diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-07 13:04:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-07 13:04:45 +0400 |
commit | bc961c90a2fffa1323036c30cb7db69e1c40537d (patch) | |
tree | ef41f4906dd318c940ee61cdbbacbed4c60729cf /source/blender/editors/space_view3d | |
parent | 2c362c13fd9d66eec5aa37de043ef230ecfd8e5e (diff) |
fix for armature specular material color overriding the wire color when instanced in a dupli
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 24 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 6 |
3 files changed, 21 insertions, 15 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 7d0faabaff2..7edf18136d2 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -1753,8 +1753,13 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (bone == arm->act_bone) flag |= BONE_DRAW_ACTIVE; - /* set color-set to use */ - set_pchan_colorset(ob, pchan); + if (do_const_color) { + /* keep color */ + } + else { + /* set color-set to use */ + set_pchan_colorset(ob, pchan); + } if (use_custom) { /* if drawwire, don't try to draw in solid */ @@ -1950,7 +1955,12 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, /* extra draw service for pose mode */ /* set color-set to use */ - set_pchan_colorset(ob, pchan); + if (do_const_color) { + /* keep color */ + } + else { + set_pchan_colorset(ob, pchan); + } if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) { /* custom bone shapes should not be drawn here! */ @@ -2001,7 +2011,6 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, float vec[3]; unsigned char col[4]; - if (do_const_color) { /* so we can draw bone names in current const color */ float tcol[4]; @@ -2562,11 +2571,8 @@ int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (dt > OB_WIRE && !ELEM(arm->drawtype, ARM_LINE, ARM_WIRE)) { /* we use color for solid lighting */ - glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); - glEnable(GL_COLOR_MATERIAL); - glColor3ub(255, 255, 255); // clear spec - glDisable(GL_COLOR_MATERIAL); - + const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white); glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW); // only for lighting... } diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index de1d9f22667..19696b2b0e0 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1015,14 +1015,14 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d, Object *ob, DerivedMesh *d if (ob && ob->mode & OB_MODE_WEIGHT_PAINT) { if (do_light) { + const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f}; + /* enforce default material settings */ GPU_enable_material(0, NULL); /* but set default spec */ glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); - glEnable(GL_COLOR_MATERIAL); /* according manpages needed */ - glColor3ub(120, 120, 120); - glDisable(GL_COLOR_MATERIAL); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec); /* diffuse */ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 51985a2860f..63780ebbd20 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -3434,6 +3434,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material); } else { + const float spec[4] = {0.47f, 0.47f, 0.47f, 0.47f}; + /* draw outline */ if ( (v3d->flag & V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) && @@ -3451,9 +3453,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D /* set default spec */ glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR); - glEnable(GL_COLOR_MATERIAL); /* according manpages needed */ - glColor3ub(120, 120, 120); - glDisable(GL_COLOR_MATERIAL); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec); /* diffuse */ glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); glEnable(GL_LIGHTING); |