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authorMartin Poirier <theeth@yahoo.com>2009-03-20 21:00:51 +0300
committerMartin Poirier <theeth@yahoo.com>2009-03-20 21:00:51 +0300
commit1af7bd439acf4dd08f7c0f66d91ef2238ff1db05 (patch)
treebd339b97d44ae35ca8a752c7989f2360a568b35b /source/blender/editors/space_view3d
parent884cfe25d34809a97e69d04c95800ae4e741259e (diff)
merge more etch-a-ton code. nothing works, but it compiles. Will try to get it working this week end.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c81
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c15
3 files changed, 48 insertions, 50 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 26b6dcc22ff..e5e5f62083c 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -1557,25 +1557,25 @@ static void view3d_panel_gpencil(const bContext *C, ARegion *ar, short cntrl) //
uiEndBlock(C, block);
}
-/* XXX etch-a-ton */
-#if 0
-static void delete_sketch_armature(void *arg1, void *arg2)
+static void delete_sketch_armature(bContext *C, void *arg1, void *arg2)
{
- BIF_deleteSketch();
+ BIF_deleteSketch(C);
}
-static void convert_sketch_armature(void *arg1, void *arg2)
+static void convert_sketch_armature(bContext *C, void *arg1, void *arg2)
{
- BIF_convertSketch();
+ BIF_convertSketch(C);
}
-static void assign_template_sketch_armature(void *arg1, void *arg2)
+static void assign_template_sketch_armature(bContext *C, void *arg1, void *arg2)
{
int index = *(int*)arg1;
- BIF_setTemplate(index);
+ BIF_setTemplate(C, index);
}
-static void view3d_panel_bonesketch_spaces(short cntrl)
+static void view3d_panel_bonesketch_spaces(const bContext *C, ARegion *ar, short cntrl)
{
+ Object *obedit = CTX_data_edit_object(C);
+ Scene *scene = CTX_data_scene(C);
static int template_index;
static char joint_label[128];
uiBlock *block;
@@ -1585,7 +1585,7 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
int nb_joints;
/* replace with check call to sketching lib */
- if (G.obedit && G.obedit->type == OB_ARMATURE)
+ if (obedit && obedit->type == OB_ARMATURE)
{
static char subdiv_tooltip[4][64] = {
"Subdivide arcs based on a fixed number of bones",
@@ -1595,20 +1595,18 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
};
- block= uiNewBlock(&curarea->uiblocks, "view3d_panel_bonesketch_spaces", UI_EMBOSS, UI_HELV, curarea->win);
- uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
- uiSetPanelHandler(VIEW3D_HANDLER_BONESKETCH); // for close and esc
-
- if(uiNewPanel(curarea, block, "Bone Sketching", "View3d", 10, 230, 250, height)==0) return;
+ block= uiBeginBlock(C, ar, "view3d_panel_bonesketch_spaces", UI_EMBOSS, UI_HELV);
+ if(uiNewPanel(C, ar, block, "Bone Sketching", "View3d", 340, 10, 318, height)==0) return;
+ uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
uiNewPanelHeight(block, height);
uiBlockBeginAlign(block);
/* use real flag instead of 1 */
- uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones");
- uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
- uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
+ uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones");
+ uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
+ uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
yco -= 20;
but = uiDefBut(block, BUT, B_REDR, "Convert", 10,yco,100,20, 0, 0, 0, 0, 0, "Convert sketch to armature");
@@ -1622,27 +1620,27 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
uiBlockBeginAlign(block);
- uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, &G.scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)G.scene->toolsettings->bone_sketching_convert]);
+ uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, &scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)scene->toolsettings->bone_sketching_convert]);
- switch(G.scene->toolsettings->bone_sketching_convert)
+ switch(scene->toolsettings->bone_sketching_convert)
{
case SK_CONVERT_CUT_LENGTH:
- uiDefButF(block, NUM, B_REDR, "Lim:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones");
+ uiDefButF(block, NUM, B_REDR, "Lim:", 70, yco, 140, 19, &scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones");
yco -= 20;
break;
case SK_CONVERT_CUT_ADAPTATIVE:
- uiDefButF(block, NUM, B_REDR, "Thres:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision");
+ uiDefButF(block, NUM, B_REDR, "Thres:", 70, yco, 140, 19, &scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision");
yco -= 20;
break;
default:
case SK_CONVERT_CUT_FIXED:
- uiDefButC(block, NUM, B_REDR, "Num:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones");
+ uiDefButC(block, NUM, B_REDR, "Num:", 70, yco, 140, 19, &scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones");
yco -= 20;
break;
case SK_CONVERT_RETARGET:
- uiDefButC(block, ROW, B_DIFF, "No", 70, yco, 40,19, &G.scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0, "No special roll treatment");
- uiDefButC(block, ROW, B_DIFF, "View", 110, yco, 50,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0, "Roll bones perpendicular to view");
- uiDefButC(block, ROW, B_DIFF, "Joint", 160, yco, 50,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0, "Roll bones relative to joint bend");
+ uiDefButC(block, ROW, B_NOP, "No", 70, yco, 40,19, &scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0, "No special roll treatment");
+ uiDefButC(block, ROW, B_NOP, "View", 110, yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0, "Roll bones perpendicular to view");
+ uiDefButC(block, ROW, B_NOP, "Joint", 160, yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0, "Roll bones relative to joint bend");
yco -= 30;
uiBlockEndAlign(block);
@@ -1650,35 +1648,36 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
uiBlockBeginAlign(block);
/* button here to select what to do (copy or not), template, ...*/
- BIF_makeListTemplates();
- template_index = BIF_currentTemplate();
+ BIF_makeListTemplates(C);
+ template_index = BIF_currentTemplate(C);
- but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
+ but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(C), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
uiButSetFunc(but, assign_template_sketch_armature, &template_index, NULL);
yco -= 20;
- uiDefButF(block, NUM, B_DIFF, "A:", 10, yco, 66,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
- uiDefButF(block, NUM, B_DIFF, "L:", 76, yco, 67,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
- uiDefButF(block, NUM, B_DIFF, "D:", 143,yco, 67,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
+ uiDefButF(block, NUM, B_NOP, "A:", 10, yco, 66,19, &scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
+ uiDefButF(block, NUM, B_NOP, "L:", 76, yco, 67,19, &scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
+ uiDefButF(block, NUM, B_NOP, "D:", 143,yco, 67,19, &scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
yco -= 20;
- uiDefBut(block, TEX,B_DIFF,"S:", 10, yco, 90, 20, G.scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
- uiDefBut(block, TEX,B_DIFF,"N:", 100, yco, 90, 20, G.scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
- uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_DIFF, ICON_AUTO,190,yco,20,20, &G.scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");
+ uiDefBut(block, TEX,B_REDR,"S:", 10, yco, 90, 20, scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
+ uiDefBut(block, TEX,B_REDR,"N:", 100, yco, 90, 20, scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
+ uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_NOP, ICON_AUTO,190,yco,20,20, &scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");
yco -= 20;
/* auto renaming magic */
uiBlockEndAlign(block);
- nb_joints = BIF_nbJointsTemplate();
+ nb_joints = BIF_nbJointsTemplate(C);
if (nb_joints == -1)
{
- nb_joints = G.totvertsel;
+ //XXX
+ //nb_joints = G.totvertsel;
}
- bone_name = BIF_nameBoneTemplate();
+ bone_name = BIF_nameBoneTemplate(C);
BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, bone_name);
@@ -1689,12 +1688,11 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
uiBlockEndAlign(block);
- uiDefButBitS(block, TOG, SCE_SNAP_PEEL_OBJECT, B_DIFF, "Peel Objects", 10, yco, 200, 20, &G.scene->snap_flag, 0, 0, 0, 0, "Peel whole objects as one");
+ uiDefButBitS(block, TOG, SCE_SNAP_PEEL_OBJECT, B_NOP, "Peel Objects", 10, yco, 200, 20, &scene->snap_flag, 0, 0, 0, 0, "Peel whole objects as one");
if(yco < 0) uiNewPanelHeight(block, height-yco);
}
}
-#endif
void view3d_buttons_area_defbuts(const bContext *C, ARegion *ar)
{
@@ -1708,7 +1706,8 @@ void view3d_buttons_area_defbuts(const bContext *C, ARegion *ar)
view3d_panel_transform_spaces(C, ar, 0);
if(0)
view3d_panel_gpencil(C, ar, 0);
- // XXX etch-a-ton view3d_panel_bonesketch_spaces(C, ar, 0);
+
+ view3d_panel_bonesketch_spaces(C, ar, 0);
uiDrawPanels(C, 1); /* 1 = align */
uiMatchPanelsView2d(ar); /* sets v2d->totrct */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7531193dc92..00843a58ba7 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2053,7 +2053,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
// if (v3d->flag2 & V3D_DISPGP)
// draw_gpencil_3dview(ar, 1);
- // XXX etch-a-ton BDR_drawSketch();
+ BDR_drawSketch(C);
ED_region_pixelspace(ar);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 072aab55ed4..2fee0581f42 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -70,9 +70,7 @@
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
-
-// XXX etch-a-ton #include "BIF_sketch.h"
-// XXX etch-a-ton #include "BDR_sketch.h"
+#include "ED_armature.h"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -1145,12 +1143,13 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
}
else if((vc->obedit && vc->obedit->type==OB_ARMATURE)) {
- /* XXX etch-a-ton if(BIF_fullSketchMode()) {
- BDR_drawSketchNames();
- }
- else*/ {
+ /* XXX etch-a-ton */
+// if(BIF_fullSketchMode(C)) {
+// BDR_drawSketchNames(C);
+// }
+// else {
draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
- }
+// }
}
else {
Base *base;