diff options
author | Ton Roosendaal <ton@blender.org> | 2008-12-21 14:05:43 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2008-12-21 14:05:43 +0300 |
commit | 841f376a1c2b5dfef22e02696d5ad2ba053ecfbe (patch) | |
tree | 9983016e996284a49351f4608721e09f8d367734 /source/blender/editors/space_view3d | |
parent | f44d8c2780c08fb96461daf831789c59242fcaa2 (diff) |
2.5
- View3D: added ALT+B clipping operator. Note this needs a call to
the new function view3d_operator_needs_opengl(C) to ensure you
can use opengl functions. Event handling by default doesn't set
opengl per subwindow, it's also forbidden to draw then!
We might consider to tag operators that need opengl...
- Forgot to include creator.c fix for loading builtin vector font
Diffstat (limited to 'source/blender/editors/space_view3d')
5 files changed, 124 insertions, 65 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c index 9838976a10c..674291e7e5d 100644 --- a/source/blender/editors/space_view3d/view3d_header.c +++ b/source/blender/editors/space_view3d/view3d_header.c @@ -117,7 +117,6 @@ void editmesh_align_view_to_selected(void *x, int y) {} void play_anim(int x) {} void add_blockhandler(void *x, int y, int z) {} void toggle_blockhandler(void *x, int y, int z) {} -void view3d_edit_clipping(void *x); void view3d_border_zoom(void); void selectlinks(void) {} void countall(void) {} @@ -563,7 +562,7 @@ static void do_view3d_viewmenu(bContext *C, void *arg, int event) add_blockhandler(sa, VIEW3D_HANDLER_PROPERTIES, UI_PNL_UNSTOW); break; case 17: /* Set Clipping Border */ - view3d_edit_clipping(v3d); + WM_operator_call(C, "ED_VIEW3D_OT_clipping", WM_OP_REGION_WIN, NULL); break; case 18: /* render preview */ toggle_blockhandler(sa, VIEW3D_HANDLER_PREVIEW, 0); diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index ec7138a190b..f6b3bd0ced0 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -73,8 +73,6 @@ void ED_VIEW3D_OT_viewmove(struct wmOperatorType *ot); void ED_VIEW3D_OT_viewrotate(struct wmOperatorType *ot); void ED_VIEW3D_OT_viewhome(struct wmOperatorType *ot); void ED_VIEW3D_OT_viewcenter(struct wmOperatorType *ot); -void ED_VIEW3D_OT_select(struct wmOperatorType *ot); -void ED_VIEW3D_OT_borderselect(struct wmOperatorType *ot); /* drawobject.c */ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag); @@ -108,7 +106,13 @@ void circf(float x, float y, float rad); void circ(float x, float y, float rad); void view3d_update_depths(ARegion *ar, View3D *v3d); +/* view3d_select.c */ +void ED_VIEW3D_OT_clipping(struct wmOperatorType *ot); +void ED_VIEW3D_OT_select(struct wmOperatorType *ot); +void ED_VIEW3D_OT_borderselect(struct wmOperatorType *ot); + /* view3d_view.c */ +void view3d_operator_needs_opengl(const struct bContext *C); float *give_cursor(Scene *scene, View3D *v3d); void viewline(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]); void viewray(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]); diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index bd818f6c747..92564d8b20b 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -68,6 +68,8 @@ void view3d_operatortypes(void) WM_operatortype_append(ED_VIEW3D_OT_viewcenter); WM_operatortype_append(ED_VIEW3D_OT_select); WM_operatortype_append(ED_VIEW3D_OT_borderselect); + WM_operatortype_append(ED_VIEW3D_OT_clipping); + } void view3d_keymap(wmWindowManager *wm) @@ -89,6 +91,7 @@ void view3d_keymap(wmWindowManager *wm) WM_keymap_add_item(keymap, "ED_VIEW3D_OT_select", SELECTMOUSE, KM_PRESS, 0, 0); WM_keymap_add_item(keymap, "ED_VIEW3D_OT_borderselect", BKEY, KM_PRESS, 0, 0); + WM_keymap_add_item(keymap, "ED_VIEW3D_OT_clipping", BKEY, KM_PRESS, KM_ALT, 0); } diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 9d0616d4f54..351dfad4cc5 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1673,14 +1673,12 @@ void ED_VIEW3D_OT_borderselect(wmOperatorType *ot) ot->poll= ED_operator_areaactive; - /* rna */ RNA_def_property(ot->srna, "event_type", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE); RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE); - } @@ -2019,74 +2017,106 @@ void view3d_border_zoom(Scene *scene, ARegion *ar, View3D *v3d) smooth_view(v3d, new_ofs, NULL, &new_dist, NULL); } +/* ********************* set clipping operator ****************** */ -void view3d_edit_clipping(ARegion *ar, View3D *v3d) +static int view3d_clipping_exec(bContext *C, wmOperator *op) { + ScrArea *sa= CTX_wm_area(C); + View3D *v3d= sa->spacedata.first; + rcti rect; + double mvmatrix[16]; + double projmatrix[16]; + double xs, ys, p[3]; + GLint viewport[4]; + short val; - if(v3d->flag & V3D_CLIPPING) { - v3d->flag &= ~V3D_CLIPPING; - ED_region_tag_redraw(ar); - if(v3d->clipbb) MEM_freeN(v3d->clipbb); - v3d->clipbb= NULL; - } - else { - rcti rect; - double mvmatrix[16]; - double projmatrix[16]; - double xs, ys, p[3]; - GLint viewport[4]; - short val; - - /* get border in window coords */ - setlinestyle(2); - val= 0; // XX get_border(&rect, 3); - setlinestyle(0); - if(val==0) return; - - v3d->flag |= V3D_CLIPPING; - v3d->clipbb= MEM_callocN(sizeof(BoundBox), "clipbb"); + rect.xmin= RNA_int_get(op->ptr, "xmin"); + rect.ymin= RNA_int_get(op->ptr, "ymin"); + rect.xmax= RNA_int_get(op->ptr, "xmax"); + rect.ymax= RNA_int_get(op->ptr, "ymax"); + + v3d->flag |= V3D_CLIPPING; + v3d->clipbb= MEM_callocN(sizeof(BoundBox), "clipbb"); + + /* note; otherwise opengl won't work */ + view3d_operator_needs_opengl(C); + + /* Get the matrices needed for gluUnProject */ + glGetIntegerv(GL_VIEWPORT, viewport); + glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); + glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); + + /* near zero floating point values can give issues with gluUnProject + in side view on some implementations */ + if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0; + if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0; + + /* Set up viewport so that gluUnProject will give correct values */ + viewport[0] = 0; + viewport[1] = 0; + + /* four clipping planes and bounding volume */ + /* first do the bounding volume */ + for(val=0; val<4; val++) { - /* convert border to 3d coordinates */ + xs= (val==0||val==3)?rect.xmin:rect.xmax; + ys= (val==0||val==1)?rect.ymin:rect.ymax; - /* Get the matrices needed for gluUnProject */ - glGetIntegerv(GL_VIEWPORT, viewport); - glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); - glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); - - /* near zero floating point values can give issues with gluUnProject - in side view on some implementations */ - if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0; - if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0; + gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); + VECCOPY(v3d->clipbb->vec[val], p); - /* Set up viewport so that gluUnProject will give correct values */ - viewport[0] = 0; - viewport[1] = 0; + gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); + VECCOPY(v3d->clipbb->vec[4+val], p); + } + + /* then plane equations */ + for(val=0; val<4; val++) { - /* four clipping planes and bounding volume */ - /* first do the bounding volume */ - for(val=0; val<4; val++) { - - xs= (val==0||val==3)?rect.xmin:rect.xmax; - ys= (val==0||val==1)?rect.ymin:rect.ymax; - - gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); - VECCOPY(v3d->clipbb->vec[val], p); - - gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]); - VECCOPY(v3d->clipbb->vec[4+val], p); - } + CalcNormFloat(v3d->clipbb->vec[val], v3d->clipbb->vec[val==3?0:val+1], v3d->clipbb->vec[val+4], + v3d->clip[val]); - /* then plane equations */ - for(val=0; val<4; val++) { - - CalcNormFloat(v3d->clipbb->vec[val], v3d->clipbb->vec[val==3?0:val+1], v3d->clipbb->vec[val+4], - v3d->clip[val]); - - v3d->clip[val][3]= - v3d->clip[val][0]*v3d->clipbb->vec[val][0] - - v3d->clip[val][1]*v3d->clipbb->vec[val][1] - - v3d->clip[val][2]*v3d->clipbb->vec[val][2]; - } + v3d->clip[val][3]= - v3d->clip[val][0]*v3d->clipbb->vec[val][0] + - v3d->clip[val][1]*v3d->clipbb->vec[val][1] + - v3d->clip[val][2]*v3d->clipbb->vec[val][2]; } + return OPERATOR_FINISHED; } +static int view3d_clipping_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + ScrArea *sa= CTX_wm_area(C); + View3D *v3d= sa->spacedata.first; + + if(v3d->flag & V3D_CLIPPING) { + v3d->flag &= ~V3D_CLIPPING; + ED_area_tag_redraw(sa); + if(v3d->clipbb) MEM_freeN(v3d->clipbb); + v3d->clipbb= NULL; + return OPERATOR_FINISHED; + } + else { + return WM_border_select_invoke(C, op, event); + } +} +/* toggles */ +void ED_VIEW3D_OT_clipping(wmOperatorType *ot) +{ + + /* identifiers */ + ot->name= "Border Select"; + ot->idname= "ED_VIEW3D_OT_clipping"; + + /* api callbacks */ + ot->invoke= view3d_clipping_invoke; + ot->exec= view3d_clipping_exec; + ot->modal= WM_border_select_modal; + + ot->poll= ED_operator_areaactive; + + /* rna */ + RNA_def_property(ot->srna, "xmin", PROP_INT, PROP_NONE); + RNA_def_property(ot->srna, "xmax", PROP_INT, PROP_NONE); + RNA_def_property(ot->srna, "ymin", PROP_INT, PROP_NONE); + RNA_def_property(ot->srna, "ymax", PROP_INT, PROP_NONE); +} diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 5f1957b84b6..7c2f5a7d5ab 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -51,6 +51,7 @@ #include "BKE_anim.h" #include "BKE_action.h" +#include "BKE_context.h" #include "BKE_object.h" #include "BKE_global.h" #include "BKE_main.h" @@ -76,6 +77,28 @@ #define BL_NEAR_CLIP 0.001 +/* use this call when executing an operator, + event system doesn't set for each event the + opengl drawing context */ +void view3d_operator_needs_opengl(const bContext *C) +{ + ARegion *ar= CTX_wm_region(C); + + /* for debugging purpose, context should always be OK */ + if(ar->regiontype!=RGN_TYPE_WINDOW) + printf("view3d_operator_needs_opengl error, wrong region\n"); + else { + ScrArea *sa= CTX_wm_area(C); + View3D *v3d= sa->spacedata.first; + + wmSubWindowSet(CTX_wm_window(C), ar->swinid); + glMatrixMode(GL_PROJECTION); + wmLoadMatrix(v3d->winmat); + glMatrixMode(GL_MODELVIEW); + wmLoadMatrix(v3d->viewmat); + } +} + float *give_cursor(Scene *scene, View3D *v3d) { if(v3d && v3d->localview) return v3d->cursor; |