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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 16:44:18 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-22 16:44:18 +0300
commit0cc514ec845e3170a63ad837360842219e951e85 (patch)
tree424b44fa76dea4cb387d56a50a31696121454343 /source/blender/editors/space_view3d
parent120492ace9150913f106f329942684c583a6f697 (diff)
Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading while previously rendered viewport will always go back to solid shading.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c29
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c9
3 files changed, 34 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index c7a10d65071..155c7503acf 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4848,6 +4848,35 @@ void VIEW3D_OT_enable_manipulator(wmOperatorType *ot)
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
+/* ************************* Toggle rendered shading *********************** */
+
+static int toggle_render_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d->drawtype == OB_RENDER) {
+ v3d->drawtype = v3d->prev_drawtype;
+ }
+ else {
+ v3d->prev_drawtype = v3d->drawtype;
+ v3d->drawtype = OB_RENDER;
+ }
+ ED_view3d_shade_update(CTX_data_main(C), CTX_data_scene(C), v3d, CTX_wm_area(C));
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ return OPERATOR_FINISHED;
+}
+
+void VIEW3D_OT_toggle_render(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Toggle Rendered Shading";
+ ot->description = "Toggle rendered shading mode of the viewport";
+ ot->idname = "VIEW3D_OT_toggle_render";
+
+ /* api callbacks */
+ ot->exec = toggle_render_exec;
+ ot->poll = ED_operator_view3d_active;
+}
+
/* ************************* below the line! *********************** */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 901c5c8d4c2..45918ed8bed 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -103,6 +103,7 @@ void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
+void VIEW3D_OT_toggle_render(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index c30e688f1e7..1c84ce3c985 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -218,7 +218,9 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_snap_cursor_to_center);
WM_operatortype_append(VIEW3D_OT_snap_cursor_to_selected);
WM_operatortype_append(VIEW3D_OT_snap_cursor_to_active);
-
+
+ WM_operatortype_append(VIEW3D_OT_toggle_render);
+
transform_operatortypes();
}
@@ -417,10 +419,7 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_string_set(kmi->ptr, "value_1", "SOLID");
RNA_string_set(kmi->ptr, "value_2", "TEXTURED");
- kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle_enum", ZKEY, KM_PRESS, KM_SHIFT, 0);
- RNA_string_set(kmi->ptr, "data_path", "space_data.viewport_shade");
- RNA_string_set(kmi->ptr, "value_1", "SOLID");
- RNA_string_set(kmi->ptr, "value_2", "RENDERED");
+ WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_render", ZKEY, KM_PRESS, KM_SHIFT, 0);
/* selection*/
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_select", SELECTMOUSE, KM_PRESS, 0, 0);