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authorClément Foucault <foucault.clem@gmail.com>2017-02-07 13:20:15 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-02-07 13:31:22 +0300
commit83adc544382689217e19564fd5f2dd62160956cb (patch)
tree1026a590c1079b4907a6cab43e2c5759339c4350 /source/blender/editors/space_view3d
parentaeb8e81f2741aabc95d14bce7a83cef45481959c (diff)
Clay-Engine (merge clay-engine)
Initial work by Clément Foucault with contributions from Dalai Felinto (mainly per-collection engine settings logic, and depsgraph iterator placeholder). This makes Blender require OpenGL 3.3. Which means Intel graphic card and OSX will break. Disable CLAY_ENGINE in CMake in those cases. This is a prototype render engine intended to help the design of real render engines. This is mainly an engine with enphasis in matcap and ambient occlusion. Implemented Features -------------------- * Clay Render Engine, following the new API, to be used as reference for future engines * A more complete Matcap customization with more options * Per-Collection render engine settings * New Ground Truth AO - not enabled Missing Features ---------------- * Finish object edit mode - Fix shaders to use new matrix - Fix artifacts when edge does off screen - Fix depth issue - Selection sillhouette - Mesh wires - Use mesh normals (for higher quality matcap) - Non-Mesh objects drawing - Widget drawing - Performance issues * Finish mesh edit mode - Derived-Mesh-less edit mode API (mesh_rende.c) * General edit mode - Per-collection edit mode settings * General engines - Per-collection engine settings (they are their, but they still need to be flushed by depsgraph, and used by the drawing code)
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c42
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
3 files changed, 43 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index a3d4f6ef031..a48208b55f7 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -586,6 +586,7 @@ static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
if (rv3d->viewport) {
GPU_viewport_free(rv3d->viewport);
+ MEM_freeN(rv3d->viewport);
rv3d->viewport = NULL;
}
}
@@ -747,6 +748,7 @@ static void view3d_main_region_free(ARegion *ar)
}
if (rv3d->viewport) {
GPU_viewport_free(rv3d->viewport);
+ MEM_freeN(rv3d->viewport);
}
MEM_freeN(rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index b0faffcab3b..65966a67da8 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2098,12 +2098,42 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
#endif
}
+static void view3d_render_pass(const bContext *C, ARegion *ar)
+{
+ Scene *scene = CTX_data_scene(C);
+ RenderEngineType *type = RE_engines_find(scene->r.engine); /* In the future we should get that from Layers */
+
+ if (type->flag & RE_USE_OGL_PIPELINE) {
+ type->view_draw(NULL, C);
+ }
+ else {
+ // Offline Render engine
+ }
+}
+
+static void view3d_draw_view_new(const bContext *C, ARegion *ar, DrawData *UNUSED(draw_data))
+{
+
+ view3d_draw_setup_view(C, ar);
+
+ /* Only 100% compliant on new spec goes bellow */
+ view3d_render_pass(C, ar);
+
+ view3d_draw_grid(C, ar);
+ view3d_draw_manipulator(C);
+ view3d_draw_region_info(C, ar);
+}
+
+
void view3d_main_region_draw(const bContext *C, ARegion *ar)
{
+ Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
+ /* TODO layers - In the future we should get RE from Layers */
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
- if (IS_VIEWPORT_LEGACY(v3d)) {
+ if (IS_VIEWPORT_LEGACY(v3d) && ((type->flag & RE_USE_OGL_PIPELINE) == 0)) {
view3d_main_region_draw_legacy(C, ar);
return;
}
@@ -2111,12 +2141,20 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
if (!rv3d->viewport)
rv3d->viewport = GPU_viewport_create();
+ GPU_viewport_bind(rv3d->viewport, &ar->winrct);
+
/* TODO viewport - there is so much to be done, in fact a lot will need to happen in the space_view3d.c
* before we even call the drawing routine, but let's move on for now (dfelinto)
* but this is a provisory way to start seeing things in the viewport */
DrawData draw_data;
view3d_draw_data_init(C, ar, rv3d, &draw_data);
- view3d_draw_view(C, ar, &draw_data);
+
+ if (type->flag & RE_USE_OGL_PIPELINE)
+ view3d_draw_view_new(C, ar, &draw_data);
+ else
+ view3d_draw_view(C, ar, &draw_data);
+
+ GPU_viewport_unbind(rv3d->viewport);
v3d->flag |= V3D_INVALID_BACKBUF;
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index bed47354d89..f7346a378dc 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -38,6 +38,7 @@
struct ARegion;
struct ARegionType;
struct BoundBox;
+struct Batch;
struct DerivedMesh;
struct Object;
struct SmokeDomainSettings;