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author | Hans Goudey <h.goudey@me.com> | 2022-09-23 16:19:40 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-23 16:19:40 +0300 |
commit | 060a5341419412fd7996cf99a56db1f581a4c30c (patch) | |
tree | 59413121aaf62bedc794822ea8d1c4d2c55e9088 /source/blender/editors/space_view3d | |
parent | 35375380d73b93999b879164fd59266ee044472c (diff) |
Mesh: Move sculpt face sets to a generic attribute
Similar to the other refactors from T95965, this commit moves sculpt
face sets to use a generic integer attribute named `".sculpt_face_set"`.
This makes face sets accessible in the Python API.
The attribute is not visible in the attributes list or the spreadsheet
because it is meant for internal use, though that could be an option
in the future along with other similar attributes. Currently the change
is small, but in the future this could simplify code by allowing use
of more generic attribute APIs.
Differential Revision: https://developer.blender.org/D16045
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 219c70cffae..9a2885c44b1 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2405,7 +2405,6 @@ void ED_view3d_datamask(const bContext *C, } if ((CTX_data_mode_enum(C) == CTX_MODE_SCULPT)) { r_cddata_masks->vmask |= CD_MASK_PAINT_MASK; - r_cddata_masks->pmask |= CD_MASK_SCULPT_FACE_SETS; } } |