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authorSergey Sharybin <sergey.vfx@gmail.com>2013-10-18 01:17:33 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-10-18 01:17:33 +0400
commitbae2b9dea308ea50af24cbc47bd67ce6ea823c90 (patch)
tree7cd71ac0036e8619cc9cfbdf8fdff29277aeb79f /source/blender/editors/space_view3d
parent2871b0d7df5804e32e9ac4064ab2f29994b69b2d (diff)
Pampa Project request: FPS in sequencer editor
perhaps ED_scene_draw_fps is actually better to be placed to a better place, but consider this is good for now.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 24edfb413c8..a37d98e416d 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2857,7 +2857,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
/* NOTE: the info that this uses is updated in ED_refresh_viewport_fps(),
* which currently gets called during SCREEN_OT_animation_step.
*/
-static void draw_viewport_fps(Scene *scene, rcti *rect)
+void ED_scene_draw_fps(Scene *scene, rcti *rect)
{
ScreenFrameRateInfo *fpsi = scene->fps_info;
float fps;
@@ -3454,7 +3454,7 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
- draw_viewport_fps(scene, &rect);
+ ED_scene_draw_fps(scene, &rect);
}
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {
draw_viewport_name(ar, v3d, &rect);