diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-08-31 08:24:28 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2009-08-31 08:24:28 +0400 |
commit | 7ad4386653ad916a97f3054cab46350ea90fcc54 (patch) | |
tree | dd708e0f3c224ffd30b9787f6f934076b0ce1970 /source/blender/editors/space_view3d | |
parent | 3fa51df744ea5c4585e4cb53a207a0f106ec2032 (diff) |
Grease Pencil: Cleanup Work + Bugfixes
* Disabled temporary debugging prints, since event handling now seems stable
* Modified the initgrabz() code so that when the cursor is behind the viewplane, the z-factor is calculated as if the cursor was on the other side of the view plane. This seems to work well, and doesn't seem to have any negative side-effects (yet).
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 771c02e95b6..c61b2f0f31d 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -482,7 +482,10 @@ void initgrabz(RegionView3D *rv3d, float x, float y, float z) /* Negative zfac means x, y, z was behind the camera (in perspective). * This gives flipped directions, so revert back to ok default case. */ - if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f; + // NOTE: I've changed this to flip zfac to be positive again for now so that GPencil draws ok + // -- Aligorith, 2009Aug31 + //if (rv3d->zfac < 0.0f) rv3d->zfac = 1.0f; + if (rv3d->zfac < 0.0f) rv3d->zfac= -rv3d->zfac; } /* always call initgrabz */ |