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authorClément Foucault <foucault.clem@gmail.com>2018-07-03 20:22:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-03 20:22:15 +0300
commitbb9355e7031404a4e0374ad49928e0fcad1f0aaa (patch)
tree7750e6d58dea5b8cb0e841b751bbb5d31d315b51 /source/blender/editors/space_view3d
parent79152371c3c259fed9d1106aa8003beef28168e6 (diff)
View3D: Remove v3d->zbuf
This is because depth test is set before drawing anything now. There is no case where we want to draw without depth test that is not selection and this case is not handle by v3d->zbuf anymore. UI assume depth test is off by default. The DRWManager assume it's on. This should fix T55623.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c22
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
3 files changed, 9 insertions, 21 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0d5240d8e86..a428b60643d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -703,7 +703,6 @@ void ED_view3d_draw_depth(
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RegionView3D *rv3d = ar->regiondata;
- short zbuf = v3d->zbuf;
short flag = v3d->flag;
float glalphaclip = U.glalphaclip;
int obcenter_dia = U.obcenter_dia;
@@ -727,7 +726,6 @@ void ED_view3d_draw_depth(
/* get surface depth without bias */
rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
- v3d->zbuf = true;
GPU_depth_test(true);
DRW_draw_depth_loop(depsgraph, ar, v3d);
@@ -737,8 +735,8 @@ void ED_view3d_draw_depth(
}
rv3d->rflag &= ~RV3D_ZOFFSET_DISABLED;
- v3d->zbuf = zbuf;
- if (!v3d->zbuf) GPU_depth_test(false);
+ /* Reset default for UI */
+ GPU_depth_test(false);
U.glalphaclip = glalphaclip;
v3d->flag = flag;
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 06cdba3f537..cfeb199de15 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -210,7 +210,9 @@ static void backdrawview3d(
}
#endif
+#if 0 /* v3d->zbuf deprecated */
if (v3d->drawtype > OB_WIRE) v3d->zbuf = true;
+#endif
/* dithering and AA break color coding, so disable */
glDisable(GL_DITHER);
@@ -249,14 +251,8 @@ static void backdrawview3d(
GPU_scissor(ar->winrct.xmin, ar->winrct.ymin, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
GPU_clear_color(0.0, 0.0, 0.0, 0.0);
- if (v3d->zbuf) {
- GPU_depth_test(true);
- GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
- }
- else {
- GPU_clear(GPU_COLOR_BIT);
- GPU_depth_test(false);
- }
+ GPU_depth_test(true);
+ GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
if (rv3d->rflag & RV3D_CLIPPING)
ED_view3d_clipping_set(rv3d);
@@ -273,7 +269,6 @@ static void backdrawview3d(
v3d->flag &= ~V3D_INVALID_BACKBUF;
G.f &= ~G_BACKBUFSEL;
- v3d->zbuf = false;
GPU_depth_test(false);
glEnable(GL_DITHER);
@@ -684,7 +679,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
ibuf = ibuf->mipmap[mip - 1];
}
- if (v3d->zbuf) GPU_depth_test(false);
+ GPU_depth_test(false);
glDepthMask(GL_FALSE);
GPU_blend(true);
@@ -718,7 +713,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
GPU_blend(false);
glDepthMask(GL_TRUE);
- if (v3d->zbuf) GPU_depth_test(true);
+ GPU_depth_test(true);
if (freeibuf)
IMB_freeImBuf(freeibuf);
@@ -878,22 +873,19 @@ void ED_view3d_draw_depth_gpencil(
Depsgraph *depsgraph, Scene *scene, ARegion *ar, View3D *v3d)
{
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
- bool zbuf = v3d->zbuf;
/* Setup view matrix. */
ED_view3d_draw_setup_view(NULL, depsgraph, scene, ar, v3d, NULL, NULL, NULL);
GPU_clear(GPU_DEPTH_BIT);
- v3d->zbuf = true;
GPU_depth_test(true);
if (v3d->flag2 & V3D_SHOW_GPENCIL) {
ED_gpencil_draw_view3d(NULL, scene, view_layer, depsgraph, v3d, ar, true);
}
- v3d->zbuf = zbuf;
- if (!zbuf) GPU_depth_test(false);
+ GPU_depth_test(false);
}
/* *********************** customdata **************** */
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index aad2ac7284f..c9e915a6415 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1004,7 +1004,6 @@ int view3d_opengl_select(
ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
if (v3d->drawtype > OB_WIRE) {
- v3d->zbuf = true;
GPU_depth_test(true);
}
@@ -1050,7 +1049,6 @@ int view3d_opengl_select(
ED_view3d_draw_setup_view(vc->win, depsgraph, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
if (v3d->drawtype > OB_WIRE) {
- v3d->zbuf = 0;
GPU_depth_test(false);
}