diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-27 17:47:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-27 17:47:53 +0400 |
commit | e17bf02c2dcf6e51176eafc5bbe77171bc7014c5 (patch) | |
tree | d64b04687791c96d639458278c73110f804fa04a /source/blender/editors/space_view3d | |
parent | 08b35cda7fb903d4e6cf0f7e6b29024ee536f2b3 (diff) |
Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_intern.h | 15 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 1 |
2 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 40037f82376..50dfc17af6f 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -35,21 +35,20 @@ /* internal exports only */ -struct bScreen; struct ARegion; +struct ARegionType; struct BoundBox; -struct Object; struct DerivedMesh; -struct wmOperatorType; -struct bContext; -struct wmWindowManager; -struct EditMesh; +struct Object; struct ViewContext; -struct ARegionType; -struct bPoseChannel; struct bAnimVizSettings; +struct bContext; struct bMotionPath; +struct bPoseChannel; +struct bScreen; struct wmNDOFMotionData; +struct wmOperatorType; +struct wmWindowManager; #define BL_NEAR_CLIP 0.001 diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index a4a0d332c51..dfd8b4a3568 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -567,6 +567,7 @@ static void do_lasso_select_mesh(ViewContext *vc, int mcords[][2], short moves, EDBM_selectmode_flush(vc->em); } +/* BMESH_TODO */ #if 0 /* this is an exception in that its the only lasso that dosnt use the 3d view (uses space image view) */ static void do_lasso_select_mesh_uv(int mcords[][2], short moves, short select) |