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authorMike Erwin <significant.bit@gmail.com>2015-04-13 23:56:43 +0300
committerMike Erwin <significant.bit@gmail.com>2015-04-13 23:56:43 +0300
commit27ded012d68751c3705b4a49d3d59259a2ef8d5c (patch)
tree6249c17951377537b391076196981f4e8472bbc7 /source/blender/editors/space_view3d
parent057c7c6fabdb6106079fe4af90721c79c5c59142 (diff)
cleanup: style
to match my earlier commit in temp_viewport_fx_merge branch https://developer.blender.org/rBc3f3b958dc0b plus more no functional changes
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c23
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c22
2 files changed, 23 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f0b78649307..8dcf1d388ea 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -403,13 +403,13 @@ static const float cosval[CIRCLE_RESOL] = {
static void draw_xyz_wire(const float c[3], float size, int axis)
{
- float v1[3] = {0.f, 0.f, 0.f}, v2[3] = {0.f, 0.f, 0.f};
+ float v1[3] = {0.0f, 0.0f, 0.0f}, v2[3] = {0.0f, 0.0f, 0.0f};
float dim = size * 0.1f;
float dx[3], dy[3], dz[3];
- dx[0] = dim; dx[1] = 0.f; dx[2] = 0.f;
- dy[0] = 0.f; dy[1] = dim; dy[2] = 0.f;
- dz[0] = 0.f; dz[1] = 0.f; dz[2] = dim;
+ dx[0] = dim; dx[1] = 0.0f; dx[2] = 0.0f;
+ dy[0] = 0.0f; dy[1] = dim; dy[2] = 0.0f;
+ dz[0] = 0.0f; dz[1] = 0.0f; dz[2] = dim;
switch (axis) {
case 0: /* x axis */
@@ -425,7 +425,7 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
glVertex3fv(v2);
/* top left to bottom right */
- mul_v3_fl(dy, 2.f);
+ mul_v3_fl(dy, 2.0f);
add_v3_v3(v1, dy);
sub_v3_v3(v2, dy);
@@ -448,7 +448,7 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
glVertex3fv(v2);
/* top left to center */
- mul_v3_fl(dy, 2.f);
+ mul_v3_fl(dy, 2.0f);
add_v3_v3(v1, dy);
copy_v3_v3(v2, c);
@@ -466,12 +466,12 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
glVertex3fv(v1);
- mul_v3_fl(dx, 2.f);
+ mul_v3_fl(dx, 2.0f);
add_v3_v3(v1, dx);
glVertex3fv(v1);
- mul_v3_fl(dz, 2.f);
+ mul_v3_fl(dz, 2.0f);
sub_v3_v3(v1, dx);
sub_v3_v3(v1, dz);
@@ -484,7 +484,6 @@ static void draw_xyz_wire(const float c[3], float size, int axis)
glEnd();
break;
}
-
}
void drawaxes(float size, char drawtype)
@@ -1619,7 +1618,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glColor3ubv(ob_wire_col);
}
- glLineWidth(2.f);
+ glLineWidth(2.0f);
glDisable(GL_LIGHTING);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -1627,7 +1626,7 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_LIGHTING);
- glLineWidth(1.f);
+ glLineWidth(1.0f);
}
if ((dflag & DRAW_CONSTCOLOR) == 0) {
@@ -5240,7 +5239,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
BLI_assert(0);
break;
}
- CLAMP(intensity, 0.f, 1.f);
+ CLAMP(intensity, 0.0f, 1.0f);
weight_to_rgb(ma_col, intensity);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 195dffe74a0..fd6288b1601 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -657,7 +657,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glEnable(GL_POINT_SMOOTH);
glDepthMask(0); /* don't overwrite zbuf */
- if (rv3d->rot_angle != 0.f) {
+ if (rv3d->rot_angle != 0.0f) {
/* -- draw rotation axis -- */
float scaled_axis[3];
const float scale = rv3d->dist;
@@ -665,19 +665,21 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glBegin(GL_LINE_STRIP);
- color[3] = 0.f; /* more transparent toward the ends */
+ color[3] = 0.0f; /* more transparent toward the ends */
glColor4fv(color);
add_v3_v3v3(end, o, scaled_axis);
glVertex3fv(end);
- // color[3] = 0.2f + fabsf(rv3d->rot_angle); /* modulate opacity with angle */
- // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
+#if 0
+ color[3] = 0.2f + fabsf(rv3d->rot_angle); /* modulate opacity with angle */
+ /* ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2 */
+#endif
color[3] = 0.5f; /* more opaque toward the center */
glColor4fv(color);
glVertex3fv(o);
- color[3] = 0.f;
+ color[3] = 0.0f;
glColor4fv(color);
sub_v3_v3v3(end, o, scaled_axis);
glVertex3fv(end);
@@ -688,14 +690,14 @@ static void draw_rotation_guide(RegionView3D *rv3d)
#define ROT_AXIS_DETAIL 13
const float s = 0.05f * scale;
- const float step = 2.f * (float)(M_PI / ROT_AXIS_DETAIL);
+ const float step = 2.0f * (float)(M_PI / ROT_AXIS_DETAIL);
float angle;
int i;
float q[4]; /* rotate ring so it's perpendicular to axis */
const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f;
if (!upright) {
- const float up[3] = {0.f, 0.f, 1.f};
+ const float up[3] = {0.0f, 0.0f, 1.0f};
float vis_angle, vis_axis[3];
cross_v3_v3v3(vis_axis, up, rv3d->rot_axis);
@@ -706,7 +708,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
color[3] = 0.25f; /* somewhat faint */
glColor4fv(color);
glBegin(GL_LINE_LOOP);
- for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
+ for (i = 0, angle = 0.0f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
if (!upright) {
@@ -732,12 +734,12 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glVertex3fv(o);
glEnd();
- /* find screen coordinates for rotation center, then draw pretty icon */
#if 0
+ /* find screen coordinates for rotation center, then draw pretty icon */
mul_m4_v3(rv3d->persinv, rot_center);
UI_icon_draw(rot_center[0], rot_center[1], ICON_NDOF_TURN);
-#endif
/* ^^ just playing around, does not work */
+#endif
glDisable(GL_BLEND);
glDisable(GL_POINT_SMOOTH);