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authorCampbell Barton <ideasman42@gmail.com>2016-03-21 08:06:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-03-21 08:06:04 +0300
commitfb5c6333f9aa8f05b030262d321e0233a034ab8a (patch)
tree89bad1c1c31770ebc402c949de957e6f5808871a /source/blender/editors/space_view3d
parent72bf5d13e6e65b055326e840d68f8fd9e237c1df (diff)
GPU: avoid redundant logic for non-spot lamps
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1b6435f214e..4d7cc28ca3f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2508,7 +2508,11 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
if (srl)
layers &= srl->lay;
- if (layers && GPU_lamp_override_visible(lamp, srl, NULL) && GPU_lamp_has_shadow_buffer(lamp)) {
+ if (layers &&
+ GPU_lamp_has_shadow_buffer(lamp) &&
+ /* keep last, may do string lookup */
+ GPU_lamp_override_visible(lamp, srl, NULL))
+ {
shadow = MEM_callocN(sizeof(View3DShadow), "View3DShadow");
shadow->lamp = lamp;
BLI_addtail(shadows, shadow);