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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-10-25 06:20:23 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-10-25 06:20:23 +0400 |
commit | 4514eeaa8e335a86de0bda68aa4814c0bafad7eb (patch) | |
tree | de1816b7c4969f24560c0c253f83e12ce060af5a /source/blender/editors/space_view3d | |
parent | 58db4b70f3faa473bd864c9caa43d242570d18be (diff) |
drawobject: Fix sphere bounds drawing
Would draw ellipsoid instead, which is not so useful and wrong when
used for rigid body collision shape visualization.
svn merge -r59887:59888 ^/branches/soc-2013-rigid_body_sim
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 5bfb8180bfc..06aedb2c36d 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -6216,8 +6216,9 @@ static void draw_bb_quadric(BoundBox *bb, char type) glPushMatrix(); if (type == OB_BOUND_SPHERE) { + float scale = MAX3(size[0], size[1], size[2]); glTranslatef(cent[0], cent[1], cent[2]); - glScalef(size[0], size[1], size[2]); + glScalef(scale, scale, scale); gluSphere(qobj, 1.0, 8, 5); } else if (type == OB_BOUND_CYLINDER) { |