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authorCampbell Barton <ideasman42@gmail.com>2019-01-23 15:30:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-23 15:37:25 +0300
commit48eed058b170e3def90fbc420933638d3986ca2c (patch)
tree5e2ddb5fae907ae921b26f027b77437c1cd2ccbe /source/blender/editors/space_view3d
parent44e9fe024bba014aa49b3a106fe89aa0b6e610cd (diff)
3D View: draw clipping region
Only for workbench solid/wire modes.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c51
1 files changed, 0 insertions, 51 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8d259986114..6c9d5f590c8 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1736,57 +1736,6 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
/** \name Viewport Clipping
* \{ */
-void ED_view3d_draw_clipping(const RegionView3D *rv3d)
-{
- const BoundBox *bb = rv3d->clipbb;
- if (bb == NULL) {
- return;
- }
-
- const uint clipping_index[6][4] = {
- {0, 1, 2, 3},
- {0, 4, 5, 1},
- {4, 7, 6, 5},
- {7, 3, 2, 6},
- {1, 5, 6, 2},
- {7, 4, 0, 3}
- };
-
- GPUVertBuf *vbo;
- GPUIndexBuf *el;
- GPUIndexBufBuilder elb = {0};
-
- /* Elements */
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, ARRAY_SIZE(clipping_index) * 2, ARRAY_SIZE(bb->vec));
- for (int i = 0; i < ARRAY_SIZE(clipping_index); i++) {
- const uint *idx = clipping_index[i];
- GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]);
- GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[2], idx[3]);
- }
- el = GPU_indexbuf_build(&elb);
-
- GPUVertFormat format = {0};
- uint pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
-
- vbo = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(vbo, ARRAY_SIZE(bb->vec));
- GPU_vertbuf_attr_fill(vbo, pos_id, bb->vec);
-
- GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, el, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
- GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
-
- float color[4];
- UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, color);
-
- GPU_batch_uniform_4fv(batch, "color", color);
-
- /* Draw. */
- glEnable(GL_BLEND);
- GPU_batch_draw(batch);
- GPU_batch_discard(batch);
- glDisable(GL_BLEND);
-}
-
static bool view3d_clipping_test(const float co[3], const float clip[6][4])
{
if (plane_point_side_v3(clip[0], co) > 0.0f)