diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-02-03 15:52:41 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-02-03 16:06:09 +0300 |
commit | b4e06bd7d4389a9f69b1754d7de7cc88d00ba801 (patch) | |
tree | 282106a7f277fda931434658629e945112d2da30 /source/blender/editors/space_view3d | |
parent | 1963ad52cea20834505bf899ebac9bee0fccd6da (diff) |
Cleanup: Rename 'TRACKBALLSIZE' to 'V3D_OP_TRACKBALLSIZE'
Diffstat (limited to 'source/blender/editors/space_view3d')
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c index d57a803b73f..7818a062eb5 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.c +++ b/source/blender/editors/space_view3d/view3d_navigate.c @@ -114,7 +114,7 @@ void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3D_OpPro void calctrackballvec(const rcti *rect, const int event_xy[2], float r_dir[3]) { - const float radius = TRACKBALLSIZE; + const float radius = V3D_OP_TRACKBALLSIZE; const float t = radius / (float)M_SQRT2; const float size[2] = {BLI_rcti_size_x(rect), BLI_rcti_size_y(rect)}; /* Aspect correct so dragging in a non-square view doesn't squash the direction. diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h index 5e080664ae9..9afae4db3bf 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.h +++ b/source/blender/editors/space_view3d/view3d_navigate.h @@ -27,7 +27,7 @@ * Size of the sphere being dragged for trackball rotation within the view bounds. * also affects speed (smaller is faster). */ -#define TRACKBALLSIZE (1.1f) +#define V3D_OP_TRACKBALLSIZE (1.1f) struct ARegion; struct bContext; diff --git a/source/blender/editors/space_view3d/view3d_navigate_rotate.c b/source/blender/editors/space_view3d/view3d_navigate_rotate.c index 081fdb258d9..e846a3ba1db 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_rotate.c +++ b/source/blender/editors/space_view3d/view3d_navigate_rotate.c @@ -201,7 +201,7 @@ static void viewrotate_apply(ViewOpsData *vod, const int event_xy[2]) sub_v3_v3v3(dvec, newvec, vod->init.trackvec); - angle = (len_v3(dvec) / (2.0f * TRACKBALLSIZE)) * (float)M_PI; + angle = (len_v3(dvec) / (2.0f * V3D_OP_TRACKBALLSIZE)) * (float)M_PI; /* Before applying the sensitivity this is rotating 1:1, * where the cursor would match the surface of a sphere in the view. */ |