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author | Julian Eisel <eiseljulian@gmail.com> | 2016-02-14 01:16:04 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2016-02-14 01:16:04 +0300 |
commit | f6f851d28ae35deb98604f9d62369a69a3988b3b (patch) | |
tree | 711bd65ba04c927154b81da74db1bb90bf3a947d /source/blender/editors/space_view3d | |
parent | 4c04149bca7c5cb9d13944be96e9a8224740a007 (diff) |
Fix T47404: Bones get draw fat line in pose mode
Removed this glLineWidth call in rBe8d7a0206e99, thought it wasn't needed. Really hope this was the last line width issue for now :/
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 0874862a8bf..83da40784bc 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -7708,6 +7708,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short draw_bounding_volume(ob, ob->boundtype); } else { + glLineWidth(1.0f); empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, false); } } |