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authorCampbell Barton <ideasman42@gmail.com>2019-01-24 15:06:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-24 15:25:18 +0300
commit7b35ef23a0468525b17ee45cb474847a431c2f58 (patch)
treed1381a725f61faa65317cc54e663f0c70d1a6b99 /source/blender/editors/space_view3d
parent4162b83590a7e14626e3741ec185fb40815fb1a3 (diff)
Fix T60807: Can't select when active pose object is hidden
Object mode locking wasn't accounting for the 3D view context which doesn't have an active object once its hidden.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
2 files changed, 10 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 8f7882d1d59..b36f52899b8 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1585,11 +1585,15 @@ static bool ed_object_select_pick(
bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
{
ViewContext vc;
+ /* setup view context for argument to callbacks */
+ ED_view3d_viewcontext_init(C, &vc);
+
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
- const Base *oldbasact = BASACT(view_layer);
+ /* Don't set when the context has no active object (hidden), see: T60807. */
+ const Base *oldbasact = vc.obact ? BASACT(view_layer) : NULL;
Base *base, *startbase = NULL, *basact = NULL;
const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
bool is_obedit;
@@ -1598,8 +1602,6 @@ static bool ed_object_select_pick(
int hits;
const float mval_fl[2] = {(float)mval[0], (float)mval[1]};
- /* setup view context for argument to callbacks */
- ED_view3d_viewcontext_init(C, &vc);
is_obedit = (vc.obedit != NULL);
if (object) {
@@ -1820,7 +1822,7 @@ static bool ed_object_select_pick(
}
/* Ensure code above doesn't change the active base. */
- BLI_assert(oldbasact == BASACT(view_layer));
+ BLI_assert(oldbasact == (vc.obact ? BASACT(view_layer) : NULL));
/* so, do we have something selected? */
if (basact) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 9abc0d4f553..1ebf344a46d 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -984,6 +984,8 @@ int view3d_opengl_select(
}
}
+ /* Important to use 'vc->obact', not 'OBACT(vc->view_layer)' below,
+ * so it will be NULL when hidden. */
struct {
DRW_ObjectFilterFn fn;
void *user_data;
@@ -991,7 +993,7 @@ int view3d_opengl_select(
switch (select_filter) {
case VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK:
{
- Object *obact = OBACT(vc->view_layer);
+ Object *obact = vc->obact;
if (obact && obact->mode != OB_MODE_OBJECT) {
object_filter.fn = drw_select_filter_object_mode_lock;
object_filter.user_data = obact;
@@ -1000,7 +1002,7 @@ int view3d_opengl_select(
}
case VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK:
{
- Object *obact = OBACT(vc->view_layer);
+ Object *obact = vc->obact;
BLI_assert(obact && (obact->mode & OB_MODE_WEIGHT_PAINT));
Object *ob_pose = BKE_object_pose_armature_get(obact);