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authorAntony Riakiotakis <kalast@gmail.com>2015-07-19 19:35:09 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-07-19 19:35:09 +0300
commita597a380bbf513edf59b183cea3fb0545e859cca (patch)
tree217561c8956d7075db336907c227aae2fea529aa /source/blender/editors/space_view3d
parent8f1c1ef3a9f310db7f28806a2a441e32f5b56f97 (diff)
Properly fix T45477
Code was actually skipping setting color selection indices and previous commit actually broke mask selection in texture painting. All should work now.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f7153908851..9abc63ffc37 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -8462,7 +8462,7 @@ static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
}
else {
- dm->drawMappedFaces(dm, bbs_mesh_mask__setSolidDrawOptions, NULL, NULL, em->bm, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_mask__setSolidDrawOptions, NULL, NULL, em->bm, DM_DRAW_SKIP_SELECT);
}
}