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authorCampbell Barton <ideasman42@gmail.com>2018-06-19 17:41:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-19 17:43:01 +0300
commit750a78be9cfa71713bac5b73f9a61c40deeb994c (patch)
treeaefaf46f8869e949f5a8098b9c0625baed0082c5 /source/blender/editors/space_view3d
parent0116c95d4c9114bc9eae03401c0471fba265cd46 (diff)
3D View: improve selection locking
Locked selection would still occlude with objects which could not be selected.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c36
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c31
2 files changed, 56 insertions, 11 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 9b40f03a54a..b4f3be178aa 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1172,7 +1172,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const
/* so check three selection levels and compare */
static int mixed_bones_object_selectbuffer(
ViewContext *vc, unsigned int *buffer, const int mval[2],
- bool use_cycle, bool enumerate,
+ bool use_cycle, bool enumerate, eV3DSelectObjectFilter select_filter,
bool *r_do_nearest)
{
rcti rect;
@@ -1211,7 +1211,7 @@ static int mixed_bones_object_selectbuffer(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
- hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode, select_filter);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
@@ -1222,7 +1222,7 @@ static int mixed_bones_object_selectbuffer(
offs = 4 * hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
- hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits9 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
@@ -1232,7 +1232,7 @@ static int mixed_bones_object_selectbuffer(
offs += 4 * hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode, select_filter);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
@@ -1373,7 +1373,10 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
ED_view3d_viewcontext_init(C, &vc);
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, false, false, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(
+ &vc, buffer, mval,
+ false, false, VIEW3D_SELECT_FILTER_NOP,
+ &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1487,7 +1490,13 @@ static bool ed_object_select_pick(
// TIMEIT_START(select_time);
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
+ const eV3DSelectObjectFilter select_filter = (
+ (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ?
+ VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK : VIEW3D_SELECT_FILTER_NOP);
+ hits = mixed_bones_object_selectbuffer(
+ &vc, buffer, mval,
+ true, enumerate, select_filter,
+ &do_nearest);
// TIMEIT_END(select_time);
@@ -1968,7 +1977,9 @@ static int do_meta_box_select(
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(
+ vc, buffer, MAXPICKBUF, rect,
+ VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
if (extend == false && select)
BKE_mball_deselect_all(mb);
@@ -2002,7 +2013,9 @@ static int do_armature_box_select(
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(
+ vc, buffer, MAXPICKBUF, rect,
+ VIEW3D_SELECT_ALL, VIEW3D_SELECT_FILTER_NOP);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(vc->view_layer, &objects_len);
@@ -2150,7 +2163,12 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
+ const eV3DSelectObjectFilter select_filter = (
+ (vc->scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) ?
+ VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK : VIEW3D_SELECT_FILTER_NOP);
+ hits = view3d_opengl_select(
+ vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect,
+ VIEW3D_SELECT_ALL, select_filter);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 73b9a67ac56..abb8c688e05 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -896,6 +896,13 @@ static bool drw_select_loop_pass(eDRWSelectStage stage, void *user_data)
}
#endif /* WITH_OPENGL_LEGACY */
+/** Implement #VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK. */
+static bool drw_select_filter_object_mode_lock(Object *ob, void *user_data)
+{
+ const Object *obact = user_data;
+ return BKE_object_is_mode_compat(ob, obact->mode);
+}
+
/**
* \warning be sure to account for a negative return value
* This is an error, "Too many objects in select buffer"
@@ -905,7 +912,7 @@ static bool drw_select_loop_pass(eDRWSelectStage stage, void *user_data)
*/
int view3d_opengl_select(
ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
- eV3DSelectMode select_mode)
+ eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter)
{
struct bThemeState theme_state;
Depsgraph *depsgraph = vc->depsgraph;
@@ -953,6 +960,25 @@ int view3d_opengl_select(
}
}
+ struct {
+ DRW_ObjectFilterFn fn;
+ void *user_data;
+ } object_filter = {NULL, NULL};
+ switch (select_filter) {
+ case VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK:
+ {
+ Object *obact = OBACT(vc->view_layer);
+ if (obact && obact->mode != OB_MODE_OBJECT) {
+ object_filter.fn = drw_select_filter_object_mode_lock;
+ object_filter.user_data = obact;
+ }
+ break;
+ }
+ case VIEW3D_SELECT_FILTER_NOP:
+ break;
+
+ }
+
/* Tools may request depth outside of regular drawing code. */
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
@@ -1014,7 +1040,8 @@ int view3d_opengl_select(
DRW_draw_select_loop(
depsgraph, ar, v3d,
use_obedit_skip, use_nearest, &rect,
- drw_select_loop_pass, &drw_select_loop_user_data);
+ drw_select_loop_pass, &drw_select_loop_user_data,
+ object_filter.fn, object_filter.user_data);
hits = drw_select_loop_user_data.hits;
}
#endif /* WITH_OPENGL_LEGACY */