diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-10 00:39:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-10 00:50:49 +0300 |
commit | 54343b821d6bea408aa84a087e6e4f64ba460019 (patch) | |
tree | 54fdd814b5bd4dd9438602cf28755fc5edef4050 /source/blender/editors/space_view3d | |
parent | af077706fb8dd0b8468955068f28b0b794f6430a (diff) |
GPU: use basic-shader for line-stipple
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 6 |
2 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index d8364011036..ee82a4c5072 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -1310,8 +1310,8 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm, } glColor4ub(255, 255, 255, 96); - glEnable(GL_LINE_STIPPLE); - glLineStipple(1, 0xAAAA); + GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); + GPU_basic_shader_line_stipple(1, 0xAAAA); dm->drawMappedEdges(dm, (DMSetDrawOptions)edgemask_cb, user_data); @@ -1323,7 +1323,7 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm, glEnable(GL_DEPTH_TEST); } - glDisable(GL_LINE_STIPPLE); + GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); if (use_alpha) { glDisable(GL_BLEND); diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index e61ef0cb9bb..830e82d9f33 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1924,13 +1924,15 @@ static void drawcamera_stereo3d( if (is_stereo3d_cameras) { /* draw connecting lines */ - glLineStipple(2, 0xAAAA); - glEnable(GL_LINE_STIPPLE); + GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); + GPU_basic_shader_line_stipple(2, 0xAAAA); glBegin(GL_LINES); glVertex3fv(origin[0]); glVertex3fv(origin[1]); glEnd(); + + GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE); } /* draw convergence plane */ |