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authorCampbell Barton <ideasman42@gmail.com>2010-05-20 13:17:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-05-20 13:17:49 +0400
commit4d708a6aa968d05ded181f16d010002b22e22a40 (patch)
treed9dec489fd03e1219efcbc304cac9d11f19a6f9a /source/blender/editors/space_view3d
parent9d62acea673c2a3a74a97915a0f40c7329634ca3 (diff)
only-render option now wont draw wire or boundbox unless in wire or boundbox draw modes.
note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c32
1 files changed, 18 insertions, 14 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 70f20df507b..2a134c6b937 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -30,10 +30,6 @@
#include "MEM_guardedalloc.h"
-
-
-
-
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_constraint_types.h" // for drawing constraint
@@ -2714,8 +2710,9 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
}
- dm->drawEdges(dm, (dt==OB_WIRE || totface==0), 0);
-
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_SOLID)==0)
+ dm->drawEdges(dm, (dt==OB_WIRE || totface==0), 0);
+
if (dt!=OB_WIRE && draw_wire==2) {
glDepthMask(1);
bglPolygonOffset(rv3d->dist, 0.0);
@@ -3082,7 +3079,8 @@ static int drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, B
glDisable(GL_LIGHTING);
GPU_end_object_materials();
} else {
- drawCurveDMWired (ob);
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_SOLID)==0)
+ drawCurveDMWired (ob);
}
return 0;
@@ -5839,8 +5837,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
set_inverted_drawing(0);
}
}
- else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(scene, ob);
+ else if(dt==OB_BOUNDBOX) {
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
+ draw_bounding_volume(scene, ob);
+ }
else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb))
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
@@ -5852,8 +5852,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(cu->editnurb) {
drawnurb(scene, v3d, rv3d, base, cu->editnurb->first, dt);
}
- else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(scene, ob);
+ else if(dt==OB_BOUNDBOX) {
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
+ draw_bounding_volume(scene, ob);
+ }
else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
@@ -5867,8 +5869,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if(mb->editelems)
drawmball(scene, v3d, rv3d, base, dt);
- else if(dt==OB_BOUNDBOX)
- draw_bounding_volume(scene, ob);
+ else if(dt==OB_BOUNDBOX) {
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
+ draw_bounding_volume(scene, ob);
+ }
else
empty_object= drawmball(scene, v3d, rv3d, base, dt);
break;
@@ -5905,7 +5909,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
- if((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
+ if((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if(ob->soft /*&& flag & OB_SBMOTION*/){
float mrt[3][3],msc[3][3],mtr[3][3];