rv3d is null in menus, but it's ok when the menu is clicked on */
- /* XXX of course, this doesn't work with quadview
- * Maybe having exec return PASSTHROUGH would be better than polling here
- * Poll functions are full of problems anyway.
- * */
- return rv3d == NULL || rv3d->viewlock == 0;
- }
-}
-
void VIEW3D_OT_rotate(wmOperatorType *ot)
{
@@ -808,7 +840,7 @@ void VIEW3D_OT_rotate(wmOperatorType *ot)
/* api callbacks */
ot->invoke= viewrotate_invoke;
ot->modal= viewrotate_modal;
- ot->poll= view3d_rotate_poll;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER;
@@ -855,10 +887,11 @@ void viewmove_modal_keymap(wmKeyConfig *keyconf)
static void viewmove_apply(ViewOpsData *vod, int x, int y)
{
if(vod->rv3d->persp==RV3D_CAMOB) {
- float max= (float)MAX2(vod->ar->winx, vod->ar->winy);
+ float zoomfac= (M_SQRT2 + vod->rv3d->camzoom/50.0);
+ zoomfac= (zoomfac*zoomfac)*0.5;
- vod->rv3d->camdx += (vod->oldx - x)/(max);
- vod->rv3d->camdy += (vod->oldy - y)/(max);
+ vod->rv3d->camdx += (vod->oldx - x)/(vod->ar->winx * zoomfac);
+ vod->rv3d->camdy += (vod->oldy - y)/(vod->ar->winy * zoomfac);
CLAMP(vod->rv3d->camdx, -1.0f, 1.0f);
CLAMP(vod->rv3d->camdy, -1.0f, 1.0f);
// XXX preview3d_event= 0;
@@ -913,7 +946,7 @@ static int viewmove_modal(bContext *C, wmOperator *op, wmEvent *event)
viewmove_apply(vod, event->x, event->y);
}
else if (event_code==VIEW_CONFIRM) {
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(vod->rv3d);
viewops_data_free(C, op);
@@ -931,7 +964,7 @@ static int viewmove_invoke(bContext *C, wmOperator *op, wmEvent *event)
if (event->type == MOUSEPAN) {
ViewOpsData *vod= op->customdata;
viewmove_apply(vod, event->prevx, event->prevy);
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(vod->rv3d);
viewops_data_free(C, op);
@@ -1145,7 +1178,7 @@ static int viewzoom_modal(bContext *C, wmOperator *op, wmEvent *event)
viewzoom_apply(vod, event->x, event->y, U.viewzoom);
}
else if (event_code==VIEW_CONFIRM) {
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@@ -1156,38 +1189,57 @@ static int viewzoom_modal(bContext *C, wmOperator *op, wmEvent *event)
static int viewzoom_exec(bContext *C, wmOperator *op)
{
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ View3D *v3d;
+ RegionView3D *rv3d;
+ ScrArea *sa;
+ ARegion *ar;
+
int delta= RNA_int_get(op->ptr, "delta");
- int mx = RNA_int_get(op->ptr, "mx");
- int my = RNA_int_get(op->ptr, "my");
+ int mx, my;
+
+ if(op->customdata) {
+ ViewOpsData *vod= op->customdata;
+
+ sa= vod->sa;
+ ar= vod->ar;
+ }
+ else {
+ sa= CTX_wm_area(C);
+ ar= CTX_wm_region(C);
+ }
+
+ v3d= sa->spacedata.first;
+ rv3d= ar->regiondata;
+
+ mx= RNA_property_is_set(op->ptr, "mx") ? RNA_int_get(op->ptr, "mx") : ar->winx / 2;
+ my= RNA_property_is_set(op->ptr, "my") ? RNA_int_get(op->ptr, "my") : ar->winy / 2;
if(delta < 0) {
/* this min and max is also in viewmove() */
if(rv3d->persp==RV3D_CAMOB) {
rv3d->camzoom-= 10;
- if(rv3d->camzoom<-30) rv3d->camzoom= -30;
+ if(rv3d->camzoom < RV3D_CAMZOOM_MIN) rv3d->camzoom= RV3D_CAMZOOM_MIN;
}
else if(rv3d->dist<10.0*v3d->far) {
- view_zoom_mouseloc(CTX_wm_region(C), 1.2f, mx, my);
+ view_zoom_mouseloc(ar, 1.2f, mx, my);
}
}
else {
if(rv3d->persp==RV3D_CAMOB) {
rv3d->camzoom+= 10;
- if(rv3d->camzoom>600) rv3d->camzoom= 600;
+ if(rv3d->camzoom > RV3D_CAMZOOM_MAX) rv3d->camzoom= RV3D_CAMZOOM_MAX;
}
else if(rv3d->dist> 0.001*v3d->grid) {
- view_zoom_mouseloc(CTX_wm_region(C), .83333f, mx, my);
+ view_zoom_mouseloc(ar, .83333f, mx, my);
}
}
if(rv3d->viewlock & RV3D_BOXVIEW)
- view3d_boxview_sync(CTX_wm_area(C), CTX_wm_region(C));
+ view3d_boxview_sync(sa, ar);
+
+ request_depth_update(rv3d);
+ ED_region_tag_redraw(ar);
- request_depth_update(CTX_wm_region_view3d(C));
- ED_region_tag_redraw(CTX_wm_region(C));
-
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@@ -1195,8 +1247,6 @@ static int viewzoom_exec(bContext *C, wmOperator *op)
static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- int delta= RNA_int_get(op->ptr, "delta");
-
/* if one or the other zoom position aren't set, set from event */
if (!RNA_property_is_set(op->ptr, "mx") || !RNA_property_is_set(op->ptr, "my"))
{
@@ -1204,7 +1254,7 @@ static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event)
RNA_int_set(op->ptr, "my", event->y);
}
- if(delta) {
+ if(RNA_property_is_set(op->ptr, "delta")) {
/* makes op->customdata */
viewops_data_create(C, op, event);
viewzoom_exec(C, op);
@@ -1231,7 +1281,7 @@ static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event)
vod->origy = vod->oldy = vod->origy + event->x - event->prevx;
viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY);
}
- request_depth_update(CTX_wm_region_view3d(C));
+ request_depth_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@@ -1264,7 +1314,7 @@ void VIEW3D_OT_zoom(wmOperatorType *ot)
ot->invoke= viewzoom_invoke;
ot->exec= viewzoom_exec;
ot->modal= viewzoom_modal;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER;
@@ -1274,7 +1324,7 @@ void VIEW3D_OT_zoom(wmOperatorType *ot)
RNA_def_int(ot->srna, "my", 0, 0, INT_MAX, "Zoom Position Y", "", 0, INT_MAX);
}
-static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */
+static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */
{
ARegion *ar= CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -1289,19 +1339,18 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
int ok= 1, onedone=0;
if(center) {
- min[0]= min[1]= min[2]= 0.0f;
- max[0]= max[1]= max[2]= 0.0f;
-
/* in 2.4x this also move the cursor to (0, 0, 0) (with shift+c). */
curs= give_cursor(scene, v3d);
- curs[0]= curs[1]= curs[2]= 0.0;
+ zero_v3(min);
+ zero_v3(max);
+ zero_v3(curs);
}
else {
INIT_MINMAX(min, max);
}
for(base= scene->base.first; base; base= base->next) {
- if(base->lay & v3d->lay) {
+ if(BASE_VISIBLE(v3d, base)) {
onedone= 1;
minmax_object(base->object, min, max);
}
@@ -1318,9 +1367,7 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
return OPERATOR_FINISHED;
}
- afm[0]= (max[0]-min[0]);
- afm[1]= (max[1]-min[1]);
- afm[2]= (max[2]-min[2]);
+ sub_v3_v3v3(afm, max, min);
size= 0.7f*MAX3(afm[0], afm[1], afm[2]);
if(size==0.0) ok= 0;
@@ -1342,7 +1389,7 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
if (rv3d->persp==RV3D_CAMOB) {
rv3d->persp= RV3D_PERSP;
- smooth_view(C, NULL, v3d->camera, new_ofs, NULL, &new_dist, NULL);
+ smooth_view(C, v3d->camera, NULL, new_ofs, NULL, &new_dist, NULL);
}
else {
smooth_view(C, NULL, NULL, new_ofs, NULL, &new_dist, NULL);
@@ -1350,25 +1397,11 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.
}
// XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
- if(rv3d->viewlock & RV3D_BOXVIEW)
- view3d_boxview_copy(CTX_wm_area(C), ar);
-
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
-static int viewhome_poll(bContext *C)
-{
- if(ED_operator_view3d_active(C)) {
- RegionView3D *rv3d= CTX_wm_region_view3d(C); //XXX, when accessed from a header menu this doesnt work!
- if(rv3d && rv3d->persp!=RV3D_CAMOB) {
- return 1;
- }
- }
-
- return 0;
-}
void VIEW3D_OT_view_all(wmOperatorType *ot)
{
@@ -1378,8 +1411,8 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
ot->idname= "VIEW3D_OT_view_all";
/* api callbacks */
- ot->exec= viewhome_exec;
- ot->poll= viewhome_poll;
+ ot->exec= view3d_all_exec;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
@@ -1388,7 +1421,7 @@ void VIEW3D_OT_view_all(wmOperatorType *ot)
}
-static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview without local!, was centerview() in 2.4x */
+static int viewselected_exec(bContext *C, wmOperator *UNUSED(op)) /* like a localview without local!, was centerview() in 2.4x */
{
ARegion *ar= CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -1445,7 +1478,7 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview wi
}
}
else if (paint_facesel_test(ob)) {
- ok= minmax_tface(scene, min, max);
+ ok= paintface_minmax(ob, min, max);
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
ok= PE_minmax(scene, min, max);
@@ -1505,9 +1538,9 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview wi
smooth_view(C, NULL, NULL, new_ofs, NULL, ok_dist ? &new_dist : NULL, NULL);
}
+ /* smooth view does viewlock RV3D_BOXVIEW copy */
+
// XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
- if(rv3d->viewlock & RV3D_BOXVIEW)
- view3d_boxview_copy(CTX_wm_area(C), ar);
return OPERATOR_FINISHED;
}
@@ -1522,13 +1555,13 @@ void VIEW3D_OT_view_selected(wmOperatorType *ot)
/* api callbacks */
ot->exec= viewselected_exec;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
}
-static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
+static int viewcenter_cursor_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
@@ -1540,8 +1573,7 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator *op)
negate_v3_v3(new_ofs, give_cursor(scene, v3d));
smooth_view(C, NULL, NULL, new_ofs, NULL, NULL, NULL);
- if (rv3d->viewlock & RV3D_BOXVIEW)
- view3d_boxview_copy(CTX_wm_area(C), CTX_wm_region(C));
+ /* smooth view does viewlock RV3D_BOXVIEW copy */
}
return OPERATOR_FINISHED;
@@ -1562,7 +1594,7 @@ void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
ot->flag= 0;
}
-static int view3d_center_camera_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2.4x */
+static int view3d_center_camera_exec(bContext *C, wmOperator *UNUSED(op)) /* was view3d_home() in 2.4x */
{
RegionView3D *rv3d= CTX_wm_region_view3d(C);
@@ -1607,7 +1639,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
rect.ymax= RNA_int_get(op->ptr, "ymax");
/* calculate range */
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
@@ -1681,10 +1713,8 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* ZBuffer depth vars */
bglMats mats;
- float depth, depth_close= FLT_MAX;
- int had_depth = 0;
+ float depth_close= FLT_MAX;
double cent[2], p[3];
- int xs, ys;
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
@@ -1698,38 +1728,19 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
draw_depth(scene, ar, v3d, NULL);
+
+ {
+ /* avoid allocating the whole depth buffer */
+ ViewDepths depth_temp= {0};
- /* force updating */
- if (rv3d->depths) {
- had_depth = 1;
- rv3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar, v3d);
-
- /* Constrain rect to depth bounds */
- if (rect.xmin < 0) rect.xmin = 0;
- if (rect.ymin < 0) rect.ymin = 0;
- if (rect.xmax >= rv3d->depths->w) rect.xmax = rv3d->depths->w-1;
- if (rect.ymax >= rv3d->depths->h) rect.ymax = rv3d->depths->h-1;
-
- /* Find the closest Z pixel */
- for (xs=rect.xmin; xs < rect.xmax; xs++) {
- for (ys=rect.ymin; ys < rect.ymax; ys++) {
- depth= rv3d->depths->depths[ys*rv3d->depths->w+xs];
- if(depth < rv3d->depths->depth_range[1] && depth > rv3d->depths->depth_range[0]) {
- if (depth_close > depth) {
- depth_close = depth;
- }
- }
- }
- }
-
- if (had_depth==0) {
- MEM_freeN(rv3d->depths->depths);
- rv3d->depths->depths = NULL;
+ /* avoid view3d_update_depths() for speed. */
+ view3d_update_depths_rect(ar, &depth_temp, &rect);
+
+ /* find the closest Z pixel */
+ depth_close= view3d_depth_near(&depth_temp);
+
+ MEM_freeN(depth_temp.depths);
}
- rv3d->depths->damaged = 1;
cent[0] = (((double)rect.xmin)+((double)rect.xmax)) / 2;
cent[1] = (((double)rect.ymin)+((double)rect.ymax)) / 2;
@@ -1811,7 +1822,6 @@ static int view3d_zoom_border_invoke(bContext *C, wmOperator *op, wmEvent *event
void VIEW3D_OT_zoom_border(wmOperatorType *ot)
{
-
/* identifiers */
ot->name= "Border Zoom";
ot->description = "Zoom in the view to the nearest object contained in the border";
@@ -1822,7 +1832,7 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot)
ot->exec= view3d_zoom_border_exec;
ot->modal= WM_border_select_modal;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
@@ -1834,6 +1844,47 @@ void VIEW3D_OT_zoom_border(wmOperatorType *ot)
RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
}
+
+/* sets the view to 1:1 camera/render-pixel */
+static void view3d_set_1_to_1_viewborder(Scene *scene, ARegion *ar)
+{
+ RegionView3D *rv3d= ar->regiondata;
+ float size[2];
+ int im_width= (scene->r.size*scene->r.xsch)/100;
+
+ view3d_viewborder_size_get(scene, ar, size);
+
+ rv3d->camzoom= (sqrt(4.0*im_width/size[0]) - M_SQRT2)*50.0;
+ rv3d->camzoom= CLAMPIS(rv3d->camzoom, RV3D_CAMZOOM_MIN, RV3D_CAMZOOM_MAX);
+}
+
+static int view3d_zoom_1_to_1_camera_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene= CTX_data_scene(C);
+ ARegion *ar= CTX_wm_region(C);
+
+ view3d_set_1_to_1_viewborder(scene, ar);
+
+ WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, CTX_wm_view3d(C));
+
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_zoom_camera_1_to_1(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Zoom Camera 1:1";
+ ot->description = "Match the camera to 1:1 to the render output";
+ ot->idname= "VIEW3D_OT_zoom_camera_1_to_1";
+
+ /* api callbacks */
+ ot->exec= view3d_zoom_1_to_1_camera_exec;
+ ot->poll= view3d_camera_active_poll;
+
+ /* flags */
+ ot->flag= 0;
+}
+
/* ********************* Changing view operator ****************** */
static EnumPropertyItem prop_view_items[] = {
@@ -1870,7 +1921,7 @@ static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, s
float twmat[3][3];
/* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, TRUE);
+ ED_getTransformOrientationMatrix(C, twmat, FALSE);
mat3_to_quat( obact_quat,twmat);
invert_qt(obact_quat);
@@ -1903,14 +1954,14 @@ static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, s
if (rv3d->persp==RV3D_CAMOB && v3d->camera) {
- if (U.uiflag & USER_AUTOPERSP) rv3d->persp= RV3D_ORTHO;
+ if (U.uiflag & USER_AUTOPERSP) rv3d->persp= view ? RV3D_ORTHO : RV3D_PERSP;
else if(rv3d->persp==RV3D_CAMOB) rv3d->persp= perspo;
smooth_view(C, v3d->camera, NULL, rv3d->ofs, new_quat, NULL, NULL);
}
else {
- if (U.uiflag & USER_AUTOPERSP) rv3d->persp= RV3D_ORTHO;
+ if (U.uiflag & USER_AUTOPERSP) rv3d->persp= view ? RV3D_ORTHO : RV3D_PERSP;
else if(rv3d->persp==RV3D_CAMOB) rv3d->persp= perspo;
smooth_view(C, NULL, NULL, NULL, new_quat, NULL, NULL);
@@ -1929,6 +1980,9 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
viewnum = RNA_enum_get(op->ptr, "type");
align_active = RNA_boolean_get(op->ptr, "align_active");
+ /* set this to zero, gets handled in axis_set_view */
+ if(rv3d->viewlock)
+ align_active= 0;
/* Use this to test if we started out with a camera */
@@ -2035,6 +2089,8 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
}
+
+
void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
{
/* identifiers */
@@ -2044,7 +2100,7 @@ void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
/* api callbacks */
ot->exec= viewnumpad_exec;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
@@ -2112,7 +2168,7 @@ void VIEW3D_OT_view_orbit(wmOperatorType *ot)
/* api callbacks */
ot->exec= vieworbit_exec;
- ot->poll= view3d_rotate_poll;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
@@ -2136,14 +2192,11 @@ static int viewpan_exec(bContext *C, wmOperator *op)
pandir = RNA_enum_get(op->ptr, "type");
initgrabz(rv3d, 0.0, 0.0, 0.0);
-
if(pandir == V3D_VIEW_PANRIGHT) window_to_3d_delta(ar, vec, -32, 0);
else if(pandir == V3D_VIEW_PANLEFT) window_to_3d_delta(ar, vec, 32, 0);
else if(pandir == V3D_VIEW_PANUP) window_to_3d_delta(ar, vec, 0, -25);
else if(pandir == V3D_VIEW_PANDOWN) window_to_3d_delta(ar, vec, 0, 25);
- rv3d->ofs[0]+= vec[0];
- rv3d->ofs[1]+= vec[1];
- rv3d->ofs[2]+= vec[2];
+ add_v3_v3(rv3d->ofs, vec);
if(rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_sync(CTX_wm_area(C), ar);
@@ -2162,14 +2215,14 @@ void VIEW3D_OT_view_pan(wmOperatorType *ot)
/* api callbacks */
ot->exec= viewpan_exec;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
RNA_def_enum(ot->srna, "type", prop_view_pan_items, 0, "Pan", "Direction of View Pan");
}
-static int viewpersportho_exec(bContext *C, wmOperator *op)
+static int viewpersportho_exec(bContext *C, wmOperator *UNUSED(op))
{
ARegion *ar= CTX_wm_region(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
@@ -2194,7 +2247,7 @@ void VIEW3D_OT_view_persportho(wmOperatorType *ot)
/* api callbacks */
ot->exec= viewpersportho_exec;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
@@ -2202,32 +2255,31 @@ void VIEW3D_OT_view_persportho(wmOperatorType *ot)
/* ******************** add background image operator **************** */
-static BGpic *add_background_image(bContext *C)
+static BGpic *background_image_add(bContext *C)
{
View3D *v3d= CTX_wm_view3d(C);
-
+
BGpic *bgpic= MEM_callocN(sizeof(BGpic), "Background Image");
bgpic->size= 5.0;
bgpic->blend= 0.5;
bgpic->iuser.fie_ima= 2;
bgpic->iuser.ok= 1;
bgpic->view= 0; /* 0 for all */
-
+
BLI_addtail(&v3d->bgpicbase, bgpic);
-
+
return bgpic;
}
-static int add_background_image_exec(bContext *C, wmOperator *op)
+static int background_image_add_exec(bContext *C, wmOperator *UNUSED(op))
{
- add_background_image(C);
+ background_image_add(C);
return OPERATOR_FINISHED;
}
-static int add_background_image_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int background_image_add_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
- Scene *scene= CTX_data_scene(C);
View3D *v3d= CTX_wm_view3d(C);
Image *ima= NULL;
BGpic *bgpic;
@@ -2238,14 +2290,14 @@ static int add_background_image_invoke(bContext *C, wmOperator *op, wmEvent *eve
char path[FILE_MAX];
RNA_string_get(op->ptr, "filepath", path);
- ima= BKE_add_image_file(path, scene ? scene->r.cfra : 1);
-}
+ ima= BKE_add_image_file(path);
+ }
else if(RNA_property_is_set(op->ptr, "name")) {
RNA_string_get(op->ptr, "name", name);
ima= (Image *)find_id("IM", name);
}
-
- bgpic = add_background_image(C);
+
+ bgpic = background_image_add(C);
if (ima) {
bgpic->ima = ima;
@@ -2262,16 +2314,16 @@ static int add_background_image_invoke(bContext *C, wmOperator *op, wmEvent *eve
return OPERATOR_FINISHED;
}
-void VIEW3D_OT_add_background_image(wmOperatorType *ot)
+void VIEW3D_OT_background_image_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Background Image";
ot->description= "Add a new background image";
- ot->idname = "VIEW3D_OT_add_background_image";
+ ot->idname = "VIEW3D_OT_background_image_add";
/* api callbacks */
- ot->invoke = add_background_image_invoke;
- ot->exec = add_background_image_exec;
+ ot->invoke = background_image_add_invoke;
+ ot->exec = background_image_add_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
@@ -2284,33 +2336,34 @@ void VIEW3D_OT_add_background_image(wmOperatorType *ot)
/* ***** remove image operator ******* */
-static int remove_background_image_exec(bContext *C, wmOperator *op)
+static int background_image_remove_exec(bContext *C, wmOperator *op)
{
- BGpic *bgpic_rem = CTX_data_pointer_get_type(C, "bgpic", &RNA_BackgroundImage).data;
View3D *vd = CTX_wm_view3d(C);
int index = RNA_int_get(op->ptr, "index");
+ BGpic *bgpic_rem= BLI_findlink(&vd->bgpicbase, index);
- bgpic_rem = BLI_findlink(&vd->bgpicbase, index);
if(bgpic_rem) {
BLI_remlink(&vd->bgpicbase, bgpic_rem);
if(bgpic_rem->ima) bgpic_rem->ima->id.us--;
MEM_freeN(bgpic_rem);
+ WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, vd);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
}
- WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, vd);
-
- return OPERATOR_FINISHED;
}
-void VIEW3D_OT_remove_background_image(wmOperatorType *ot)
+void VIEW3D_OT_background_image_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Remove Background Image";
ot->description= "Remove a background image from the 3D view";
- ot->idname = "VIEW3D_OT_remove_background_image";
+ ot->idname = "VIEW3D_OT_background_image_remove";
/* api callbacks */
- ot->exec = remove_background_image_exec;
+ ot->exec = background_image_remove_exec;
ot->poll = ED_operator_view3d_active;
/* flags */
@@ -2413,7 +2466,7 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
ot->exec= view3d_clipping_exec;
ot->modal= WM_border_select_modal;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= 0;
@@ -2428,7 +2481,7 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
/* ***************** 3d cursor cursor op ******************* */
/* mx my in region coords */
-static int set_3dcursor_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int set_3dcursor_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
@@ -2462,7 +2515,9 @@ static int set_3dcursor_invoke(bContext *C, wmOperator *op, wmEvent *event)
short depth_used = 0;
if (U.uiflag & USER_ORBIT_ZBUF) { /* maybe this should be accessed some other way */
- short mval_depth[2] = {mx, my};
+ short mval_depth[2];
+ mval_depth[0]= mx;
+ mval_depth[1]= my;
view3d_operator_needs_opengl(C);
if (view_autodist(scene, ar, v3d, mval_depth, fp))
depth_used= 1;
@@ -2553,7 +2608,7 @@ void VIEW3D_OT_manipulator(wmOperatorType *ot)
Transform_Properties(ot, P_CONSTRAINT);
}
-static int enable_manipulator_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int enable_manipulator_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
View3D *v3d = CTX_wm_view3d(C);
@@ -2591,90 +2646,49 @@ void VIEW3D_OT_enable_manipulator(wmOperatorType *ot)
/* ************************* below the line! *********************** */
-static float view_autodist_depth_margin(ARegion *ar, short *mval, int margin)
+static float view_autodist_depth_margin(ARegion *ar, short mval[2], int margin)
{
- RegionView3D *rv3d= ar->regiondata;
- float depth= FLT_MAX;
+ ViewDepths depth_temp= {0};
+ rcti rect;
+ float depth_close;
if(margin==0) {
- if (mval[0] < 0) return 0;
- if (mval[1] < 0) return 0;
- if (mval[0] >= rv3d->depths->w) return 0;
- if (mval[1] >= rv3d->depths->h) return 0;
-
/* Get Z Depths, needed for perspective, nice for ortho */
- depth= rv3d->depths->depths[mval[1]*rv3d->depths->w+mval[0]];
- if(depth >= rv3d->depths->depth_range[1] || depth <= rv3d->depths->depth_range[0]) {
- depth= FLT_MAX;
- }
+ rect.xmin= mval[0];
+ rect.ymin= mval[1];
+ rect.xmax= mval[0] + 1;
+ rect.ymax= mval[1] + 1;
}
else {
- rcti rect;
- float depth_close= FLT_MAX;
- int xs, ys;
-
rect.xmax = mval[0] + margin;
rect.ymax = mval[1] + margin;
rect.xmin = mval[0] - margin;
rect.ymin = mval[1] - margin;
-
- /* Constrain rect to depth bounds */
- if (rect.xmin < 0) rect.xmin = 0;
- if (rect.ymin < 0) rect.ymin = 0;
- if (rect.xmax >= rv3d->depths->w) rect.xmax = rv3d->depths->w-1;
- if (rect.ymax >= rv3d->depths->h) rect.ymax = rv3d->depths->h-1;
-
- /* Find the closest Z pixel */
- for (xs=rect.xmin; xs < rect.xmax; xs++) {
- for (ys=rect.ymin; ys < rect.ymax; ys++) {
- depth= rv3d->depths->depths[ys*rv3d->depths->w+xs];
- if(depth < rv3d->depths->depth_range[1] && depth > rv3d->depths->depth_range[0]) {
- if (depth_close > depth) {
- depth_close = depth;
- }
- }
- }
- }
-
- depth= depth_close;
}
- return depth;
+ view3d_update_depths_rect(ar, &depth_temp, &rect);
+ depth_close= view3d_depth_near(&depth_temp);
+ if(depth_temp.depths) MEM_freeN(depth_temp.depths);
+ return depth_close;
}
/* XXX todo Zooms in on a border drawn by the user */
int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, short *mval, float mouse_worldloc[3] ) //, float *autodist )
{
- RegionView3D *rv3d= ar->regiondata;
bglMats mats; /* ZBuffer depth vars */
float depth_close= FLT_MAX;
- int had_depth = 0;
double cent[2], p[3];
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
draw_depth(scene, ar, v3d, NULL);
- /* force updating */
- if (rv3d->depths) {
- had_depth = 1;
- rv3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar, v3d);
-
depth_close= view_autodist_depth_margin(ar, mval, 4);
if (depth_close==FLT_MAX)
return 0;
- if (had_depth==0) {
- MEM_freeN(rv3d->depths->depths);
- rv3d->depths->depths = NULL;
- }
- rv3d->depths->damaged = 1;
-
cent[0] = (double)mval[0];
cent[1] = (double)mval[1];
@@ -2689,8 +2703,6 @@ int view_autodist(Scene *scene, ARegion *ar, View3D *v3d, short *mval, float mou
int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, float *autodist )
{
- RegionView3D *rv3d= ar->regiondata;
-
/* Get Z Depths, needed for perspective, nice for ortho */
switch(mode) {
case 0:
@@ -2701,12 +2713,6 @@ int view_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode) //, flo
break;
}
- /* force updating */
- if (rv3d->depths) {
- rv3d->depths->damaged = 1;
- }
-
- view3d_update_depths(ar, v3d);
return 1;
}
@@ -2739,12 +2745,51 @@ int view_autodist_simple(ARegion *ar, short *mval, float mouse_worldloc[3], int
return 1;
}
-int view_autodist_depth(struct ARegion *ar, short *mval, int margin, float *depth)
+int view_autodist_depth(struct ARegion *ar, short mval[2], int margin, float *depth)
{
*depth= view_autodist_depth_margin(ar, mval, margin);
return (*depth==FLT_MAX) ? 0:1;
+}
+
+static int depth_segment_cb(int x, int y, void *userData)
+{
+ struct { struct ARegion *ar; int margin; float depth; } *data = userData;
+ short mval[2];
+ float depth;
+
+ mval[0]= (short)x;
+ mval[1]= (short)y;
+
+ depth= view_autodist_depth_margin(data->ar, mval, data->margin);
+
+ if(depth != FLT_MAX) {
+ data->depth= depth;
return 0;
+ }
+ else {
+ return 1;
+ }
+}
+
+int view_autodist_depth_segment(struct ARegion *ar, short mval_sta[2], short mval_end[2], int margin, float *depth)
+{
+ struct { struct ARegion *ar; int margin; float depth; } data = {0};
+ int p1[2];
+ int p2[2];
+
+ data.ar= ar;
+ data.margin= margin;
+ data.depth= FLT_MAX;
+
+ VECCOPY2D(p1, mval_sta);
+ VECCOPY2D(p2, mval_end);
+
+ plot_line_v2v2i(p1, p2, depth_segment_cb, &data);
+
+ *depth= data.depth;
+
+ return (*depth==FLT_MAX) ? 0:1;
}
/* ********************* NDOF ************************ */
@@ -2773,8 +2818,8 @@ int view_autodist_depth(struct ARegion *ar, short *mval, int margin, float *dept
// speed and os, i changed the scaling values, but
// those are still not ok
-
-float ndof_axis_scale[6] = {
+#if 0
+static float ndof_axis_scale[6] = {
+0.01, // Tx
+0.01, // Tz
+0.01, // Ty
@@ -2783,7 +2828,7 @@ float ndof_axis_scale[6] = {
+0.0015 // Ry
};
-void filterNDOFvalues(float *sbval)
+static void filterNDOFvalues(float *sbval)
{
int i=0;
float max = 0.0;
@@ -2803,7 +2848,7 @@ void filterNDOFvalues(float *sbval)
int dz_flag = 0;
float m_dist;
-void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int mode)
+void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int UNUSED(mode))
{
RegionView3D *rv3d= ar->regiondata;
int i;
@@ -2932,7 +2977,7 @@ void viewmoveNDOFfly(ARegion *ar, View3D *v3d, int mode)
// XXX BIF_view3d_previewrender_signal(ar, PR_DBASE|PR_DISPRECT);
}
-void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int UNUSED(mode))
{
RegionView3D *rv3d= ar->regiondata;
float fval[7];
@@ -3136,7 +3181,23 @@ void viewmoveNDOF(Scene *scene, ARegion *ar, View3D *v3d, int mode)
*/
// XXX scrarea_do_windraw(curarea);
}
-
-
-
-
+#endif // if 0, unused NDof code
+
+/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
+ * basically the same as...
+ * rv3d->persp= RV3D_PERSP
+ * setviewmatrixview3d(scene, v3d, rv3d);
+ * setcameratoview3d(v3d, rv3d, v3d->camera);
+ * ...but less of a hassle
+ * */
+void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
+{
+ float qt[4], dvec[3];
+ copy_qt_qt(qt, rv3d->viewquat);
+ qt[0]= -qt[0];
+ quat_to_mat4(mat, qt);
+ mat[3][2] -= rv3d->dist;
+ translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
+ sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
+}
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
new file mode 100644
index 00000000000..7a4fb86a4dd
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -0,0 +1,942 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* defines VIEW3D_OT_fly modal operator */
+
+#include "DNA_anim_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_object.h"
+#include "BKE_report.h"
+
+#include "BKE_depsgraph.h" /* for fly mode updating */
+
+#include "BIF_gl.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_keyframing.h"
+#include "ED_screen.h"
+#include "ED_space_api.h"
+
+#include "PIL_time.h" /* smoothview */
+
+#include "view3d_intern.h" // own include
+
+/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
+#define FLY_MODAL_CANCEL 1
+#define FLY_MODAL_CONFIRM 2
+#define FLY_MODAL_ACCELERATE 3
+#define FLY_MODAL_DECELERATE 4
+#define FLY_MODAL_PAN_ENABLE 5
+#define FLY_MODAL_PAN_DISABLE 6
+#define FLY_MODAL_DIR_FORWARD 7
+#define FLY_MODAL_DIR_BACKWARD 8
+#define FLY_MODAL_DIR_LEFT 9
+#define FLY_MODAL_DIR_RIGHT 10
+#define FLY_MODAL_DIR_UP 11
+#define FLY_MODAL_DIR_DOWN 12
+#define FLY_MODAL_AXIS_LOCK_X 13
+#define FLY_MODAL_AXIS_LOCK_Z 14
+#define FLY_MODAL_PRECISION_ENABLE 15
+#define FLY_MODAL_PRECISION_DISABLE 16
+
+/* called in transform_ops.c, on each regeneration of keymaps */
+void fly_modal_keymap(wmKeyConfig *keyconf)
+{
+ static EnumPropertyItem modal_items[] = {
+ {FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
+ {FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
+ {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
+
+ {FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan Enable", ""},
+ {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
+
+ {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
+ {FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
+ {FLY_MODAL_DIR_LEFT, "LEFT", 0, "Fly Left", ""},
+ {FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Fly Right", ""},
+ {FLY_MODAL_DIR_UP, "UP", 0, "Fly Up", ""},
+ {FLY_MODAL_DIR_DOWN, "DOWN", 0, "Fly Down", ""},
+
+ {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
+ {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
+
+ {FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision Enable", ""},
+ {FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision Disable", ""},
+
+ {0, NULL, 0, NULL, NULL}};
+
+ wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
+
+ /* this function is called for each spacetype, only needs to add map once */
+ if(keymap) return;
+
+ keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
+
+ /* items for modal map */
+ WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
+ WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
+
+ WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
+ WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
+
+ WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
+ WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
+ WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
+ WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
+
+ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
+ WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
+
+ /* WASD */
+ WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
+ WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
+ WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
+ WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
+ WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
+ WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
+
+ WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
+ WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
+
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
+ WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
+
+ /* assign map to operators */
+ WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
+
+}
+
+typedef struct FlyInfo {
+ /* context stuff */
+ RegionView3D *rv3d;
+ View3D *v3d;
+ ARegion *ar;
+ Scene *scene;
+
+ wmTimer *timer; /* needed for redraws */
+
+ short state;
+ short use_precision;
+ short redraw;
+ short mval[2];
+
+ /* fly state state */
+ float speed; /* the speed the view is moving per redraw */
+ short axis; /* Axis index to move allong by default Z to move allong the view */
+ short pan_view; /* when true, pan the view instead of rotating */
+
+ /* relative view axis locking - xlock, zlock
+ 0; disabled
+ 1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
+ when the mouse moves, locking is set to 2 so checks are done.
+ 2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
+ short xlock, zlock;
+ float xlock_momentum, zlock_momentum; /* nicer dynamics */
+ float grid; /* world scale 1.0 default */
+
+ /* root most parent */
+ Object *root_parent;
+
+ /* backup values */
+ float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
+ float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
+ float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
+ short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
+
+ void *obtfm; /* backup the objects transform */
+
+ /* compare between last state */
+ double time_lastwheel; /* used to accelerate when using the mousewheel a lot */
+ double time_lastdraw; /* time between draws */
+
+ void *draw_handle_pixel;
+
+ /* use for some lag */
+ float dvec_prev[3]; /* old for some lag */
+
+} FlyInfo;
+
+static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSED(ar), void *arg)
+{
+ FlyInfo *fly = arg;
+
+ /* draws 4 edge brackets that frame the safe area where the
+ mouse can move during fly mode without spinning the view */
+ float x1, x2, y1, y2;
+
+ x1= 0.45*(float)fly->ar->winx;
+ y1= 0.45*(float)fly->ar->winy;
+ x2= 0.55*(float)fly->ar->winx;
+ y2= 0.55*(float)fly->ar->winy;
+ cpack(0);
+
+
+ glBegin(GL_LINES);
+ /* bottom left */
+ glVertex2f(x1,y1);
+ glVertex2f(x1,y1+5);
+
+ glVertex2f(x1,y1);
+ glVertex2f(x1+5,y1);
+
+ /* top right */
+ glVertex2f(x2,y2);
+ glVertex2f(x2,y2-5);
+
+ glVertex2f(x2,y2);
+ glVertex2f(x2-5,y2);
+
+ /* top left */
+ glVertex2f(x1,y2);
+ glVertex2f(x1,y2-5);
+
+ glVertex2f(x1,y2);
+ glVertex2f(x1+5,y2);
+
+ /* bottom right */
+ glVertex2f(x2,y1);
+ glVertex2f(x2,y1+5);
+
+ glVertex2f(x2,y1);
+ glVertex2f(x2-5,y1);
+ glEnd();
+}
+
+/* FlyInfo->state */
+#define FLY_RUNNING 0
+#define FLY_CANCEL 1
+#define FLY_CONFIRM 2
+
+static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
+{
+ float upvec[3]; // tmp
+ float mat[3][3];
+
+ fly->rv3d= CTX_wm_region_view3d(C);
+ fly->v3d = CTX_wm_view3d(C);
+ fly->ar = CTX_wm_region(C);
+ fly->scene= CTX_data_scene(C);
+
+ if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
+ return FALSE;
+ }
+
+ if(fly->v3d->ob_centre) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object");
+ return FALSE;
+ }
+
+ if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->constraints.first) {
+ BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
+ return FALSE;
+ }
+
+ fly->state= FLY_RUNNING;
+ fly->speed= 0.0f;
+ fly->axis= 2;
+ fly->pan_view= FALSE;
+ fly->xlock= FALSE;
+ fly->zlock= FALSE;
+ fly->xlock_momentum=0.0f;
+ fly->zlock_momentum=0.0f;
+ fly->grid= 1.0f;
+ fly->use_precision= 0;
+
+ fly->dvec_prev[0]= fly->dvec_prev[1]= fly->dvec_prev[2]= 0.0f;
+
+ fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
+
+ fly->mval[0] = event->x - fly->ar->winrct.xmin;
+ fly->mval[1] = event->y - fly->ar->winrct.ymin;
+
+
+ fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer();
+
+ fly->draw_handle_pixel = ED_region_draw_cb_activate(fly->ar->type, drawFlyPixel, fly, REGION_DRAW_POST_PIXEL);
+
+ fly->rv3d->rflag |= RV3D_NAVIGATING; /* so we draw the corner margins */
+
+ /* detect weather to start with Z locking */
+ upvec[0]=1.0f; upvec[1]=0.0f; upvec[2]=0.0f;
+ copy_m3_m4(mat, fly->rv3d->viewinv);
+ mul_m3_v3(mat, upvec);
+ if (fabs(upvec[2]) < 0.1)
+ fly->zlock = 1;
+ upvec[0]=0; upvec[1]=0; upvec[2]=0;
+
+ fly->persp_backup= fly->rv3d->persp;
+ fly->dist_backup= fly->rv3d->dist;
+ if (fly->rv3d->persp==RV3D_CAMOB) {
+ Object *ob_back;
+ if((fly->root_parent=fly->v3d->camera->parent)) {
+ while(fly->root_parent->parent)
+ fly->root_parent= fly->root_parent->parent;
+ ob_back= fly->root_parent;
+ }
+ else {
+ ob_back= fly->v3d->camera;
+ }
+
+ /* store the original camera loc and rot */
+ /* TODO. axis angle etc */
+
+ fly->obtfm= object_tfm_backup(ob_back);
+
+ where_is_object(fly->scene, fly->v3d->camera);
+ negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
+
+ fly->rv3d->dist=0.0;
+ } else {
+ /* perspective or ortho */
+ if (fly->rv3d->persp==RV3D_ORTHO)
+ fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */
+ copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
+ copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
+ fly->rv3d->dist= 0.0f;
+
+ upvec[2]= fly->dist_backup; /*x and y are 0*/
+ mul_m3_v3(mat, upvec);
+ sub_v3_v3(fly->rv3d->ofs, upvec);
+ /*Done with correcting for the dist*/
+ }
+
+
+ /* center the mouse, probably the UI mafia are against this but without its quite annoying */
+ WM_cursor_warp(CTX_wm_window(C), fly->ar->winrct.xmin + fly->ar->winx/2, fly->ar->winrct.ymin + fly->ar->winy/2);
+
+ return 1;
+}
+
+static int flyEnd(bContext *C, FlyInfo *fly)
+{
+ RegionView3D *rv3d= fly->rv3d;
+ View3D *v3d = fly->v3d;
+
+ float upvec[3];
+
+ if(fly->state == FLY_RUNNING)
+ return OPERATOR_RUNNING_MODAL;
+
+ WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer);
+
+ ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
+
+ rv3d->dist= fly->dist_backup;
+
+ if (fly->state == FLY_CANCEL) {
+ /* Revert to original view? */
+ if (fly->persp_backup==RV3D_CAMOB) { /* a camera view */
+ Object *ob_back;
+ if(fly->root_parent)ob_back= fly->root_parent;
+ else ob_back= fly->v3d->camera;
+
+ /* store the original camera loc and rot */
+ object_tfm_restore(ob_back, fly->obtfm);
+
+ DAG_id_tag_update(&ob_back->id, OB_RECALC_OB);
+ } else {
+ /* Non Camera we need to reset the view back to the original location bacause the user canceled*/
+ copy_qt_qt(rv3d->viewquat, fly->rot_backup);
+ copy_v3_v3(rv3d->ofs, fly->ofs_backup);
+ rv3d->persp= fly->persp_backup;
+ }
+ }
+ else if (fly->persp_backup==RV3D_CAMOB) { /* camera */
+ DAG_id_tag_update(fly->root_parent ? &fly->root_parent->id : &v3d->camera->id, OB_RECALC_OB);
+ }
+ else { /* not camera */
+ /* Apply the fly mode view */
+ /*restore the dist*/
+ float mat[3][3];
+ upvec[0]= upvec[1]= 0;
+ upvec[2]= fly->dist_backup; /*x and y are 0*/
+ copy_m3_m4(mat, rv3d->viewinv);
+ mul_m3_v3(mat, upvec);
+ add_v3_v3(rv3d->ofs, upvec);
+ /*Done with correcting for the dist */
+ }
+
+ rv3d->rflag &= ~RV3D_NAVIGATING;
+//XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */
+
+ if(fly->obtfm)
+ MEM_freeN(fly->obtfm);
+
+ if(fly->state == FLY_CONFIRM) {
+ MEM_freeN(fly);
+ return OPERATOR_FINISHED;
+ }
+
+ MEM_freeN(fly);
+ return OPERATOR_CANCELLED;
+}
+
+static void flyEvent(FlyInfo *fly, wmEvent *event)
+{
+ if (event->type == TIMER && event->customdata == fly->timer) {
+ fly->redraw = 1;
+ }
+ else if (event->type == MOUSEMOVE) {
+ fly->mval[0] = event->x - fly->ar->winrct.xmin;
+ fly->mval[1] = event->y - fly->ar->winrct.ymin;
+ } /* handle modal keymap first */
+ else if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case FLY_MODAL_CANCEL:
+ fly->state = FLY_CANCEL;
+ break;
+ case FLY_MODAL_CONFIRM:
+ fly->state = FLY_CONFIRM;
+ break;
+
+ case FLY_MODAL_ACCELERATE:
+ {
+ double time_currwheel;
+ float time_wheel;
+
+ time_currwheel= PIL_check_seconds_timer();
+ time_wheel = (float)(time_currwheel - fly->time_lastwheel);
+ fly->time_lastwheel = time_currwheel;
+ /*printf("Wheel %f\n", time_wheel);*/
+ /*Mouse wheel delays range from 0.5==slow to 0.01==fast*/
+ time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
+
+ if (fly->speed<0.0f) fly->speed= 0.0f;
+ else {
+ if (event->shift)
+ fly->speed+= fly->grid*time_wheel*0.1;
+ else
+ fly->speed+= fly->grid*time_wheel;
+ }
+ break;
+ }
+ case FLY_MODAL_DECELERATE:
+ {
+ double time_currwheel;
+ float time_wheel;
+
+ time_currwheel= PIL_check_seconds_timer();
+ time_wheel = (float)(time_currwheel - fly->time_lastwheel);
+ fly->time_lastwheel = time_currwheel;
+ time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
+
+ if (fly->speed>0) fly->speed=0;
+ else {
+ if (event->shift)
+ fly->speed-= fly->grid*time_wheel*0.1;
+ else
+ fly->speed-= fly->grid*time_wheel;
+ }
+ break;
+ }
+ case FLY_MODAL_PAN_ENABLE:
+ fly->pan_view= TRUE;
+ break;
+ case FLY_MODAL_PAN_DISABLE:
+//XXX2.5 warp_pointer(cent_orig[0], cent_orig[1]);
+ fly->pan_view= FALSE;
+ break;
+
+ /* impliment WASD keys */
+ case FLY_MODAL_DIR_FORWARD:
+ if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
+ else if (fly->axis==2) fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
+ fly->axis= 2;
+ break;
+ case FLY_MODAL_DIR_BACKWARD:
+ if (fly->speed > 0.0f) fly->speed= -fly->speed;
+ else if (fly->axis==2) fly->speed -= fly->grid;
+ fly->axis= 2;
+ break;
+ case FLY_MODAL_DIR_LEFT:
+ if (fly->speed < 0.0f) fly->speed= -fly->speed;
+ else if (fly->axis==0) fly->speed += fly->grid;
+ fly->axis= 0;
+ break;
+ case FLY_MODAL_DIR_RIGHT:
+ if (fly->speed > 0.0f) fly->speed= -fly->speed;
+ else if (fly->axis==0) fly->speed -= fly->grid;
+ fly->axis= 0;
+ break;
+ case FLY_MODAL_DIR_DOWN:
+ if (fly->speed < 0.0f) fly->speed= -fly->speed;
+ else if (fly->axis==1) fly->speed += fly->grid;
+ fly->axis= 1;
+ break;
+ case FLY_MODAL_DIR_UP:
+ if (fly->speed > 0.0f) fly->speed= -fly->speed;
+ else if (fly->axis==1) fly->speed -= fly->grid;
+ fly->axis= 1;
+ break;
+
+ case FLY_MODAL_AXIS_LOCK_X:
+ if (fly->xlock) fly->xlock=0;
+ else {
+ fly->xlock = 2;
+ fly->xlock_momentum = 0.0;
+ }
+ break;
+ case FLY_MODAL_AXIS_LOCK_Z:
+ if (fly->zlock) fly->zlock=0;
+ else {
+ fly->zlock = 2;
+ fly->zlock_momentum = 0.0;
+ }
+ break;
+
+ case FLY_MODAL_PRECISION_ENABLE:
+ fly->use_precision= TRUE;
+ break;
+ case FLY_MODAL_PRECISION_DISABLE:
+ fly->use_precision= FALSE;
+ break;
+
+ }
+ }
+}
+
+static int flyApply(bContext *C, FlyInfo *fly)
+{
+
+#define FLY_ROTATE_FAC 2.5f /* more is faster */
+#define FLY_ZUP_CORRECT_FAC 0.1f /* ammount to correct per step */
+#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
+
+ /*
+ fly mode - Shift+F
+ a fly loop where the user can move move the view as if they are flying
+ */
+ RegionView3D *rv3d= fly->rv3d;
+ View3D *v3d = fly->v3d;
+ ARegion *ar = fly->ar;
+ Scene *scene= fly->scene;
+
+ float prev_view_mat[4][4];
+
+ float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
+ dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
+
+ /* Camera Uprighting variables */
+ upvec[3]={0,0,0}, /* stores the view's up vector */
+
+ moffset[2], /* mouse offset from the views center */
+ tmp_quat[4]; /* used for rotating the view */
+
+ int cent_orig[2], /* view center */
+//XXX- can avoid using // cent[2], /* view center modified */
+ xmargin, ymargin; /* x and y margin are define the safe area where the mouses movement wont rotate the view */
+ unsigned char
+ apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
+
+ if(fly->root_parent)
+ view3d_persp_mat4(rv3d, prev_view_mat);
+
+ /* the dist defines a vector that is infront of the offset
+ to rotate the view about.
+ this is no good for fly mode because we
+ want to rotate about the viewers center.
+ but to correct the dist removal we must
+ alter offset so the view doesn't jump. */
+
+ xmargin= ar->winx/20.0f;
+ ymargin= ar->winy/20.0f;
+
+ cent_orig[0]= ar->winrct.xmin + ar->winx/2;
+ cent_orig[1]= ar->winrct.ymin + ar->winy/2;
+
+ {
+
+ /* mouse offset from the center */
+ moffset[0]= fly->mval[0]- ar->winx/2;
+ moffset[1]= fly->mval[1]- ar->winy/2;
+
+ /* enforce a view margin */
+ if (moffset[0]>xmargin) moffset[0]-=xmargin;
+ else if (moffset[0] < -xmargin) moffset[0]+=xmargin;
+ else moffset[0]=0;
+
+ if (moffset[1]>ymargin) moffset[1]-=ymargin;
+ else if (moffset[1] < -ymargin) moffset[1]+=ymargin;
+ else moffset[1]=0;
+
+
+ /* scale the mouse movement by this value - scales mouse movement to the view size
+ * moffset[0]/(ar->winx-xmargin*2) - window size minus margin (same for y)
+ *
+ * the mouse moves isnt linear */
+
+ if(moffset[0]) {
+ moffset[0] /= ar->winx - (xmargin*2);
+ moffset[0] *= fabs(moffset[0]);
+ }
+
+ if(moffset[1]) {
+ moffset[1] /= ar->winy - (ymargin*2);
+ moffset[1] *= fabs(moffset[1]);
+ }
+
+ /* Should we redraw? */
+ if(fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) {
+ float dvec_tmp[3];
+ double time_current, time_redraw; /*time how fast it takes for us to redraw, this is so simple scenes dont fly too fast */
+ float time_redraw_clamped;
+
+ time_current= PIL_check_seconds_timer();
+ time_redraw= (float)(time_current - fly->time_lastdraw);
+ time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */
+ fly->time_lastdraw= time_current;
+ /*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
+
+ /* Scale the time to use shift to scale the speed down- just like
+ shift slows many other areas of blender down */
+ if (fly->use_precision)
+ fly->speed= fly->speed * (1.0f-time_redraw_clamped);
+
+ copy_m3_m4(mat, rv3d->viewinv);
+
+ if (fly->pan_view==TRUE) {
+ /* pan only */
+ dvec_tmp[0]= -moffset[0];
+ dvec_tmp[1]= -moffset[1];
+ dvec_tmp[2]= 0;
+
+ if (fly->use_precision) {
+ dvec_tmp[0] *= 0.1;
+ dvec_tmp[1] *= 0.1;
+ }
+
+ mul_m3_v3(mat, dvec_tmp);
+ mul_v3_fl(dvec_tmp, time_redraw*200.0 * fly->grid);
+
+ } else {
+ float roll; /* similar to the angle between the camera's up and the Z-up, but its very rough so just roll*/
+
+ /* rotate about the X axis- look up/down */
+ if (moffset[1]) {
+ upvec[0]=1;
+ upvec[1]=0;
+ upvec[2]=0;
+ mul_m3_v3(mat, upvec);
+ axis_angle_to_quat( tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC); /* Rotate about the relative up vec */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ if (fly->xlock) fly->xlock = 2; /*check for rotation*/
+ if (fly->zlock) fly->zlock = 2;
+ fly->xlock_momentum= 0.0f;
+ }
+
+ /* rotate about the Y axis- look left/right */
+ if (moffset[0]) {
+
+ /* if we're upside down invert the moffset */
+ upvec[0]=0;
+ upvec[1]=1;
+ upvec[2]=0;
+ mul_m3_v3(mat, upvec);
+
+ if(upvec[2] < 0.0f)
+ moffset[0]= -moffset[0];
+
+ /* make the lock vectors */
+ if (fly->zlock) {
+ upvec[0]=0;
+ upvec[1]=0;
+ upvec[2]=1;
+ } else {
+ upvec[0]=0;
+ upvec[1]=1;
+ upvec[2]=0;
+ mul_m3_v3(mat, upvec);
+ }
+
+ axis_angle_to_quat( tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ if (fly->xlock) fly->xlock = 2;/*check for rotation*/
+ if (fly->zlock) fly->zlock = 2;
+ }
+
+ if (fly->zlock==2) {
+ upvec[0]=1;
+ upvec[1]=0;
+ upvec[2]=0;
+ mul_m3_v3(mat, upvec);
+
+ /*make sure we have some z rolling*/
+ if (fabs(upvec[2]) > 0.00001f) {
+ roll= upvec[2]*5;
+ upvec[0]=0; /*rotate the view about this axis*/
+ upvec[1]=0;
+ upvec[2]=1;
+
+ mul_m3_v3(mat, upvec);
+ axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->zlock_momentum * FLY_ZUP_CORRECT_FAC); /* Rotate about the relative up vec */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
+ } else {
+ fly->zlock=1; /* dont check until the view rotates again */
+ fly->zlock_momentum= 0.0f;
+ }
+ }
+
+ if (fly->xlock==2 && moffset[1]==0) { /*only apply xcorrect when mouse isnt applying x rot*/
+ upvec[0]=0;
+ upvec[1]=0;
+ upvec[2]=1;
+ mul_m3_v3(mat, upvec);
+ /*make sure we have some z rolling*/
+ if (fabs(upvec[2]) > 0.00001) {
+ roll= upvec[2] * -5;
+
+ upvec[0]= 1.0f; /*rotate the view about this axis*/
+ upvec[1]= 0.0f;
+ upvec[2]= 0.0f;
+
+ mul_m3_v3(mat, upvec);
+
+ axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->xlock_momentum*0.1f); /* Rotate about the relative up vec */
+ mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
+
+ fly->xlock_momentum += 0.05f;
+ } else {
+ fly->xlock=1; /* see above */
+ fly->xlock_momentum= 0.0f;
+ }
+ }
+
+
+ if (apply_rotation) {
+ /* Normal operation */
+ /* define dvec, view direction vector */
+ dvec_tmp[0]= dvec_tmp[1]= dvec_tmp[2]= 0.0f;
+ /* move along the current axis */
+ dvec_tmp[fly->axis]= 1.0f;
+
+ mul_m3_v3(mat, dvec_tmp);
+
+ mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
+ }
+ }
+
+ /* impose a directional lag */
+ interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, (1.0f/(1.0f+(time_redraw*5.0f))));
+
+ if (rv3d->persp==RV3D_CAMOB) {
+ Object *lock_ob= fly->root_parent ? fly->root_parent : fly->v3d->camera;
+ if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0;
+ if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0;
+ if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0;
+ }
+
+ add_v3_v3(rv3d->ofs, dvec);
+
+ /* todo, dynamic keys */
+#if 0
+ if (fly->zlock && fly->xlock)
+ ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
+ else if (fly->zlock)
+ ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
+ else if (fly->xlock)
+ ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
+ else
+ ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
+#endif
+
+ /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
+ if (rv3d->persp==RV3D_CAMOB) {
+ ID *id_key;
+ /* transform the parent or the camera? */
+ if(fly->root_parent) {
+ Object *ob_update;
+
+ float view_mat[4][4];
+ float prev_view_imat[4][4];
+ float diff_mat[4][4];
+ float parent_mat[4][4];
+
+ invert_m4_m4(prev_view_imat, prev_view_mat);
+ view3d_persp_mat4(rv3d, view_mat);
+ mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
+ mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
+ object_apply_mat4(fly->root_parent, parent_mat, TRUE, FALSE);
+
+ // where_is_object(scene, fly->root_parent);
+
+ ob_update= v3d->camera->parent;
+ while(ob_update) {
+ DAG_id_tag_update(&ob_update->id, OB_RECALC_OB);
+ ob_update= ob_update->parent;
+ }
+
+ copy_m4_m4(prev_view_mat, view_mat);
+
+ id_key= &fly->root_parent->id;
+
+ }
+ else {
+ float view_mat[4][4];
+ view3d_persp_mat4(rv3d, view_mat);
+ object_apply_mat4(v3d->camera, view_mat, TRUE, FALSE);
+ id_key= &v3d->camera->id;
+ }
+
+ /* record the motion */
+ if (autokeyframe_cfra_can_key(scene, id_key)) {
+ ListBase dsources = {NULL, NULL};
+
+ /* add datasource override for the camera object */
+ ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
+
+ /* insert keyframes
+ * 1) on the first frame
+ * 2) on each subsequent frame
+ * TODO: need to check in future that frame changed before doing this
+ */
+ if (fly->xlock || fly->zlock || moffset[0] || moffset[1]) {
+ KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+ }
+ if (fly->speed) {
+ KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
+ ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
+ }
+
+ /* free temp data */
+ BLI_freelistN(&dsources);
+ }
+ }
+ } else
+ /*were not redrawing but we need to update the time else the view will jump */
+ fly->time_lastdraw= PIL_check_seconds_timer();
+ /* end drawing */
+ copy_v3_v3(fly->dvec_prev, dvec);
+ }
+
+/* moved to flyEnd() */
+
+ return OPERATOR_FINISHED;
+}
+
+
+
+static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ FlyInfo *fly;
+
+ if(rv3d->viewlock)
+ return OPERATOR_CANCELLED;
+
+ fly= MEM_callocN(sizeof(FlyInfo), "FlyOperation");
+
+ op->customdata= fly;
+
+ if(initFlyInfo(C, fly, op, event)==FALSE) {
+ MEM_freeN(op->customdata);
+ return OPERATOR_CANCELLED;
+ }
+
+ flyEvent(fly, event);
+
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int fly_cancel(bContext *C, wmOperator *op)
+{
+ FlyInfo *fly = op->customdata;
+
+ fly->state = FLY_CANCEL;
+ flyEnd(C, fly);
+ op->customdata= NULL;
+
+ return OPERATOR_CANCELLED;
+}
+
+static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
+{
+ int exit_code;
+ short do_draw= FALSE;
+ FlyInfo *fly= op->customdata;
+ RegionView3D *rv3d= fly->rv3d;
+ Object *fly_object= fly->root_parent ? fly->root_parent : fly->v3d->camera;
+
+ fly->redraw= 0;
+
+ flyEvent(fly, event);
+
+ if(event->type==TIMER && event->customdata == fly->timer)
+ flyApply(C, fly);
+
+ do_draw |= fly->redraw;
+
+ exit_code = flyEnd(C, fly);
+
+ if(exit_code!=OPERATOR_RUNNING_MODAL)
+ do_draw= TRUE;
+
+ if(do_draw) {
+ if(rv3d->persp==RV3D_CAMOB) {
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, fly_object);
+ }
+
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
+
+ return exit_code;
+}
+
+void VIEW3D_OT_fly(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Fly Navigation";
+ ot->description= "Interactively fly around the scene";
+ ot->idname= "VIEW3D_OT_fly";
+
+ /* api callbacks */
+ ot->invoke= fly_invoke;
+ ot->cancel= fly_cancel;
+ ot->modal= fly_modal;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_BLOCKING;
+}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index d7c7652e348..05735d810d3 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -37,6 +37,11 @@
#include "MEM_guardedalloc.h"
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_utildefines.h"
+
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_effect.h"
@@ -59,11 +64,6 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
-
-#include "BLI_math.h"
-#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
-
#include "UI_interface.h"
#include "UI_resources.h"
@@ -82,9 +82,6 @@
#define TEST_EDITMESH if(obedit==0) return; \
if( (v3d->lay & obedit->lay)==0 ) return;
-/* XXX port over */
-extern void borderselect();
-
/* view3d handler codes */
#define VIEW3D_HANDLER_BACKGROUND 1
#define VIEW3D_HANDLER_PROPERTIES 2
@@ -141,12 +138,13 @@ static void handle_view3d_lock(bContext *C)
}
}
-static int layers_exec(bContext *C, wmOperator *op)
+static int view3d_layers_exec(bContext *C, wmOperator *op)
{
- Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
+ Base *base;
+ int oldlay= v3d->lay;
int nr= RNA_int_get(op->ptr, "nr");
int toggle= RNA_boolean_get(op->ptr, "toggle");
@@ -204,8 +202,12 @@ static int layers_exec(bContext *C, wmOperator *op)
if(v3d->scenelock) handle_view3d_lock(C);
- /* new layers might need unflushed events events */
- DAG_scene_update_flags(bmain, scene, v3d->lay); /* tags all that moves and flushes */
+ /* XXX new layers might need updates, there is no provision yet to detect if that's needed */
+ oldlay= ~oldlay & v3d->lay;
+ for (base= scene->base.first; base; base= base->next) {
+ if(base->lay & oldlay)
+ base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
+ }
ED_area_tag_redraw(sa);
@@ -214,7 +216,7 @@ static int layers_exec(bContext *C, wmOperator *op)
/* applies shift and alt, lazy coding or ok? :) */
/* the local per-keymap-entry keymap will solve it */
-static int layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int view3d_layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
if(event->ctrl || event->oskey)
return OPERATOR_PASS_THROUGH;
@@ -226,12 +228,12 @@ static int layers_invoke(bContext *C, wmOperator *op, wmEvent *event)
int nr= RNA_int_get(op->ptr, "nr") + 10;
RNA_int_set(op->ptr, "nr", nr);
}
- layers_exec(C, op);
+ view3d_layers_exec(C, op);
return OPERATOR_FINISHED;
}
-int layers_poll(bContext *C)
+static int view3d_layers_poll(bContext *C)
{
return (ED_operator_view3d_active(C) && CTX_wm_view3d(C)->localvd==NULL);
}
@@ -244,9 +246,9 @@ void VIEW3D_OT_layers(wmOperatorType *ot)
ot->idname= "VIEW3D_OT_layers";
/* api callbacks */
- ot->invoke= layers_invoke;
- ot->exec= layers_exec;
- ot->poll= layers_poll;
+ ot->invoke= view3d_layers_invoke;
+ ot->exec= view3d_layers_exec;
+ ot->poll= view3d_layers_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -305,7 +307,7 @@ static char *view3d_modeselect_pup(Scene *scene)
}
-static void do_view3d_header_buttons(bContext *C, void *arg, int event)
+static void do_view3d_header_buttons(bContext *C, void *UNUSED(arg), int event)
{
wmWindow *win= CTX_wm_window(C);
ToolSettings *ts= CTX_data_tool_settings(C);
@@ -449,24 +451,14 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
} else {
v3d->modeselect = OB_MODE_OBJECT;
}
-
- v3d->flag &= ~V3D_MODE;
- /* not sure what the v3d->flag is useful for now... modeselect is confusing */
- if(obedit) v3d->flag |= V3D_EDITMODE;
- if(ob && (ob->mode & OB_MODE_POSE)) v3d->flag |= V3D_POSEMODE;
- if(ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->flag |= V3D_VERTEXPAINT;
- if(ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) v3d->flag |= V3D_WEIGHTPAINT;
- if(ob && (ob->mode & OB_MODE_TEXTURE_PAINT)) v3d->flag |= V3D_TEXTUREPAINT;
- if(paint_facesel_test(ob)) v3d->flag |= V3D_FACESELECT;
-
uiBlockBeginAlign(block);
uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
uiBlockEndAlign(block);
/* Draw type */
- uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(layout, &v3dptr, "viewport_shade", UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
if (obedit==NULL && ((ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)))) {
/* Manipulators aren't used in weight paint mode */
@@ -474,13 +466,13 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
PointerRNA meshptr;
RNA_pointer_create(&ob->id, &RNA_Mesh, ob->data, &meshptr);
- uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(layout, &meshptr, "use_paint_mask", UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
} else {
- char *str_menu;
+ const char *str_menu;
row= uiLayoutRow(layout, 1);
- uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", 0);
- uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
+ uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
/* NDOF */
/* Not implemented yet
@@ -495,7 +487,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* Transform widget / manipulators */
row= uiLayoutRow(layout, 1);
- uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
block= uiLayoutGetBlock(row);
if(v3d->twflag & V3D_USE_MANIPULATOR) {
@@ -510,11 +502,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
str_menu = BIF_menustringTransformOrientation(C, "Orientation");
uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
- MEM_freeN(str_menu);
+ MEM_freeN((void *)str_menu);
}
if(obedit==NULL && v3d->localvd==NULL) {
- int ob_lay = ob ? ob->lay : 0;
+ unsigned int ob_lay = ob ? ob->lay : 0;
/* Layers */
if (v3d->scenelock)
@@ -523,7 +515,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiTemplateLayers(layout, &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
/* Scene lock */
- uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", 0);
+ uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NULL);
}
/* selection modus, dont use python for this since it cant do the toggle buttons with shift+click as well as clicking to set one. */
@@ -534,8 +526,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
row= uiLayoutRow(layout, 1);
block= uiLayoutGetBlock(row);
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+ uiDefIconButBitI(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+ uiDefIconButBitI(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+ uiDefIconButBitI(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
}
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index cdb569c8f75..8cd07916b7b 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -54,22 +54,16 @@ struct bMotionPath;
#define DRAW_CONSTCOLOR 2
#define DRAW_SCENESET 4
-#define V3D_XRAY 1
-#define V3D_TRANSP 2
-#define V3D_XRAYTRANSP 4
-
-#define V3D_SELECT_MOUSE 1
-
/* view3d_header.c */
void view3d_header_buttons(const struct bContext *C, struct ARegion *ar);
void VIEW3D_OT_layers(struct wmOperatorType *ot);
/* view3d_ops.c */
void view3d_operatortypes(void);
-void view3d_keymap(struct wmKeyConfig *keyconf);
/* view3d_edit.c */
void VIEW3D_OT_zoom(struct wmOperatorType *ot);
+void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot);
void VIEW3D_OT_move(struct wmOperatorType *ot);
void VIEW3D_OT_rotate(struct wmOperatorType *ot);
void VIEW3D_OT_view_all(struct wmOperatorType *ot);
@@ -79,8 +73,8 @@ void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot);
void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot);
void VIEW3D_OT_view_pan(struct wmOperatorType *ot);
void VIEW3D_OT_view_persportho(struct wmOperatorType *ot);
-void VIEW3D_OT_add_background_image(struct wmOperatorType *ot);
-void VIEW3D_OT_remove_background_image(struct wmOperatorType *ot);
+void VIEW3D_OT_background_image_add(struct wmOperatorType *ot);
+void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot);
void VIEW3D_OT_view_orbit(struct wmOperatorType *ot);
void VIEW3D_OT_clip_border(struct wmOperatorType *ot);
void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
@@ -91,13 +85,18 @@ void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
+void view3d_persp_mat4(struct RegionView3D *rv3d, float mat[][4]);
+
+/* view3d_fly.c */
+void view3d_keymap(struct wmKeyConfig *keyconf);
+void VIEW3D_OT_fly(struct wmOperatorType *ot);
/* drawanim.c */
-void draw_motion_paths_init(Scene *scene, View3D *v3d, struct ARegion *ar);
-void draw_motion_path_instance(Scene *scene, View3D *v3d, struct ARegion *ar,
+void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
+void draw_motion_path_instance(Scene *scene,
struct Object *ob, struct bPoseChannel *pchan,
struct bAnimVizSettings *avs, struct bMotionPath *mpath);
-void draw_motion_paths_cleanup(Scene *scene, View3D *v3d, struct ARegion *ar);
+void draw_motion_paths_cleanup(View3D *v3d);
@@ -106,13 +105,14 @@ void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int
int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
-void drawaxes(float size, int flag, char drawtype);
+void drawaxes(float size, char drawtype);
void view3d_cached_text_draw_begin(void);
-void view3d_cached_text_draw_add(float x, float y, float z, char *str, short xoffs, short flag);
+void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]);
void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]);
-#define V3D_CACHE_TEXT_ZBUF 1
-#define V3D_CACHE_TEXT_WORLDSPACE 2
+#define V3D_CACHE_TEXT_ZBUF (1<<0)
+#define V3D_CACHE_TEXT_WORLDSPACE (1<<1)
+#define V3D_CACHE_TEXT_ASCII (1<<2)
/* drawarmature.c */
int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);
@@ -127,10 +127,12 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void view3d_clr_clipping(void);
void view3d_set_clipping(RegionView3D *rv3d);
void add_view3d_after(ListBase *lb, Base *base, int flag);
+void view3d_viewborder_size_get(struct Scene *scene, struct ARegion *ar, float size_r[2]);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
-void view3d_update_depths(struct ARegion *ar, View3D *v3d);
+void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
+float view3d_depth_near(struct ViewDepths *d);
/* view3d_select.c */
void VIEW3D_OT_select(struct wmOperatorType *ot);
@@ -141,13 +143,13 @@ void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
/* view3d_view.c */
void view3d_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *dist, float *lens);
+int view3d_is_ortho(View3D *v3d, RegionView3D *rv3d);
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_setcameratoview(struct wmOperatorType *ot);
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
-void VIEW3D_OT_fly(struct wmOperatorType *ot);
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
@@ -190,8 +192,10 @@ void VIEW3D_OT_evtrec(struct wmOperatorType *ot);
ARegion *view3d_has_buttons_region(ScrArea *sa);
ARegion *view3d_has_tools_region(ScrArea *sa);
+extern const char *view3d_context_dir[]; /* doc access */
+
/* draw_volume.c */
-void draw_volume(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct Base *base, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow);
+void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow);
#endif /* ED_VIEW3D_INTERN_H */
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index c436c179f8f..dc1d2e26de0 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -38,7 +38,7 @@
#include "BLI_math.h"
#include "BLI_blenlib.h"
-
+#include "BLI_utildefines.h"
#include "RNA_access.h"
@@ -60,13 +60,14 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_rotate);
WM_operatortype_append(VIEW3D_OT_move);
WM_operatortype_append(VIEW3D_OT_zoom);
+ WM_operatortype_append(VIEW3D_OT_zoom_camera_1_to_1);
WM_operatortype_append(VIEW3D_OT_view_all);
WM_operatortype_append(VIEW3D_OT_viewnumpad);
WM_operatortype_append(VIEW3D_OT_view_orbit);
WM_operatortype_append(VIEW3D_OT_view_pan);
WM_operatortype_append(VIEW3D_OT_view_persportho);
- WM_operatortype_append(VIEW3D_OT_add_background_image);
- WM_operatortype_append(VIEW3D_OT_remove_background_image);
+ WM_operatortype_append(VIEW3D_OT_background_image_add);
+ WM_operatortype_append(VIEW3D_OT_background_image_remove);
WM_operatortype_append(VIEW3D_OT_view_selected);
WM_operatortype_append(VIEW3D_OT_view_center_cursor);
WM_operatortype_append(VIEW3D_OT_view_center_camera);
@@ -150,6 +151,8 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_int_set(WM_keymap_add_item(keymap, "VIEW3D_OT_zoom", WHEELINMOUSE, KM_PRESS, 0, 0)->ptr, "delta", 1);
RNA_int_set(WM_keymap_add_item(keymap, "VIEW3D_OT_zoom", WHEELOUTMOUSE, KM_PRESS, 0, 0)->ptr, "delta", -1);
+ WM_keymap_add_item(keymap, "VIEW3D_OT_zoom_camera_1_to_1", PADENTER, KM_PRESS, KM_SHIFT, 0);
+
WM_keymap_add_item(keymap, "VIEW3D_OT_view_center_camera", HOMEKEY, KM_PRESS, 0, 0); /* only with camera view */
RNA_boolean_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_all", HOMEKEY, KM_PRESS, 0, 0)->ptr, "center", 0); /* only without camera view */
RNA_boolean_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_all", CKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "center", 1);
@@ -184,6 +187,26 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", WHEELDOWNMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0)->ptr, "type", V3D_VIEW_STEPDOWN);
/* active aligned, replaces '*' key in 2.4x */
+#ifdef WIN32
+ kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_ALT, 0);
+ RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_FRONT);
+ RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+ kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_ALT, 0);
+ RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_RIGHT);
+ RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+ kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_ALT, 0);
+ RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_TOP);
+ RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+ kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BACK);
+ RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+ kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_LEFT);
+ RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+ kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BOTTOM);
+ RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+#else
kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_FRONT);
RNA_boolean_set(kmi->ptr, "align_active", TRUE);
@@ -202,6 +225,7 @@ void view3d_keymap(wmKeyConfig *keyconf)
kmi= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "type", RV3D_VIEW_BOTTOM);
RNA_boolean_set(kmi->ptr, "align_active", TRUE);
+#endif
WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
@@ -275,7 +299,7 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_string_set(kmi->ptr, "value", "MEDIAN_POINT");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", COMMAKEY, KM_PRESS, KM_ALT, 0); /* new in 2.5 */
- RNA_string_set(kmi->ptr, "data_path", "space_data.pivot_point_align");
+ RNA_string_set(kmi->ptr, "data_path", "space_data.use_pivot_point_align");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", SPACEKEY, KM_PRESS, KM_CTRL, 0); /* new in 2.5 */
RNA_string_set(kmi->ptr, "data_path", "space_data.show_manipulator");
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 776048c8f74..c557952a454 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1,5 +1,5 @@
-/**
- * $Id:
+/*
+ * $Id: view3d_select.c 35106 2011-02-23 10:52:22Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -30,22 +30,15 @@
#include <stdio.h>
#include <math.h>
#include <float.h>
+#include <assert.h>
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_lamp_types.h"
#include "DNA_meta_types.h"
-#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
-#include "DNA_space_types.h"
#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
@@ -54,14 +47,15 @@
#include "BLI_editVert.h"
#include "BLI_rand.h"
#include "BLI_linklist.h"
+#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_paint.h"
+#include "BKE_armature.h"
#include "BKE_tessmesh.h"
-#include "RE_pipeline.h" // make_stars
-
#include "BIF_gl.h"
+#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -75,16 +69,10 @@
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
-#include "ED_types.h"
-#include "ED_util.h"
-#include "ED_retopo.h"
#include "ED_mball.h"
#include "UI_interface.h"
-#include "UI_resources.h"
-#include "UI_view2d.h"
-#include "PIL_time.h" /* smoothview */
#include "view3d_intern.h" // own include
@@ -114,7 +102,7 @@ void view3d_get_view_aligned_coordinate(ViewContext *vc, float *fp, short mval[2
if(mval[0]!=IS_CLIPPED) {
window_to_3d_delta(vc->ar, dvec, mval[0]-mx, mval[1]-my);
- sub_v3_v3v3(fp, fp, dvec);
+ sub_v3_v3(fp, dvec);
}
}
@@ -199,21 +187,21 @@ void EDBM_backbuf_checkAndSelectFaces(BMEditMesh *em, int select)
void EDBM_backbuf_checkAndSelectTFaces(Mesh *me, int select)
{
- MFace *mface = me->mface;
+ MPoly *mpoly = me->mpoly;
int a;
- if (mface) {
- for(a=1; a<=me->totface; a++, mface++) {
+ if (mpoly) {
+ for(a=1; a<=me->totpoly; a++, mpoly++) {
if(EDBM_check_backbuf(a)) {
- mface->flag = select?(mface->flag|ME_FACE_SEL):(mface->flag&~ME_FACE_SEL);
+ mpoly->flag = select?(mpoly->flag|ME_FACE_SEL):(mpoly->flag&~ME_FACE_SEL);
}
}
}
}
+#if 0
void arrows_move_cursor(unsigned short event)
{
-#if 0
short mval[2];
getmouseco_sc(mval);
@@ -227,12 +215,39 @@ void arrows_move_cursor(unsigned short event)
} else if(event==RIGHTARROWKEY) {
warp_pointer(mval[0]+1, mval[1]);
}
-#endif
}
+#endif
/* *********************** GESTURE AND LASSO ******************* */
+static int view3d_selectable_data(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (!ED_operator_region_view3d_active(C))
+ return 0;
+
+ if(ob) {
+ if (ob->mode & OB_MODE_EDIT) {
+ if(ob->type == OB_FONT) {
+ return 0;
+ }
+ }
+ else {
+ if (ob->mode & OB_MODE_SCULPT) {
+ return 0;
+ }
+ if (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT) && !paint_facesel_test(ob)) {
+ return 0;
+ }
+ }
+ }
+
+ return 1;
+}
+
+
/* helper also for borderselect */
static int edge_fully_inside_rect(rcti *rect, short x1, short y1, short x2, short y2)
{
@@ -350,34 +365,43 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, short mcords[][2],
bPoseChannel *pchan;
float vec[3];
short sco1[2], sco2[2];
+ bArmature *arm= ob->data;
if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
-
+
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
- project_short(vc->ar, vec, sco1);
- mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
- project_short(vc->ar, vec, sco2);
-
- if(lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
- if(select) pchan->bone->flag |= BONE_SELECTED;
- else pchan->bone->flag &= ~BONE_SELECTED;
+ if (PBONE_VISIBLE(arm, pchan->bone) && (pchan->bone->flag & BONE_UNSELECTABLE)==0) {
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
+ project_short(vc->ar, vec, sco1);
+ mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
+ project_short(vc->ar, vec, sco2);
+
+ if(lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
+ if(select) pchan->bone->flag |= BONE_SELECTED;
+ else pchan->bone->flag &= ~BONE_SELECTED;
+ }
}
}
-
- {
- bArmature *arm= ob->data;
- if(arm->act_bone && (arm->act_bone->flag & BONE_SELECTED)==0) {
- arm->act_bone= NULL;
+}
+
+static void object_deselect_all_visible(Scene *scene, View3D *v3d)
+{
+ Base *base;
+
+ for(base= scene->base.first; base; base= base->next) {
+ if(BASE_SELECTABLE(v3d, base)) {
+ ED_base_object_select(base, BA_DESELECT);
}
}
}
-
-static void do_lasso_select_objects(ViewContext *vc, short mcords[][2], short moves, short select)
+static void do_lasso_select_objects(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
Base *base;
+ if (extend == 0 && select)
+ object_deselect_all_visible(vc->scene, vc->v3d);
+
for(base= vc->scene->base.first; base; base= base->next) {
if(BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */
project_short(vc->ar, base->object->obmat[3], &base->sx);
@@ -394,7 +418,7 @@ static void do_lasso_select_objects(ViewContext *vc, short mcords[][2], short mo
}
}
-void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
+static void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
{
short a;
@@ -409,12 +433,12 @@ void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
}
}
-static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, int x, int y, int index)
+static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index))
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y) && lasso_inside(data->mcords, data->moves, x, y)) {
- BM_Select_Vert(data->vc.em->bm, eve, data->select);
+ BM_Select(data->vc.em->bm, eve, data->select);
}
}
static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
@@ -426,28 +450,29 @@ static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, int
if ( edge_fully_inside_rect(data->rect, x0, y0, x1, y1) &&
lasso_inside(data->mcords, data->moves, x0, y0) &&
lasso_inside(data->mcords, data->moves, x1, y1)) {
- BM_Select_Edge(data->vc.em->bm, eed, data->select);
+ BM_Select(data->vc.em->bm, eed, data->select);
data->done = 1;
}
} else {
if (lasso_inside_edge(data->mcords, data->moves, x0, y0, x1, y1)) {
- BM_Select_Edge(data->vc.em->bm, eed, data->select);
+ BM_Select(data->vc.em->bm, eed, data->select);
}
}
}
}
-static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, int x, int y, int index)
+static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y) && lasso_inside(data->mcords, data->moves, x, y)) {
- BM_Select_Face(data->vc.em->bm, efa, data->select);
+ BM_Select(data->vc.em->bm, efa, data->select);
}
}
-static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves, short select)
+static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } data;
+ ToolSettings *ts= vc->scene->toolsettings;
rcti rect;
int bbsel;
@@ -464,8 +489,11 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
data.done = 0;
data.pass = 0;
- /* workaround: init mats first, EDBM_mask_init_backbuf_border can change
- view matrix to pixel space, breaking edge select with backbuf. fixes bug #20936 */
+ if (extend == 0 && select)
+ EDBM_clear_flag_all(vc->em, BM_SELECT);
+
+ /* workaround: init mats first, EM_mask_init_backbuf_border can change
+ view matrix to pixel space, breaking edge select with backbuf. fixes bug [#20936] */
/* [#21018] breaks zbuf select. run below. only if bbsel fails */
/* ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d) */
@@ -473,7 +501,7 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
glLoadMatrixf(vc->rv3d->viewmat);
bbsel= EDBM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_VERTEX) {
+ if(ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
EDBM_backbuf_checkAndSelectVerts(vc->em, select);
} else {
@@ -481,7 +509,7 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, 1);
}
}
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_EDGE) {
+ if(ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
@@ -494,7 +522,7 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
}
}
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_FACE) {
+ if(ts->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
EDBM_backbuf_checkAndSelectFaces(vc->em, select);
} else {
@@ -540,7 +568,7 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select
} else { /* Vert Sel*/
for (efa= em->faces.first; efa; efa= efa->next) {
tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (simaFaceDraw_Check(efa, tf)) {
+ if (uvedit_face_visible(scene, ima, efa, tf)) {
nverts= efa->v4? 4: 3;
for(i=0; i<nverts; i++) {
if ((select) != (simaUVSel_Check(efa, tf, i))) {
@@ -564,16 +592,17 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select
}
#endif
-static void do_lasso_select_curve__doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
+static void do_lasso_select_curve__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
{
- struct { ViewContext vc; short (*mcords)[2]; short moves; short select; } *data = userData;
-
+ struct { ViewContext *vc; short (*mcords)[2]; short moves; short select; } *data = userData;
+ Object *obedit= data->vc->obedit;
+ Curve *cu= (Curve*)obedit->data;
+
if (lasso_inside(data->mcords, data->moves, x, y)) {
if (bp) {
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
+ if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
} else {
- Curve *cu= data->vc.obedit->data;
-
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be beztindex==0 here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
@@ -586,20 +615,25 @@ static void do_lasso_select_curve__doSelect(void *userData, Nurb *nu, BPoint *bp
bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
}
}
+
+ if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
}
}
}
-static void do_lasso_select_curve(ViewContext *vc, short mcords[][2], short moves, short select)
+static void do_lasso_select_curve(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
- struct { ViewContext vc; short (*mcords)[2]; short moves; short select; } data;
+ struct { ViewContext *vc; short (*mcords)[2]; short moves; short select; } data;
/* set vc->editnurb */
- data.vc = *vc;
+ data.vc = vc;
data.mcords = mcords;
data.moves = moves;
data.select = select;
+ if (extend == 0 && select)
+ CU_deselect_all(vc->obedit);
+
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data);
}
@@ -612,7 +646,7 @@ static void do_lasso_select_lattice__doSelect(void *userData, BPoint *bp, int x,
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
}
}
-static void do_lasso_select_lattice(ViewContext *vc, short mcords[][2], short moves, short select)
+static void do_lasso_select_lattice(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
struct { short (*mcords)[2]; short moves; short select; } data;
@@ -621,66 +655,112 @@ static void do_lasso_select_lattice(ViewContext *vc, short mcords[][2], short mo
data.moves = moves;
data.select = select;
+ if (extend == 0 && select)
+ ED_setflagsLatt(vc->obedit, 0);
+
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, do_lasso_select_lattice__doSelect, &data);
}
-static void do_lasso_select_armature(ViewContext *vc, short mcords[][2], short moves, short select)
+static void do_lasso_select_armature(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
bArmature *arm= vc->obedit->data;
EditBone *ebone;
float vec[3];
short sco1[2], sco2[2], didpoint;
-
+ int change= FALSE;
+
+ if (extend==0 && select)
+ ED_armature_deselect_all_visible(vc->obedit);
+
/* set editdata in vc */
for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
-
- mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
- project_short(vc->ar, vec, sco1);
- mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
- project_short(vc->ar, vec, sco2);
-
- didpoint= 0;
- if(lasso_inside(mcords, moves, sco1[0], sco1[1])) {
- if(select) ebone->flag |= BONE_ROOTSEL;
- else ebone->flag &= ~BONE_ROOTSEL;
- didpoint= 1;
+ if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_UNSELECTABLE)==0) {
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
+ project_short(vc->ar, vec, sco1);
+ mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
+ project_short(vc->ar, vec, sco2);
+
+ didpoint= 0;
+ if(lasso_inside(mcords, moves, sco1[0], sco1[1])) {
+ if(select) ebone->flag |= BONE_ROOTSEL;
+ else ebone->flag &= ~BONE_ROOTSEL;
+ didpoint= 1;
+ change= TRUE;
+ }
+ if(lasso_inside(mcords, moves, sco2[0], sco2[1])) {
+ if(select) ebone->flag |= BONE_TIPSEL;
+ else ebone->flag &= ~BONE_TIPSEL;
+ didpoint= 1;
+ change= TRUE;
+ }
+ /* if one of points selected, we skip the bone itself */
+ if(didpoint==0 && lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
+ if(select) ebone->flag |= BONE_TIPSEL|BONE_ROOTSEL|BONE_SELECTED;
+ else ebone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ change= TRUE;
+ }
}
- if(lasso_inside(mcords, moves, sco2[0], sco2[1])) {
- if(select) ebone->flag |= BONE_TIPSEL;
- else ebone->flag &= ~BONE_TIPSEL;
- didpoint= 1;
+ }
+
+ if(change) {
+ ED_armature_sync_selection(arm->edbo);
+ ED_armature_validate_active(arm);
+ WM_main_add_notifier(NC_OBJECT|ND_BONE_SELECT, vc->obedit);
+ }
+}
+
+
+
+
+static void do_lasso_select_meta(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
+{
+ MetaBall *mb = (MetaBall*)vc->obedit->data;
+ MetaElem *ml;
+ float vec[3];
+ short sco[2];
+
+ if (extend == 0 && select) {
+ for(ml= mb->editelems->first; ml; ml= ml->next) {
+ ml->flag &= ~SELECT;
}
- /* if one of points selected, we skip the bone itself */
- if(didpoint==0 && lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
- if(select) ebone->flag |= BONE_TIPSEL|BONE_ROOTSEL|BONE_SELECTED;
- else ebone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ }
+
+ for(ml= mb->editelems->first; ml; ml= ml->next) {
+
+ mul_v3_m4v3(vec, vc->obedit->obmat, &ml->x);
+ project_short(vc->ar, vec, sco);
+
+ if(lasso_inside(mcords, moves, sco[0], sco[1])) {
+ if(select) ml->flag |= SELECT;
+ else ml->flag &= ~SELECT;
}
}
- ED_armature_sync_selection(arm->edbo);
- ED_armature_validate_active(arm);
}
-static void do_lasso_select_facemode(ViewContext *vc, short mcords[][2], short moves, short select)
+static void do_lasso_select_paintface(ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
Object *ob= vc->obact;
Mesh *me= ob?ob->data:NULL;
rcti rect;
-
- if(me==NULL || me->mtface==NULL) return;
- if(me->totface==0) return;
-
- bm_vertoffs= me->totface+1; /* max index array */
-
+
+ if(me==NULL || me->totface==0)
+ return;
+
+ if(extend==0 && select)
+ paintface_deselect_all_visible(ob, SEL_DESELECT, FALSE); /* flush selection at the end */
+
+ bm_vertoffs= me->totpoly+1; /* max index array */
+
lasso_select_boundbox(&rect, mcords, moves);
EDBM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
EDBM_backbuf_checkAndSelectTFaces(me, select);
-
+
EDBM_free_backbuf();
-
-// XXX object_tface_flags_changed(ob, 0);
+
+ paintface_flush_flags(ob);
}
#if 0
@@ -714,47 +794,55 @@ static void do_lasso_select_node(short mcords[][2], short moves, short select)
}
#endif
-void view3d_lasso_select(bContext *C, ViewContext *vc, short mcords[][2], short moves, short select)
+static void view3d_lasso_select(bContext *C, ViewContext *vc, short mcords[][2], short moves, short extend, short select)
{
Object *ob = CTX_data_active_object(C);
if(vc->obedit==NULL) { /* Object Mode */
if(paint_facesel_test(ob))
- do_lasso_select_facemode(vc, mcords, moves, select);
+ do_lasso_select_paintface(vc, mcords, moves, extend, select);
else if(ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))
;
else if(ob && ob->mode & OB_MODE_PARTICLE_EDIT)
- PE_lasso_select(C, mcords, moves, select);
- else
- do_lasso_select_objects(vc, mcords, moves, select);
+ PE_lasso_select(C, mcords, moves, extend, select);
+ else {
+ do_lasso_select_objects(vc, mcords, moves, extend, select);
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, vc->scene);
+ }
}
else { /* Edit Mode */
- if(vc->obedit->type==OB_MESH)
- do_lasso_select_mesh(vc, mcords, moves, select);
- else if(vc->obedit->type==OB_CURVE || vc->obedit->type==OB_SURF)
- do_lasso_select_curve(vc, mcords, moves, select);
- else if(vc->obedit->type==OB_LATTICE)
- do_lasso_select_lattice(vc, mcords, moves, select);
- else if(vc->obedit->type==OB_ARMATURE)
- do_lasso_select_armature(vc, mcords, moves, select);
-
+ switch(vc->obedit->type) {
+ case OB_MESH:
+ do_lasso_select_mesh(vc, mcords, moves, extend, select);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ do_lasso_select_curve(vc, mcords, moves, extend, select);
+ break;
+ case OB_LATTICE:
+ do_lasso_select_lattice(vc, mcords, moves, extend, select);
+ break;
+ case OB_ARMATURE:
+ do_lasso_select_armature(vc, mcords, moves, extend, select);
+ break;
+ case OB_MBALL:
+ do_lasso_select_meta(vc, mcords, moves, extend, select);
+ break;
+ default:
+ assert(!"lasso select on incorrect object type");
+ }
+
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc->obedit->data);
}
}
-static EnumPropertyItem lasso_select_types[] = {
- {0, "SELECT", 0, "Select", ""},
- {1, "DESELECT", 0, "Deselect", ""},
- {0, NULL, 0, NULL, NULL}
-};
-
/* lasso operator gives properties, but since old code works
with short array we convert */
static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
- int select, i= 0;
+ int i= 0;
short mcords[1024][2];
RNA_BEGIN(op->ptr, itemptr, "path") {
@@ -769,13 +857,15 @@ static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
RNA_END;
if(i>1) {
+ short extend, select;
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
view3d_set_viewcontext(C, &vc);
- select= RNA_enum_is_equal(C, op->ptr, "type", "SELECT");
- view3d_lasso_select(C, &vc, mcords, i, select);
+ extend= RNA_boolean_get(op->ptr, "extend");
+ select= !RNA_boolean_get(op->ptr, "deselect");
+ view3d_lasso_select(C, &vc, mcords, i, extend, select);
return OPERATOR_FINISHED;
}
@@ -791,13 +881,14 @@ void VIEW3D_OT_select_lasso(wmOperatorType *ot)
ot->invoke= WM_gesture_lasso_invoke;
ot->modal= WM_gesture_lasso_modal;
ot->exec= view3d_lasso_select_exec;
- ot->poll= WM_operator_winactive;
+ ot->poll= view3d_selectable_data;
/* flags */
ot->flag= OPTYPE_UNDO;
RNA_def_collection_runtime(ot->srna, "path", &RNA_OperatorMousePath, "Path", "");
- RNA_def_enum(ot->srna, "type", lasso_select_types, 0, "Type", "");
+ RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items.");
+ RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection instead of deselecting everything first.");
}
@@ -922,7 +1013,7 @@ static Base *mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffe
}
else {
/* UI */
- uiPopupMenu *pup= uiPupMenuBegin(C, "Select Object", 0);
+ uiPopupMenu *pup= uiPupMenuBegin(C, "Select Object", ICON_NULL);
uiLayout *layout= uiPupMenuLayout(pup);
uiLayout *split= uiLayoutSplit(layout, 0, 0);
uiLayout *column= uiLayoutColumn(split, 0);
@@ -942,7 +1033,7 @@ static Base *mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffe
WM_operator_properties_create(&ptr, "OBJECT_OT_select_name");
RNA_string_set(&ptr, "name", name);
RNA_boolean_set(&ptr, "extend", extend);
- uiItemFullO(column, name, uiIconFromID((ID *)ob), "OBJECT_OT_select_name", ptr.data, WM_OP_EXEC_DEFAULT, 0);
+ uiItemFullO(column, "OBJECT_OT_select_name", name, uiIconFromID((ID *)ob), ptr.data, WM_OP_EXEC_DEFAULT, 0);
}
node= node->next;
@@ -1060,7 +1151,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
base= FIRSTBASE;
while(base) {
- if(base->lay & v3d->lay) {
+ if(BASE_SELECTABLE(v3d, base)) {
if(base->selcol==selcol) break;
}
base= base->next;
@@ -1079,7 +1170,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
if(base==startbase) break;
}
- if(base->lay & v3d->lay) {
+ if(BASE_SELECTABLE(v3d, base)) {
for(a=0; a<hits; a++) {
if(has_bones) {
/* skip non-bone objects */
@@ -1288,16 +1379,17 @@ int edge_inside_circle(short centx, short centy, short rad, short x1, short y1,
return 0;
}
-static void do_nurbs_box_select__doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
+static void do_nurbs_box_select__doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
{
- struct { ViewContext vc; rcti *rect; int select; } *data = userData;
+ struct { ViewContext *vc; rcti *rect; int select; } *data = userData;
+ Object *obedit= data->vc->obedit;
+ Curve *cu= (Curve*)obedit->data;
if (BLI_in_rcti(data->rect, x, y)) {
if (bp) {
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
+ if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
} else {
- Curve *cu= data->vc.obedit->data;
-
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be beztindex==0 here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
@@ -1310,23 +1402,26 @@ static void do_nurbs_box_select__doSelect(void *userData, Nurb *nu, BPoint *bp,
bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
}
}
+
+ if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
}
}
}
-static void do_nurbs_box_select(ViewContext *vc, rcti *rect, int select, int extend)
+static int do_nurbs_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
- struct { ViewContext vc; rcti *rect; int select; } data;
+ struct { ViewContext *vc; rcti *rect; int select; } data;
- data.vc = *vc;
+ data.vc = vc;
data.rect = rect;
data.select = select;
- if (extend == 0 && select) {
+ if (extend == 0 && select)
CU_deselect_all(vc->obedit);
- }
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data);
+
+ return OPERATOR_FINISHED;
}
static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, int x, int y)
@@ -1337,7 +1432,7 @@ static void do_lattice_box_select__doSelect(void *userData, BPoint *bp, int x, i
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
}
}
-static void do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int extend)
+static int do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
struct { ViewContext vc; rcti *rect; int select, pass, done; } data;
@@ -1345,20 +1440,21 @@ static void do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int e
data.rect = rect;
data.select = select;
- if (extend == 0 && select) {
+ if (extend == 0 && select)
ED_setflagsLatt(vc->obedit, 0);
- }
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data);
+
+ return OPERATOR_FINISHED;
}
-static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, int x, int y, int index)
+static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index))
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y)) {
- BM_Select_Vert(data->vc.em->bm, eve, data->select);
+ BM_Select(data->vc.em->bm, eve, data->select);
}
}
static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
@@ -1368,32 +1464,28 @@ static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, int x0
if(EDBM_check_backbuf(bm_solidoffs+index)) {
if (data->pass==0) {
if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1)) {
- BM_Select_Edge(data->vc.em->bm, eed, data->select);
+ BM_Select(data->vc.em->bm, eed, data->select);
data->done = 1;
}
} else {
if (edge_inside_rect(data->rect, x0, y0, x1, y1)) {
- BM_Select_Edge(data->vc.em->bm, eed, data->select);
+ BM_Select(data->vc.em->bm, eed, data->select);
}
}
}
}
-
-static void
-do_mesh_box_select__doSelectFace(void *userData, BMFace
- *efa, int x, int y,
- int index)
-
+static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y)) {
- BM_Select_Face(data->vc.em->bm, efa, data->select);
+ BM_Select(data->vc.em->bm, efa, data->select);
}
}
-static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int extend)
+static int do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } data;
+ ToolSettings *ts= vc->scene->toolsettings;
int bbsel;
data.vc= *vc;
@@ -1403,9 +1495,7 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
data.done = 0;
if (extend == 0 && select)
- {
EDBM_clear_flag_all(vc->em, BM_SELECT);
- }
/* workaround: init mats first, EM_mask_init_backbuf_border can change
view matrix to pixel space, breaking edge select with backbuf. fixes bug #20936 */
@@ -1417,7 +1507,7 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
glLoadMatrixf(vc->rv3d->viewmat);
bbsel= EDBM_init_backbuf_border(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_VERTEX) {
+ if(ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
EDBM_backbuf_checkAndSelectVerts(vc->em, select);
} else {
@@ -1425,7 +1515,7 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, 1);
}
}
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_EDGE) {
+ if(ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
@@ -1437,7 +1527,7 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
}
}
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_FACE) {
+ if(ts->selectmode & SCE_SELECT_FACE) {
if(bbsel) {
EDBM_backbuf_checkAndSelectFaces(vc->em, select);
} else {
@@ -1449,264 +1539,289 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
EDBM_free_backbuf();
EDBM_selectmode_flush(vc->em);
+
+ return OPERATOR_FINISHED;
}
-static int view3d_borderselect_exec(bContext *C, wmOperator *op)
+static int do_meta_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
- ViewContext vc;
- Scene *scene= CTX_data_scene(C);
- ScrArea *sa= CTX_wm_area(C);
- View3D *v3d= sa->spacedata.first;
- Object *obedit= CTX_data_edit_object(C);
- Object *obact= CTX_data_active_object(C);
- rcti rect;
- Base *base;
+ MetaBall *mb = (MetaBall*)vc->obedit->data;
MetaElem *ml;
+ int a;
+
unsigned int buffer[4*MAXPICKBUF];
- int a, index;
- int extend;
- short hits, selecting;
+ short hits;
- view3d_operator_needs_opengl(C);
-
- /* setup view context for argument to callbacks */
- view3d_set_viewcontext(C, &vc);
-
- selecting= (RNA_int_get(op->ptr, "gesture_mode")==GESTURE_MODAL_SELECT);
- rect.xmin= RNA_int_get(op->ptr, "xmin");
- rect.ymin= RNA_int_get(op->ptr, "ymin");
- rect.xmax= RNA_int_get(op->ptr, "xmax");
- rect.ymax= RNA_int_get(op->ptr, "ymax");
- extend = RNA_boolean_get(op->ptr, "extend");
+ hits= view3d_opengl_select(vc, buffer, MAXPICKBUF, rect);
- if(obedit==NULL && (paint_facesel_test(OBACT))) {
- face_borderselect(C, obact, &rect, selecting, extend);
- return OPERATOR_FINISHED;
- }
- else if(obedit==NULL && (obact && obact->mode & OB_MODE_PARTICLE_EDIT)) {
- return PE_border_select(C, &rect, selecting, extend);
+ if (extend == 0 && select) {
+ for(ml= mb->editelems->first; ml; ml= ml->next) {
+ ml->flag &= ~SELECT;
+ }
}
- else if(obedit==NULL && (obact && obact->mode & OB_MODE_SCULPT))
- return OPERATOR_CANCELLED;
- if(obedit) {
- if(obedit->type==OB_MESH) {
- Mesh *me= obedit->data;
- vc.em= me->edit_btmesh;
- do_mesh_box_select(&vc, &rect, selecting, extend);
-// if (EDBM_texFaceCheck())
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- }
- else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
- do_nurbs_box_select(&vc, &rect, selecting, extend);
- }
- else if(obedit->type==OB_MBALL) {
- MetaBall *mb = (MetaBall*)obedit->data;
- hits= view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect);
-
- if (extend == 0 && selecting) {
- ml= mb->editelems->first;
-
- while(ml) {
- ml->flag &= ~SELECT;
- ml= ml->next;
- }
+ for(ml= mb->editelems->first; ml; ml= ml->next) {
+ for(a=0; a<hits; a++) {
+ if(ml->selcol1==buffer[ (4 * a) + 3 ]) {
+ ml->flag |= MB_SCALE_RAD;
+ if(select) ml->flag |= SELECT;
+ else ml->flag &= ~SELECT;
+ break;
}
-
- ml= mb->editelems->first;
-
- while(ml) {
- for(a=0; a<hits; a++) {
- if(ml->selcol1==buffer[ (4 * a) + 3 ]) {
- ml->flag |= MB_SCALE_RAD;
- if(selecting) ml->flag |= SELECT;
- else ml->flag &= ~SELECT;
- break;
- }
- if(ml->selcol2==buffer[ (4 * a) + 3 ]) {
- ml->flag &= ~MB_SCALE_RAD;
- if(selecting) ml->flag |= SELECT;
- else ml->flag &= ~SELECT;
- break;
- }
- }
- ml= ml->next;
+ if(ml->selcol2==buffer[ (4 * a) + 3 ]) {
+ ml->flag &= ~MB_SCALE_RAD;
+ if(select) ml->flag |= SELECT;
+ else ml->flag &= ~SELECT;
+ break;
}
}
- else if(obedit->type==OB_ARMATURE) {
- bArmature *arm= obedit->data;
- EditBone *ebone;
-
- /* clear flag we use to detect point was affected */
- for(ebone= arm->edbo->first; ebone; ebone= ebone->next)
- ebone->flag &= ~BONE_DONE;
-
- if (extend==0 && selecting) {
- /* Set the flags */
- CTX_DATA_BEGIN(C, EditBone *, ebone, visible_bones) {
- /* ignore bone if selection can't change */
- if ((ebone->flag & BONE_UNSELECTABLE) == 0) {
- ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
- }
- }
- CTX_DATA_END;
- }
+ }
- hits= view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect);
-
- /* first we only check points inside the border */
- for (a=0; a<hits; a++){
- index = buffer[(4*a)+3];
- if (index!=-1) {
- ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
- if (index & BONESEL_TIP) {
- ebone->flag |= BONE_DONE;
- if (selecting) ebone->flag |= BONE_TIPSEL;
- else ebone->flag &= ~BONE_TIPSEL;
- }
-
- if (index & BONESEL_ROOT) {
- ebone->flag |= BONE_DONE;
- if (selecting) ebone->flag |= BONE_ROOTSEL;
- else ebone->flag &= ~BONE_ROOTSEL;
- }
+ return OPERATOR_FINISHED;
+}
+
+static int do_armature_box_select(ViewContext *vc, rcti *rect, short select, short extend)
+{
+ bArmature *arm= vc->obedit->data;
+ EditBone *ebone;
+ int a;
+
+ unsigned int buffer[4*MAXPICKBUF];
+ short hits;
+
+ hits= view3d_opengl_select(vc, buffer, MAXPICKBUF, rect);
+
+ /* clear flag we use to detect point was affected */
+ for(ebone= arm->edbo->first; ebone; ebone= ebone->next)
+ ebone->flag &= ~BONE_DONE;
+
+ if (extend==0 && select)
+ ED_armature_deselect_all_visible(vc->obedit);
+
+ /* first we only check points inside the border */
+ for (a=0; a<hits; a++){
+ int index = buffer[(4*a)+3];
+ if (index!=-1) {
+ ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
+ if ((ebone->flag & BONE_UNSELECTABLE)==0) {
+ if (index & BONESEL_TIP) {
+ ebone->flag |= BONE_DONE;
+ if (select) ebone->flag |= BONE_TIPSEL;
+ else ebone->flag &= ~BONE_TIPSEL;
}
- }
-
- /* now we have to flush tag from parents... */
- for(ebone= arm->edbo->first; ebone; ebone= ebone->next) {
- if(ebone->parent && (ebone->flag & BONE_CONNECTED)) {
- if(ebone->parent->flag & BONE_DONE)
- ebone->flag |= BONE_DONE;
+
+ if (index & BONESEL_ROOT) {
+ ebone->flag |= BONE_DONE;
+ if (select) ebone->flag |= BONE_ROOTSEL;
+ else ebone->flag &= ~BONE_ROOTSEL;
}
}
-
- /* only select/deselect entire bones when no points where in the rect */
- for (a=0; a<hits; a++){
- index = buffer[(4*a)+3];
- if (index!=-1) {
- ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
- if (index & BONESEL_BONE) {
- if(!(ebone->flag & BONE_DONE)) {
- if (selecting)
- ebone->flag |= (BONE_ROOTSEL|BONE_TIPSEL|BONE_SELECTED);
- else
- ebone->flag &= ~(BONE_ROOTSEL|BONE_TIPSEL|BONE_SELECTED);
- }
+ }
+ }
+
+ /* now we have to flush tag from parents... */
+ for(ebone= arm->edbo->first; ebone; ebone= ebone->next) {
+ if(ebone->parent && (ebone->flag & BONE_CONNECTED)) {
+ if(ebone->parent->flag & BONE_DONE)
+ ebone->flag |= BONE_DONE;
+ }
+ }
+
+ /* only select/deselect entire bones when no points where in the rect */
+ for (a=0; a<hits; a++){
+ int index = buffer[(4*a)+3];
+ if (index!=-1) {
+ ebone = BLI_findlink(arm->edbo, index & ~(BONESEL_ANY));
+ if (index & BONESEL_BONE) {
+ if ((ebone->flag & BONE_UNSELECTABLE)==0) {
+ if(!(ebone->flag & BONE_DONE)) {
+ if (select)
+ ebone->flag |= (BONE_ROOTSEL|BONE_TIPSEL|BONE_SELECTED);
+ else
+ ebone->flag &= ~(BONE_ROOTSEL|BONE_TIPSEL|BONE_SELECTED);
}
}
}
-
- }
- else if(obedit->type==OB_LATTICE) {
- do_lattice_box_select(&vc, &rect, selecting, extend);
}
}
- else { /* no editmode, unified for bones and objects */
- Bone *bone;
- Object *ob= OBACT;
- unsigned int *vbuffer=NULL; /* selection buffer */
- unsigned int *col; /* color in buffer */
- int bone_only;
- int totobj= MAXPICKBUF; // XXX solve later
-
- if((ob) && (ob->mode & OB_MODE_POSE))
- bone_only= 1;
- else
- bone_only= 0;
-
- if (extend == 0 && selecting) {
- base= FIRSTBASE;
+
+ ED_armature_sync_selection(arm->edbo);
+
+ return OPERATOR_CANCELLED;
+}
- if (bone_only) {
- CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) {
+static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, int select, int extend)
+{
+ Bone *bone;
+ Object *ob= vc->obact;
+ unsigned int *vbuffer=NULL; /* selection buffer */
+ unsigned int *col; /* color in buffer */
+ int bone_only;
+ int bone_selected=0;
+ int totobj= MAXPICKBUF; // XXX solve later
+ short hits;
+
+ if((ob) && (ob->mode & OB_MODE_POSE))
+ bone_only= 1;
+ else
+ bone_only= 0;
+
+ if (extend == 0 && select) {
+ if (bone_only) {
+ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) {
+ if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) {
pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
}
- CTX_DATA_END;
- } else {
- while(base) {
- Base *next = base->next;
- if(base->lay & v3d->lay) {
- ED_base_object_select(base, BA_DESELECT);
- }
- base= next;
- }
}
+ CTX_DATA_END;
+ } else {
+ object_deselect_all_visible(vc->scene, vc->v3d);
}
+ }
- /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
- vbuffer = MEM_mallocN(4 * (totobj+MAXPICKBUF) * sizeof(unsigned int), "selection buffer");
- hits= view3d_opengl_select(&vc, vbuffer, 4*(totobj+MAXPICKBUF), &rect);
- /*
- LOGIC NOTES (theeth):
- The buffer and ListBase have the same relative order, which makes the selection
- very simple. Loop through both data sets at the same time, if the color
- is the same as the object, we have a hit and can move to the next color
- and object pair, if not, just move to the next object,
- keeping the same color until we have a hit.
-
- The buffer order is defined by OGL standard, hopefully no stupid GFX card
- does it incorrectly.
- */
-
- if (hits>0) { /* no need to loop if there's no hit */
- base= FIRSTBASE;
- col = vbuffer + 3;
-
- while(base && hits) {
- Base *next = base->next;
- if(base->lay & v3d->lay) {
- while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
-
- if(*col & 0xFFFF0000) { /* we got a bone */
- bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
- if(bone) {
- if(selecting) {
+ /* selection buffer now has bones potentially too, so we add MAXPICKBUF */
+ vbuffer = MEM_mallocN(4 * (totobj+MAXPICKBUF) * sizeof(unsigned int), "selection buffer");
+ hits= view3d_opengl_select(vc, vbuffer, 4*(totobj+MAXPICKBUF), rect);
+ /*
+ LOGIC NOTES (theeth):
+ The buffer and ListBase have the same relative order, which makes the selection
+ very simple. Loop through both data sets at the same time, if the color
+ is the same as the object, we have a hit and can move to the next color
+ and object pair, if not, just move to the next object,
+ keeping the same color until we have a hit.
+
+ The buffer order is defined by OGL standard, hopefully no stupid GFX card
+ does it incorrectly.
+ */
+
+ if (hits>0) { /* no need to loop if there's no hit */
+ Base *base;
+ col = vbuffer + 3;
+
+ for(base= vc->scene->base.first; base && hits; base= base->next) {
+ if(BASE_SELECTABLE(vc->v3d, base)) {
+ while (base->selcol == (*col & 0xFFFF)) { /* we got an object */
+
+ if(*col & 0xFFFF0000) { /* we got a bone */
+ bone = get_indexed_bone(base->object, *col & ~(BONESEL_ANY));
+ if(bone) {
+ if(select) {
+ if ((bone->flag & BONE_UNSELECTABLE)==0) {
bone->flag |= BONE_SELECTED;
+ bone_selected=1;
// XXX select_actionchannel_by_name(base->object->action, bone->name, 1);
}
- else {
- bArmature *arm= base->object->data;
- bone->flag &= ~BONE_SELECTED;
+ }
+ else {
+ bArmature *arm= base->object->data;
+ bone->flag &= ~BONE_SELECTED;
// XXX select_actionchannel_by_name(base->object->action, bone->name, 0);
- if(arm->act_bone==bone)
- arm->act_bone= NULL;
-
- }
+ if(arm->act_bone==bone)
+ arm->act_bone= NULL;
+
}
}
- else if(!bone_only) {
- if (selecting)
- ED_base_object_select(base, BA_SELECT);
- else
- ED_base_object_select(base, BA_DESELECT);
- }
-
- col+=4; /* next color */
- hits--;
- if(hits==0) break;
}
+ else if(!bone_only) {
+ if (select)
+ ED_base_object_select(base, BA_SELECT);
+ else
+ ED_base_object_select(base, BA_DESELECT);
+ }
+
+ col+=4; /* next color */
+ hits--;
+ if(hits==0) break;
}
-
- base= next;
}
+
+ if (bone_selected) {
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, base->object);
+ }
+ }
- WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, vc->scene);
+ }
+ MEM_freeN(vbuffer);
+
+ return hits > 0 ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+}
+
+static int view3d_borderselect_exec(bContext *C, wmOperator *op)
+{
+ ViewContext vc;
+ rcti rect;
+ short extend;
+ short select;
+
+ int ret= OPERATOR_CANCELLED;
+
+ view3d_operator_needs_opengl(C);
+
+ /* setup view context for argument to callbacks */
+ view3d_set_viewcontext(C, &vc);
+
+ select= (RNA_int_get(op->ptr, "gesture_mode")==GESTURE_MODAL_SELECT);
+ rect.xmin= RNA_int_get(op->ptr, "xmin");
+ rect.ymin= RNA_int_get(op->ptr, "ymin");
+ rect.xmax= RNA_int_get(op->ptr, "xmax");
+ rect.ymax= RNA_int_get(op->ptr, "ymax");
+ extend = RNA_boolean_get(op->ptr, "extend");
+
+ if(vc.obedit) {
+ switch(vc.obedit->type) {
+ case OB_MESH:
+ vc.em= ((Mesh *)vc.obedit->data)->edit_btmesh;
+ ret= do_mesh_box_select(&vc, &rect, select, extend);
+// if (EM_texFaceCheck())
+ if(ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit->data);
+ }
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ ret= do_nurbs_box_select(&vc, &rect, select, extend);
+ break;
+ case OB_MBALL:
+ ret= do_meta_box_select(&vc, &rect, select, extend);
+ break;
+ case OB_ARMATURE:
+ ret= do_armature_box_select(&vc, &rect, select, extend);
+ if(ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, vc.obedit);
+ }
+ break;
+ case OB_LATTICE:
+ ret= do_lattice_box_select(&vc, &rect, select, extend);
+ if(ret & OPERATOR_FINISHED) {
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit->data);
+ }
+ break;
+ default:
+ assert(!"border select on incorrect object type");
}
- MEM_freeN(vbuffer);
}
- return OPERATOR_FINISHED;
+ else { /* no editmode, unified for bones and objects */
+ if(vc.obact && vc.obact->mode & OB_MODE_SCULPT) {
+ /* pass */
+ }
+ else if(vc.obact && paint_facesel_test(vc.obact)) {
+ ret= do_paintface_box_select(&vc, &rect, select, extend);
+ }
+ else if(vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
+ ret= PE_border_select(C, &rect, select, extend);
+ }
+ else { /* object mode with none active */
+ ret= do_object_pose_box_select(C, &vc, &rect, select, extend);
+ }
+ }
+
+ return ret;
}
/* *****************Selection Operators******************* */
-static EnumPropertyItem prop_select_types[] = {
- {0, "EXCLUSIVE", 0, "Exclusive", ""},
- {1, "EXTEND", 0, "Extend", ""},
- {0, NULL, 0, NULL, NULL}
-};
/* ****** Border Select ****** */
void VIEW3D_OT_select_border(wmOperatorType *ot)
@@ -1720,8 +1835,7 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
ot->invoke= WM_border_select_invoke;
ot->exec= view3d_borderselect_exec;
ot->modal= WM_border_select_modal;
-
- ot->poll= ED_operator_view3d_active;
+ ot->poll= view3d_selectable_data;
/* flags */
ot->flag= OPTYPE_UNDO;
@@ -1736,8 +1850,8 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit= CTX_data_edit_object(C);
- short extend= RNA_boolean_get(op->ptr, "extend");
Object *obact= CTX_data_active_object(C);
+ short extend= RNA_boolean_get(op->ptr, "extend");
short center= RNA_boolean_get(op->ptr, "center");
short enumerate= RNA_boolean_get(op->ptr, "enumerate");
int retval = 0;
@@ -1762,7 +1876,7 @@ static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
else if(obact && obact->mode & OB_MODE_PARTICLE_EDIT)
return PE_mouse_particles(C, event->mval, extend);
else if(obact && paint_facesel_test(obact))
- retval = face_select(C, obact, event->mval, extend);
+ retval = paintface_mouse_select(C, obact, event->mval, extend);
else
retval = mouse_select(C, event->mval, extend, center, enumerate);
@@ -1798,127 +1912,138 @@ void VIEW3D_OT_select(wmOperatorType *ot)
/* -------------------- circle select --------------------------------------------- */
-static void mesh_circle_doSelectVert(void *userData, BMVert *eve, int x, int y, int index)
+static void mesh_circle_doSelectVert(void *userData, BMVert *eve, int x, int y, int UNUSED(index))
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
if (r<=data->radius) {
- BM_Select_Vert(data->vc->em->bm, eve, data->select);
+ BM_Select(data->vc->em->bm, eve, data->select);
}
}
-static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
+static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int UNUSED(index))
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
if (edge_inside_circle(data->mval[0], data->mval[1], (short) data->radius, x0, y0, x1, y1)) {
- BM_Select_Edge(data->vc->em->bm, eed, data->select);
+ BM_Select(data->vc->em->bm, eed, data->select);
}
}
-static void mesh_circle_doSelectFace(void *userData, BMFace *efa, int x, int y, int index)
+static void mesh_circle_doSelectFace(void *userData, BMFace *efa, int x, int y, int UNUSED(index))
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
if (r<=data->radius) {
- BM_Select_Face(data->vc->em->bm, efa, data->select);
+ BM_Select(data->vc->em->bm, efa, data->select);
}
}
-static void mesh_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
+static void mesh_circle_select(ViewContext *vc, int select, short *mval, float rad)
{
+ ToolSettings *ts= vc->scene->toolsettings;
int bbsel;
- Object *ob= vc->obact;
+ struct {ViewContext *vc; short select, mval[2]; float radius; } data;
- if(vc->obedit==NULL && paint_facesel_test(ob)) {
- Mesh *me = ob?ob->data:NULL;
+ bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- if (me) {
- bm_vertoffs= me->totface+1; /* max index array */
+ vc->em= ((Mesh *)vc->obedit->data)->edit_btmesh;
- //bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
- //BMESH_TODO EM_backbuf_checkAndSelectTFaces(me, selecting==LEFTMOUSE);
- //EDBM_free_backbuf();
+ data.vc = vc;
+ data.select = select;
+ data.mval[0] = mval[0];
+ data.mval[1] = mval[1];
+ data.radius = rad;
-// XXX object_tface_flags_changed(OBACT, 0);
+ if(ts->selectmode & SCE_SELECT_VERTEX) {
+ if(bbsel) {
+ EDBM_backbuf_checkAndSelectVerts(vc->em, select==LEFTMOUSE);
+ } else {
+ mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, 1);
}
}
- else {
- struct {ViewContext *vc; short select, mval[2]; float radius; } data;
-
- bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
- vc->em= ((Mesh *)vc->obedit->data)->edit_btmesh;
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
-
- data.vc = vc;
- data.select = selecting;
- data.mval[0] = mval[0];
- data.mval[1] = mval[1];
- data.radius = rad;
- data.vc = vc;
-
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_VERTEX) {
- if(bbsel) {
- EDBM_backbuf_checkAndSelectVerts(vc->em, selecting==LEFTMOUSE);
- } else {
- mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, 1);
- }
- }
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_EDGE) {
- if (bbsel) {
- EDBM_backbuf_checkAndSelectEdges(vc->em, selecting==LEFTMOUSE);
- } else {
- mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, 0);
- }
+ if(ts->selectmode & SCE_SELECT_EDGE) {
+ if (bbsel) {
+ EDBM_backbuf_checkAndSelectEdges(vc->em, select==LEFTMOUSE);
+ } else {
+ mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, 0);
}
-
- if(vc->scene->toolsettings->selectmode & SCE_SELECT_FACE) {
- if(bbsel) {
- EDBM_backbuf_checkAndSelectFaces(vc->em, selecting==LEFTMOUSE);
- } else {
- mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data);
- }
+ }
+
+ if(ts->selectmode & SCE_SELECT_FACE) {
+ if(bbsel) {
+ EDBM_backbuf_checkAndSelectFaces(vc->em, select==LEFTMOUSE);
+ } else {
+ mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data);
}
+ }
+
+ EDBM_free_backbuf();
+ EDBM_selectmode_flush(vc->em);
+}
+static void paint_facesel_circle_select(ViewContext *vc, int select, short *mval, float rad)
+{
+ Object *ob= vc->obact;
+ Mesh *me = ob?ob->data:NULL;
+ int bbsel;
+
+ if (me) {
+ bm_vertoffs= me->totface+1; /* max index array */
+
+ bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
+ EDBM_backbuf_checkAndSelectTFaces(me, select==LEFTMOUSE);
EDBM_free_backbuf();
- EDBM_selectmode_flush(vc->em);
}
}
-static void nurbscurve_circle_doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
+static void nurbscurve_circle_doSelect(void *userData, Nurb *UNUSED(nu), BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
+ Object *obedit= data->vc->obedit;
+ Curve *cu= (Curve*)obedit->data;
if (r<=data->radius) {
if (bp) {
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
+
+ if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
} else {
- if (beztindex==0) {
- bezt->f1 = data->select?(bezt->f1|SELECT):(bezt->f1&~SELECT);
- } else if (beztindex==1) {
- bezt->f2 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
+ if (cu->drawflag & CU_HIDE_HANDLES) {
+ /* can only be beztindex==0 here since handles are hidden */
+ bezt->f1 = bezt->f2 = bezt->f3 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
} else {
- bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
+ if (beztindex==0) {
+ bezt->f1 = data->select?(bezt->f1|SELECT):(bezt->f1&~SELECT);
+ } else if (beztindex==1) {
+ bezt->f2 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
+ } else {
+ bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
+ }
}
+
+ if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
}
}
}
-static void nurbscurve_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
+static void nurbscurve_circle_select(ViewContext *vc, int select, short *mval, float rad)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } data;
/* set vc-> edit data */
- data.select = selecting;
+ data.select = select;
data.mval[0] = mval[0];
data.mval[1] = mval[1];
data.radius = rad;
+ data.vc = vc;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data);
@@ -1935,13 +2060,13 @@ static void latticecurve_circle_doSelect(void *userData, BPoint *bp, int x, int
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
}
}
-static void lattice_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
+static void lattice_circle_select(ViewContext *vc, int select, short *mval, float rad)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } data;
/* set vc-> edit data */
- data.select = selecting;
+ data.select = select;
data.mval[0] = mval[0];
data.mval[1] = mval[1];
data.radius = rad;
@@ -1951,6 +2076,67 @@ static void lattice_circle_select(ViewContext *vc, int selecting, short *mval, f
}
+// NOTE: pose-bone case is copied from editbone case...
+static short pchan_circle_doSelectJoint(void *userData, bPoseChannel *pchan, int x, int y)
+{
+ struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
+ int mx = x - data->mval[0], my = y - data->mval[1];
+ float r = sqrt(mx*mx + my*my);
+
+ if (r <= data->radius) {
+ if (data->select)
+ pchan->bone->flag |= BONE_SELECTED;
+ else
+ pchan->bone->flag &= ~BONE_SELECTED;
+ return 1;
+ }
+ return 0;
+}
+static void pose_circle_select(ViewContext *vc, int select, short *mval, float rad)
+{
+ struct {ViewContext *vc; short select, mval[2]; float radius; } data;
+ bPose *pose = vc->obact->pose;
+ bPoseChannel *pchan;
+ int change= FALSE;
+
+ /* set vc->edit data */
+ data.select = select;
+ data.mval[0] = mval[0];
+ data.mval[1] = mval[1];
+ data.radius = rad;
+
+ ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
+
+ /* check each PoseChannel... */
+ // TODO: could be optimised at some point
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ short sco1[2], sco2[2], didpoint=0;
+ float vec[3];
+
+ /* project head location to screenspace */
+ mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head);
+ project_short(vc->ar, vec, sco1);
+
+ /* project tail location to screenspace */
+ mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_tail);
+ project_short(vc->ar, vec, sco2);
+
+ /* check if the head and/or tail is in the circle
+ * - the call to check also does the selection already
+ */
+ if (pchan_circle_doSelectJoint(&data, pchan, sco1[0], sco1[1]))
+ didpoint= 1;
+ if (pchan_circle_doSelectJoint(&data, pchan, sco2[0], sco2[1]))
+ didpoint= 1;
+
+ change |= didpoint;
+ }
+
+ if (change) {
+ WM_main_add_notifier(NC_OBJECT|ND_BONE_SELECT, vc->obact);
+ }
+}
+
static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, int x, int y, short head)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
@@ -1974,14 +2160,15 @@ static short armature_circle_doSelectJoint(void *userData, EditBone *ebone, int
}
return 0;
}
-static void armature_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
+static void armature_circle_select(ViewContext *vc, int select, short *mval, float rad)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } data;
bArmature *arm= vc->obedit->data;
EditBone *ebone;
+ int change= FALSE;
/* set vc->edit data */
- data.select = selecting;
+ data.select = select;
data.mval[0] = mval[0];
data.mval[1] = mval[1];
data.radius = rad;
@@ -2013,33 +2200,40 @@ static void armature_circle_select(ViewContext *vc, int selecting, short *mval,
/* only if the endpoints didn't get selected, deal with the middle of the bone too */
// XXX should we just do this always?
if ( (didpoint==0) && edge_inside_circle(mval[0], mval[1], rad, sco1[0], sco1[1], sco2[0], sco2[1]) ) {
- if (selecting)
+ if (select)
ebone->flag |= BONE_TIPSEL|BONE_ROOTSEL|BONE_SELECTED;
else
ebone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ change= TRUE;
}
+
+ change |= didpoint;
}
- ED_armature_validate_active(arm);
+ if(change) {
+ ED_armature_sync_selection(arm->edbo);
+ ED_armature_validate_active(arm);
+ WM_main_add_notifier(NC_OBJECT|ND_BONE_SELECT, vc->obedit);
+ }
}
/** Callbacks for circle selection in Editmode */
-static void obedit_circle_select(ViewContext *vc, short selecting, short *mval, float rad)
+static void obedit_circle_select(ViewContext *vc, short select, short *mval, float rad)
{
switch(vc->obedit->type) {
case OB_MESH:
- mesh_circle_select(vc, selecting, mval, rad);
+ mesh_circle_select(vc, select, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
- nurbscurve_circle_select(vc, selecting, mval, rad);
+ nurbscurve_circle_select(vc, select, mval, rad);
break;
case OB_LATTICE:
- lattice_circle_select(vc, selecting, mval, rad);
+ lattice_circle_select(vc, select, mval, rad);
break;
case OB_ARMATURE:
- armature_circle_select(vc, selecting, mval, rad);
+ armature_circle_select(vc, select, mval, rad);
break;
default:
return;
@@ -2057,12 +2251,14 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
int x= RNA_int_get(op->ptr, "x");
int y= RNA_int_get(op->ptr, "y");
int radius= RNA_int_get(op->ptr, "radius");
- int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
- int selecting;
+ int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
+ int select;
- selecting= (gesture_mode==GESTURE_MODAL_SELECT);
+ select= (gesture_mode==GESTURE_MODAL_SELECT);
- if(CTX_data_edit_object(C) || (obact && obact->mode & OB_MODE_PARTICLE_EDIT)) {
+ if( CTX_data_edit_object(C) || paint_facesel_test(obact) ||
+ (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT|OB_MODE_POSE))) )
+ {
ViewContext vc;
short mval[2];
@@ -2073,26 +2269,32 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
mval[1]= y;
if(CTX_data_edit_object(C)) {
- obedit_circle_select(&vc, selecting, mval, (float)radius);
+ obedit_circle_select(&vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obact->data);
}
+ else if(paint_facesel_test(obact)) {
+ paint_facesel_circle_select(&vc, select, mval, (float)radius);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obact->data);
+ }
+ else if(obact->mode & OB_MODE_POSE)
+ pose_circle_select(&vc, select, mval, (float)radius);
else
- return PE_circle_select(C, selecting, mval, (float)radius);
+ return PE_circle_select(C, select, mval, (float)radius);
}
else if(obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
}
else {
Base *base;
- selecting= selecting?BA_SELECT:BA_DESELECT;
+ select= select?BA_SELECT:BA_DESELECT;
for(base= FIRSTBASE; base; base= base->next) {
- if(base->lay & v3d->lay) {
+ if(BASE_SELECTABLE(v3d, base)) {
project_short(ar, base->object->obmat[3], &base->sx);
if(base->sx!=IS_CLIPPED) {
int dx= base->sx-x;
int dy= base->sy-y;
if( dx*dx + dy*dy < radius*radius)
- ED_base_object_select(base, selecting);
+ ED_base_object_select(base, select);
}
}
}
@@ -2112,7 +2314,7 @@ void VIEW3D_OT_select_circle(wmOperatorType *ot)
ot->invoke= WM_gesture_circle_invoke;
ot->modal= WM_gesture_circle_modal;
ot->exec= view3d_circle_select_exec;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= view3d_selectable_data;
/* flags */
ot->flag= OPTYPE_UNDO;
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 48e38c6c419..04b097ba097 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -1,5 +1,5 @@
-/**
- * $Id: view3d_snap.c 18967 2009-02-14 13:07:09Z ton $
+/*
+ * $Id: view3d_snap.c 35106 2011-02-23 10:52:22Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -32,26 +32,18 @@
#include "MEM_guardedalloc.h"
-#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
-#include "DNA_group_types.h"
-#include "DNA_ipo_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
-#include "DNA_space_types.h"
-#include "DNA_view3d_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
#include "BLI_linklist.h"
+#include "BLI_utildefines.h"
#include "BKE_armature.h"
#include "BKE_context.h"
@@ -65,16 +57,11 @@
#include "WM_api.h"
#include "WM_types.h"
-#include "RNA_access.h"
-#include "RNA_define.h"
-#include "UI_interface.h"
-#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_screen.h"
-#include "ED_view3d.h"
#include "ED_curve.h" /* for ED_curve_editnurbs */
#include "view3d_intern.h"
@@ -97,13 +84,13 @@ static TransVert *transvmain=NULL;
static int tottrans= 0;
/* copied from editobject.c, now uses (almost) proper depgraph */
-static void special_transvert_update(Scene *scene, Object *obedit)
+static void special_transvert_update(Object *obedit)
{
if(obedit) {
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
+ DAG_id_tag_update(obedit->data, 0);
+
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
BM_Compute_Normals(me->edit_btmesh->bm); // does face centers too
@@ -114,6 +101,37 @@ static void special_transvert_update(Scene *scene, Object *obedit)
Nurb *nu= nurbs->first;
while(nu) {
+ /* keep handles' vectors unchanged */
+ if(nu->bezt) {
+ int a= nu->pntsu;
+ TransVert *tv= transvmain;
+ BezTriple *bezt= nu->bezt;
+
+ while(a--) {
+ if(bezt->f1 & SELECT) tv++;
+
+ if(bezt->f2 & SELECT) {
+ float v[3];
+
+ if(bezt->f1 & SELECT) {
+ sub_v3_v3v3(v, (tv-1)->oldloc, tv->oldloc);
+ add_v3_v3v3(bezt->vec[0], bezt->vec[1], v);
+ }
+
+ if(bezt->f3 & SELECT) {
+ sub_v3_v3v3(v, (tv+1)->oldloc, tv->oldloc);
+ add_v3_v3v3(bezt->vec[2], bezt->vec[1], v);
+ }
+
+ tv++;
+ }
+
+ if(bezt->f3 & SELECT) tv++;
+
+ bezt++;
+ }
+ }
+
test2DNurb(nu);
testhandlesNurb(nu); /* test for bezier too */
nu= nu->next;
@@ -133,7 +151,7 @@ static void special_transvert_update(Scene *scene, Object *obedit)
float diffvec[3];
sub_v3_v3v3(diffvec, tv->loc, tv->oldloc);
- add_v3_v3v3(ebo->tail, ebo->tail, diffvec);
+ add_v3_v3(ebo->tail, diffvec);
a++;
if (a<tottrans) tv++;
@@ -167,7 +185,9 @@ static void special_transvert_update(Scene *scene, Object *obedit)
}
/* copied from editobject.c, needs to be replaced with new transform code still */
-/* mode: 1 = proportional, 2 = all joints (for bones only) */
+/* mode flags: */
+#define TM_ALL_JOINTS 1 /* all joints (for bones only) */
+#define TM_SKIP_HANDLES 2 /* skip handles when control point is selected (for curves only) */
static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
{
Nurb *nu;
@@ -176,7 +196,6 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
TransVert *tv=NULL;
MetaElem *ml;
BMVert *eve;
- BMIter iter;
EditBone *ebo;
float total, center[3], centroid[3];
int a;
@@ -190,6 +209,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
Mesh *me= obedit->data;
BMEditMesh *em= me->edit_btmesh;
BMesh *bm = em->bm;
+ BMIter iter;
int proptrans= 0;
// transform now requires awareness for select mode, so we tag the f1 flags in verts
@@ -281,7 +301,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
short rootok= (!(ebo->parent && (ebo->flag & BONE_CONNECTED) && ebo->parent->flag & BONE_TIPSEL));
if ((tipsel && rootsel) || (rootsel)) {
- /* Don't add the tip (unless mode & 2, for getting all joints),
+ /* Don't add the tip (unless mode & TM_ALL_JOINTS, for getting all joints),
* otherwise we get zero-length bones as tips will snap to the same
* location as heads.
*/
@@ -294,7 +314,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
tottrans++;
}
- if ((mode & 2) && (tipsel)) {
+ if ((mode & TM_ALL_JOINTS) && (tipsel)) {
VECCOPY (tv->oldloc, ebo->tail);
tv->loc= ebo->tail;
tv->nor= NULL;
@@ -320,7 +340,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
ListBase *nurbs= ED_curve_editnurbs(cu);
for(nu= nurbs->first; nu; nu= nu->next) {
- if((nu->type & 7)==CU_BEZIER)
+ if(nu->type == CU_BEZIER)
totmalloc += 3*nu->pntsu;
else
totmalloc += nu->pntsu*nu->pntsv;
@@ -329,19 +349,23 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
nu= nurbs->first;
while(nu) {
- if((nu->type & 7)==CU_BEZIER) {
+ if(nu->type == CU_BEZIER) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
if(bezt->hide==0) {
- if((mode & 1) || (bezt->f1 & SELECT)) {
+ int skip_handle= 0;
+ if(bezt->f2 & SELECT)
+ skip_handle= mode & TM_SKIP_HANDLES;
+
+ if((bezt->f1 & SELECT) && !skip_handle) {
VECCOPY(tv->oldloc, bezt->vec[0]);
tv->loc= bezt->vec[0];
tv->flag= bezt->f1 & SELECT;
tv++;
tottrans++;
}
- if((mode & 1) || (bezt->f2 & SELECT)) {
+ if(bezt->f2 & SELECT) {
VECCOPY(tv->oldloc, bezt->vec[1]);
tv->loc= bezt->vec[1];
tv->val= &(bezt->alfa);
@@ -350,7 +374,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
tv++;
tottrans++;
}
- if((mode & 1) || (bezt->f3 & SELECT)) {
+ if((bezt->f3 & SELECT) && !skip_handle) {
VECCOPY(tv->oldloc, bezt->vec[2]);
tv->loc= bezt->vec[2];
tv->flag= bezt->f3 & SELECT;
@@ -366,7 +390,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
bp= nu->bp;
while(a--) {
if(bp->hide==0) {
- if((mode & 1) || (bp->f1 & SELECT)) {
+ if(bp->f1 & SELECT) {
VECCOPY(tv->oldloc, bp->vec);
tv->loc= bp->vec;
tv->val= &(bp->alfa);
@@ -409,10 +433,10 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw;
- tv=transvmain= MEM_callocN(a*sizeof(TransVert), "maketransverts curve");
+ tv=transvmain= MEM_callocN(a*sizeof(TransVert), "maketransverts latt");
while(a--) {
- if((mode & 1) || (bp->f1 & SELECT)) {
+ if(bp->f1 & SELECT) {
if(bp->hide==0) {
copy_v3_v3(tv->oldloc, bp->vec);
tv->loc= bp->vec;
@@ -425,6 +449,13 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
}
}
+ if(!tottrans && transvmain) {
+ /* prevent memory leak. happens for curves/latticies due to */
+ /* difficult condition of adding points to trans data */
+ MEM_freeN(transvmain);
+ transvmain= NULL;
+ }
+
/* cent etc */
tv= transvmain;
total= 0.0;
@@ -444,7 +475,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
/* *********************** operators ******************** */
-static int snap_sel_to_grid(bContext *C, wmOperator *op)
+static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
{
extern float originmat[3][3]; /* XXX object.c */
Main *bmain= CTX_data_main(C);
@@ -472,17 +503,17 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op)
VECCOPY(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3v3(vec, vec, obedit->obmat[3]);
+ add_v3_v3(vec, obedit->obmat[3]);
vec[0]= gridf*floor(.5+ vec[0]/gridf);
vec[1]= gridf*floor(.5+ vec[1]/gridf);
vec[2]= gridf*floor(.5+ vec[2]/gridf);
- sub_v3_v3v3(vec, vec, obedit->obmat[3]);
+ sub_v3_v3(vec, obedit->obmat[3]);
mul_m3_v3(imat, vec);
VECCOPY(tv->loc, vec);
}
- special_transvert_update(scene, obedit);
+ special_transvert_update(obedit);
MEM_freeN(transvmain);
transvmain= NULL;
@@ -511,7 +542,12 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op)
armature_loc_pose_to_bone(pchan, vec, vecN);
/* adjust location */
- VECCOPY(pchan->loc, vecN);
+ if ((pchan->protectflag & OB_LOCK_LOCX)==0)
+ pchan->loc[0]= vecN[0];
+ if ((pchan->protectflag & OB_LOCK_LOCY)==0)
+ pchan->loc[0]= vecN[1];
+ if ((pchan->protectflag & OB_LOCK_LOCZ)==0)
+ pchan->loc[0]= vecN[2];
}
/* if the bone has a parent and is connected to the parent,
* don't do anything - will break chain unless we do auto-ik.
@@ -523,7 +559,7 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op)
/* auto-keyframing */
// XXX autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
- DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
ob->recalc |= OB_RECALC_OB;
@@ -537,16 +573,14 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op)
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, vec);
- ob->loc[0]+= vec[0];
- ob->loc[1]+= vec[1];
- ob->loc[2]+= vec[2];
}
- else {
+ if ((ob->protectflag & OB_LOCK_LOCX)==0)
ob->loc[0]+= vec[0];
+ if ((ob->protectflag & OB_LOCK_LOCY)==0)
ob->loc[1]+= vec[1];
+ if ((ob->protectflag & OB_LOCK_LOCZ)==0)
ob->loc[2]+= vec[2];
- }
-
+
/* auto-keyframing */
// XXX autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
}
@@ -565,11 +599,12 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Selection to Grid";
+ ot->description= "Snap selected item(s) to nearest grid node";
ot->idname= "VIEW3D_OT_snap_selected_to_grid";
/* api callbacks */
ot->exec= snap_sel_to_grid;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -577,7 +612,7 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
/* *************************************************** */
-static int snap_sel_to_curs(bContext *C, wmOperator *op)
+static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
{
extern float originmat[3][3]; /* XXX object.c */
Main *bmain= CTX_data_main(C);
@@ -602,15 +637,12 @@ static int snap_sel_to_curs(bContext *C, wmOperator *op)
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
- vec[0]= curs[0]-obedit->obmat[3][0];
- vec[1]= curs[1]-obedit->obmat[3][1];
- vec[2]= curs[2]-obedit->obmat[3][2];
-
+ sub_v3_v3v3(vec, curs, obedit->obmat[3]);
mul_m3_v3(imat, vec);
- VECCOPY(tv->loc, vec);
+ copy_v3_v3(tv->loc, vec);
}
- special_transvert_update(scene, obedit);
+ special_transvert_update(obedit);
MEM_freeN(transvmain);
transvmain= NULL;
@@ -636,8 +668,13 @@ static int snap_sel_to_curs(bContext *C, wmOperator *op)
/* get location of cursor in bone-space */
armature_loc_pose_to_bone(pchan, cursp, curspn);
- /* calculate new position */
- VECCOPY(pchan->loc, curspn);
+ /* copy new position */
+ if ((pchan->protectflag & OB_LOCK_LOCX)==0)
+ pchan->loc[0]= curspn[0];
+ if ((pchan->protectflag & OB_LOCK_LOCY)==0)
+ pchan->loc[1]= curspn[1];
+ if ((pchan->protectflag & OB_LOCK_LOCZ)==0)
+ pchan->loc[2]= curspn[2];
}
/* if the bone has a parent and is connected to the parent,
* don't do anything - will break chain unless we do auto-ik.
@@ -649,7 +686,7 @@ static int snap_sel_to_curs(bContext *C, wmOperator *op)
/* auto-keyframing */
// XXX autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
- DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
ob->recalc |= OB_RECALC_OB;
@@ -663,15 +700,14 @@ static int snap_sel_to_curs(bContext *C, wmOperator *op)
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, vec);
- ob->loc[0]+= vec[0];
- ob->loc[1]+= vec[1];
- ob->loc[2]+= vec[2];
}
- else {
+ if ((ob->protectflag & OB_LOCK_LOCX)==0)
ob->loc[0]+= vec[0];
+ if ((ob->protectflag & OB_LOCK_LOCY)==0)
ob->loc[1]+= vec[1];
+ if ((ob->protectflag & OB_LOCK_LOCZ)==0)
ob->loc[2]+= vec[2];
- }
+
/* auto-keyframing */
// XXX autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
}
@@ -690,6 +726,7 @@ void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Selection to Cursor";
+ ot->description= "Snap selected item(s) to cursor";
ot->idname= "VIEW3D_OT_snap_selected_to_cursor";
/* api callbacks */
@@ -702,7 +739,7 @@ void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
/* *************************************************** */
-static int snap_curs_to_grid(bContext *C, wmOperator *op)
+static int snap_curs_to_grid(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
RegionView3D *rv3d= CTX_wm_region_data(C);
@@ -726,11 +763,12 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Cursor to Grid";
+ ot->description= "Snap cursor to nearest grid node";
ot->idname= "VIEW3D_OT_snap_cursor_to_grid";
/* api callbacks */
ot->exec= snap_curs_to_grid;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= ED_operator_region_view3d_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -738,7 +776,7 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
/* **************************************************** */
-static int snap_curs_to_sel(bContext *C, wmOperator *op)
+static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit= CTX_data_edit_object(C);
Scene *scene= CTX_data_scene(C);
@@ -757,7 +795,7 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
tottrans=0;
if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
- make_trans_verts(obedit, bmat[0], bmat[1], 2);
+ make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS|TM_SKIP_HANDLES);
if(tottrans==0) return OPERATOR_CANCELLED;
copy_m3_m4(bmat, obedit->obmat);
@@ -766,8 +804,8 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3v3(vec, vec, obedit->obmat[3]);
- add_v3_v3v3(centroid, centroid, vec);
+ add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(centroid, vec);
DO_MINMAX(vec, min, max);
}
@@ -784,17 +822,17 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
transvmain= NULL;
}
else {
- Object *ob= CTX_data_active_object(C);
+ Object *obact= CTX_data_active_object(C);
- if(ob && (ob->mode & OB_MODE_POSE)) {
- bArmature *arm= ob->data;
+ if(obact && (obact->mode & OB_MODE_POSE)) {
+ bArmature *arm= obact->data;
bPoseChannel *pchan;
- for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ for (pchan = obact->pose->chanbase.first; pchan; pchan=pchan->next) {
if(arm->layer & pchan->bone->layer) {
if(pchan->bone->flag & BONE_SELECTED) {
VECCOPY(vec, pchan->pose_head);
- mul_m4_v3(ob->obmat, vec);
- add_v3_v3v3(centroid, centroid, vec);
+ mul_m4_v3(obact->obmat, vec);
+ add_v3_v3(centroid, vec);
DO_MINMAX(vec, min, max);
count++;
}
@@ -802,9 +840,9 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
}
}
else {
- CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
VECCOPY(vec, ob->obmat[3]);
- add_v3_v3v3(centroid, centroid, vec);
+ add_v3_v3(centroid, vec);
DO_MINMAX(vec, min, max);
count++;
}
@@ -832,6 +870,7 @@ void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Cursor to Selected";
+ ot->description= "Snap cursor to center of selected item(s)";
ot->idname= "VIEW3D_OT_snap_cursor_to_selected";
/* api callbacks */
@@ -844,7 +883,7 @@ void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
/* ********************************************** */
-static int snap_curs_to_active(bContext *C, wmOperator *op)
+static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit= CTX_data_edit_object(C);
Object *obact= CTX_data_active_object(C);
@@ -882,6 +921,7 @@ void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Cursor to Active";
+ ot->description= "Snap cursor to active item";
ot->idname= "VIEW3D_OT_snap_cursor_to_active";
/* api callbacks */
@@ -892,221 +932,24 @@ void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-/* ************************************** */
-
-static int snap_selected_to_center(bContext *C, wmOperator *op)
+/* **************************************************** */
+/*New Code - Snap Cursor to Center -*/
+static int snap_curs_to_center(bContext *C, wmOperator *UNUSED(op))
{
- extern float originmat[3][3]; /* XXX object.c */
- Object *obedit= CTX_data_edit_object(C);
Scene *scene= CTX_data_scene(C);
View3D *v3d= CTX_wm_view3d(C);
- TransVert *tv;
- float snaploc[3], imat[3][3], bmat[3][3], vec[3], min[3], max[3], centroid[3];
- int count, a;
-
- /*calculate the snaplocation (centerpoint) */
- count= 0;
- INIT_MINMAX(min, max);
- centroid[0]= centroid[1]= centroid[2]= 0.0f;
- snaploc[0]= snaploc[1]= snaploc[2]= 0.0f;
-
- if(obedit) {
- tottrans= 0;
-
- if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
- make_trans_verts(obedit, bmat[0], bmat[1], 0);
- if(tottrans==0) return OPERATOR_CANCELLED;
-
- copy_m3_m4(bmat, obedit->obmat);
- invert_m3_m3(imat, bmat);
-
- tv= transvmain;
- for(a=0; a<tottrans; a++, tv++) {
- VECCOPY(vec, tv->loc);
- mul_m3_v3(bmat, vec);
- add_v3_v3v3(vec, vec, obedit->obmat[3]);
- add_v3_v3v3(centroid, centroid, vec);
- DO_MINMAX(vec, min, max);
- }
-
- if(v3d->around==V3D_CENTROID) {
- mul_v3_fl(centroid, 1.0/(float)tottrans);
- VECCOPY(snaploc, centroid);
- }
- else {
- snaploc[0]= (min[0]+max[0])/2;
- snaploc[1]= (min[1]+max[1])/2;
- snaploc[2]= (min[2]+max[2])/2;
- }
-
- MEM_freeN(transvmain);
- transvmain= NULL;
- }
- else {
-
- CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
- if(ob->mode & OB_MODE_POSE) {
- bPoseChannel *pchan;
- bArmature *arm= ob->data;
-
- for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
- if(pchan->bone->flag & BONE_SELECTED) {
- if(pchan->bone->layer & arm->layer) {
- VECCOPY(vec, pchan->pose_mat[3]);
- add_v3_v3v3(centroid, centroid, vec);
- DO_MINMAX(vec, min, max);
- count++;
- }
- }
- }
- }
- else {
- /* not armature bones (i.e. objects) */
- VECCOPY(vec, ob->obmat[3]);
- add_v3_v3v3(centroid, centroid, vec);
- DO_MINMAX(vec, min, max);
- count++;
- }
- }
- CTX_DATA_END;
-
- if(count) {
- if(v3d->around==V3D_CENTROID) {
- mul_v3_fl(centroid, 1.0/(float)count);
- VECCOPY(snaploc, centroid);
- }
- else {
- snaploc[0]= (min[0]+max[0])/2;
- snaploc[1]= (min[1]+max[1])/2;
- snaploc[2]= (min[2]+max[2])/2;
- }
- }
- }
-
- /* Snap the selection to the snaplocation (duh!) */
- if(obedit) {
- tottrans= 0;
-
- if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
- make_trans_verts(obedit, bmat[0], bmat[1], 0);
- if(tottrans==0) return OPERATOR_CANCELLED;
-
- copy_m3_m4(bmat, obedit->obmat);
- invert_m3_m3(imat, bmat);
-
- tv= transvmain;
- for(a=0; a<tottrans; a++, tv++) {
- vec[0]= snaploc[0]-obedit->obmat[3][0];
- vec[1]= snaploc[1]-obedit->obmat[3][1];
- vec[2]= snaploc[2]-obedit->obmat[3][2];
-
- mul_m3_v3(imat, vec);
- VECCOPY(tv->loc, vec);
- }
-
- special_transvert_update(scene, obedit);
-
- MEM_freeN(transvmain);
- transvmain= NULL;
-
- }
- else {
+ float *curs;
+ curs= give_cursor(scene, v3d);
- CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
- if(ob->mode & OB_MODE_POSE) {
- bPoseChannel *pchan;
- bArmature *arm= ob->data;
-
- for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
- if(pchan->bone->flag & BONE_SELECTED) {
- if(pchan->bone->layer & arm->layer) {
- if((pchan->bone->flag & BONE_CONNECTED)==0) {
- /* get location of cursor in bone-space */
- armature_loc_pose_to_bone(pchan, snaploc, vec);
-
- /* calculate new position */
- VECCOPY(pchan->loc, vec);
- }
- /* if the bone has a parent and is connected to the parent,
- * don't do anything - will break chain unless we do auto-ik.
- */
- }
- }
- }
-
- /* auto-keyframing */
- ob->pose->flag |= POSE_DO_UNLOCK;
-// XXX autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
- DAG_id_flush_update(ob->data, OB_RECALC_DATA);
- }
- else {
- ob->recalc |= OB_RECALC_OB;
-
- vec[0]= -ob->obmat[3][0] + snaploc[0];
- vec[1]= -ob->obmat[3][1] + snaploc[1];
- vec[2]= -ob->obmat[3][2] + snaploc[2];
-
- if(ob->parent) {
- where_is_object(scene, ob);
-
- invert_m3_m3(imat, originmat);
- mul_m3_v3(imat, vec);
- ob->loc[0]+= vec[0];
- ob->loc[1]+= vec[1];
- ob->loc[2]+= vec[2];
- }
- else {
- ob->loc[0]+= vec[0];
- ob->loc[1]+= vec[1];
- ob->loc[2]+= vec[2];
- }
- /* auto-keyframing */
-// XXX autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
- }
- }
- CTX_DATA_END;
- }
+ curs[0]= 0.0;
+ curs[1]= 0.0;
+ curs[2]= 0.0;
- DAG_ids_flush_update(CTX_data_main(C), 0);
- WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
+ WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
-void VIEW3D_OT_snap_selected_to_center(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Snap Selection to Center";
- ot->idname= "VIEW3D_OT_snap_selected_to_center";
-
- /* api callbacks */
- ot->exec= snap_selected_to_center;
- ot->poll= ED_operator_view3d_active;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-
-/* **************************************************** */
-/*New Code - Snap Cursor to Center -*/
-static int snap_curs_to_center(bContext *C, wmOperator *op)
-{
- Scene *scene= CTX_data_scene(C);
- View3D *v3d= CTX_wm_view3d(C);
- float *curs;
- curs= give_cursor(scene, v3d);
-
- curs[0]= 0.0;
- curs[1]= 0.0;
- curs[2]= 0.0;
-
- WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
-
- return OPERATOR_FINISHED;
-}
-
void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
{
@@ -1115,12 +958,12 @@ void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
ot->description= "Snap cursor to the Center";
ot->idname= "VIEW3D_OT_snap_cursor_to_center";
- /* api callbacks */
- ot->exec= snap_curs_to_center;
- ot->poll= ED_operator_view3d_active;
+ /* api callbacks */
+ ot->exec= snap_curs_to_center;
+ ot->poll= ED_operator_view3d_active;
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* **************************************************** */
@@ -1134,7 +977,7 @@ int minmax_verts(Object *obedit, float *min, float *max)
tottrans=0;
if ELEM5(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE)
- make_trans_verts(obedit, bmat[0], bmat[1], 2);
+ make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS);
if(tottrans==0) return 0;
@@ -1144,8 +987,8 @@ int minmax_verts(Object *obedit, float *min, float *max)
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3v3(vec, vec, obedit->obmat[3]);
- add_v3_v3v3(centroid, centroid, vec);
+ add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3(centroid, vec);
DO_MINMAX(vec, min, max);
}
@@ -1154,3 +997,4 @@ int minmax_verts(Object *obedit, float *min, float *max)
return 1;
}
+
diff --git a/source/blender/editors/space_view3d/view3d_toolbar.c b/source/blender/editors/space_view3d/view3d_toolbar.c
index c07d7d88944..3292c5d396c 100644
--- a/source/blender/editors/space_view3d/view3d_toolbar.c
+++ b/source/blender/editors/space_view3d/view3d_toolbar.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -40,6 +40,7 @@
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_idprop.h"
@@ -63,27 +64,6 @@
/* ******************* view3d space & buttons ************** */
-
-/* op->invoke */
-static void redo_cb(bContext *C, void *arg_op, void *arg2)
-{
- wmOperator *lastop= arg_op;
-
- if(lastop) {
- int retval;
-
- if (G.f & G_DEBUG)
- printf("operator redo %s\n", lastop->type->name);
- ED_undo_pop_op(C, lastop);
- retval= WM_operator_repeat(C, lastop);
- if((retval & OPERATOR_FINISHED)==0) {
- if (G.f & G_DEBUG)
- printf("operator redo failed %s\n", lastop->type->name);
- ED_undo_redo(C);
- }
- }
-}
-
static wmOperator *view3d_last_operator(const bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
@@ -99,22 +79,7 @@ static wmOperator *view3d_last_operator(const bContext *C)
static void view3d_panel_operator_redo_buts(const bContext *C, Panel *pa, wmOperator *op)
{
- wmWindowManager *wm= CTX_wm_manager(C);
- PointerRNA ptr;
-
- if(!op->properties) {
- IDPropertyTemplate val = {0};
- op->properties= IDP_New(IDP_GROUP, val, "wmOperatorProperties");
- }
-
- RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
- if(op->type->ui) {
- op->layout= pa->layout;
- op->type->ui((bContext*)C, op);
- op->layout= NULL;
- }
- else
- uiDefAutoButsRNA(C, pa->layout, &ptr, 1);
+ uiLayoutOperatorButs(C, pa->layout, op, NULL, 'V', 0);
}
static void view3d_panel_operator_redo_header(const bContext *C, Panel *pa)
@@ -129,7 +94,7 @@ static void view3d_panel_operator_redo_operator(const bContext *C, Panel *pa, wm
{
if(op->type->flag & OPTYPE_MACRO) {
for(op= op->macro.first; op; op= op->next) {
- uiItemL(pa->layout, op->idname, 0);
+ uiItemL(pa->layout, op->type->name, ICON_NULL);
view3d_panel_operator_redo_operator(C, pa, op);
}
}
@@ -149,8 +114,12 @@ static void view3d_panel_operator_redo(const bContext *C, Panel *pa)
return;
block= uiLayoutGetBlock(pa->layout);
+
+ if(ED_undo_valid(C, op->type->name)==0)
+ uiLayoutSetEnabled(pa->layout, 0);
- uiBlockSetFunc(block, redo_cb, op, NULL);
+ /* note, blockfunc is a default but->func, use Handle func to allow button callbacks too */
+ uiBlockSetHandleFunc(block, ED_undo_operator_repeat_cb_evt, op);
view3d_panel_operator_redo_operator(C, pa, op);
}
@@ -177,7 +146,7 @@ static void operator_call_cb(struct bContext *C, void *arg_listbase, void *arg2)
}
-static void operator_search_cb(const struct bContext *C, void *arg, char *str, uiSearchItems *items)
+static void operator_search_cb(const struct bContext *C, void *UNUSED(arg), const char *str, uiSearchItems *items)
{
wmOperatorType *ot = WM_operatortype_first();
@@ -246,7 +215,7 @@ static void view3d_panel_tool_shelf(const bContext *C, Panel *pa)
for(ct= st->toolshelf.first; ct; ct= ct->next) {
if(0==strncmp(context, ct->context, OP_MAX_TYPENAME)) {
col= uiLayoutColumn(pa->layout, 1);
- uiItemFullO(col, ct->opname, NULL, 0, NULL, WM_OP_INVOKE_REGION_WIN, 0);
+ uiItemFullO(col, ct->opname, NULL, ICON_NULL, NULL, WM_OP_INVOKE_REGION_WIN, 0);
}
}
}
@@ -280,7 +249,7 @@ void view3d_tool_props_register(ARegionType *art)
/* ********** operator to open/close toolshelf region */
-static int view3d_toolshelf(bContext *C, wmOperator *op)
+static int view3d_toolshelf(bContext *C, wmOperator *UNUSED(op))
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= view3d_has_tools_region(sa);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 532c13314fd..794088de20c 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,12 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#include <string.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-
-#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_scene_types.h"
@@ -40,9 +34,9 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
-#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
-#include "BLI_rand.h"
+#include "BLI_rect.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
#include "BKE_anim.h"
#include "BKE_action.h"
@@ -52,25 +46,19 @@
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
-#include "BKE_depsgraph.h" /* for fly mode updating */
-
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_draw.h"
+
#include "WM_api.h"
#include "WM_types.h"
-#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_armature.h"
-#include "GPU_draw.h"
-
-
-#include "PIL_time.h" /* smoothview */
-
-#if GAMEBLENDER == 1
+#ifdef WITH_GAMEENGINE
#include "SYS_System.h"
#endif
@@ -81,15 +69,21 @@
opengl drawing context */
void view3d_operator_needs_opengl(const bContext *C)
{
+ wmWindow *win = CTX_wm_window(C);
ARegion *ar= CTX_wm_region(C);
+
+ view3d_region_operator_needs_opengl(win, ar);
+}
+void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
+{
/* for debugging purpose, context should always be OK */
- if(ar->regiontype!=RGN_TYPE_WINDOW)
- printf("view3d_operator_needs_opengl error, wrong region\n");
+ if ((ar == NULL) || (ar->regiontype!=RGN_TYPE_WINDOW))
+ printf("view3d_region_operator_needs_opengl error, wrong region\n");
else {
RegionView3D *rv3d= ar->regiondata;
- wmSubWindowSet(CTX_wm_window(C), ar->swinid);
+ wmSubWindowSet(win, ar->swinid);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(rv3d->winmat);
glMatrixMode(GL_MODELVIEW);
@@ -153,8 +147,12 @@ void view3d_settings_from_ob(Object *ob, float *ofs, float *quat, float *dist, f
}
if (dist) {
- float vec[3] = {0.0f, 0.0f, -(*dist)};
float tquat[4];
+ float vec[3];
+
+ vec[0]= 0.0f;
+ vec[1]= 0.0f;
+ vec[2]= -(*dist);
mat4_to_quat(tquat, ob->obmat);
@@ -189,10 +187,10 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
- struct SmoothViewStore sms;
+ struct SmoothViewStore sms= {0};
+ short ok= FALSE;
/* initialize sms */
- memset(&sms,0,sizeof(struct SmoothViewStore));
copy_v3_v3(sms.new_ofs, rv3d->ofs);
copy_qt_qt(sms.new_quat, rv3d->viewquat);
sms.new_dist= rv3d->dist;
@@ -204,7 +202,7 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
if(quat) copy_qt_qt(sms.new_quat, quat);
if(dist) sms.new_dist= *dist;
if(lens) sms.new_lens= *lens;
-
+
if (camera) {
view3d_settings_from_ob(camera, sms.new_ofs, sms.new_quat, &sms.new_dist, &sms.new_lens);
sms.to_camera= 1; /* restore view3d values in end */
@@ -213,15 +211,15 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
if (C && U.smooth_viewtx) {
int changed = 0; /* zero means no difference */
- if (sms.new_dist != rv3d->dist)
+ if (oldcamera != camera)
changed = 1;
- if (sms.new_lens != v3d->lens)
+ else if (sms.new_dist != rv3d->dist)
changed = 1;
-
- if (!equals_v3v3(sms.new_ofs, rv3d->ofs))
+ else if (sms.new_lens != v3d->lens)
changed = 1;
-
- if (!equals_v4v4(sms.new_quat, rv3d->viewquat))
+ else if (!equals_v3v3(sms.new_ofs, rv3d->ofs))
+ changed = 1;
+ else if (!equals_v4v4(sms.new_quat, rv3d->viewquat))
changed = 1;
/* The new view is different from the old one
@@ -280,22 +278,30 @@ void smooth_view(bContext *C, Object *oldcamera, Object *camera, float *ofs, flo
/* TIMER1 is hardcoded in keymap */
rv3d->smooth_timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER1, 1.0/100.0); /* max 30 frs/sec */
- return;
+ ok= TRUE;
}
}
/* if we get here nothing happens */
- if(sms.to_camera==0) {
- copy_v3_v3(rv3d->ofs, sms.new_ofs);
- copy_qt_qt(rv3d->viewquat, sms.new_quat);
- rv3d->dist = sms.new_dist;
- v3d->lens = sms.new_lens;
+ if(ok == FALSE) {
+ ARegion *ar= CTX_wm_region(C);
+
+ if(sms.to_camera==0) {
+ copy_v3_v3(rv3d->ofs, sms.new_ofs);
+ copy_qt_qt(rv3d->viewquat, sms.new_quat);
+ rv3d->dist = sms.new_dist;
+ v3d->lens = sms.new_lens;
+ }
+
+ if(rv3d->viewlock & RV3D_BOXVIEW)
+ view3d_boxview_copy(CTX_wm_area(C), ar);
+
+ ED_region_tag_redraw(ar);
}
- ED_region_tag_redraw(CTX_wm_region(C));
}
/* only meant for timer usage */
-static int view3d_smoothview_invoke(bContext *C, wmOperator *op, wmEvent *event)
+static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
@@ -358,6 +364,9 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *op, wmEvent *event)
v3d->lens = sms->new_lens*step + sms->orig_lens*step_inv;
}
+ if(rv3d->viewlock & RV3D_BOXVIEW)
+ view3d_boxview_copy(CTX_wm_area(C), CTX_wm_region(C));
+
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
@@ -379,7 +388,7 @@ void VIEW3D_OT_smoothview(wmOperatorType *ot)
/* ****************** change view operators ****************** */
-static void setcameratoview3d(View3D *v3d, RegionView3D *rv3d, Object *ob)
+static void setcameratoview3d(RegionView3D *rv3d, Object *ob)
{
float dvec[3];
float mat3[3][3];
@@ -398,16 +407,18 @@ static void setcameratoview3d(View3D *v3d, RegionView3D *rv3d, Object *ob)
}
-static int view3d_setcameratoview_exec(bContext *C, wmOperator *op)
+static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
copy_qt_qt(rv3d->lviewquat, rv3d->viewquat);
rv3d->lview= rv3d->view;
- rv3d->lpersp= rv3d->persp;
+ if(rv3d->persp != RV3D_CAMOB) {
+ rv3d->lpersp= rv3d->persp;
+ }
- setcameratoview3d(v3d, rv3d, v3d->camera);
+ setcameratoview3d(rv3d, v3d->camera);
rv3d->persp = RV3D_CAMOB;
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, v3d->camera);
@@ -416,7 +427,7 @@ static int view3d_setcameratoview_exec(bContext *C, wmOperator *op)
}
-int view3d_setcameratoview_poll(bContext *C)
+static int view3d_setcameratoview_poll(bContext *C)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
@@ -443,25 +454,36 @@ void VIEW3D_OT_setcameratoview(wmOperatorType *ot)
}
-static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op)
+static int view3d_setobjectascamera_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
Scene *scene= CTX_data_scene(C);
-
- if(BASACT) {
+ Object *ob = CTX_data_active_object(C);
+
+ if(ob) {
+ Object *camera_old= (rv3d->persp == RV3D_CAMOB && scene->camera) ? scene->camera : NULL;
rv3d->persp= RV3D_CAMOB;
- v3d->camera= OBACT;
+ v3d->camera= ob;
if(v3d->scenelock)
- scene->camera= OBACT;
- smooth_view(C, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens);
+ scene->camera= ob;
+
+ if(camera_old != ob) /* unlikely but looks like a glitch when set to the same */
+ smooth_view(C, camera_old, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C));
}
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS|NC_OBJECT|ND_DRAW, CTX_data_scene(C));
-
return OPERATOR_FINISHED;
}
+static int region3d_unlocked_poll(bContext *C)
+{
+ RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ return (rv3d && rv3d->viewlock==0);
+}
+
+
void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
{
@@ -472,7 +494,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
/* api callbacks */
ot->exec= view3d_setobjectascamera_exec;
- ot->poll= ED_operator_view3d_active;
+ ot->poll= region3d_unlocked_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -1052,6 +1074,17 @@ int get_view3d_viewplane(View3D *v3d, RegionView3D *rv3d, int winxi, int winyi,
if(cam) {
float dx= 0.5*fac*rv3d->camdx*(x2-x1);
float dy= 0.5*fac*rv3d->camdy*(y2-y1);
+
+ /* shift offset */
+ if(cam->type==CAM_ORTHO) {
+ dx += cam->shiftx * cam->ortho_scale;
+ dy += cam->shifty * cam->ortho_scale;
+ }
+ else {
+ dx += cam->shiftx * (cam->clipsta / cam->lens) * 32.0;
+ dy += cam->shifty * (cam->clipsta / cam->lens) * 32.0;
+ }
+
x1+= dx;
x2+= dx;
y1+= dy;
@@ -1191,25 +1224,6 @@ static void view3d_viewlock(RegionView3D *rv3d)
}
}
-/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
- * basically the same as...
- * rv3d->persp= RV3D_PERSP
- * setviewmatrixview3d(scene, v3d, rv3d);
- * setcameratoview3d(v3d, rv3d, v3d->camera);
- * ...but less of a hassle
- * */
-static void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
-{
- float qt[4], dvec[3];
- copy_qt_qt(qt, rv3d->viewquat);
- qt[0]= -qt[0];
- quat_to_mat4(mat, qt);
- mat[3][2] -= rv3d->dist;
- translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
- mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
- sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
-}
-
/* dont set windows active in in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
@@ -1244,6 +1258,11 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
}
translate_m4( rv3d->viewmat,-vec[0], -vec[1], -vec[2]);
}
+ else if (v3d->ob_centre_cursor) {
+ float vec[3];
+ copy_v3_v3(vec, give_cursor(scene, v3d));
+ translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]);
+ }
else translate_m4( rv3d->viewmat,rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
}
}
@@ -1529,7 +1548,6 @@ static void initlocalview(Main *bmain, Scene *scene, ScrArea *sa)
v3d->cursor[2]= -rv3d->ofs[2];
}
}
- if (v3d->near> 0.1) v3d->near= 0.1;
v3d->lay= locallay;
}
@@ -1616,7 +1634,7 @@ static void endlocalview(Scene *scene, ScrArea *sa)
}
}
-static int localview_exec(bContext *C, wmOperator *unused)
+static int localview_exec(bContext *C, wmOperator *UNUSED(unused))
{
View3D *v3d= CTX_wm_view3d(C);
@@ -1644,12 +1662,11 @@ void VIEW3D_OT_localview(wmOperatorType *ot)
ot->poll= ED_operator_view3d_active;
}
-#if GAMEBLENDER == 1
+#ifdef WITH_GAMEENGINE
static ListBase queue_back;
-static void SaveState(bContext *C)
+static void SaveState(bContext *C, wmWindow *win)
{
- wmWindow *win= CTX_wm_window(C);
Object *obact = CTX_data_active_object(C);
glPushAttrib(GL_ALL_ATTRIB_BITS);
@@ -1664,9 +1681,8 @@ static void SaveState(bContext *C)
//XXX waitcursor(1);
}
-static void RestoreState(bContext *C)
+static void RestoreState(bContext *C, wmWindow *win)
{
- wmWindow *win= CTX_wm_window(C);
Object *obact = CTX_data_active_object(C);
if(obact && obact->mode & OB_MODE_TEXTURE_PAINT)
@@ -1680,9 +1696,11 @@ static void RestoreState(bContext *C)
//XXX waitcursor(0);
//XXX G.qual= 0;
- win->queue= queue_back;
+ if(win) /* check because closing win can set to NULL */
+ win->queue= queue_back;
GPU_state_init();
+ GPU_set_tpage(NULL, 0);
glPopAttrib();
}
@@ -1735,9 +1753,9 @@ void game_set_commmandline_options(GameData *gm)
/* maybe we need this defined somewhere else */
extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing);
-#endif // GAMEBLENDER == 1
+#endif // WITH_GAMEENGINE
-int game_engine_poll(bContext *C)
+static int game_engine_poll(bContext *C)
{
/* we need a context and area to launch BGE
it's a temporary solution to avoid crash at load time
@@ -1759,7 +1777,6 @@ int ED_view3d_context_activate(bContext *C)
bScreen *sc= CTX_wm_screen(C);
ScrArea *sa= CTX_wm_area(C);
ARegion *ar;
- RegionView3D *rv3d;
/* sa can be NULL when called from python */
if(sa==NULL || sa->spacetype != SPACE_VIEW3D)
@@ -1780,14 +1797,13 @@ int ED_view3d_context_activate(bContext *C)
// bad context switch ..
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
- rv3d= ar->regiondata;
return 1;
}
static int game_engine_exec(bContext *C, wmOperator *op)
{
-#if GAMEBLENDER == 1
+#ifdef WITH_GAMEENGINE
Scene *startscene = CTX_data_scene(C);
ScrArea *sa, *prevsa= CTX_wm_area(C);
ARegion *ar, *prevar= CTX_wm_region(C);
@@ -1795,6 +1811,8 @@ static int game_engine_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d;
rcti cam_frame;
+ (void)op; /* unused */
+
// bad context switch ..
if(!ED_view3d_context_activate(C))
return OPERATOR_CANCELLED;
@@ -1809,7 +1827,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
if(rv3d->persp==RV3D_CAMOB && startscene->gm.framing.type == SCE_GAMEFRAMING_BARS && startscene->gm.stereoflag != STEREO_DOME) { /* Letterbox */
rctf cam_framef;
- view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef);
+ view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef, FALSE);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;
@@ -1824,16 +1842,25 @@ static int game_engine_exec(bContext *C, wmOperator *op)
}
- SaveState(C);
+ SaveState(C, prevwin);
StartKetsjiShell(C, ar, &cam_frame, 1);
+
+ /* window wasnt closed while the BGE was running */
+ if(BLI_findindex(&CTX_wm_manager(C)->windows, prevwin) == -1) {
+ prevwin= NULL;
+ CTX_wm_window_set(C, NULL);
+ }
- /* restore context, in case it changed in the meantime, for
- example by working in another window or closing it */
- CTX_wm_region_set(C, prevar);
- CTX_wm_window_set(C, prevwin);
- CTX_wm_area_set(C, prevsa);
- RestoreState(C);
+ if(prevwin) {
+ /* restore context, in case it changed in the meantime, for
+ example by working in another window or closing it */
+ CTX_wm_region_set(C, prevar);
+ CTX_wm_window_set(C, prevwin);
+ CTX_wm_area_set(C, prevsa);
+ }
+
+ RestoreState(C, prevwin);
//XXX restore_all_scene_cfra(scene_cfra_store);
set_scene_bg(CTX_data_main(C), startscene);
@@ -1843,6 +1870,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
return OPERATOR_FINISHED;
#else
+ (void)C; /* unused */
BKE_report(op->reports, RPT_ERROR, "Game engine is disabled in this build.");
return OPERATOR_CANCELLED;
#endif
@@ -1862,852 +1890,6 @@ void VIEW3D_OT_game_start(wmOperatorType *ot)
ot->poll= game_engine_poll;
}
-
-/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
-#define FLY_MODAL_CANCEL 1
-#define FLY_MODAL_CONFIRM 2
-#define FLY_MODAL_ACCELERATE 3
-#define FLY_MODAL_DECELERATE 4
-#define FLY_MODAL_PAN_ENABLE 5
-#define FLY_MODAL_PAN_DISABLE 6
-#define FLY_MODAL_DIR_FORWARD 7
-#define FLY_MODAL_DIR_BACKWARD 8
-#define FLY_MODAL_DIR_LEFT 9
-#define FLY_MODAL_DIR_RIGHT 10
-#define FLY_MODAL_DIR_UP 11
-#define FLY_MODAL_DIR_DOWN 12
-#define FLY_MODAL_AXIS_LOCK_X 13
-#define FLY_MODAL_AXIS_LOCK_Z 14
-#define FLY_MODAL_PRECISION_ENABLE 15
-#define FLY_MODAL_PRECISION_DISABLE 16
-
-/* called in transform_ops.c, on each regeneration of keymaps */
-void fly_modal_keymap(wmKeyConfig *keyconf)
-{
- static EnumPropertyItem modal_items[] = {
- {FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
- {FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
- {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
-
- {FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan Enable", ""},
- {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
-
- {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
- {FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
- {FLY_MODAL_DIR_LEFT, "LEFT", 0, "Fly Left", ""},
- {FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Fly Right", ""},
- {FLY_MODAL_DIR_UP, "UP", 0, "Fly Up", ""},
- {FLY_MODAL_DIR_DOWN, "DOWN", 0, "Fly Down", ""},
-
- {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
- {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
-
- {FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision Enable", ""},
- {FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision Disable", ""},
-
- {0, NULL, 0, NULL, NULL}};
-
- wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if(keymap) return;
-
- keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
-
- /* items for modal map */
- WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
- WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
-
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
-
- WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
- WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
- WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
- WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
-
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
-
- /* WASD */
- WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
- WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
- WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
- WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
- WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
- WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
-
- WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
- WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
-
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
-
-}
-
-typedef struct FlyInfo {
- /* context stuff */
- RegionView3D *rv3d;
- View3D *v3d;
- ARegion *ar;
- Scene *scene;
-
- wmTimer *timer; /* needed for redraws */
-
- short state;
- short use_precision;
- short redraw;
- short mval[2];
-
- /* fly state state */
- float speed; /* the speed the view is moving per redraw */
- short axis; /* Axis index to move allong by default Z to move allong the view */
- short pan_view; /* when true, pan the view instead of rotating */
-
- /* relative view axis locking - xlock, zlock
- 0; disabled
- 1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
- when the mouse moves, locking is set to 2 so checks are done.
- 2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
- short xlock, zlock;
- float xlock_momentum, zlock_momentum; /* nicer dynamics */
- float grid; /* world scale 1.0 default */
-
- /* root most parent */
- Object *root_parent;
-
- /* backup values */
- float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
- float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
- float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
- short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
-
- void *obtfm; /* backup the objects transform */
-
- /* compare between last state */
- double time_lastwheel; /* used to accelerate when using the mousewheel a lot */
- double time_lastdraw; /* time between draws */
-
- /* use for some lag */
- float dvec_prev[3]; /* old for some lag */
-
-} FlyInfo;
-
-/* FlyInfo->state */
-#define FLY_RUNNING 0
-#define FLY_CANCEL 1
-#define FLY_CONFIRM 2
-
-static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *event)
-{
- float upvec[3]; // tmp
- float mat[3][3];
-
- fly->rv3d= CTX_wm_region_view3d(C);
- fly->v3d = CTX_wm_view3d(C);
- fly->ar = CTX_wm_region(C);
- fly->scene= CTX_data_scene(C);
-
- if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->id.lib) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly a camera from an external library");
- return FALSE;
- }
-
- if(fly->v3d->ob_centre) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly when the view is locked to an object");
- return FALSE;
- }
-
- if(fly->rv3d->persp==RV3D_CAMOB && fly->v3d->camera->constraints.first) {
- BKE_report(op->reports, RPT_ERROR, "Cannot fly an object with constraints");
- return FALSE;
- }
-
- fly->state= FLY_RUNNING;
- fly->speed= 0.0f;
- fly->axis= 2;
- fly->pan_view= FALSE;
- fly->xlock= FALSE;
- fly->zlock= FALSE;
- fly->xlock_momentum=0.0f;
- fly->zlock_momentum=0.0f;
- fly->grid= 1.0f;
- fly->use_precision= 0;
-
- fly->dvec_prev[0]= fly->dvec_prev[1]= fly->dvec_prev[2]= 0.0f;
-
- fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
-
- fly->mval[0] = event->x - fly->ar->winrct.xmin;
- fly->mval[1] = event->y - fly->ar->winrct.ymin;
-
-
- fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer();
-
- fly->rv3d->rflag |= RV3D_FLYMODE|RV3D_NAVIGATING; /* so we draw the corner margins */
-
- /* detect weather to start with Z locking */
- upvec[0]=1.0f; upvec[1]=0.0f; upvec[2]=0.0f;
- copy_m3_m4(mat, fly->rv3d->viewinv);
- mul_m3_v3(mat, upvec);
- if (fabs(upvec[2]) < 0.1)
- fly->zlock = 1;
- upvec[0]=0; upvec[1]=0; upvec[2]=0;
-
- fly->persp_backup= fly->rv3d->persp;
- fly->dist_backup= fly->rv3d->dist;
- if (fly->rv3d->persp==RV3D_CAMOB) {
- Object *ob_back;
- if((fly->root_parent=fly->v3d->camera->parent)) {
- while(fly->root_parent->parent)
- fly->root_parent= fly->root_parent->parent;
- ob_back= fly->root_parent;
- }
- else {
- ob_back= fly->v3d->camera;
- }
-
- /* store the original camera loc and rot */
- /* TODO. axis angle etc */
-
- fly->obtfm= object_tfm_backup(ob_back);
-
- where_is_object(fly->scene, fly->v3d->camera);
- negate_v3_v3(fly->rv3d->ofs, fly->v3d->camera->obmat[3]);
-
- fly->rv3d->dist=0.0;
- } else {
- /* perspective or ortho */
- if (fly->rv3d->persp==RV3D_ORTHO)
- fly->rv3d->persp= RV3D_PERSP; /*if ortho projection, make perspective */
- copy_qt_qt(fly->rot_backup, fly->rv3d->viewquat);
- copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
- fly->rv3d->dist= 0.0f;
-
- upvec[2]= fly->dist_backup; /*x and y are 0*/
- mul_m3_v3(mat, upvec);
- sub_v3_v3(fly->rv3d->ofs, upvec);
- /*Done with correcting for the dist*/
- }
-
-
- /* center the mouse, probably the UI mafia are against this but without its quite annoying */
- WM_cursor_warp(CTX_wm_window(C), fly->ar->winrct.xmin + fly->ar->winx/2, fly->ar->winrct.ymin + fly->ar->winy/2);
-
- return 1;
-}
-
-static int flyEnd(bContext *C, FlyInfo *fly)
-{
- RegionView3D *rv3d= fly->rv3d;
- View3D *v3d = fly->v3d;
-
- float upvec[3];
-
- if(fly->state == FLY_RUNNING)
- return OPERATOR_RUNNING_MODAL;
-
- WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), fly->timer);
-
- rv3d->dist= fly->dist_backup;
-
- if (fly->state == FLY_CANCEL) {
- /* Revert to original view? */
- if (fly->persp_backup==RV3D_CAMOB) { /* a camera view */
- Object *ob_back;
- if(fly->root_parent)ob_back= fly->root_parent;
- else ob_back= fly->v3d->camera;
-
- /* store the original camera loc and rot */
- object_tfm_restore(ob_back, fly->obtfm);
-
- DAG_id_flush_update(&ob_back->id, OB_RECALC_OB);
- } else {
- /* Non Camera we need to reset the view back to the original location bacause the user canceled*/
- copy_qt_qt(rv3d->viewquat, fly->rot_backup);
- copy_v3_v3(rv3d->ofs, fly->ofs_backup);
- rv3d->persp= fly->persp_backup;
- }
- }
- else if (fly->persp_backup==RV3D_CAMOB) { /* camera */
- float mat3[3][3];
- if(fly->root_parent) {
- DAG_id_flush_update(&fly->root_parent->id, OB_RECALC_OB);
- }
- else {
- copy_m3_m4(mat3, v3d->camera->obmat);
- object_mat3_to_rot(v3d->camera, mat3, TRUE);
- DAG_id_flush_update(&v3d->camera->id, OB_RECALC_OB);
- }
-
-#if 0 //XXX2.5
- if (IS_AUTOKEY_MODE(NORMAL)) {
- allqueue(REDRAWIPO, 0);
- allspace(REMAKEIPO, 0);
- allqueue(REDRAWNLA, 0);
- allqueue(REDRAWTIME, 0);
- }
-#endif
- }
- else { /* not camera */
- /* Apply the fly mode view */
- /*restore the dist*/
- float mat[3][3];
- upvec[0]= upvec[1]= 0;
- upvec[2]= fly->dist_backup; /*x and y are 0*/
- copy_m3_m4(mat, rv3d->viewinv);
- mul_m3_v3(mat, upvec);
- add_v3_v3(rv3d->ofs, upvec);
- /*Done with correcting for the dist */
- }
-
- rv3d->rflag &= ~(RV3D_FLYMODE|RV3D_NAVIGATING);
-//XXX2.5 BIF_view3d_previewrender_signal(fly->sa, PR_DBASE|PR_DISPRECT); /* not working at the moment not sure why */
-
- if(fly->obtfm)
- MEM_freeN(fly->obtfm);
-
- if(fly->state == FLY_CONFIRM) {
- MEM_freeN(fly);
- return OPERATOR_FINISHED;
- }
-
- MEM_freeN(fly);
- return OPERATOR_CANCELLED;
-}
-
-static void flyEvent(FlyInfo *fly, wmEvent *event)
-{
- if (event->type == TIMER && event->customdata == fly->timer) {
- fly->redraw = 1;
- }
- else if (event->type == MOUSEMOVE) {
- fly->mval[0] = event->x - fly->ar->winrct.xmin;
- fly->mval[1] = event->y - fly->ar->winrct.ymin;
- } /* handle modal keymap first */
- else if (event->type == EVT_MODAL_MAP) {
- switch (event->val) {
- case FLY_MODAL_CANCEL:
- fly->state = FLY_CANCEL;
- break;
- case FLY_MODAL_CONFIRM:
- fly->state = FLY_CONFIRM;
- break;
-
- case FLY_MODAL_ACCELERATE:
- {
- double time_currwheel;
- float time_wheel;
-
- time_currwheel= PIL_check_seconds_timer();
- time_wheel = (float)(time_currwheel - fly->time_lastwheel);
- fly->time_lastwheel = time_currwheel;
- /*printf("Wheel %f\n", time_wheel);*/
- /*Mouse wheel delays range from 0.5==slow to 0.01==fast*/
- time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
-
- if (fly->speed<0.0f) fly->speed= 0.0f;
- else {
- if (event->shift)
- fly->speed+= fly->grid*time_wheel*0.1;
- else
- fly->speed+= fly->grid*time_wheel;
- }
- break;
- }
- case FLY_MODAL_DECELERATE:
- {
- double time_currwheel;
- float time_wheel;
-
- time_currwheel= PIL_check_seconds_timer();
- time_wheel = (float)(time_currwheel - fly->time_lastwheel);
- fly->time_lastwheel = time_currwheel;
- time_wheel = 1+ (10 - (20*MIN2(time_wheel, 0.5))); /* 0-0.5 -> 0-5.0 */
-
- if (fly->speed>0) fly->speed=0;
- else {
- if (event->shift)
- fly->speed-= fly->grid*time_wheel*0.1;
- else
- fly->speed-= fly->grid*time_wheel;
- }
- break;
- }
- case FLY_MODAL_PAN_ENABLE:
- fly->pan_view= TRUE;
- break;
- case FLY_MODAL_PAN_DISABLE:
-//XXX2.5 warp_pointer(cent_orig[0], cent_orig[1]);
- fly->pan_view= FALSE;
- break;
-
- /* impliment WASD keys */
- case FLY_MODAL_DIR_FORWARD:
- if (fly->speed < 0.0f) fly->speed= -fly->speed; /* flip speed rather then stopping, game like motion */
- else fly->speed += fly->grid; /* increse like mousewheel if were already moving in that difection*/
- fly->axis= 2;
- break;
- case FLY_MODAL_DIR_BACKWARD:
- if (fly->speed>0) fly->speed= -fly->speed;
- else fly->speed -= fly->grid;
- fly->axis= 2;
- break;
- case FLY_MODAL_DIR_LEFT:
- if (fly->speed < 0.0f) fly->speed= -fly->speed;
- fly->axis= 0;
- break;
- case FLY_MODAL_DIR_RIGHT:
- if (fly->speed > 0.0f) fly->speed= -fly->speed;
- fly->axis= 0;
- break;
-
- case FLY_MODAL_DIR_UP:
- if (fly->speed > 0.0f) fly->speed= -fly->speed;
- fly->axis= 1;
- break;
-
- case FLY_MODAL_DIR_DOWN:
- if (fly->speed < 0.0f) fly->speed= -fly->speed;
- fly->axis= 1;
- break;
-
- case FLY_MODAL_AXIS_LOCK_X:
- if (fly->xlock) fly->xlock=0;
- else {
- fly->xlock = 2;
- fly->xlock_momentum = 0.0;
- }
- break;
- case FLY_MODAL_AXIS_LOCK_Z:
- if (fly->zlock) fly->zlock=0;
- else {
- fly->zlock = 2;
- fly->zlock_momentum = 0.0;
- }
- break;
-
- case FLY_MODAL_PRECISION_ENABLE:
- fly->use_precision= TRUE;
- break;
- case FLY_MODAL_PRECISION_DISABLE:
- fly->use_precision= FALSE;
- break;
-
- }
- }
-}
-
-static int flyApply(bContext *C, FlyInfo *fly)
-{
-
-#define FLY_ROTATE_FAC 2.5f /* more is faster */
-#define FLY_ZUP_CORRECT_FAC 0.1f /* ammount to correct per step */
-#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
-
- /*
- fly mode - Shift+F
- a fly loop where the user can move move the view as if they are flying
- */
- RegionView3D *rv3d= fly->rv3d;
- View3D *v3d = fly->v3d;
- ARegion *ar = fly->ar;
- Scene *scene= fly->scene;
-
- float prev_view_mat[4][4];
-
- float mat[3][3], /* 3x3 copy of the view matrix so we can move allong the view axis */
- dvec[3]={0,0,0}, /* this is the direction thast added to the view offset per redraw */
-
- /* Camera Uprighting variables */
- upvec[3]={0,0,0}, /* stores the view's up vector */
-
- moffset[2], /* mouse offset from the views center */
- tmp_quat[4]; /* used for rotating the view */
-
- int cent_orig[2], /* view center */
-//XXX- can avoid using // cent[2], /* view center modified */
- xmargin, ymargin; /* x and y margin are define the safe area where the mouses movement wont rotate the view */
- unsigned char
- apply_rotation= 1; /* if the user presses shift they can look about without movinf the direction there looking*/
-
- if(fly->root_parent)
- view3d_persp_mat4(rv3d, prev_view_mat);
-
- /* the dist defines a vector that is infront of the offset
- to rotate the view about.
- this is no good for fly mode because we
- want to rotate about the viewers center.
- but to correct the dist removal we must
- alter offset so the view doesn't jump. */
-
- xmargin= ar->winx/20.0f;
- ymargin= ar->winy/20.0f;
-
- cent_orig[0]= ar->winrct.xmin + ar->winx/2;
- cent_orig[1]= ar->winrct.ymin + ar->winy/2;
-
- {
-
- /* mouse offset from the center */
- moffset[0]= fly->mval[0]- ar->winx/2;
- moffset[1]= fly->mval[1]- ar->winy/2;
-
- /* enforce a view margin */
- if (moffset[0]>xmargin) moffset[0]-=xmargin;
- else if (moffset[0] < -xmargin) moffset[0]+=xmargin;
- else moffset[0]=0;
-
- if (moffset[1]>ymargin) moffset[1]-=ymargin;
- else if (moffset[1] < -ymargin) moffset[1]+=ymargin;
- else moffset[1]=0;
-
-
- /* scale the mouse movement by this value - scales mouse movement to the view size
- * moffset[0]/(ar->winx-xmargin*2) - window size minus margin (same for y)
- *
- * the mouse moves isnt linear */
-
- if(moffset[0]) {
- moffset[0] /= ar->winx - (xmargin*2);
- moffset[0] *= fabs(moffset[0]);
- }
-
- if(moffset[1]) {
- moffset[1] /= ar->winy - (ymargin*2);
- moffset[1] *= fabs(moffset[1]);
- }
-
- /* Should we redraw? */
- if(fly->speed != 0.0f || moffset[0] || moffset[1] || fly->zlock || fly->xlock || dvec[0] || dvec[1] || dvec[2] ) {
- float dvec_tmp[3];
- double time_current, time_redraw; /*time how fast it takes for us to redraw, this is so simple scenes dont fly too fast */
- float time_redraw_clamped;
-
- time_current= PIL_check_seconds_timer();
- time_redraw= (float)(time_current - fly->time_lastdraw);
- time_redraw_clamped= MIN2(0.05f, time_redraw); /* clamt the redraw time to avoid jitter in roll correction */
- fly->time_lastdraw= time_current;
- /*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
-
- /* Scale the time to use shift to scale the speed down- just like
- shift slows many other areas of blender down */
- if (fly->use_precision)
- fly->speed= fly->speed * (1.0f-time_redraw_clamped);
-
- copy_m3_m4(mat, rv3d->viewinv);
-
- if (fly->pan_view==TRUE) {
- /* pan only */
- dvec_tmp[0]= -moffset[0];
- dvec_tmp[1]= -moffset[1];
- dvec_tmp[2]= 0;
-
- if (fly->use_precision) {
- dvec_tmp[0] *= 0.1;
- dvec_tmp[1] *= 0.1;
- }
-
- mul_m3_v3(mat, dvec_tmp);
- mul_v3_fl(dvec_tmp, time_redraw*200.0 * fly->grid);
-
- } else {
- float roll; /* similar to the angle between the camera's up and the Z-up, but its very rough so just roll*/
-
- /* rotate about the X axis- look up/down */
- if (moffset[1]) {
- upvec[0]=1;
- upvec[1]=0;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, (float)moffset[1] * time_redraw * -FLY_ROTATE_FAC); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- if (fly->xlock) fly->xlock = 2; /*check for rotation*/
- if (fly->zlock) fly->zlock = 2;
- fly->xlock_momentum= 0.0f;
- }
-
- /* rotate about the Y axis- look left/right */
- if (moffset[0]) {
-
- /* if we're upside down invert the moffset */
- upvec[0]=0;
- upvec[1]=1;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
-
- if(upvec[2] < 0.0f)
- moffset[0]= -moffset[0];
-
- /* make the lock vectors */
- if (fly->zlock) {
- upvec[0]=0;
- upvec[1]=0;
- upvec[2]=1;
- } else {
- upvec[0]=0;
- upvec[1]=1;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
- }
-
- axis_angle_to_quat( tmp_quat, upvec, (float)moffset[0] * time_redraw * FLY_ROTATE_FAC); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- if (fly->xlock) fly->xlock = 2;/*check for rotation*/
- if (fly->zlock) fly->zlock = 2;
- }
-
- if (fly->zlock==2) {
- upvec[0]=1;
- upvec[1]=0;
- upvec[2]=0;
- mul_m3_v3(mat, upvec);
-
- /*make sure we have some z rolling*/
- if (fabs(upvec[2]) > 0.00001f) {
- roll= upvec[2]*5;
- upvec[0]=0; /*rotate the view about this axis*/
- upvec[1]=0;
- upvec[2]=1;
-
- mul_m3_v3(mat, upvec);
- axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->zlock_momentum * FLY_ZUP_CORRECT_FAC); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
- } else {
- fly->zlock=1; /* dont check until the view rotates again */
- fly->zlock_momentum= 0.0f;
- }
- }
-
- if (fly->xlock==2 && moffset[1]==0) { /*only apply xcorrect when mouse isnt applying x rot*/
- upvec[0]=0;
- upvec[1]=0;
- upvec[2]=1;
- mul_m3_v3(mat, upvec);
- /*make sure we have some z rolling*/
- if (fabs(upvec[2]) > 0.00001) {
- roll= upvec[2] * -5;
-
- upvec[0]= 1.0f; /*rotate the view about this axis*/
- upvec[1]= 0.0f;
- upvec[2]= 0.0f;
-
- mul_m3_v3(mat, upvec);
-
- axis_angle_to_quat( tmp_quat, upvec, roll*time_redraw_clamped*fly->xlock_momentum*0.1f); /* Rotate about the relative up vec */
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
-
- fly->xlock_momentum += 0.05f;
- } else {
- fly->xlock=1; /* see above */
- fly->xlock_momentum= 0.0f;
- }
- }
-
-
- if (apply_rotation) {
- /* Normal operation */
- /* define dvec, view direction vector */
- dvec_tmp[0]= dvec_tmp[1]= dvec_tmp[2]= 0.0f;
- /* move along the current axis */
- dvec_tmp[fly->axis]= 1.0f;
-
- mul_m3_v3(mat, dvec_tmp);
-
- mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
- }
- }
-
- /* impose a directional lag */
- interp_v3_v3v3(dvec, dvec_tmp, fly->dvec_prev, (1.0f/(1.0f+(time_redraw*5.0f))));
-
- if (rv3d->persp==RV3D_CAMOB) {
- Object *lock_ob= fly->root_parent ? fly->root_parent : fly->v3d->camera;
- if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0;
- if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0;
- if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0;
- }
-
- add_v3_v3(rv3d->ofs, dvec);
-
- /* todo, dynamic keys */
-#if 0
- if (fly->zlock && fly->xlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else if (fly->zlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z on, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else if (fly->xlock)
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X on/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
- else
- ED_area_headerprint(fly->ar, "FlyKeys Speed:(+/- | Wheel), Upright Axis:X off/Z off, Slow:Shift, Direction:WASDRF, Ok:LMB, Pan:MMB, Cancel:RMB");
-#endif
-
- /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
- if (rv3d->persp==RV3D_CAMOB) {
- ID *id_key;
- /* transform the parent or the camera? */
- if(fly->root_parent) {
- Object *ob_update;
-
- float view_mat[4][4];
- float prev_view_imat[4][4];
- float diff_mat[4][4];
- float parent_mat[4][4];
-
- invert_m4_m4(prev_view_imat, prev_view_mat);
- view3d_persp_mat4(rv3d, view_mat);
- mul_m4_m4m4(diff_mat, prev_view_imat, view_mat);
- mul_m4_m4m4(parent_mat, fly->root_parent->obmat, diff_mat);
- object_apply_mat4(fly->root_parent, parent_mat);
-
- // where_is_object(scene, fly->root_parent);
-
- ob_update= v3d->camera->parent;
- while(ob_update) {
- DAG_id_flush_update(&ob_update->id, OB_RECALC_OB);
- ob_update= ob_update->parent;
- }
-
- copy_m4_m4(prev_view_mat, view_mat);
-
- id_key= &fly->root_parent->id;
-
- }
- else {
- float view_mat[4][4];
- view3d_persp_mat4(rv3d, view_mat);
- object_apply_mat4(v3d->camera, view_mat);
- id_key= &v3d->camera->id;
- }
-
- /* record the motion */
- if (autokeyframe_cfra_can_key(scene, id_key)) {
- ListBase dsources = {NULL, NULL};
-
- /* add datasource override for the camera object */
- ANIM_relative_keyingset_add_source(&dsources, id_key, NULL, NULL);
-
- /* insert keyframes
- * 1) on the first frame
- * 2) on each subsequent frame
- * TODO: need to check in future that frame changed before doing this
- */
- if (fly->xlock || fly->zlock || moffset[0] || moffset[1]) {
- KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation");
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
- }
- if (fly->speed) {
- KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location");
- ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA);
- }
-
- /* free temp data */
- BLI_freelistN(&dsources);
- }
- }
- } else
- /*were not redrawing but we need to update the time else the view will jump */
- fly->time_lastdraw= PIL_check_seconds_timer();
- /* end drawing */
- copy_v3_v3(fly->dvec_prev, dvec);
- }
-
-/* moved to flyEnd() */
-
- return OPERATOR_FINISHED;
-}
-
-
-
-static int fly_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
- FlyInfo *fly;
-
- if(rv3d->viewlock)
- return OPERATOR_CANCELLED;
-
- fly= MEM_callocN(sizeof(FlyInfo), "FlyOperation");
-
- op->customdata= fly;
-
- if(initFlyInfo(C, fly, op, event)==FALSE) {
- MEM_freeN(op->customdata);
- return OPERATOR_CANCELLED;
- }
-
- flyEvent(fly, event);
-
- WM_event_add_modal_handler(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int fly_cancel(bContext *C, wmOperator *op)
-{
- FlyInfo *fly = op->customdata;
-
- fly->state = FLY_CANCEL;
- flyEnd(C, fly);
- op->customdata= NULL;
-
- return OPERATOR_CANCELLED;
-}
-
-static int fly_modal(bContext *C, wmOperator *op, wmEvent *event)
-{
- int exit_code;
-
- FlyInfo *fly = op->customdata;
-
- fly->redraw= 0;
-
- flyEvent(fly, event);
-
- if(event->type==TIMER && event->customdata == fly->timer)
- flyApply(C, fly);
-
- if(fly->redraw) {
- ED_region_tag_redraw(CTX_wm_region(C));
- }
-
- exit_code = flyEnd(C, fly);
-
- if(exit_code!=OPERATOR_RUNNING_MODAL)
- ED_region_tag_redraw(CTX_wm_region(C));
-
- return exit_code;
-}
-
-void VIEW3D_OT_fly(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Fly Navigation";
- ot->description= "Interactively fly around the scene";
- ot->idname= "VIEW3D_OT_fly";
-
- /* api callbacks */
- ot->invoke= fly_invoke;
- ot->cancel= fly_cancel;
- ot->modal= fly_modal;
- ot->poll= ED_operator_view3d_active;
-
- /* flags */
- ot->flag= OPTYPE_BLOCKING;
-
-}
-
/* ************************************** */
void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, float vec[3])
@@ -2743,3 +1925,16 @@ void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, f
}
}
+int view3d_is_ortho(View3D *v3d, RegionView3D *rv3d)
+{
+ return (rv3d->persp == RV3D_ORTHO || (v3d->camera && ((Camera *)v3d->camera->data)->type == CAM_ORTHO));
+}
+
+float view3d_pixel_size(struct RegionView3D *rv3d, const float co[3])
+{
+ return (rv3d->persmat[3][3] + (
+ rv3d->persmat[0][3]*co[0] +
+ rv3d->persmat[1][3]*co[1] +
+ rv3d->persmat[2][3]*co[2])
+ ) * rv3d->pixsize;
+}