diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-20 05:35:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-20 05:37:49 +0300 |
commit | fcee82d19a73539e7f2e6142aeda4621c2b29eef (patch) | |
tree | 199aee9ec4270674eff8d6ee446595259aea0cf1 /source/blender/editors/space_view3d | |
parent | 0e1faba9d07d5a1d3de58d2477c60ae52ae4ff42 (diff) |
Cleanup: remove unused G_FLAG_BACKBUFSEL
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index c17eb5cef81..2ad61314430 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -178,9 +178,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph, else if ((obact_eval && (obact_eval->mode & OB_MODE_PARTICLE_EDIT)) && !XRAY_ENABLED(v3d)) { /* do nothing */ } - else if ((obedit && (obedit->mode & OB_MODE_EDIT)) && !XRAY_FLAG_ENABLED(v3d)) { - /* do nothing */ - } else { v3d->flag &= ~V3D_INVALID_BACKBUF; return; @@ -190,23 +187,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph, return; } -#if 0 - if (test) { - if (qtest()) { - addafterqueue(ar->win, BACKBUFDRAW, 1); - return; - } - } -#endif - -#if 0 /* v3d->zbuf deprecated */ - if (v3d->shading.type > OB_WIRE) { - v3d->zbuf = true; - } -#endif - - G.f |= G_FLAG_BACKBUFSEL; - if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) { DRW_framebuffer_select_id_setup(ar, true); DRW_draw_select_id_object(scene_eval, @@ -225,8 +205,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph, /* TODO: Create a flag in `DRW_manager` because the drawing is no longer * made on the backbuffer in this case. */ v3d->flag &= ~V3D_INVALID_BACKBUF; - - G.f &= ~G_FLAG_BACKBUFSEL; } /* TODO: Creating, attaching texture, and destroying a framebuffer is quite slow. |