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authorCampbell Barton <ideasman42@gmail.com>2016-06-10 00:39:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-10 00:50:49 +0300
commit54343b821d6bea408aa84a087e6e4f64ba460019 (patch)
tree54fdd814b5bd4dd9438602cf28755fc5edef4050 /source/blender/editors/space_view3d
parentaf077706fb8dd0b8468955068f28b0b794f6430a (diff)
GPU: use basic-shader for line-stipple
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
-rw-r--r--source/blender/editors/space_view3d/drawobject.c6
2 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index d8364011036..ee82a4c5072 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1310,8 +1310,8 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm,
}
glColor4ub(255, 255, 255, 96);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0xAAAA);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(1, 0xAAAA);
dm->drawMappedEdges(dm, (DMSetDrawOptions)edgemask_cb, user_data);
@@ -1323,7 +1323,7 @@ void draw_mesh_paint_weight_edges(RegionView3D *rv3d, DerivedMesh *dm,
glEnable(GL_DEPTH_TEST);
}
- glDisable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
if (use_alpha) {
glDisable(GL_BLEND);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index e61ef0cb9bb..830e82d9f33 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1924,13 +1924,15 @@ static void drawcamera_stereo3d(
if (is_stereo3d_cameras) {
/* draw connecting lines */
- glLineStipple(2, 0xAAAA);
- glEnable(GL_LINE_STIPPLE);
+ GPU_basic_shader_bind_enable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
+ GPU_basic_shader_line_stipple(2, 0xAAAA);
glBegin(GL_LINES);
glVertex3fv(origin[0]);
glVertex3fv(origin[1]);
glEnd();
+
+ GPU_basic_shader_bind_disable(GPU_SHADER_LINE | GPU_SHADER_STIPPLE);
}
/* draw convergence plane */