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authorJulian Eisel <julian@blender.org>2020-08-14 17:57:57 +0300
committerJulian Eisel <julian@blender.org>2020-08-14 18:03:10 +0300
commitb3c08a3a0a9b0cd9e66bbf4bdeeedb6c2c5e7c76 (patch)
tree973646ddefd56daeb38e21c19a1b7a8358dc7c18 /source/blender/editors/space_view3d
parentc074943dfd914fafd25f59cd43e26b4e8ac499f0 (diff)
Fix constant lighting change in VR view when rotating head
We have to explicitly enable fixed world space lighting. This was in fact already done, but overridden by the code to sync the 3D View shading settings to the VR view.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 66efa5b5de3..839f8c60a66 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1733,6 +1733,8 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S
{
if (v3d->runtime.flag & V3D_RUNTIME_XR_SESSION_ROOT) {
View3DShading *xr_shading = &wm->xr.session_settings.shading;
+ /* Flags that shouldn't be overridden by the 3D View shading. */
+ const int flag_copy = V3D_SHADING_WORLD_ORIENTATION;
BLI_assert(WM_xr_session_exists(&wm->xr));
@@ -1750,7 +1752,9 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S
}
/* Copy shading from View3D to VR view. */
+ const int old_xr_shading_flag = xr_shading->flag;
*xr_shading = v3d->shading;
+ xr_shading->flag = (xr_shading->flag & ~flag_copy) | (old_xr_shading_flag & flag_copy);
if (v3d->shading.prop) {
xr_shading->prop = IDP_CopyProperty(xr_shading->prop);
}