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authorCampbell Barton <ideasman42@gmail.com>2015-04-27 16:23:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-27 18:18:50 +0300
commitc760c0dbb3b768c54e0ac81ec318cac94503b81b (patch)
tree106e98c5a6b0d28979074388655699b8049f831d /source/blender/editors/space_view3d
parent4a80c4faded742aeebc2852f23e210163a5759dc (diff)
Cleanup: use mul_v3_mat3_m4v3
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 24b814da44d..5b2ac50216a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -8021,9 +8021,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* don't show smoke before simulation starts, this could be made an option in the future */
if (smd->domain->fluid && CFRA >= smd->domain->point_cache[0]->startframe) {
/* get view vector */
- copy_v3_v3(viewnormal, rv3d->viewinv[2]);
invert_m4_m4(ob->imat, ob->obmat);
- mul_mat3_m4_v3(ob->imat, viewnormal);
+ mul_v3_mat3_m4v3(viewnormal, ob->imat, rv3d->viewinv[2]);
normalize_v3(viewnormal);
/* set dynamic boundaries to draw the volume