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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-14 22:48:12 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-05-14 22:48:12 +0300 |
commit | 3c10ec96b5ec1c705362ccdaeaac8007050d081f (patch) | |
tree | 1e4020b37dd8532bf3c3d9132eac4ade203d15ea /source/blender/editors/space_view3d | |
parent | 03565218d5a85f06a26a1ac95e70991613faaf2a (diff) |
Cycles: Enable object motion blur on Intel OpenCL platform
This required allocating some memory related on object transform needed
by ShaderData and currently it is done for all the platforms. Since we're
targeting full feature-complete platforms this is rather acceptable at
this point and in the future we'll do selective NO_HAIR/NO_SSS/NO_BLUR
kernels.
This is experimental still and in fact there're some major issues on
NVidia platform and it's not really clear if it's a bug in compiler,
some uninitizlied variable or other kind of issue.
Diffstat (limited to 'source/blender/editors/space_view3d')
0 files changed, 0 insertions, 0 deletions