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authorCampbell Barton <ideasman42@gmail.com>2010-08-25 12:31:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-25 12:31:52 +0400
commit81d5e4f8dfe4d4d6bffd719006da96167383a743 (patch)
tree2df47453889e6cd885319c173e1d272ce8ccec66 /source/blender/editors/space_view3d
parent0066e337683c9b78ff3a62e1caed004d07fe4803 (diff)
bugfix [#22819] Grease Pencil: OpenGL render incorrect if view mode, OK with cursor mode
also made drawing in camera view stick to the camera border (belated durian request), useful for animation review without worrying about screensize moving the overlay about.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c23
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
4 files changed, 18 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 048a0d95617..e48aef2a12c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -862,7 +862,7 @@ static void view3d_get_viewborder_size(Scene *scene, ARegion *ar, float size_r[2
}
}
-void calc_viewborder(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r)
+void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r)
{
float zoomfac, size[2];
float dx= 0.0f, dy= 0.0f;
@@ -988,7 +988,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if(v3d->camera->type==OB_CAMERA)
ca = v3d->camera->data;
- calc_viewborder(scene, ar, rv3d, v3d, &viewborder);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder);
/* the offsets */
x1= viewborder.xmin;
y1= viewborder.ymin;
@@ -1325,7 +1325,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
if(rv3d->persp==RV3D_CAMOB) {
rctf vb;
- calc_viewborder(scene, ar, rv3d, v3d, &vb);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
x1= vb.xmin;
y1= vb.ymin;
@@ -1672,7 +1672,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
v3d->zbuf= TRUE;
glEnable(GL_DEPTH_TEST);
- draw_gpencil_view3d_ext(scene, ar, 1);
+ draw_gpencil_view3d_ext(scene, v3d, ar, 1);
v3d->zbuf= zbuf;
@@ -1976,14 +1976,22 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
Base *base;
float backcol[3];
int bwinx, bwiny;
+ rcti brect;
glPushMatrix();
/* set temporary new size */
bwinx= ar->winx;
bwiny= ar->winy;
+ brect= ar->winrct;
+
ar->winx= winx;
- ar->winy= winy;
+ ar->winy= winy;
+ ar->winrct.xmin= 0;
+ ar->winrct.ymin= 0;
+ ar->winrct.xmax= winx;
+ ar->winrct.ymax= winy;
+
/* set flags */
G.f |= G_RENDER_OGL;
@@ -2052,12 +2060,12 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
}
/* draw grease-pencil stuff */
- draw_gpencil_view3d_ext(scene, ar, 1);
+ draw_gpencil_view3d_ext(scene, v3d, ar, 1);
ED_region_pixelspace(ar);
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
- draw_gpencil_view3d_ext(scene, ar, 0);
+ draw_gpencil_view3d_ext(scene, v3d, ar, 0);
/* freeing the images again here could be done after the operator runs, leaving for now */
GPU_free_images_anim();
@@ -2065,6 +2073,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
/* restore size */
ar->winx= bwinx;
ar->winy= bwiny;
+ ar->winrct = brect;
glPopMatrix();
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index d1c5429c1a8..132f43ff327 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1604,7 +1604,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
rect.ymax= RNA_int_get(op->ptr, "ymax");
/* calculate range */
- calc_viewborder(scene, ar, rv3d, v3d, &vb);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 173d8256269..d51a45f92ad 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -126,7 +126,6 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void view3d_clr_clipping(void);
void view3d_set_clipping(RegionView3D *rv3d);
void add_view3d_after(View3D *v3d, Base *base, int type, int flag);
-void calc_viewborder(Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r);
void circf(float x, float y, float rad);
void circ(float x, float y, float rad);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 334b72ee1ed..45d099cbb4d 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1784,7 +1784,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
if(rv3d->persp==RV3D_CAMOB && startscene->gm.framing.type == SCE_GAMEFRAMING_BARS && startscene->gm.stereoflag != STEREO_DOME) { /* Letterbox */
rctf cam_framef;
- calc_viewborder(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef);
+ view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;