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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-12-03 02:16:04 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-12-03 02:16:23 +0300
commitdc4feed59dda2b2b346136d369ce70e1756e87c3 (patch)
tree10a65ebb436ec09f1501036f5d03900629c137de /source/blender/editors/space_view3d
parentcba5137f32f925d8216288ef6708707e98f5aef0 (diff)
Cleanup: view-port --> 2D/3D Viewport
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c10
4 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3b5dc3f57b9..797c7d73df3 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -848,7 +848,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *region, View3D *v3d, bo
/* get surface depth without bias */
rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
- /* Needed in cases the view-port isn't already setup. */
+ /* Needed in cases the 3D Viewport isn't already setup. */
WM_draw_region_viewport_ensure(region, SPACE_VIEW3D);
WM_draw_region_viewport_bind(region);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index f9de462813f..9429da342a6 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -222,7 +222,7 @@ typedef struct ViewOpsData {
/** Current state. */
struct {
/** Working copy of #RegionView3D.viewquat, needed for rotation calculation
- * so we can apply snap to the view-port while keeping the unsnapped rotation
+ * so we can apply snap to the 3D Viewport while keeping the unsnapped rotation
* here to use when snap is disabled and for continued calculation. */
float viewquat[4];
} curr;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 0815850d694..118ec2425fc 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -171,7 +171,7 @@ bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d,
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
/**
- * Parameters for setting the new view-port state.
+ * Parameters for setting the new 3D Viewport state.
*
* Each of the struct members may be NULL to signify they aren't to be adjusted.
*/
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index a70e74665c5..1be9bd27c7a 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -574,11 +574,11 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *re
/* -------------------------------------------------------------------- */
/** \name Camera Lock API
*
- * Lock the camera to the view-port, allowing view manipulation to transform the camera.
+ * Lock the camera to the 3D Viewport, allowing view manipulation to transform the camera.
* \{ */
/**
- * \return true when the view-port is locked to its camera.
+ * \return true when the 3D Viewport is locked to its camera.
*/
bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{
@@ -587,8 +587,8 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
}
/**
- * Apply the camera object transformation to the view-port.
- * (needed so we can use regular view-port manipulation operators, that sync back to the camera).
+ * Apply the camera object transformation to the 3D Viewport.
+ * (needed so we can use regular 3D Viewport manipulation operators, that sync back to the camera).
*/
void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
View3D *v3d,
@@ -612,7 +612,7 @@ void ED_view3d_camera_lock_init(const Depsgraph *depsgraph, View3D *v3d, RegionV
}
/**
- * Apply the view-port transformation back to the camera object.
+ * Apply the 3D Viewport transformation back to the camera object.
*
* \return true if the camera is moved.
*/