diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/editors/space_view3d | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/blender/editors/space_view3d')
5 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c index 553a04206f7..922102e3921 100644 --- a/source/blender/editors/space_view3d/drawanimviz.c +++ b/source/blender/editors/space_view3d/drawanimviz.c @@ -179,7 +179,7 @@ void draw_motion_path_instance(Scene *scene, glPointSize(1.0); /* draw little black point at each frame - * NOTE: this is not really visible/noticable + * NOTE: this is not really visible/noticeable */ glBegin(GL_POINTS); for (i=0, mpv=mpv_start; i < len; i++, mpv++) diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 8c1a9985185..4b58c93fa05 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -1482,7 +1482,7 @@ static void draw_limit_line(float sta, float end, unsigned int col) /* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */ -/* qdn: now also enabled for Blender to set focus point for defocus composit node */ +/* qdn: now also enabled for Blender to set focus point for defocus composite node */ static void draw_focus_cross(float dist, float size) { glBegin(GL_LINES); @@ -1822,7 +1822,7 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base if (cam->flag & CAM_SHOWLIMITS) { draw_limit_line(cam->clipsta, cam->clipend, 0x77FFFF); - /* qdn: was yafray only, now also enabled for Blender to be used with defocus composit node */ + /* qdn: was yafray only, now also enabled for Blender to be used with defocus composite node */ draw_focus_cross(object_camera_dof_distance(ob), cam->drawsize); } @@ -2018,7 +2018,7 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob) /* Note! - foreach funcs should be called while drawing or directly after * if not, ED_view3d_init_mats_rv3d() can be used for selection tools * but would not give correct results with dupli's for eg. which dont - * use the object matrix in the useual way */ + * use the object matrix in the usual way */ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *UNUSED(no_f), short *UNUSED(no_s)) { foreachScreenVert_userData *data = userData; diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 1fdffbed42c..dd121265522 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1078,7 +1078,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) /* note: quite un-scientific but without this bit extra * 0.0001 on the lower left the 2D border sometimes * obscures the 3D camera border */ - /* note: with VIEW3D_CAMERA_BORDER_HACK defined this error isn't noticable + /* note: with VIEW3D_CAMERA_BORDER_HACK defined this error isn't noticeable * but keep it here incase we need to remove the workaround */ x1i= (int)(x1 - 1.0001f); y1i= (int)(y1 - 1.0001f); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 4cf0c9d0c9b..168775deae2 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -199,7 +199,7 @@ extern const char *view3d_context_dir[]; /* doc access */ /* draw_volume.c */ void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); -/* workaround for trivial but noticable camera bug caused by imprecision +/* workaround for trivial but noticeable camera bug caused by imprecision * between view border calculation in 2D/3D space, workaround for bug [#28037]. * without this deifne we get the old behavior which is to try and align them * both which _mostly_ works fine, but when the camera moves beyond ~1000 in diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 3f49df88ff8..5d2f0c432fb 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -285,7 +285,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode) BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) if (BM_elem_index_get(eve)) tottrans++; } - /* for any of the 3 loops above which all dirty the indicies */ + /* for any of the 3 loops above which all dirty the indices */ bm->elem_index_dirty |= BM_VERT; /* and now make transverts */ |