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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 20:31:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 20:31:46 +0400
commita2c182e9233333fc3b8ff40d352113ec95e7e30c (patch)
tree37a9e08f4e6c4bf794aa0c8c15af875299db4a1b /source/blender/editors/space_view3d
parent86cec98f9e1523ed41b67ef998174289dbae9b83 (diff)
style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c4
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c6
-rw-r--r--source/blender/editors/space_view3d/drawobject.c40
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c34
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c23
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c41
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c11
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c38
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c50
12 files changed, 137 insertions, 122 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index e611ae1b64c..dd3d0c05beb 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1280,8 +1280,8 @@ static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, u
static void draw_bone(int dt, int armflag, int boneflag, short constflag, unsigned int id, float length)
{
- /* Draw a 3d octahedral bone, we use normalized space based on length,
- for glDisplayLists */
+ /* Draw a 3d octahedral bone, we use normalized space based on length,
+ * for glDisplayLists */
glScalef(length, length, length);
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index e368d8c10b7..f41846f3378 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -835,9 +835,9 @@ typedef struct TexMatCallback {
static void tex_mat_set_material_cb(void *UNUSED(userData), int mat_nr, void *attribs)
{
/* all we have to do here is simply enable the GLSL material, but note
- that the GLSL code will give different result depending on the drawtype,
- in texture draw mode it will output the active texture node, in material
- draw mode it will show the full material. */
+ * that the GLSL code will give different result depending on the drawtype,
+ * in texture draw mode it will output the active texture node, in material
+ * draw mode it will show the full material. */
GPU_enable_material(mat_nr, attribs);
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index ecccb673c57..2ab8ec8aa99 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -1057,7 +1057,7 @@ static void spotvolume(float lvec[3], float vvec[3], const float inp)
plane[1]= 1.0f;
/* now we've got two equations: one of a cone and one of a plane, but we have
- three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
+ * three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
/* rotate around cross product vector of (0,0,1) and plane normal, dot product degrees */
/* according definition, we derive cross product is (plane[1],-plane[0],0), en cos = plane[2]);*/
@@ -1339,8 +1339,8 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if (la->type==LA_SPOT) {
float spotblcirc = fabs(z)*(1 - pow(la->spotblend, 2));
/* hide line if it is zero size or overlaps with outer border,
- previously it adjusted to always to show it but that seems
- confusing because it doesn't show the actual blend size */
+ * previously it adjusted to always to show it but that seems
+ * confusing because it doesn't show the actual blend size */
if (spotblcirc != 0 && spotblcirc != fabsf(z))
circ(0.0, 0.0, spotblcirc);
}
@@ -1543,8 +1543,8 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
/* current ogl matrix is translated in camera space, bundles should
- be rendered in world space, so camera matrix should be "removed"
- from current ogl matrix */
+ * be rendered in world space, so camera matrix should be "removed"
+ * from current ogl matrix */
invert_m4_m4(imat, base->object->obmat);
glMultMatrixf(imat);
@@ -2819,7 +2819,7 @@ static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, UnitS
if (me->drawflag & ME_DRAWEXTRA_FACEAREA) {
/* would be nice to use BM_face_area_calc, but that is for 2d faces
- so instead add up tessalation triangle areas */
+ * so instead add up tessalation triangle areas */
BMFace *f;
int n;
@@ -2996,10 +2996,13 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d,
if (em->bm->selected.last) {
BMEditSelection *ese= em->bm->selected.last;
/* face is handeled above */
- /*if (ese->type == BM_FACE ) {
+#if 0
+ if (ese->type == BM_FACE ) {
efa_act = (BMFace *)ese->data;
}
- else */ if ( ese->htype == BM_EDGE ) {
+ else
+#endif
+ if ( ese->htype == BM_EDGE ) {
eed_act = (BMEdge *)ese->ele;
}
else if ( ese->htype == BM_VERT ) {
@@ -3170,7 +3173,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
glDepthMask(0);
/* if transparent, we cannot draw the edges for solid select... edges have no material info.
- drawFacesSolid() doesn't draw the transparent faces */
+ * drawFacesSolid() doesn't draw the transparent faces */
if (ob->dtx & OB_DRAWTRANSP) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
dm->drawFacesSolid(dm, NULL, 0, GPU_enable_material);
@@ -4597,13 +4600,15 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
- /*else {
+#if 0
+ else {
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
UI_ThemeColor(TH_WIRE);
- }*/
+ }
+#endif
if (totchild && (part->draw&PART_DRAW_PARENT)==0)
totpart=0;
@@ -5479,8 +5484,8 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
- /* direction vectors for 3d curve paths
- when at its lowest, dont render normals */
+ /* direction vectors for 3d curve paths
+ * when at its lowest, dont render normals */
if (cu->flag & CU_3D && ts->normalsize > 0.0015f && (cu->drawflag & CU_HIDE_NORMALS)==0) {
UI_ThemeColor(TH_WIRE);
@@ -6766,7 +6771,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
// draw collision objects
if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll)
{
- /*SmokeCollSettings *scs = smd->coll;
+#if 0
+ SmokeCollSettings *scs = smd->coll;
if (scs->points)
{
size_t i;
@@ -6795,7 +6801,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (col) cpack(col);
}
- */
+#endif
}
// only draw domains
@@ -7014,8 +7020,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_OBJECTSOLVER)) {
/* special case for object solver and follow track constraints because they don't fill
- constraint targets properly (design limitation -- scene is needed for their target
- but it can't be accessed from get_targets callvack) */
+ * constraint targets properly (design limitation -- scene is needed for their target
+ * but it can't be accessed from get_targets callvack) */
Object *camob= NULL;
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 9618e5aeef0..b36ce6656b2 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -305,12 +305,12 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- /*
+#if 0
printf("Viewinv:\n");
printf("%f, %f, %f\n", rv3d->viewinv[0][0], rv3d->viewinv[0][1], rv3d->viewinv[0][2]);
printf("%f, %f, %f\n", rv3d->viewinv[1][0], rv3d->viewinv[1][1], rv3d->viewinv[1][2]);
printf("%f, %f, %f\n", rv3d->viewinv[2][0], rv3d->viewinv[2][1], rv3d->viewinv[2][2]);
- */
+#endif
// get view vector
copy_v3_v3(viewnormal, rv3d->viewinv[2]);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 996d782be4d..43d74a7d2cd 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -234,8 +234,8 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
ED_view3d_init_mats_rv3d(ob, rv3d);
/* we have to multiply instead of loading viewmatob to make
- it work with duplis using displists, otherwise it will
- override the dupli-matrix */
+ * it work with duplis using displists, otherwise it will
+ * override the dupli-matrix */
glMultMatrixf(ob->obmat);
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 3e2979a7e88..9a588f698b9 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1310,7 +1310,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
if (ob==NULL) return;
/* make sure we got storage */
- /*
+#if 0
if (v3d->properties_storage==NULL)
v3d->properties_storage= MEM_callocN(sizeof(TransformProperties), "TransformProperties");
tfp= v3d->properties_storage;
@@ -1324,7 +1324,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
uiBlockEndAlign(block);
}
}
- */
+#endif
lim= 10000.0f * MAX2(1.0f, v3d->grid);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fc5ef42b462..f1efdd1e165 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -841,8 +841,8 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
}
/* draw info beside axes in bottom left-corner:
-* framenum, object name, bone name (if available), marker name (if available)
-*/
+ * framenum, object name, bone name (if available), marker name (if available)
+ */
static void draw_selected_name(Scene *scene, Object *ob)
{
char info[256], *markern;
@@ -1225,7 +1225,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
if (ca && (ca->flag & CAM_SHOWSENSOR)) {
/* determine sensor fit, and get sensor x/y, for auto fit we
- assume and square sensor and only use sensor_x */
+ * assume and square sensor and only use sensor_x */
float sizex= scene->r.xsch*scene->r.xasp;
float sizey= scene->r.ysch*scene->r.yasp;
int sensor_fit = camera_sensor_fit(ca->sensor_fit, sizex, sizey);
@@ -1562,8 +1562,8 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
ibuf= BKE_movieclip_get_ibuf(clip, &bgpic->cuser);
/* working with ibuf from image and clip has got different workflow now.
- ibuf acquired from clip is referenced by cache system and should
- be dereferenced after usage. */
+ * ibuf acquired from clip is referenced by cache system and should
+ * be dereferenced after usage. */
freeibuf= ibuf;
}
@@ -1764,9 +1764,9 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int c
/* *********************** */
/*
- In most cases call draw_dupli_objects,
- draw_dupli_objects_color was added because when drawing set dupli's
- we need to force the color
+ * In most cases call draw_dupli_objects,
+ * draw_dupli_objects_color was added because when drawing set dupli's
+ * we need to force the color
*/
#if 0
@@ -1895,7 +1895,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
{
/* define the color here so draw_dupli_objects_color can be called
- * from the set loop */
+ * from the set loop */
int color= (base->flag & SELECT)?TH_SELECT:TH_WIRE;
/* debug */
@@ -2753,9 +2753,11 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
v3d->zbuf= FALSE;
/* enables anti-aliasing for 3D view drawing */
- /*if (!(U.gameflags & USER_DISABLE_AA))
- glEnable(GL_MULTISAMPLE_ARB);*/
-
+#if 0
+ if (!(U.gameflags & USER_DISABLE_AA))
+ glEnable(GL_MULTISAMPLE_ARB);
+#endif
+
// needs to be done always, gridview is adjusted in drawgrid() now
rv3d->gridview= v3d->grid;
@@ -2868,10 +2870,12 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
ED_view3d_clipping_disable();
BIF_draw_manipulator(C);
-
+
+#if 0
/* Disable back anti-aliasing */
- /*if (!(U.gameflags & USER_DISABLE_AA))
- glDisable(GL_MULTISAMPLE_ARB);*/
+ if (!(U.gameflags & USER_DISABLE_AA))
+ glDisable(GL_MULTISAMPLE_ARB);
+#endif
if (v3d->zbuf) {
v3d->zbuf= FALSE;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index c8d577a315e..f3945d1680c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -610,11 +610,12 @@ void viewrotate_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, LEFTALTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_AXIS_SNAP_ENABLE);
WM_modalkeymap_add_item(keymap, LEFTALTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_AXIS_SNAP_DISABLE);
- /* disabled mode switching for now, can re-implement better, later on
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
- */
+#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_rotate");
@@ -640,8 +641,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
cross_v3_v3v3(q1+1, vod->trackvec, newvec);
normalize_v3(q1+1);
- /* Allow for rotation beyond the interval
- * [-pi, pi] */
+ /* Allow for rotation beyond the interval [-pi, pi] */
while (si > 1.0f)
si -= 2.0f;
@@ -1254,11 +1254,12 @@ void viewmove_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
- /* disabled mode switching for now, can re-implement better, later on
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ZOOM);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
- */
+#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_move");
@@ -1414,11 +1415,12 @@ void viewzoom_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
- /* disabled mode switching for now, can re-implement better, later on
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
- */
+#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom");
@@ -1666,11 +1668,12 @@ void viewdolly_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, VIEW_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, VIEW_MODAL_CONFIRM);
- /* disabled mode switching for now, can re-implement better, later on
+ /* disabled mode switching for now, can re-implement better, later on */
+#if 0
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTCTRLKEY, KM_RELEASE, KM_ANY, 0, VIEWROT_MODAL_SWITCH_ROTATE);
WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, VIEWROT_MODAL_SWITCH_MOVE);
- */
+#endif
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_dolly");
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index c8c62d63e36..0ae2ae0a9d1 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -183,10 +183,10 @@ typedef struct FlyInfo {
short pan_view; /* when true, pan the view instead of rotating */
/* relative view axis locking - xlock, zlock
- 0; disabled
- 1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
- when the mouse moves, locking is set to 2 so checks are done.
- 2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
+ * 0) disabled
+ * 1) enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
+ * when the mouse moves, locking is set to 2 so checks are done.
+ * 2) mouse moved and checking needed, if no view altering is donem its changed back to 1 */
short xlock, zlock;
float xlock_momentum, zlock_momentum; /* nicer dynamics */
float grid; /* world scale 1.0 default */
@@ -202,8 +202,8 @@ typedef struct FlyInfo {
short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
short is_ortho_cam; /* are we flying an ortho camera in perspective view,
- * which was originall in ortho view?
- * could probably figure it out but better be explicit */
+ * which was originall in ortho view?
+ * could probably figure it out but better be explicit */
void *obtfm; /* backup the objects transform */
@@ -223,7 +223,7 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), struct ARegion *UNUSE
FlyInfo *fly = arg;
/* draws 4 edge brackets that frame the safe area where the
- mouse can move during fly mode without spinning the view */
+ * mouse can move during fly mode without spinning the view */
float x1, x2, y1, y2;
x1= 0.45f * (float)fly->ar->winx;
@@ -377,11 +377,11 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even
copy_v3_v3(fly->ofs_backup, fly->rv3d->ofs);
/* the dist defines a vector that is infront of the offset
- to rotate the view about.
- this is no good for fly mode because we
- want to rotate about the viewers center.
- but to correct the dist removal we must
- alter offset so the view doesn't jump. */
+ * to rotate the view about.
+ * this is no good for fly mode because we
+ * want to rotate about the viewers center.
+ * but to correct the dist removal we must
+ * alter offset so the view doesn't jump. */
fly->rv3d->dist= 0.0f;
@@ -720,10 +720,9 @@ static int flyApply(bContext *C, FlyInfo *fly)
#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
- /*
- fly mode - Shift+F
- a fly loop where the user can move move the view as if they are flying
- */
+ /* fly mode - Shift+F
+ * a fly loop where the user can move move the view as if they are flying
+ */
RegionView3D *rv3d= fly->rv3d;
ARegion *ar = fly->ar;
@@ -807,7 +806,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
/*fprintf(stderr, "%f\n", time_redraw);*/ /* 0.002 is a small redraw 0.02 is larger */
/* Scale the time to use shift to scale the speed down- just like
- shift slows many other areas of blender down */
+ * shift slows many other areas of blender down */
if (fly->use_precision)
fly->speed= fly->speed * (1.0f-time_redraw_clamped);
@@ -829,7 +828,7 @@ static int flyApply(bContext *C, FlyInfo *fly)
}
else {
float roll; /* similar to the angle between the camera's up and the Z-up,
- * but its very rough so just roll*/
+ * but its very rough so just roll */
/* rotate about the X axis- look up/down */
if (moffset[1]) {
@@ -988,8 +987,10 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
RegionView3D* rv3d = fly->rv3d;
const int flag = U.ndof_flag;
-/* int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE),
- shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM)); */
+#if 0
+ int shouldRotate = (flag & NDOF_SHOULD_ROTATE) && (fly->pan_view == FALSE),
+ shouldTranslate = (flag & (NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM));
+#endif
int shouldRotate = (fly->pan_view == FALSE),
shouldTranslate = TRUE;
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index f80bd6c3807..b3ec1676bfb 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -131,7 +131,7 @@ static void handle_view3d_lock(bContext *C)
scene->camera= v3d->camera;
/* not through notifiery, listener don't have context
- and non-open screens or spaces need to be updated too */
+ * and non-open screens or spaces need to be updated too */
BKE_screen_view3d_main_sync(&bmain->screen, scene);
/* notifiers for scene update */
@@ -140,10 +140,11 @@ static void handle_view3d_lock(bContext *C)
}
}
-/* layer code is on three levels actually:
-- here for operator
-- uiTemplateLayers in interface/ code for buttons
-- ED_view3d_scene_layer_set for RNA
+/**
+ * layer code is on three levels actually:
+ * - here for operator
+ * - uiTemplateLayers in interface/ code for buttons
+ * - ED_view3d_scene_layer_set for RNA
*/
static void view3d_layers_editmode_ensure(Scene *scene, View3D *v3d)
{
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index a5c7e21e3b4..15b1dde500b 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -394,8 +394,8 @@ int lasso_inside_edge(int mcords[][2], short moves, int x0, int y0, int x1, int
/* warning; lasso select with backbuffer-check draws in backbuf with persp(PERSP_WIN)
- and returns with persp(PERSP_VIEW). After lasso select backbuf is not OK
-*/
+ * and returns with persp(PERSP_VIEW). After lasso select backbuf is not OK
+ */
static void do_lasso_select_pose(ViewContext *vc, Object *ob, int mcords[][2], short moves, short select)
{
bPoseChannel *pchan;
@@ -962,7 +962,7 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc, int mcords[][2], s
/* lasso operator gives properties, but since old code works
- with short array we convert */
+ * with short array we convert */
static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
{
ViewContext vc;
@@ -1377,7 +1377,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
base= startbase;
while (base) {
/* skip objects with select restriction, to prevent prematurely ending this loop
- * with an un-selectable choice */
+ * with an un-selectable choice */
if (base->object->restrictflag & OB_RESTRICT_SELECT) {
base=base->next;
if (base==NULL) base= FIRSTBASE;
@@ -1534,13 +1534,13 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short obce
hitresult= buffer[3+(i*4)];
/* if there's bundles in buffer select bundles first,
- so non-camera elements should be ignored in buffer */
+ * so non-camera elements should be ignored in buffer */
if (basact->selcol != (hitresult & 0xFFFF)) {
continue;
}
/* index of bundle is 1<<16-based. if there's no "bone" index
- in hight word, this buffer value belongs to camera,. not to bundle */
+ * in hight word, this buffer value belongs to camera,. not to bundle */
if (buffer[4*i+3] & 0xFFFF0000) {
MovieClip *clip= object_get_movieclip(scene, basact->object, 0);
MovieTracking *tracking= &clip->tracking;
@@ -1578,7 +1578,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short obce
if (!changed) {
/* fallback to regular object selection if no new bundles were selected,
- allows to select object parented to reconstruction object */
+ * allows to select object parented to reconstruction object */
basact= mouse_select_eval_buffer(&vc, buffer, hits, mval, startbase, 0);
}
}
@@ -1586,7 +1586,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short obce
else if (ED_do_pose_selectbuffer(scene, basact, buffer, hits, extend) ) { /* then bone is found */
/* we make the armature selected:
- not-selected active object in posemode won't work well for tools */
+ * not-selected active object in posemode won't work well for tools */
basact->flag|= SELECT;
basact->object->flag= basact->flag;
@@ -1984,16 +1984,16 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i
vbuffer = MEM_mallocN(4 * (totobj+MAXPICKBUF) * sizeof(unsigned int), "selection buffer");
hits= view3d_opengl_select(vc, vbuffer, 4*(totobj+MAXPICKBUF), rect);
/*
- LOGIC NOTES (theeth):
- The buffer and ListBase have the same relative order, which makes the selection
- very simple. Loop through both data sets at the same time, if the color
- is the same as the object, we have a hit and can move to the next color
- and object pair, if not, just move to the next object,
- keeping the same color until we have a hit.
-
- The buffer order is defined by OGL standard, hopefully no stupid GFX card
- does it incorrectly.
- */
+ * LOGIC NOTES (theeth):
+ * The buffer and ListBase have the same relative order, which makes the selection
+ * very simple. Loop through both data sets at the same time, if the color
+ * is the same as the object, we have a hit and can move to the next color
+ * and object pair, if not, just move to the next object,
+ * keeping the same color until we have a hit.
+ *
+ * The buffer order is defined by OGL standard, hopefully no stupid GFX card
+ * does it incorrectly.
+ */
if (hits>0) { /* no need to loop if there's no hit */
Base *base;
@@ -2167,7 +2167,7 @@ static int vertsel_vert_pick(struct bContext *C, Mesh *me, const int mval[2], un
if (size > 0) {
/* sample rect to increase changes of selecting, so that when clicking
- on an face in the backbuf, we can still select a vert */
+ * on an face in the backbuf, we can still select a vert */
int dist;
*index = view3d_sample_backbuf_rect(&vc, mval, size, 1, me->totvert+1, &dist,0,NULL, NULL);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 847bd2e0b24..359bb8967eb 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -74,8 +74,8 @@
#include "view3d_intern.h" // own include
/* use this call when executing an operator,
- event system doesn't set for each event the
- opengl drawing context */
+ * event system doesn't set for each event the
+ * opengl drawing context */
void view3d_operator_needs_opengl(const bContext *C)
{
wmWindow *win = CTX_wm_window(C);
@@ -179,7 +179,7 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
changed = 1;
/* The new view is different from the old one
- * so animate the view */
+ * so animate the view */
if (changed) {
/* original values */
@@ -203,9 +203,9 @@ void smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera, Objec
sms.time_allowed= (double)U.smooth_viewtx / 1000.0;
/* if this is view rotation only
- * we can decrease the time allowed by
- * the angle between quats
- * this means small rotations wont lag */
+ * we can decrease the time allowed by
+ * the angle between quats
+ * this means small rotations wont lag */
if (quat && !ofs && !dist) {
float vec1[3]={0,0,1}, vec2[3]= {0,0,1};
float q1[4], q2[4];
@@ -531,7 +531,7 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, co
int val, flip_sign, a;
/* near zero floating point values can give issues with gluUnProject
- in side view on some implementations */
+ * in side view on some implementations */
if (fabs(mats->modelview[0]) < 1e-6) mats->modelview[0]= 0.0;
if (fabs(mats->modelview[5]) < 1e-6) mats->modelview[5]= 0.0;
@@ -553,8 +553,8 @@ void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, co
}
/* verify if we have negative scale. doing the transform before cross
- product flips the sign of the vector compared to doing cross product
- before transform then, so we correct for that. */
+ * product flips the sign of the vector compared to doing cross product
+ * before transform then, so we correct for that. */
for (a=0; a<16; a++)
((float*)modelview)[a] = mats->modelview[a];
flip_sign = is_negative_m4(modelview);
@@ -649,15 +649,15 @@ int initgrabz(RegionView3D *rv3d, float x, float y, float z)
if (rv3d->zfac < 0.0f)
flip= TRUE;
/* if x,y,z is exactly the viewport offset, zfac is 0 and we don't want that
- * (accounting for near zero values)
- * */
+ * (accounting for near zero values)
+ */
if (rv3d->zfac < 1.e-6f && rv3d->zfac > -1.e-6f) rv3d->zfac = 1.0f;
/* Negative zfac means x, y, z was behind the camera (in perspective).
- * This gives flipped directions, so revert back to ok default case.
- */
- // NOTE: I've changed this to flip zfac to be positive again for now so that GPencil draws ok
- // -- Aligorith, 2009Aug31
+ * This gives flipped directions, so revert back to ok default case.
+ */
+ /* NOTE: I've changed this to flip zfac to be positive again for now so that GPencil draws ok
+ * Aligorith, 2009Aug31 */
//if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f;
if (rv3d->zfac < 0.0f) rv3d->zfac= -rv3d->zfac;
@@ -757,7 +757,7 @@ void ED_view3d_ob_project_mat_get(RegionView3D *rv3d, Object *ob, float pmat[4][
}
/* Uses window coordinates (x,y) and depth component z to find a point in
- modelspace */
+ * modelspace */
void view3d_unproject(bglMats *mats, float out[3], const short x, const short y, const float z)
{
double ux, uy, uz;
@@ -1192,11 +1192,11 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
}
}
-/* IGLuint-> GLuint*/
+/* IGLuint-> GLuint */
/* Warning: be sure to account for a negative return value
-* This is an error, "Too many objects in select buffer"
-* and no action should be taken (can crash blender) if this happens
-*/
+ * This is an error, "Too many objects in select buffer"
+ * and no action should be taken (can crash blender) if this happens
+ */
short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input)
{
Scene *scene= vc->scene;
@@ -1683,9 +1683,9 @@ static void game_set_commmandline_options(GameData *gm)
static int game_engine_poll(bContext *C)
{
/* we need a context and area to launch BGE
- it's a temporary solution to avoid crash at load time
- if we try to auto run the BGE. Ideally we want the
- context to be set as soon as we load the file. */
+ * it's a temporary solution to avoid crash at load time
+ * if we try to auto run the BGE. Ideally we want the
+ * context to be set as soon as we load the file. */
if (CTX_wm_window(C)==NULL) return 0;
if (CTX_wm_screen(C)==NULL) return 0;
@@ -1743,7 +1743,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
/* redraw to hide any menus/popups, we don't go back to
- the window manager until after this operator exits */
+ * the window manager until after this operator exits */
WM_redraw_windows(C);
rv3d= CTX_wm_region_view3d(C);
@@ -1789,7 +1789,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
if (prevwin) {
/* restore context, in case it changed in the meantime, for
- example by working in another window or closing it */
+ * example by working in another window or closing it */
CTX_wm_region_set(C, prevar);
CTX_wm_window_set(C, prevwin);
CTX_wm_area_set(C, prevsa);