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authorTon Roosendaal <ton@blender.org>2008-12-22 12:43:29 +0300
committerTon Roosendaal <ton@blender.org>2008-12-22 12:43:29 +0300
commit42def9a351a2c2696912288d9f1aed8b658f097c (patch)
treea7b41a8e8bd918e558695a74f311d722814b8ae3 /source/blender/editors/space_view3d
parent6d31872298e2f6fd23d06a4ccb792647879163ca (diff)
2.5
Cleanup - for portablity we can keep the old ugly defines for retrieving active object, cfra and so on. But, they will use 'scene' not G.scene. - fixed code that uses those defines. - some unused variables/functions removed
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c4
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c7
5 files changed, 11 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 1eb0b8c2b86..c9307f8e1fb 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2022,7 +2022,7 @@ static void draw_ebones(View3D *v3d, Object *ob, int dt)
/* draw bone paths
* - in view space
*/
-static void draw_pose_paths(View3D *v3d, Object *ob)
+static void draw_pose_paths(Scene *scene, View3D *v3d, Object *ob)
{
bArmature *arm= ob->data;
bPoseChannel *pchan;
@@ -2547,7 +2547,7 @@ int draw_armature(Scene *scene, View3D *v3d, Base *base, int dt, int flag)
else if(G.f & G_WEIGHTPAINT)
arm->flag |= ARM_POSEMODE;
- draw_pose_paths(v3d, ob);
+ draw_pose_paths(scene, v3d, ob);
}
}
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 58a9c126324..bbe89afd411 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -452,7 +452,7 @@ static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmoot
return 1;
}
-void draw_mesh_text(Object *ob, int glsl)
+void draw_mesh_text(Scene *scene, Object *ob, int glsl)
{
Mesh *me = ob->data;
DerivedMesh *ddm;
@@ -561,7 +561,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, Object *ob, DerivedMesh *dm,
/* draw game engine text hack */
if(get_ob_property(ob, "Text"))
- draw_mesh_text(ob, 0);
+ draw_mesh_text(scene, ob, 0);
draw_textured_end();
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index bcb2b8b8e35..a1d6a9d13cb 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2824,7 +2824,7 @@ static int drawDispList(Scene *scene, View3D *v3d, Base *base, int dt)
/* 5. start filling the arrays */
/* 6. draw the arrays */
/* 7. clean up */
-static void draw_new_particle_system(View3D *v3d, Base *base, ParticleSystem *psys, int dt)
+static void draw_new_particle_system(Scene *scene, View3D *v3d, Base *base, ParticleSystem *psys, int dt)
{
Object *ob=base->object;
ParticleSystemModifierData *psmd;
@@ -5069,7 +5069,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
glDepthMask(GL_FALSE);
for(psys=ob->particlesystem.first; psys; psys=psys->next)
- draw_new_particle_system(v3d, base, psys, dt);
+ draw_new_particle_system(scene, v3d, base, psys, dt);
if(G.f & G_PARTICLEEDIT && ob==OBACT) {
psys= NULL; // XXX PE_get_current(ob);
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 674291e7e5d..6c20285654e 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -233,6 +233,7 @@ void do_layer_buttons(bContext *C, short event)
static void do_view3d_view_camerasmenu(bContext *C, void *arg, int event)
{
+ Scene *scene= CTX_data_scene(C);
View3D *v3d;
Base *base;
int i=1;
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 0d9a92c86c3..69bcf2e0395 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -723,7 +723,7 @@ void mouse_cursor(Scene *scene, ARegion *ar, View3D *v3d, short mx, short my)
}
-void deselectall(View3D *v3d) /* is toggle */
+void deselectall(Scene *scene, View3D *v3d) /* is toggle */
{
Base *base;
int a=0, ok=0;
@@ -806,7 +806,7 @@ void selectrandom(Scene *scene, View3D *v3d)
}
/* selects all objects of a particular type, on currently visible layers */
-void selectall_type(View3D *v3d, short obtype)
+void selectall_type(Scene *scene, View3D *v3d, short obtype)
{
Base *base;
@@ -825,7 +825,7 @@ void selectall_type(View3D *v3d, short obtype)
BIF_undo_push("Select all per type");
}
/* selects all objects on a particular layer */
-void selectall_layer(unsigned int layernum)
+void selectall_layer(Scene *scene, unsigned int layernum)
{
Base *base;
@@ -1863,6 +1863,7 @@ static int view3d_circle_select(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
View3D *v3d= sa->spacedata.first;
Base *base;